"value":"<p>You jolt one living target with a harrowing energy, inflicting a magic missile with a Damage equal to twice your Dexterity Bonus. The energy carries one additional effect of your choice, replacing any Lore effects: </p>\n<ul>\n<li>Cold: Target gains a Stunned condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Elementalism, Heavens, Life, Necromancy, Slaanesh. </li>\n<li>Corrosion: The touched item (armour or weapon) takes 1 Damage for every full 5 Wounds suffered (minimum 1). Compatible Lores: Daemonology, Metal, Necromancy, Nurgle, Warp, Witchcraft. Corruption: Target must pass a Combined Challenging (+0) Endurance/Cool Test or gain 1 Corruption point per failed Test. If this spell would trigger a Test for Mutation, the Test is Hard (-20). Compatible Lores: Daemonology, Necromancy, Nurgle, Slaanesh, Tzeentch, Warp. </li>\n<li>Enervated: Any Wounds caused ignore Toughness Bonus. Target suffers a Fatigued Condition for every full 5 Wounds suffered (minimum 1). Compatible Lores: Death, Necromancy, Witchcraft. Fire: Any Wounds caused ignore Armour Points. Targets gain an Ablaze condition. Compatible Lores: Elementalism, Fire, Heavens, Hedgecraft, Light, Metal. </li>\n<li>Electrical: Any Wounds caused ignore Armour Points. Targets suffer a Stunned condition. Compatible Lores: Daemonology, Elementalism, Heavens, Life, Metal, Witchcraft. </li>\n<li>Pestilence: Any Wounds caused ignore Armour Points. Target must pass a Challenging (+0) Endurance Test or suffer a Festering Wound. Compatible Lores: Beasts, Nurgle, Warp, Witchcraft. </li>\n<li>Poison: Any Wounds caused ignore Armour Points. Targets gain a Poisoned condition. Compatible Lores: Beasts, Death, Necromancy, Nurgle, Shadows, Warp, Witchcraft. </li>\n<li>Shadow: Any Wounds caused ignore Armour Points. Targets gain an Entangled condition. Compatible Lores: Daemonology, Necromancy, Shadows, Witchcraft. </li>\n</ul>"