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{
"_id" : "SDzESPgzy1yPTAK6" ,
"name" : "Owl (Familiar)" ,
"type" : "creature" ,
"sort" : 100001 ,
"flags" : {
"autoCalcRun" : true ,
"autoCalcWalk" : true ,
"autoCalcWounds" : false ,
"autoCalcCritW" : true ,
"autoCalcCorruption" : true ,
"autoCalcEnc" : true ,
"modifier" : "" ,
"defensive" : 0 ,
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"talentTests" : [ ] ,
"core" : {
"sourceId" : "Compendium.packs._source.SDzESPgzy1yPTAK6"
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} ,
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"autoCalcSize" : true
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} ,
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"img" : "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png" ,
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"items" : [
{
"_id" : "o5SSVsjZyUrCt2Sj" ,
"name" : "Perception" ,
"type" : "skill" ,
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"sort" : 100000 ,
"flags" : {
"_sheetTab" : "description" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"
}
} ,
"img" : "modules/wfrp4e-content/icons/skills/basic-skill-i.png" ,
"effects" : [ ] ,
"system" : {
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"description" : {
"value" : "<p>Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. </p>"
} ,
"gmdescription" : {
"value" : ""
} ,
"advanced" : {
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"value" : "bsc"
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} ,
"grouped" : {
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"value" : "noSpec"
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} ,
"characteristic" : {
"value" : "i"
} ,
"advances" : {
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"value" : 15 ,
"costModifier" : 0 ,
"force" : false
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} ,
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"modifier" : {
"value" : 0
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} ,
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"total" : {
"value" : null
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}
} ,
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"folder" : null ,
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"_key" : "!actors.items!SDzESPgzy1yPTAK6.o5SSVsjZyUrCt2Sj"
} ,
{
"_id" : "eIOBZ1e0rKTd6Yum" ,
"name" : "Bite" ,
"type" : "trait" ,
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"sort" : 200000 ,
"flags" : {
"_sheetTab" : "details" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
"system" : {
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"description" : {
"value" : "On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’ s Strength Bonus already"
} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : true ,
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"damage" : false ,
"skill" : "" ,
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"rollCharacteristic" : "ws" ,
"bonusCharacteristic" : "s" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : "0"
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} ,
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"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
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} ,
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"folder" : null ,
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"_key" : "!actors.items!SDzESPgzy1yPTAK6.eIOBZ1e0rKTd6Yum"
} ,
{
"_id" : "XI5Bn4OenXffYupZ" ,
"name" : "Flight" ,
"type" : "trait" ,
"sort" : 300000 ,
"flags" : {
"_sheetTab" : "details" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
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"system" : {
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"description" : {
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"value" : "<p>As the creature’ s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n <p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n <p>When flying, it suffers a penalty of – 20 to all ranged combat attempts as it swoops and wheels in the sky</p>"
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} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : false ,
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"damage" : false ,
"skill" : "" ,
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"rollCharacteristic" : "" ,
"bonusCharacteristic" : "" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : "100"
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} ,
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"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
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} ,
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"folder" : null ,
"_key" : "!actors.items!SDzESPgzy1yPTAK6.XI5Bn4OenXffYupZ"
} ,
{
"_id" : "30G6tvYGmL4mtoav" ,
"name" : "Hardy" ,
"type" : "trait" ,
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"sort" : 400000 ,
"flags" : {
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
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"system" : {
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"description" : {
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"value" : "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers)."
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} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : false ,
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"damage" : false ,
"skill" : "" ,
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"rollCharacteristic" : "" ,
"bonusCharacteristic" : "" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : ""
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} ,
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"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
} ,
"folder" : null ,
"_key" : "!actors.items!SDzESPgzy1yPTAK6.30G6tvYGmL4mtoav"
} ,
{
"_id" : "VRDDgE40MOrfsDJj" ,
"name" : "Hardy" ,
"type" : "trait" ,
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"sort" : 500000 ,
"flags" : {
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
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"system" : {
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"description" : {
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"value" : "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers)."
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} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : false ,
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"damage" : false ,
"skill" : "" ,
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"rollCharacteristic" : "" ,
"bonusCharacteristic" : "" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : ""
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} ,
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"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
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} ,
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"folder" : null ,
"_key" : "!actors.items!SDzESPgzy1yPTAK6.VRDDgE40MOrfsDJj"
} ,
{
"_id" : "I11m7DDJNQcVyExg" ,
"name" : "Night Vision" ,
"type" : "trait" ,
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"sort" : 600000 ,
"flags" : {
"_sheetTab" : "description" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
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"system" : {
"description" : {
"value" : "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : false ,
"damage" : false ,
"skill" : "" ,
"rollCharacteristic" : "" ,
"bonusCharacteristic" : "" ,
"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
} ,
"specification" : {
"value" : "50"
} ,
"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
} ,
"folder" : null ,
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"_key" : "!actors.items!SDzESPgzy1yPTAK6.I11m7DDJNQcVyExg"
} ,
{
"_id" : "mbMLMkuoChk1L3mu" ,
"name" : "Weapon" ,
"type" : "trait" ,
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"sort" : 700000 ,
"flags" : {
"_sheetTab" : "details" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
"system" : {
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"description" : {
"value" : "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’ s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : true ,
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"damage" : false ,
"skill" : "" ,
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"rollCharacteristic" : "ws" ,
"bonusCharacteristic" : "s" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : "0"
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} ,
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"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
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} ,
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"folder" : null ,
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"_key" : "!actors.items!SDzESPgzy1yPTAK6.mbMLMkuoChk1L3mu"
} ,
{
"_id" : "QTVEatCw8rWpYOfa" ,
"name" : "Size" ,
"type" : "trait" ,
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"sort" : 800000 ,
"flags" : {
"_sheetTab" : "description" ,
"core" : {
"sourceId" : "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"
}
} ,
"img" : "modules/wfrp4e-content/icons/traits/trait.png" ,
"effects" : [ ] ,
"system" : {
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"description" : {
"value" : "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n </td>\n <td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n </td>\n <td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n </td>\n </tr>\n <tr>\n <td style=\" v e r t i c a l - a l i g n : t o p ; w i d t h : . 8875 i n ; p a d d i n g : 4 p t 4 p t 4 p t 4 p t ; b o r d e r :
} ,
"gmdescription" : {
"value" : ""
} ,
"rollable" : {
"value" : false ,
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"damage" : false ,
"skill" : "" ,
2024-06-04 14:02:50 +02:00
"rollCharacteristic" : "" ,
"bonusCharacteristic" : "" ,
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"dice" : "" ,
"defaultDifficulty" : "challenging" ,
"SL" : true ,
"attackType" : "melee"
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} ,
"specification" : {
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"value" : "Little"
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} ,
2024-06-04 14:25:26 +02:00
"qualities" : {
"value" : [ ]
} ,
"flaws" : {
"value" : [ ]
} ,
"category" : "standard" ,
"disabled" : false
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} ,
2024-06-04 14:25:26 +02:00
"folder" : null ,
2024-06-04 14:02:50 +02:00
"_key" : "!actors.items!SDzESPgzy1yPTAK6.QTVEatCw8rWpYOfa"
}
] ,
"effects" : [ ] ,
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"system" : {
"characteristics" : {
"ws" : {
"type" : "number" ,
"label" : "CHAR.WS" ,
"abrev" : "CHARAbbrev.WS" ,
"initial" : 40 ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"bs" : {
"type" : "Number" ,
"label" : "CHAR.BS" ,
"abrev" : "CHARAbbrev.BS" ,
"initial" : null ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"s" : {
"type" : "Number" ,
"label" : "CHAR.S" ,
"abrev" : "CHARAbbrev.S" ,
"initial" : 20 ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"t" : {
"type" : "Number" ,
"label" : "CHAR.T" ,
"abrev" : "CHARAbbrev.T" ,
"initial" : 30 ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"i" : {
"type" : "Number" ,
"label" : "CHAR.I" ,
"abrev" : "CHARAbbrev.I" ,
"initial" : 50 ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"ag" : {
"type" : "Number" ,
"label" : "CHAR.Ag" ,
"abrev" : "CHARAbbrev.Ag" ,
"initial" : 55 ,
"modifier" : 0 ,
"advances" : 0 ,
"bonusMod" : 0 ,
"calculationBonusModifier" : 0
} ,
"dex" : {
"type" : "Number" ,
"label" : "CHAR.Dex" ,
"abrev" : "CHARAbbrev.Dex" ,
"initial" : null ,
"modifier" : 0 ,
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2024-06-04 14:02:50 +02:00
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2024-06-04 14:25:26 +02:00
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