"value":"<p>You conjure a pair of large green hands that appear above your target: one grabs the target while the other rifles through their trappings in search of anything shiny enough to steal. The target suffers a <em>magic missile</em> with a Damage of +1d10 (ignoring Armour Points) and gains an <em>Entangled</em> Condition. You have entered a Grappling contest with your target. Your enemy can only attempt to break free of the Grapple; they cannot cause damage or entangle the hand. On your subsequent Turns, you may forgo all Free Actions and command the Grappling hand by performing an Opposed Channelling/Strength Test. If you win, you choose one of the Grappling effects (<strong>WFRP4</strong> p163). While the Grapple lasts, the thieving hand operates independently of your will and tries to steal one high-value or flashy item, such as money or a magical artefact, at the end of each Round. The target is allowed a <strong>Challenging (+0) Strength</strong> or Dodge Test to resist each theft attempt. Once the target breaks free or the spell ends, the hands give you their stolen bounty and the target gains the <em>Prone</em> Condition. </p>"