wfrp4e-unofficial-grimoire/packs/ug-creatures/_source/Raven__Familiar__xPWyJBy9t7wRYBe8.json

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{
"_id": "xPWyJBy9t7wRYBe8",
"name": "Raven (Familiar)",
"permission": {
"default": 0,
"OfKMBdcUK6oV9G48": 3
},
"type": "creature",
"data": {
"characteristics": {
"ws": {
"type": "number",
"label": "CHAR.WS",
"abrev": "CHARAbbrev.WS",
"initial": 40,
"modifier": 0,
"advances": 0,
"value": 40,
"bonus": 4,
"cost": 25
},
"bs": {
"type": "Number",
"label": "CHAR.BS",
"abrev": "CHARAbbrev.BS",
"initial": null,
"modifier": 0,
"advances": 0,
"value": 0,
"bonus": 0,
"cost": 25
},
"s": {
"type": "Number",
"label": "CHAR.S",
"abrev": "CHARAbbrev.S",
"initial": 20,
"modifier": 0,
"advances": 0,
"value": 20,
"bonus": 2,
"cost": 25
},
"t": {
"type": "Number",
"label": "CHAR.T",
"abrev": "CHARAbbrev.T",
"initial": 20,
"modifier": 0,
"advances": 0,
"value": 20,
"bonus": 2,
"cost": 25
},
"i": {
"type": "Number",
"label": "CHAR.I",
"abrev": "CHARAbbrev.I",
"initial": 55,
"modifier": 0,
"advances": 0,
"value": 55,
"bonus": 5,
"cost": 25
},
"ag": {
"type": "Number",
"label": "CHAR.Ag",
"abrev": "CHARAbbrev.Ag",
"initial": 35,
"modifier": 0,
"advances": 0,
"value": 35,
"bonus": 3,
"cost": 25
},
"dex": {
"type": "Number",
"label": "CHAR.Dex",
"abrev": "CHARAbbrev.Dex",
"initial": null,
"modifier": 0,
"advances": 0,
"value": 0,
"bonus": 0,
"cost": 25
},
"int": {
"type": "Number",
"label": "CHAR.Int",
"abrev": "CHARAbbrev.Int",
"initial": 60,
"modifier": 0,
"advances": 0,
"value": 60,
"bonus": 6,
"cost": 25
},
"wp": {
"type": "Number",
"label": "CHAR.WP",
"abrev": "CHARAbbrev.WP",
"initial": 50,
"modifier": 0,
"advances": 0,
"value": 50,
"bonus": 5,
"cost": 25
},
"fel": {
"type": "Number",
"label": "CHAR.Fel",
"abrev": "CHARAbbrev.Fel",
"initial": 30,
"modifier": 0,
"advances": 0,
"value": 30,
"bonus": 3,
"cost": 25
}
},
"status": {
"wounds": {
"type": "Number",
"label": "Wounds",
"abrev": "W",
"value": 13,
"max": 13
},
"advantage": {
"type": "Number",
"label": "Advantage",
"value": "0",
"max": 10
},
"criticalWounds": {
"type": "Number",
"label": "Critical Wounds",
"value": 0,
"max": 2
},
"sin": {
"type": "Number",
"label": "Sin",
"value": "0"
},
"penalties": {
"type": "String",
"label": "Penalties",
"value": ""
},
"corruption": {
"type": "Number",
"label": "Corruption",
"value": 0
},
"encumbrance": {
"type": "Number",
"label": "Encumbrance",
"max": 4,
"current": 0
}
},
"details": {
"species": {
"type": "String",
"label": "Species",
"value": ""
},
"gender": {
"type": "String",
"label": "Gender",
"value": ""
},
"size": {
"type": "String",
"label": "Size",
"value": "ltl"
},
"move": {
"type": "Number",
"label": "Movement",
"value": "2",
"walk": 4,
"run": 8
},
"god": {
"type": "String",
"label": "God",
"value": null
},
"hitLocationTable": {
"value": "hitloc",
"type": "String",
"label": "Hit Location Table"
},
"biography": {
"value": "<p>Carac : Willpower<br>Skills &amp; Talents : Acute Sense (Vision), Intuition<br>Diet : Omnivore<br>Environment : Battlefield, Forest</p>"
}
},
"excludedTraits": []
},
"sort": 100001,
"flags": {
"autoCalcRun": true,
"autoCalcWalk": true,
"autoCalcWounds": false,
"autoCalcCritW": true,
"autoCalcCorruption": true,
"autoCalcEnc": true,
"modifier": "",
"defensive": 0,
"talentTests": []
},
"img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png",
"token": {
"flags": {},
"name": "Raven (Familiar)",
"displayName": 20,
"img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png",
"tint": null,
"width": 0.5,
"height": 0.5,
"scale": 1,
"lockRotation": false,
"rotation": 0,
"vision": false,
"dimSight": 0,
"brightSight": 0,
"dimLight": 0,
"brightLight": 0,
"sightAngle": 360,
"lightAngle": 360,
"lightAlpha": 1,
"lightAnimation": {
"speed": 5,
"intensity": 5
},
"actorId": "xPWyJBy9t7wRYBe8",
"actorLink": false,
"disposition": 0,
"displayBars": 20,
"bar1": {
"attribute": "status.wounds"
},
"bar2": {
"attribute": "status.advantage"
},
"randomImg": false
},
"items": [
{
"_id": "CqoKmLw8XYLrAjqm",
"name": "Flight",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p>As the creatures Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n <p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n <p>When flying, it suffers a penalty of 20 to all ranged combat attempts as it swoops and wheels in the sky</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "60",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 100000,
"flags": {
"_sheetTab": "details",
"core": {
"sourceId": "Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"
}
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.CqoKmLw8XYLrAjqm"
},
{
"_id": "rNGDZReg63Vlq9JC",
"name": "Weapon",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creatures Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": true,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "ws",
"bonusCharacteristic": "s",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "0",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 200000,
"flags": {
"_sheetTab": "details",
"core": {
"sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"
}
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.rNGDZReg63Vlq9JC"
},
{
"_id": "13W2tD0K2Jv2pr9S",
"name": "Size",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n </td>\n <td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border:
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "Little",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 300000,
"flags": {
"_sheetTab": "description",
"core": {
"sourceId": "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"
}
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.13W2tD0K2Jv2pr9S"
},
{
"_id": "yfRr5HK2nHe2P38H",
"name": "Hardy",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 400000,
"flags": {
"core": {
"sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"
}
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.yfRr5HK2nHe2P38H"
},
{
"_id": "EGHOsggAtbxaNPj4",
"name": "Ethereal",
"type": "trait",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "The creatures form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"rollable": {
"value": false,
"label": "Rollable",
"type": "Boolean",
"rollCharacteristic": "",
"bonusCharacteristic": "",
"defaultDifficulty": "challenging"
},
"specification": {
"value": "",
"type": "String",
"label": "Specification"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 500000,
"flags": {
"core": {
"sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"
}
},
"img": "modules/wfrp4e-content/icons/traits/trait.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.EGHOsggAtbxaNPj4"
},
{
"_id": "6Z5o12avYc2aBWp4",
"name": "Intuition",
"type": "skill",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p>The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful locals motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).</p>\n <p>&nbsp;</p>\n <p>In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"advanced": {
"value": "bsc",
"type": "String"
},
"grouped": {
"value": "noSpec",
"type": "String"
},
"characteristic": {
"type": "String",
"label": "Characteristic",
"value": "i"
},
"advances": {
"type": "Number",
"label": "Advances",
"value": 10
},
"total": {
"type": "Number",
"label": "Total"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 600000,
"flags": {
"_sheetTab": "details",
"core": {
"sourceId": "Compendium.wfrp4e-content.skills.cYtU0ORRFCOpQLWz"
}
},
"img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.6Z5o12avYc2aBWp4"
},
{
"_id": "1dmNSyx4sKiGoUxP",
"name": "Perception",
"type": "skill",
"data": {
"description": {
"type": "String",
"label": "Description",
"value": "<p>Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.&nbsp;</p>"
},
"gmdescription": {
"type": "String",
"label": "Description",
"value": ""
},
"advanced": {
"value": "bsc",
"type": "String"
},
"grouped": {
"value": "noSpec",
"type": "String"
},
"characteristic": {
"type": "String",
"label": "Characteristic",
"value": "i"
},
"advances": {
"type": "Number",
"label": "Advances",
"value": 20
},
"total": {
"type": "Number",
"label": "Total"
},
"source": {
"type": "String",
"label": "Source"
}
},
"sort": 700000,
"flags": {
"_sheetTab": "description",
"core": {
"sourceId": "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"
}
},
"img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png",
"effects": [],
"_key": "!actors.items!xPWyJBy9t7wRYBe8.1dmNSyx4sKiGoUxP"
}
],
"effects": [],
"_key": "!actors!xPWyJBy9t7wRYBe8"
}