{ "_id": "iA6MQ97fvoe4mULx", "name": "Squirrel (Familiar)", "permission": { "default": 0, "OfKMBdcUK6oV9G48": 3 }, "type": "creature", "data": { "characteristics": { "ws": { "type": "number", "label": "CHAR.WS", "abrev": "CHARAbbrev.WS", "initial": 25, "modifier": 0, "advances": 0, "value": 25, "bonus": 2, "cost": 25 }, "bs": { "type": "Number", "label": "CHAR.BS", "abrev": "CHARAbbrev.BS", "initial": null, "modifier": 0, "advances": 0, "value": 0, "bonus": 0, "cost": 25 }, "s": { "type": "Number", "label": "CHAR.S", "abrev": "CHARAbbrev.S", "initial": 5, "modifier": 0, "advances": 0, "value": 5, "bonus": 0, "cost": 25 }, "t": { "type": "Number", "label": "CHAR.T", "abrev": "CHARAbbrev.T", "initial": 10, "modifier": 0, "advances": 0, "value": 10, "bonus": 1, "cost": 25 }, "i": { "type": "Number", "label": "CHAR.I", "abrev": "CHARAbbrev.I", "initial": 45, "modifier": 0, "advances": 0, "value": 45, "bonus": 4, "cost": 25 }, "ag": { "type": "Number", "label": "CHAR.Ag", "abrev": "CHARAbbrev.Ag", "initial": 55, "modifier": 0, "advances": 0, "value": 55, "bonus": 5, "cost": 25 }, "dex": { "type": "Number", "label": "CHAR.Dex", "abrev": "CHARAbbrev.Dex", "initial": 35, "modifier": 0, "advances": 0, "value": 35, "bonus": 3, "cost": 25 }, "int": { "type": "Number", "label": "CHAR.Int", "abrev": "CHARAbbrev.Int", "initial": 60, "modifier": 0, "advances": 0, "value": 60, "bonus": 6, "cost": 25 }, "wp": { "type": "Number", "label": "CHAR.WP", "abrev": "CHARAbbrev.WP", "initial": 50, "modifier": 0, "advances": 0, "value": 50, "bonus": 5, "cost": 25 }, "fel": { "type": "Number", "label": "CHAR.Fel", "abrev": "CHARAbbrev.Fel", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "cost": 25 } }, "status": { "wounds": { "type": "Number", "label": "Wounds", "abrev": "W", "value": 8, "max": 8 }, "advantage": { "type": "Number", "label": "Advantage", "value": "0", "max": 10 }, "criticalWounds": { "type": "Number", "label": "Critical Wounds", "value": 0, "max": 2 }, "sin": { "type": "Number", "label": "Sin", "value": "0" }, "penalties": { "type": "String", "label": "Penalties", "value": "" }, "corruption": { "type": "Number", "label": "Corruption", "value": 0 }, "encumbrance": { "type": "Number", "label": "Encumbrance", "max": 1, "current": 0 } }, "details": { "species": { "type": "String", "label": "Species", "value": "" }, "gender": { "type": "String", "label": "Gender", "value": "" }, "size": { "type": "String", "label": "Size", "value": "avg" }, "move": { "type": "Number", "label": "Movement", "value": "6", "walk": 12, "run": 24 }, "god": { "type": "String", "label": "God", "value": null }, "hitLocationTable": { "value": "hitloc", "type": "String", "label": "Hit Location Table" }, "biography": { "value": "
Carac : Agility
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Herbivore
Environment : Forest, Urban
Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "advanced": { "value": "bsc", "type": "String" }, "grouped": { "value": "noSpec", "type": "String" }, "characteristic": { "type": "String", "label": "Characteristic", "value": "ag" }, "advances": { "type": "Number", "label": "Advances", "value": 10 }, "total": { "type": "Number", "label": "Total" }, "source": { "type": "String", "label": "Source" } }, "sort": 600000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.LGHozP5gmQ8cuDQV" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-ag.png", "effects": [], "_key": "!actors.items!iA6MQ97fvoe4mULx.vioZ9WlugYkagyzJ" }, { "_id": "HrFhaOU3Z7CdP7r7", "name": "Dodge", "type": "skill", "data": { "description": { "type": "String", "label": "Description", "value": "Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.
\nIn combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "advanced": { "value": "bsc", "type": "String" }, "grouped": { "value": "noSpec", "type": "String" }, "characteristic": { "type": "String", "label": "Characteristic", "value": "ag" }, "advances": { "type": "Number", "label": "Advances", "value": 10 }, "total": { "type": "Number", "label": "Total" }, "source": { "type": "String", "label": "Source" } }, "sort": 700000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-ag.png", "effects": [], "_key": "!actors.items!iA6MQ97fvoe4mULx.HrFhaOU3Z7CdP7r7" }, { "_id": "ockhrrPyD2LrVwDu", "name": "Perception", "type": "skill", "data": { "description": { "type": "String", "label": "Description", "value": "Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "advanced": { "value": "bsc", "type": "String" }, "grouped": { "value": "noSpec", "type": "String" }, "characteristic": { "type": "String", "label": "Characteristic", "value": "i" }, "advances": { "type": "Number", "label": "Advances", "value": 20 }, "total": { "type": "Number", "label": "Total" }, "source": { "type": "String", "label": "Source" } }, "sort": 800000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png", "effects": [], "_key": "!actors.items!iA6MQ97fvoe4mULx.ockhrrPyD2LrVwDu" } ], "effects": [], "_key": "!actors!iA6MQ97fvoe4mULx" }