diff --git a/packs/spells-ug.db b/packs/spells-ug.db index 9c81d0f..cdb77ab 100644 --- a/packs/spells-ug.db +++ b/packs/spells-ug.db @@ -5,28 +5,53 @@ {"name":"Autumn's Decay","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
A ray of dark green light projects outwards from your fingertips towards an AoE of Willpower Bonus yards. Any dead, organic material (wood, leather, plant or cloth fibre) in the path of the ray will immediately rot and turn to dust or sludge. Creatures may pass a Difficult (-10) Dodge Test to avoid their trappings being destroyed, but will otherwise be unaffected. The only exceptions are creatures with the Construct and Undead Traits. Such creatures take a magic missile with a Damage of +5.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.e0SMDKuIGk0FZkjU"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_autumn.jpg","effects":[],"_id":"6IKDvrUqTAO45MoO"} {"name":"Soothe the Savage Plant","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You put a single, hostile plant or tree (such as a Bloodsedge or magically animated hedge) to sleep for the spell's Duration. This spell has no effect on plants with an Intelligence over 10, such as Treemen.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yqAOcGTRFUqd6OwQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_soothe.jpg","effects":[],"_id":"6PaHV8B1SAsCXxdz"} {"name":"Forest Walk","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You gain the Arboreal Trait (p338) and are able to pass through any plant growth unhindered, no matter how dense or thorny. Trees will bend and bushes will magically open. Your worn and carried trappings are allowed to travel through, but nothing else gains the benefit of the spell.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cdsSa1BodWd97WV4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forest_walk.jpg","effects":[],"_id":"6iB3qiZPldePm0xK"} +{"name":"Danger","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You may subtly warn your chosen target of an ambush or imminent, dangerous event about to happen. This takes the form of a simple thought that you project into your target’s mind. No line of sight is required, but you must be able to picture the target in your mind. You must also speak their language. If the target heeds the warning, they gain their maximum possible level in the Sixth Sense Talent.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"7QA7jhQvp4yrBdcK"} {"name":"Mend Bones","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your touch heals the target of SL+1 Wounds and cures one Minor Broken Bone or Torn Muscle, but your target must have a full night’s sleep once the spell is cast or gain a Fatigued Condition. A Major Broken Bone or Torn Muscle can be restored enough to be considered Minor, after which the normal healing time applies (WFRP4 p179). The same injury cannot be targeted twice in the same week.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.dKGamEKy6Va0198E"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_mend_bones.jpg","effects":[],"_id":"80RaTR3rFkfu8wvf"} {"name":"Calming Hand","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
Your touch soothes a creature that is smaller than you and possesses the Bestial Trait. You target loses one Broken or Stunned Condition.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tj6ieUlCkPQFNJQr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_calming.jpg","effects":[],"_id":"8GbupWo0QWB64dOl"} +{"name":"Comfort","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You create a mystical dome around you that keeps out the extremes of the elements, moderating heat and cold and minimizing the effects of rain, snow, and wind. When rolling for Exposure effects, reverse the roll and choose the best result. This has the result of creating a comfortable space to rest and make camp.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"8L5ofDzzJm0f29NC"} +{"name":"Night Sight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You use your innate magic to enhance your ability to see in very dim light. Gain the Night Vision Talent.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"BO993kJCXzDaq5VW"} +{"name":"Converse by Candlelight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You are able to converse with another Wizard through the light of a candle. Each Wizard must be within Willpower Bonus miles of the other, and each Wizard may only communicate for their Willpower minutes. The spell only works when the Wizards cast the spell at a pre-arranged time next to a lit candle, calling out the other’s name at the end of the invocation. The light on the candle turns green on both candles as soon as the second wizard completes the spell. The spell can be ended sooner simply by blowing out either candle.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles (each)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes (each)","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ByPqWaQC1JROAvOM"} +{"name":"Reinforce","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You touch a single door, portal, chest or similar object or structure and make it physically tougher and harder to damage. Increase the object's Toughness Bonus by 1 and Wounds by 2. Refer to Enemy in Shadows
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CHhtP0ZFOuUPKw8H"} +{"name":"Petty Curse","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You place a minor curse on your target. An unwilling or unsuspecting victim is allowed an Opposed Willpower Test to resist. A curse may only be removed with a successful dispel by someone with the Remove Curse Talent. You may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here —uncomfortable and embarassing, but not dangerous. Examples: Warts, boils, piles, baldness, severe rash, halitosis, flatulence, hair turns a bright colour, irregular bowel movements, smelly feet, etc…
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CSr37liMi1sCE0D5"} {"name":"Sense Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You can sense the direction and distance of a body of water such as a lake, stream, or ocean—even if it is underground, an oasis in a desert, or well beyond sight. This spell can allow the caster to pierce through illusions which have some representation of water.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hzse8ipDbd8ITk3y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_water.jpg","effects":[],"_id":"Folsas2FjvXTkeC3"} {"name":"Aura of Purity","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
This spell requires ten minutes of quiet meditation before you channel and cast. You conjure a dome of translucent amber and jade energy that repels most creatures and withers invasive vegetation. Druidic Priests, followers of The Old Faith, and mundane animals may enter and leave the AoE freely. Creatures with the Corruption, Daemonic, Mutation, or Undead Traits gain a Broken Condition until they leave. All other creatures are allowed an Opposed Cool Test to resist gaining a Broken Condition, with the following modifiers:
\nSpecies / Cool Test Difficulty
\nWood Elves, Rangers / Average (+20)
\nHumans, Halflings, Gnomes / Difficult (-10)
\nDwarfs, High Elves / Hard (-20)
\nOther living creatures / Very Hard (-30)
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.jHDWfRbQ1RldvirB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_aura_purity.jpg","effects":[],"_id":"FrkRrBSl77VZZZbQ"} +{"name":"Magic Lock","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
This spell can be cast on a single non-magical bolt or lock. The lock counts as Magical and cannot be picked or forced open. However, the spell does not prevent someone from breaking down a magically locked door or smashing open the chest itself.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"IDiJYITtE2v5KtGZ"} +{"name":"Grow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your gentle touch revitalizes a single plant or small tree that has not died, ensuring it grows healthy and strong according to its nature, unless blighted or destroyed.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ImCtIRYOyxdmrdGM"} +{"name":"Withstand Poison","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You gain +20 to any Test to resist drugs and poisons. If the specific poison does not normally offer a Test, you are allowed a Challenging (+0) Endurance Test to resist. This spell does not work on poisons and Conditions that have already taken effect.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J8PqOHJAynGuGooy"} +{"name":"Find Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Through the Winds of Magic, you are able to locate one lost object within range. If the object does not belong to you, it must have been touched by a living person who seeks to find it and you must touch that person while casting the spell.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J9bHwFaYTFE8F0Pg"} +{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You select a target in range and create a subtle glowing outline around them that only someone with the Second Sight Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MPJK3ksQBr6UIN0j"} {"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You weave energy into your staff, imbuing it with the Magical Trait.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"} +{"name":"Weather","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You meditate for ten minutes outside, drawing in the Winds of Magic, and gain a sense of what the weather will be like in the current area for the next 24 hours. The GM may choose or roll on the Weather Table provided in Enemy in Shadows Companion p32.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Local Area","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"UFZR0s7zmX9iZMNV"} {"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.
\nOvercast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"} {"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"} {"name":"Delouse","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You remove a non-magical parasitic infestation from a character or mundane animal of your size or smaller.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.y32T2JVcFuHjpI5k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_delouse.jpg","effects":[],"_id":"UvulYURr0MEAH5mR"} +{"name":"Adjust Temperature","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You target a small inanimate object such as a flask, pot, box, jar or beaker and may heat or cool it to the desired temperature within @Roll[1d10] minutes. This spell is often used in potion-making or to keep a container’s contents either hot or frozen.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"VLwaSUWBx6xwmdeX"} {"name":"Quickening","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your touch brings a tree to animated, semi-conscious life and under your command. While the spell is in effect, you may move and act as normal, but you must be able to maintain concentration (see Interruptions, WFRP4 p237) or the spell dissipates and the tree becomes inanimate again. The animated tree has the characteristics of a Treeman (see Unofficial Bestiary), except the creature has the Stupid Creature Trait and an Intelligence of 10.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9yoSoEaQSg3JePLk"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quickening.png","effects":[],"_id":"VoR1exconS63WT2A"} {"name":"Spirit Self","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
Your body becomes intangible and nigh-invisible. Others see you as a subtle, amber outline with bright-green eyes. You gain the Ethereal Trait. You may not interact with the physical world nor can you conjure the energy to cast spells. Gain +20 bonus to your Stealth Tests and creatures suffer a -20 penalty on Perception Tests to see you.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GS18LANn3d6YAyjQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"WCoPpt3okT6SUgAp"} {"name":"Renew Growth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You revitalize the plant life of a parched, withered, or desolate area of land or farmer’s field, provided that such growth is not unnatural for the region (ie, jungle growth in the desert). The effects of drought, poisoning, blight, plant disease, parasites, Corruption and Mutations are all healed. You may choose the area affected within the spell’s Range. The first signs of regrowth are visible in 1d10 minutes and the effects are permanent. This spell will summon back native plants and animals over the next few days, weeks and months.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EbUmoAIVqFkNCFqG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_renew_growth.jpg","effects":[],"_id":"WjrgZuUopYDlqgCO"} +{"name":"Hesitate","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You induce a moment of confusion in your target. If the target fails an Average (+20) Cool Test, they lose their next Turn. Even if the Test is passed, they hesitate and take their next Turn last in the Initiative order.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"XXKoUR5jA1sfXKIw"} +{"name":"Subvert Blessing","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Aggressive energy shoots out from you, encasing a single target affected by one or more Blessings. All Blessings on the target are eliminated.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"bFt3P60mKt63L103"} {"name":"Animal Mastery","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You initiate a non-verbal, telepathic connection with a mundane animal your size or smaller. You communicate freely with the animal according to its Intelligence. While doing so, you cannot speak with others or cast spells. Depending on the animal’s nature and personality, you can even give it simple commands, although the GM may ask you to perform an Opposed Charm Animal or Animal Training Test versus its Willpower.
\nOvercast: For every +2 SL, you gain a +20 bonus to any Charm Animal or Animal Training Test undertaken while the spell lasts. For +3 SL, the spell will target a Large creature.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cUI9MSAjKt6LzPl4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_animal_mastery.jpg","effects":[],"_id":"cfqy7hncrtTN563g"} +{"name":"Acute Smell","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You enhance your sense of smell, gaining the Acute Sense (Smell) Talent. Each +1 SL gains you an extra level in the Talent, up to its maximum.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"d4zUyD7T5cIEm49H"} {"name":"Ease Pain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your touch heals 1 Wound from a creature, once per session.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0xSjHSThIc4Cu11h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_pain.jpg","effects":[],"_id":"eBUWXsI1JRpxJMYL"} {"name":"Drawing Down the Moon","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
If there is any sliver of Mannslieb visible, you bring down a form of moon madness upon all creatures within the AoE. This spell will have no effect if Morrslieb is up in the sky. You bathe your targets in the glowing moonlight, weakening their resolve and suffering hallucinations: they all take a Stunned Condition and may not use Fate, Fortune, Resilience or Resolve. Targets are totally cleansed of Physical Corruption points. Further, affected creatures must attempt to win an Opposed Cool/Channelling Test against you or suffer SL Stunned Conditions. Whilst in this state, your targets move about randomly, according to the Scatte table (WFRP4 p163). Creatures who fail to remove all their Stunned
\nConditions before the spell ends must then pass a Test for Mental Corruption (Moderate). The spell has no mental effect on creatures who are immune to Psychology. However, creatures with the Daemonic, Mutation, Shapeshifter or Undead Creature Traits are affected differently, instead suffering a magic missile with a Damage of +6.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LLLDgMVX82SwfEOL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_drawing_moon.jpg","effects":[],"_id":"f0UJyBmytvWZmfCR"} +{"name":"Speed Read","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You are imbued with the ability to read anything (letters, books, scrolls, etc) much faster than normal and retain the same amount of information. Gain the Speedreader Talent, with every +1 SL providing an additional level in the Talent.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"fcd0tHVCkANGKZzP"} {"name":"Sense of the Green","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your familiar surveys the surrounding area and determines whether the flora and fauna are natural. 'Unnatural' predatory or non-native plants such as damaging moulds and fungi, Chaos plants and creatures, Corrupted beings, Daemonic entities, and hostile illusions will be seen for what they really are. You come to know the location and type of any non-magical traps and small constructions within Range. Also, you gain a +1 SL bonus to successful Charm Animal and Track Tests.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.uKWwINdPW7MNH8Tp"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_green.jpg","effects":[],"_id":"gtFPOi2eAD2bQG0m"} +{"name":"Float","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
Magical energy makes you float in water. As long as the water is not choppy, especially dangerous or fast-flowing, you may keep your head above water and tread in a direction without a Test. Otherwise, the spell has no effect. See the Swim skill (WFRP4 p131).
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"h2ITh0DXEI8J4kYb"} +{"name":"Blot ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your touch causes a half-pint of spilled or pooled liquid to instantly dry up. No stain is left behind, but damage to surfaces remains (such as blotches of oil or acid burns).
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ifxDY17lsWBJO4So"} {"name":"Amber Contour","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You point at one target and trace its shape, creating a subtle outline of Ghur flickers around the target. All combat Tests against the outlined creature gain +1 Advantage. Note: This spell may have uses other than direct combat. For example, your GM may agree that an angry mob may react to an outlined character with hostility, or guards may detain the outlined character for questioning.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W7f9b1DTQLlCFcV3"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_amber.jpg","effects":[],"_id":"jEfLXlAVpMSLIh47"} {"name":"Ease Symptom","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You ease the severity of a single disease Symptom by one degree: Severe to Challenging, Challenging to Average, or Average to Easy. This spell does not cure the Disease or eliminate its symptoms.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7p6NHPrRlcLhRv7B"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_symptom.jpg","effects":[],"_id":"lcw6n3FvyAB1sJyr"} {"name":"Absorb Corruption","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You lay your hands on a character or mundane animal of your Size or smaller and remove 1 Corruption point from it, absorbing it into your soul. In the process you must make an Endurance Test against Minor Exposure to Corruption. Casting this spell on a creature with the Corruption Creature Trait has no effect unless the GM wishes it to.
\nOvercast: For every +3 SL, you may absorb another Corruption point but you must make another Test against Corruption (Minor) exposure.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"miBtNjLQehUvdCpO"} +{"name":"Mend Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You weave subtle strands of magic into the collected pieces of one broken item with an Encumbrance equal to or less than your Willpower Bonus, repairing the object. This spell cannot mend an item that could not normally be fixed or that has complex, independent parts. Until repaired by a skilled craftsperson, the object no longer has the Durable Quality and it gains the Shoddy and Unreliable Flaws. Casting this spell again on the same object will destroy it.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ohzKYYqgsTa0h3z0"} {"name":"Cleanse Poison","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your touch removes a Poisoned Condition from the target.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.d7gSOyWTp3Nqkg5y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleanse_poison.jpg","effects":[],"_id":"oq72sKcUWUzSyiSF"} +{"name":"Impervious Hands","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
Magic flows into your hands, rendering them immune to heat, cold, corruption, as well as corrosive and poisonous chemicals. This spell is often used by spellcasters who work with dangerous temperatures and noxious chemicals.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"pO8nARtPH3p883rg"} +{"name":"Flavour","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You add flavour to all food eaten within Range, making ship's biscuits palatable and well-prepared food into a Duke's feast. This spell does not affect the quality of the food, but the GM may determine if there are any psychological or social effects. For instance, after a week of travel rations, a meal that tastes delicious could remove a Fatigued condition caused by travel. Or you might gain +1 SL to an Opposed Charm Test when serving this meal.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"pjB4J5GhixV01sMP"} {"name":"Tanglethorn","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You target a bare patch of earth, summoning a dense hedge of thorns, vines and brambles from the ground. The plants lash out and grasp at anything that moves within the AoE, inflicting a magic missile with a Damage of +0 at the end of your Turn each Round. The area counts as difficult ground. Any creature attempting to cross the AoE on foot must pass a Difficult (-10) Agility Test or gain +1 Entangled Condition, with your Willpower for its Strength. Once the spell ends, the thorny hedges loses their preternatural properties.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.17mJAlAZJ2jS78nb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_entangle.jpg","effects":[],"_id":"q7gQva6izWUEknpK"} {"name":"Earthpower","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
If you are within a few yards of an ogham, stone circle or sacred grove, the CN of this spell is reduced by 2. You must be in physical contact with the earth and meditate for an hour before you cast this spell. For the spell’s Duration, all your Casting Numbers are halved and when you cast a spell, you may choose which Lore effect you apply for that particular spell: Ghur, Ghyran, or Ulgu. You have become a conduit for an immense amount of power. Any failed Language (Magick) Test triggers a Minor Miscast and any Critical or Fumble becomes a Major Miscast.
\nWhen the spell ends, the energy is released all at once, shocking your system. You gain a Fatigued Condition and suffer 2d10 minus Willpower Bonus Wounds (minimum of 1).
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sBep2AeDP0EK5t3c"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_eathpower.jpg","effects":[],"_id":"qqCov3ECY0gbYuwn"} {"name":"Morning Mist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
If you are in an exterior or humid interior environment, you may conjure a fog that obscures the sight of everyone within it. All targets gain SL+1 Blinded Conditions. Anyone attempting to move must pass a Perception Test or gain the Prone Condition. Those targeting into the mist take their Action at Very Hard (-30). You are unaffected by the mist.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.X4MD5bnbDA0QcVwz"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_morning_mist.jpg","effects":[],"_id":"rHiYOLpMOQTFksD9"} +{"name":"Repel Critters","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You surround yourself in an aura that frightens animals. Your presence scares off nearby Tiny and Little creatures who possess the Skittish Creature Trait.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"rQZ0V7zPOC2CPrLb"} {"name":"Rite of Spring","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"Your target gains the Magical and Regenerate Creature Traits.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.4SSjstLKqqZAaKWW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rite_spring.jpg","effects":[],"_id":"tGb8WlpkImU4IMaz"} +{"name":"Trip","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
You cause something in the ground to shift or someone’s shoes to become loose. If the target is walking, they must pass an Average (+20) Agility Test or trip, gaining the Prone Condition.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"v5YSjfrKQnMQnIdk"} +{"name":"Read Out","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"A disembodied voice will read aloud, without translation or inflection, the text of one document, scroll, book, sign, or similar writing in a slow, clear manner that people nearby can hear. Once begun, the whole text will be read aloud and cannot be stopped without dispelling the spell. A listener is allowed an Easy (+40) Intelligence Test to memorise the information being read, with a cumulative penalty of -10 for every 10 minutes spent listening. The spell will not activate or help you memorise magical effects, summonings, prayers, and the like.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"vDP2U7Q3yMuDE4ka"} {"name":"Spirit Sense","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"You close your eyes and meditate, experiencing all the senses of your spirit familiar as if they were your own. You cannot speak or otherwise communicate while the spell lasts. You count as a Helpless Target.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.RfImMPsgh2DdvrA6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"yYtDw1SJIE07qXfV"} -{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"} +{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"
If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.
\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"} \ No newline at end of file