{"name":"Druidic Priest","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"b","standing":2},"characteristics":["i","dex","wp","int"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)"],"talents":["Petty Magic (Druid)","Resistance (Corruption)","Rover","Strider (Woodlands)"],"trappings":["Healing Poultices","Hand Weapon or Quaterstaff","Sling Bag","Trade Tools (Herbalist)"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"34uIvOS3U3QVBAzE"} {"_id":"4Q0rDMBIs2YtZbfX","name":"Chittercast (Rating)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"

Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.5pkdOTh4jRZFstie"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} {"name":"Druidic Elder","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"b","standing":5},"characteristics":["i","dex","wp","int","fel","ag"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)","Entertain (Storytelling)","Intuition","Lore (Woodland)","Stealth (Rural)","Charm","Cool or Swim"],"talents":["Aethyric Attunement","Coolheaded","Magical Sense or Read/Write","Pure Soul"],"trappings":["Care of Locale","Elder's Robe","Initiate"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"6Q1uNHF3pzkYG3dD"} {"name":"Reducible","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"6tyixZSSaGwqEggF"} {"name":"Master Shaper","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":2},"characteristics":["ws","int","wp","ag","i"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row"],"talents":["Acute Sense (Any)","Catfall","Fast Hands","Instinctive Diction"],"trappings":["Isolated Home","Riding Horse or Small Boat","Magic Item"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.pTBVo6IiNULik8bW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9WHYKc1Do6ylAofz"} {"name":"Elementalist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"b","standing":4},"characteristics":["ws","int","wp","ag"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)"],"talents":["Beneath Notice or Sixth Sense","Arcane Magic (Elementalism)","Resistance (Corruption)","Trade (Herbalist)"],"trappings":["Healing Poultice","Trade Tools (Herbalist)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.CWCRAJyCLAHppzFr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9uTHcVc5jXrsKcPL"} {"_id":"BsUGkg9fU3BdnYXm","name":"Spellcaster (Warp)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.mqU8WupJng2dbqmF"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} {"name":"Druidic Initiate","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":1},"characteristics":["i","dex","wp"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap"],"talents":["Animal Affinity","Orientation","Second Sight","Spirit Familiar"],"trappings":["Boots","Dagger","Homespun Robe","Pouch containing 2 days worth of nuts and berries","Symbol of the Mother"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"CMtVmYHMued2u5tx"} {"_id":"QdJL8hBmjAEF5VuI","name":"Ingredients","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.RMS8qQZZFSSdKF58"}},"content":"

Warp spells often use items which are rotten or dying, or which betray the Skaven’s vicious, scavenging nature. Examples include Human flesh, Elven scalp, rotten teeth, mouldy cheese, dead fleas, dung, tears from a child, rabid blood, and plague victim’s organs. Other ingredients include Warpstone and tokens with the Horned Rat symbol. 

"} {"_id":"TVk4JKlhBrxuDkPk","name":"Lore Attribute","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H0xuGuPfnI5HVv3p"}},"content":"

Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection. 

"} {"name":"Druidic Master","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"b","standing":3},"characteristics":["i","dex","wp","int","fel"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)","Entertain (Storytelling)","Intuition","Lore (Woodland)","Stealth (Rural)"],"talents":["Arcane Magic (Druidism)","Hardy or Trapper","Insctinctive Diction","Sharp or Savvy"],"trappings":["Backpack","Isolated Hut"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"ePOFgU5LPgEVc0fU"} {"name":"Elemental Construct","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"gBgl80IppExnOirz"} {"name":"Elementalist Lord","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","wp","ag","i","fel"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row","Lore (Any)","Research"],"talents":["Detect Artefact","Gregarious","Magical Sense","Strong Swimmer"],"trappings":["Apprentice","Library (Magic)","Workshop (Magic)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.u5jxrQ0S15YT7Lir"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"mx3uDdKGkTiCYzFZ"} {"name":"Spirit Familiar","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"

The spirit animal from your vision becomes your familiar. The familiar follows you wherever you go and confers certain advantages to seal your pact and in return you are required to keep certain Strictures. You are assured of a neutral or friendly reaction from all encountered animals of the familiar’s species. Further, you gain the power to make another Druid an Apostate—see Apostate Druids.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.ildZMnztZmBuuw8F"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/talent_spirit_.jpg","effects":[],"_id":"srSJftWCNcGxsBAA"} {"name":"Apprentice","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":2},"characteristics":["ws","int","wp"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim"],"talents":["Aethyric Attunement","Petty Magic","Read/Write","Second Sight"],"trappings":["Grimoire","Hand Weapon"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.jAJkRhZuZ69YdGFC"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"y3PLMxwlL29Pdbg7"}