commit bea47c2b61d4b2d556bfdc3f91960a368ceddfd7 Author: Marek Kembrowski Date: Tue Jun 4 13:52:10 2024 +0200 initial commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..33afa0b --- /dev/null +++ b/.gitignore @@ -0,0 +1,14 @@ +.vscode/settings.json +.idea +.history +todo.md +/.vscode +/ignored/ +/node_modules/ +/jsconfig.json +/package.json +/package-lock.json +/packs/*/ +/packs/*/CURRENT +/packs/*/LOG +/packs/*/LOCK diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml new file mode 100644 index 0000000..0b8f7e5 --- /dev/null +++ b/.gitlab-ci.yml @@ -0,0 +1,28 @@ +image: python:3-alpine + +before_script: + - apk update + - apk add zip + +stages: + - test + - build + +test: + stage: test + script: + - python -mjson.tool 'module.json' > /dev/null + +build: + stage: build + script: + - zip wfrp4e-unofficial-grimoire.zip -r *.js *.json *.md compendium lang tables -x ".*" + artifacts: + name: wfrp4e-unofficial-grimoire + when: on_success + paths: + - wfrp4e-unofficial-grimoire.zip + when: on_success + only: + - tags + - master diff --git a/README.md b/README.md new file mode 100644 index 0000000..63f444a --- /dev/null +++ b/README.md @@ -0,0 +1,22 @@ +# wfrp4e-unofficial-grimoire + +This module implements the "Unofficial Grimoire" fan-made book. It offers new spells, as well as new lores fothe Warhammer system that GM and users might find useful. + +What's included : + +- Druid : career, spells, talents, familiars +- Elementalist : career, spells +- Petty magic spells + +Original document from Skyperbole (Discord Ratcatcher's guild) + +Module development by LeRatierBretonnienr, Simulcrum + +Franch translation of the module is intgrated into the French WFRP4E module. + +Icons from : + +- Forgotten Adventures (Creative Commons Licence) for Familiars : https://www.forgotten-adventures.net/ +- FoundryVTT 0.7.3+ Icons +- Foundry system Pathfinder 1/2 Icons +- Foundry system DnD5e 1/2 Icons diff --git a/changelog.md b/changelog.md new file mode 100644 index 0000000..b47f03e --- /dev/null +++ b/changelog.md @@ -0,0 +1,3 @@ +# 5.0.2 + +Repository migration diff --git a/icons/Spell_grabbit!.jpg b/icons/Spell_grabbit!.jpg new file mode 100644 index 0000000..52ae34e Binary files /dev/null and b/icons/Spell_grabbit!.jpg differ diff --git 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"compatibility": { + "minimum": "10", + "verified": "12" + }, + "packs": [ + { + "label": "UG Spells", + "type": "Item", + "name": "ug-spells", + "path": "packs/ug-spells.db", + "system": "wfrp4e", + "flags": {}, + "private": false + }, + { + "label": "UG Waaagh Spells", + "type": "Item", + "name": "ug-waaagh-spells", + "path": "packs/ug-waaagh-spells.db", + "system": "wfrp4e", + "flags": {}, + "private": false + }, + { + "label": "UG Careers/Talents/Traits", + "type": "Item", + "name": "ug-careerstalentstraits", + "path": "packs/ug-careerstalentstraits.db", + "system": "wfrp4e", + "flags": {}, + "private": false + }, + { + "label": "UG Creatures", + "type": "Actor", + "name": "ug-creatures", + "path": "packs/ug-creatures.db", + "system": "wfrp4e", + "flags": {}, + "private": false + } + ], + "relationships": { + "systems": [ + { + "id": "wfrp4e", + "type": "system", + "compatibility": {} + } + ] + }, + "manifest": "https://www.uberwald.me/gitea/public/wfrp4e-unofficial-grimoire/raw/branch/master/module.json", + "download": "https://www.uberwald.me/gitea/public/wfrp4e-unofficial-grimoire/archive/wfrp4e-unofficial-grimoire-7.0.2.zip" +} \ No newline at end of file diff --git a/packs/ug-careerstalentstraits.db b/packs/ug-careerstalentstraits.db new file mode 100644 index 0000000..4f6561d --- /dev/null +++ b/packs/ug-careerstalentstraits.db @@ -0,0 +1,13 @@ +{"name":"Druidic Priest","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career 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Before you roll any Channelling or Language (Magick) Test, you may call upon the fickle will of the Horned Rat to aid you in your spellcasting. If the Test succeeds, add your Chittercast Rating in SL to your Test. When you call upon this power, roll an extra 1d10. This die does not provide a bonus but it counts towards Miscast possibilities. A roll of triples increases the Miscast severity by one table. 

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Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"6tyixZSSaGwqEggF"} +{"name":"Master Shaper","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"s","standing":2},"characteristics":["ws","int","wp","ag","i"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row"],"talents":["Acute Sense (Any)","Catfall","Fast Hands","Instinctive Diction"],"trappings":["Isolated Home","Riding Horse or Small Boat","Magic Item"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.pTBVo6IiNULik8bW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9WHYKc1Do6ylAofz"} +{"name":"Elementalist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"2"},"status":{"tier":"b","standing":4},"characteristics":["ws","int","wp","ag"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)"],"talents":["Beneath Notice or Sixth Sense","Arcane Magic (Elementalism)","Resistance (Corruption)","Trade (Herbalist)"],"trappings":["Healing Poultice","Trade Tools (Herbalist)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.CWCRAJyCLAHppzFr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"9uTHcVc5jXrsKcPL"} +{"_id":"BsUGkg9fU3BdnYXm","name":"Spellcaster (Warp)","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You gain the Chaos Magic (Warp) and Petty Magic Talents plus a number of spells determined by the GM, as appropriate to the character.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.mqU8WupJng2dbqmF"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} +{"name":"Druidic Initiate","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":1},"characteristics":["i","dex","wp"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap"],"talents":["Animal Affinity","Orientation","Second Sight","Spirit Familiar"],"trappings":["Boots","Dagger","Homespun Robe","Pouch containing 2 days worth of nuts and berries","Symbol of the Mother"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"CMtVmYHMued2u5tx"} +{"name":"Druidic Master","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Druidic Priest"},"class":{"type":"String","label":"Class","value":"Peasant"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"3"},"status":{"tier":"b","standing":3},"characteristics":["i","dex","wp","int","fel"],"skills":["Animal Care","Channelling","Charm Animal","Heal","Lore (The Old Faith)","Navigation","Outdoor Survival","Set Trap","Animal Training","Endurance","Language (Magick)","Lore (Herbs)","Melee (Basic or Polearm)","Trade (Herbalist)","Entertain (Storytelling)","Intuition","Lore (Woodland)","Stealth (Rural)"],"talents":["Arcane Magic (Druidism)","Hardy or Trapper","Insctinctive Diction","Sharp or Savvy"],"trappings":["Backpack","Isolated Hut"],"incomeSkill":[0]},"flags":{"core":{"sourceId":"Item.9suBUpLUk2wAmmem"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/career_druid.jpg","effects":[],"_id":"ePOFgU5LPgEVc0fU"} +{"name":"Elemental Construct","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[],"_id":"gBgl80IppExnOirz"} +{"name":"Elementalist Lord","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"4"},"status":{"tier":"s","standing":4},"characteristics":["ws","int","wp","ag","i","fel"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim","Animal Care or Heal","Dodge","Endurance","Intuition","Lore (Herbs)","Stealth (Any)","Charm","Climb","Perception","Ride or Row","Lore (Any)","Research"],"talents":["Detect Artefact","Gregarious","Magical Sense","Strong Swimmer"],"trappings":["Apprentice","Library (Magic)","Workshop (Magic)"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.u5jxrQ0S15YT7Lir"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"mx3uDdKGkTiCYzFZ"} +{"name":"Spirit Familiar","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"talent","data":{"description":{"type":"String","label":"Description","value":"

The spirit animal from your vision becomes your familiar. The familiar follows you wherever you go and confers certain advantages to seal your pact and in return you are required to keep certain Strictures. You are assured of a neutral or friendly reaction from all encountered animals of the familiar’s species. Further, you gain the power to make another Druid an Apostate—see Apostate Druids.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"1"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":""}},"flags":{"core":{"sourceId":"Item.ildZMnztZmBuuw8F"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/talent_spirit_.jpg","effects":[],"_id":"srSJftWCNcGxsBAA"} +{"name":"Apprentice","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"career","data":{"description":{"type":"String","label":"Description","value":""},"gmdescription":{"type":"String","label":"Description","value":""},"careergroup":{"type":"String","label":"Career Group","value":"Elementalist"},"class":{"type":"String","label":"Class","value":"Rangers"},"current":{"type":"Boolean","value":false},"complete":{"type":"Boolean","value":false},"level":{"type":"String","label":"Career Level","value":"1"},"status":{"tier":"b","standing":2},"characteristics":["ws","int","wp"],"skills":["Channelling","Gossip","Language (Magick)","Lore (Nature)","Melee (Basic)","Navigation","Outdoor Survival","Swim"],"talents":["Aethyric Attunement","Petty Magic","Read/Write","Second Sight"],"trappings":["Grimoire","Hand Weapon"],"incomeSkill":[3]},"flags":{"core":{"sourceId":"Item.jAJkRhZuZ69YdGFC"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/caree_elementalist.jpg","effects":[],"_id":"y3PLMxwlL29Pdbg7"} diff --git a/packs/ug-creatures.db b/packs/ug-creatures.db new file mode 100644 index 0000000..1866bdc --- /dev/null +++ b/packs/ug-creatures.db @@ -0,0 +1,40 @@ +{"_id":"3lsfUZE6yh6Kq2dm","name":"Dog (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":10,"bonus":1,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Dog"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Fellowship

\n

Skills & Talents : Acute Sense (Smell), Gregarious
Diet : Omnivore
Environment : Grasslan, Woodland, Urban

\n

 

"}},"excludedTraits":["nd2z7piCtzoEtHOL","VfaW9VzOTuWQBztc","ExDlOQTqwPhxMoY1","7XeSzK7fqFTdINwN","uvsqjXyQJIo19omM","pau6ojhNrwAjf1mG","fEOkwoDgv5DhBxAn","Ez33VJG61ytxLf1v","bA2YtQzzdTh0ZN5I","3eZXusKfHdw2s6I8","fVBnOJssDBjioOZS","6TS0JhvsUYXuE1fb","o4xvGvDgigQKtqjE"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_dog.png","token":{"flags":{},"name":"Dog","displayName":20,"img":"modules/wfrp4e-content/tokens/dog.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"3lsfUZE6yh6Kq2dm","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"t6ptnlKnT82YZPsQ","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"o4xvGvDgigQKtqjE","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nd2z7piCtzoEtHOL","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uLPB1REupD1YAqrD","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Ez33VJG61ytxLf1v","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6TS0JhvsUYXuE1fb","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bA2YtQzzdTh0ZN5I","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3eZXusKfHdw2s6I8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ELugNF8mL3cMFHOu","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7XeSzK7fqFTdINwN","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uvsqjXyQJIo19omM","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"VfaW9VzOTuWQBztc","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ExDlOQTqwPhxMoY1","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pau6ojhNrwAjf1mG","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fEOkwoDgv5DhBxAn","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ZREr6ei5wd0fPvl1","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fVBnOJssDBjioOZS","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OJperKprxWIRIuSj","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3LtBVi6miMkwRudT","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"3rztyfW7ZeKByZML","name":"Large Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"5","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Average Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"3rztyfW7ZeKByZML","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"6EhxGXZNTZEEMy8n","name":"Average Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"6EhxGXZNTZEEMy8n","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} +{"_id":"Bw9LQgQtho1KqPQ2","name":"Elk (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":50,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":22,"max":22},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Initiative
Skills & Talents : Sixth Sense, Sprinter
Diet : Herbivore
Environment : Forest, Grassland, Plain

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_elk.png","token":{"flags":{},"name":"Elk (Familiar)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Bw9LQgQtho1KqPQ2","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"P863ZTFLK474ttva","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"0NYPEk64vNNyQNZe","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GuhXjVsKXNDNrJBO","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PsaKoP2pbiLUvhab","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8fIWQOuNMpV6QyQ","name":"Sixth Sense","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests involving your Sixth Sense"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.mNoCuaVbFBflfO6X"}},"img":"modules/wfrp4e-content/icons/talents/sixth-sense.png","effects":[]},{"_id":"MLRJIp09bYzghapl","name":"Sprinter","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You are a swift runner. Your Movement Attribute counts as 1 higher when Running."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics Tests concerning Running"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.AwUUEwwf2Vt4ksCN"}},"img":"modules/wfrp4e-content/icons/talents/sprinter.png","effects":[]},{"_id":"HFHBIKfucGvxsDVm","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KYFPqixZuEwAltLZ","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"DFaZuLeZmwnh82GN","name":"Rat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":35,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Rat"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Agility
Skills & Talents : Resistance (Disease), Scale Sheer Surface
Diet : Omnivore 
Environment  : Underground, Urban

"}},"excludedTraits":["OzJcy4BHwYrOJRn1","lnlY8afmueKgduhh","90cZW7FWWkKQiSUQ","9tZ801jZMYsBB0pn","5fB3hJHTqLHzfwJh","MGZU2uQRkXxs3Kcy","A9D4zsKSjcNfzvb1"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rat.png","token":{"flags":{},"name":"Giant Rat","displayName":20,"img":"modules/wfrp4e-content/tokens/rat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"DFaZuLeZmwnh82GN","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"mg8MEEjUXy6LO6e7","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WfTntYl7Gfjqy4XD","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BU3zffYm30iaoCrn","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"0L41EuwTznHB3BCb","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qg4OtoAb2qFFeDzH","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"5fB3hJHTqLHzfwJh","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"9tZ801jZMYsBB0pn","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lnlY8afmueKgduhh","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Ratte Fever","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"90cZW7FWWkKQiSUQ","name":"Disease","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries the disease listed. Others will have to Test as appropriate for Contraction"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"The Black Plague","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OzJcy4BHwYrOJRn1","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MGZU2uQRkXxs3Kcy","name":"Swarm","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A9D4zsKSjcNfzvb1","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"RR85u92CrESJDuDK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kzRJwuGtA3TItfnv","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"F5MNwYYmqslXcRuQ","name":"Large Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Average Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"F5MNwYYmqslXcRuQ","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"GZuf6g4nqxeY5bnU","name":"Fox (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":50,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"5","walk":10,"run":20},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

 

\n
\n

Fellowship

\n

Cat-tongued, Trapper

\n

Omnivore

\n

Rural, Urban

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","token":{"flags":{},"name":"Fox","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"GZuf6g4nqxeY5bnU","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"Kvzcb63c683QxNuY","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"9E1tbTbBkw8J0GMV","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.

\n

 

\n

Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]},{"_id":"T8JVvFDDEkoZl6EJ","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"LXZIN5Gn4w6b8dnj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4HHUOymEd2dFMwAo","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Peo5r2DiBB9lW2eq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MErjyBD23cVu4KNS","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CZK4IIQnG2ZVgzk9","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"H39sH9XaJ7kYxdF9","name":"Stoat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Weapon Skill
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Meat
Environment : Forest, Underground

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_stoat.png","token":{"flags":{},"name":"Stoat","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"H39sH9XaJ7kYxdF9","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"mw4OqX3eXkSzmiTM","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uTONdhlhAhBcjqi1","name":"Distracting","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.MVI0lXcg6vvtooAF"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"DLsnLPao1soOSPco","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OQQHR9Wj7g0PmNgX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rlpturnoPpedqTei","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uNYAS0A5a8wqC0tj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L7G1iiIyLlZEYAbZ","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"ndPP5MRLI7id9y4Z","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.

\n

 

\n

Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]}],"effects":[]} +{"_id":"HD9CcQmELnL23yr1","name":"Small Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"HD9CcQmELnL23yr1","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"J9rEeU4X2I0iAU43","name":"Enormous Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Large Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"J9rEeU4X2I0iAU43","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} +{"_id":"JEBpRfvwz3Td3VhN","name":"Monstrous Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":95,"bonus":9,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Enormous Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"JEBpRfvwz3Td3VhN","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"JswdvQHFKLQVIIL4","name":"Snake (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Snake"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"3","walk":6,"run":12},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Caraac: Weapon Skill
Skills & Talents : Resistance (Poison), Strike to Injure
Diet : Meat
Environment : Coastal, Rural

\n

 

"}},"excludedTraits":["9bZr7SFHPF78gakJ","kaUNC2qBR8bHp3vu","tlgEXaWNYWcJ38pH","N4goRWK3hHejmZp0","sYb57bSJjriHLb4o","MKhNydDYpfhqHEzc","PTI7MMm5T0replDN","fBxZ5gvHXRBmTme1","w7RemO8QxRSKKzKO","jaavyGZ43CUUvTDa","H8aAH0cN0W8JNX69","bDtna9MgqNVt4eHG"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"main","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_snake.png","token":{"flags":{},"name":"Snake","displayName":20,"img":"modules/wfrp4e-content/tokens/snake.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"JswdvQHFKLQVIIL4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"ZHyywe6ahuP0Z4et","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"sYb57bSJjriHLb4o","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tiny","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MIXJ4Z4cTkjADATO","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"N4goRWK3hHejmZp0","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"9bZr7SFHPF78gakJ","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tlgEXaWNYWcJ38pH","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kaUNC2qBR8bHp3vu","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"UjLUQN0Ucs4DXNEZ","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nN7rQHm7WitogOKR","name":"Cold Blooded\r","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uSu5dfTFow34D4Lf","name":"Fast","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rhZLoNfeplbvrEOJ","name":"Swamp-strider\r","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PTI7MMm5T0replDN","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Very Easy","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"H8aAH0cN0W8JNX69","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Challenging","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jaavyGZ43CUUvTDa","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Difficult","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"m9ACQUe8ZyaMmiFC","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"w7RemO8QxRSKKzKO","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Easy","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fBxZ5gvHXRBmTme1","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Hard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MKhNydDYpfhqHEzc","name":"Venom","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a Poisoned Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Very Hard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bDtna9MgqNVt4eHG","name":"Swarm","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3meBqLIn0tKZC0ZE","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"NNuH9XM7DoQj58MK","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"M74Tqvm2X6jqSbuz","name":"Average Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Small Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"M74Tqvm2X6jqSbuz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"N76J1lrdHCgxaBGX","name":"Wolf (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Wolf"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Initiative
Skills & Talents : Rover, Track
Diet : Omnivore
Environment: Grassland, Rural


"}},"excludedTraits":["CFnEQOwEB8AI7ooz","lSTZdyMwX4lmPTzd","ACaRToKanrH9zgSP","hl2D31NsPwIezjej","m2Ikm0Wwl9L27mn3","YPyzz1JO3dI9lcv4","bTdrdhQ6nS7Sn8fz","AUkLXCNaphAKL8Q8","WilIL7RNLzhNYJzK","MjAmyU8qvhIHsbBT","PcV77WxeeI9z05Tc"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"main","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_wolf.png","token":{"flags":{},"name":"Wolf","displayName":20,"img":"modules/wfrp4e-content/tokens/wolf.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"N76J1lrdHCgxaBGX","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"cMlEm5NdbYak0MvX","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PcV77WxeeI9z05Tc","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6bRGGv2an0DxqhUZ","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"m2Ikm0Wwl9L27mn3","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WilIL7RNLzhNYJzK","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bTdrdhQ6nS7Sn8fz","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oSSWoflZODgHORoD","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ACaRToKanrH9zgSP","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CFnEQOwEB8AI7ooz","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lSTZdyMwX4lmPTzd","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"hl2D31NsPwIezjej","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Sl8B1e9MXTHhbNDQ","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TBN8mm0fMHHq2dxP","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YPyzz1JO3dI9lcv4","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AUkLXCNaphAKL8Q8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MjAmyU8qvhIHsbBT","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pRUqGTw9qzUevzcX","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KBqfRxR4ybccuTFK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"OALQFpFyIGeVRGpp","name":"Monstrous Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Enormous Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"OALQFpFyIGeVRGpp","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SAcuBQO2fKp9NY0k","name":"Boar (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":40,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":21,"max":21},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Boar"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Weapon Skill
Skills & Talents : Frenzy Stout-hearted
Diet : Omnivore
Environment : Forest, Woodland

"}},"excludedTraits":["pgdE8eA4Efxj1JCQ","7kdJ5EGRI0Ptn7wd","asujqWK07a70TqFq","8xUAtOo4pxsdYTqZ","cJXs1Y6ySFHFEIoF","YWxt3KbVOvU0tZ0F","yuPO362FIauTTjBO","ZZKFf7BGrZN7xBqx","CRp7bes9VRquV1ND","bLW0cKRs9EDtId10","uVaf1rjJNaFaTknG"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_boar.png","token":{"flags":{},"name":"Boar","displayName":20,"img":"modules/wfrp4e-content/tokens/boar.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SAcuBQO2fKp9NY0k","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"5HX4M27jZmJd8vAj","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6CWV4mZdmEZA8KTQ","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"X9kZsue9wm0fflMw","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BeYcXnzfXsgqHlnw","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"asujqWK07a70TqFq","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8xUAtOo4pxsdYTqZ","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cJXs1Y6ySFHFEIoF","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YWxt3KbVOvU0tZ0F","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"yuPO362FIauTTjBO","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CRp7bes9VRquV1ND","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.

\n

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

\n

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

\n

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

\n

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

\n

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

\n

Home: The animal is trained to return home if it is released or lost.

\n

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

\n

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

\n

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TN5IjqMpGoM7FQTc","name":"Horns (Tusks)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pgdE8eA4Efxj1JCQ","name":"Belligerent","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7kdJ5EGRI0Ptn7wd","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bLW0cKRs9EDtId10","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uVaf1rjJNaFaTknG","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rdjJNJ3fkrmvXXys","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8mABglCGkAI64Bg","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SDzESPgzy1yPTAK6","name":"Owl (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"2","walk":4,"run":8},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Intelligence
Skills & Talents : Night Vision, Second Sight
Diet  :Meat
Environment : Forest, Grassland, Woodland

\n

 

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","token":{"flags":{},"name":"Owl (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SDzESPgzy1yPTAK6","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"o5SSVsjZyUrCt2Sj","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":15},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"eIOBZ1e0rKTd6Yum","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"XI5Bn4OenXffYupZ","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"30G6tvYGmL4mtoav","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"VRDDgE40MOrfsDJj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"I11m7DDJNQcVyExg","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"50","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"mbMLMkuoChk1L3mu","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"QTVEatCw8rWpYOfa","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SYjLdR6b4rBiMYA0","name":"Enormous Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Large Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SYjLdR6b4rBiMYA0","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"Sjx27oSsT6f7a6Ea","name":"Enormous Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_fire.png","token":{"flags":{},"name":"Large Elemental of Fire (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Sjx27oSsT6f7a6Ea","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"U4SFyxLRPdwtvRUD","name":"Large Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":40,"max":40},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Average Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"U4SFyxLRPdwtvRUD","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} +{"_id":"Wiy6uaiimLd65UCz","name":"Eagle (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":13,"max":13},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Weapon Skill
Skills & Talents : Acute Sense (Vision), Navigation
Diet : Meat
Environment : Grassland, Mountain

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_eagle.png","token":{"flags":{},"name":"Eagle (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_eagle.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"Wiy6uaiimLd65UCz","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"6VWBEzPFYzhaeh8A","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ntjs8fss9FDUgdjd","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rYonACOgsVFCh0OC","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TDQ0Yfw9llmmzt9F","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Bg3YZcjVYDRYL3za","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"usx8aaKN3tRmbtoS","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"gQDMNkf1ESdJzpQ1","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"WobeXNnLkPuQs7e4","name":"Horse (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Horse"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac: Strength
Skills & Talents : Ride (Horse), Roughrider
Diet : Herbivore
Grassland, Plain

"}},"excludedTraits":["riF13WcliEEJP7ct","6K9bVClq5N65I3HG","cf46DeljlFM0b4Pt","Qst26ZBJ8RYwfZXN","4QO3NpBr1w7sTp5q","39MNFFsXRBVJkukL","qjqAOeZoXfvJxgrD"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_horse.png","token":{"flags":{},"name":"Horse","displayName":20,"img":"modules/wfrp4e-content/tokens/Horse.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"WobeXNnLkPuQs7e4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"j2cQmcfglta0cEbx","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6K9bVClq5N65I3HG","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"riF13WcliEEJP7ct","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"t92sSOfYZmj44jEg","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"qjqAOeZoXfvJxgrD","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qst26ZBJ8RYwfZXN","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cf46DeljlFM0b4Pt","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"39MNFFsXRBVJkukL","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QO3NpBr1w7sTp5q","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"5aBqtEX9YnqhVqe7","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"vdLhJdXIS9YWbxuW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ugQVNSRx8YXgmudR","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"XCq8TqkDHcKg3eoL","name":"Monstrous Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"mnst"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Enormous Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":4,"height":4,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"XCq8TqkDHcKg3eoL","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstrous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"eUCfWFPi3UTm0xKl","name":"Enormous Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":75,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":112,"max":112},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"7","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Large Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"eUCfWFPi3UTm0xKl","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Enormous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"ep7vjKK80OCs8iSF","name":"Large Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":24,"max":24},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"5","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Average Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"ep7vjKK80OCs8iSF","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"fcq2KeZ8nqgVOYcZ","name":"Average Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Small Elemental of Earth (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"fcq2KeZ8nqgVOYcZ","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"fvPImdfjfAvQnb99","name":"Rabbit (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":9,"max":9},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Initiative
Skills  &Talents : Dodge, Flee!
Diet : Herbivore
Environment : Grassland, Underground

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[{"talentName":"Flee!","test":"Athletics when Fleeing","SL":1}]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rabbit.png","token":{"flags":{},"name":"Rabbit (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_rabbit.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"fvPImdfjfAvQnb99","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"EN1xk1p3JPPx002n","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"10","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"v2Efm7s7QoqlD0pI","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"-1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6clWMSccukbvbRL9","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"t3yiE0IwiOyDnGPA","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"ZfPFIa5QhUMMcZSc","name":"Flee!","type":"talent","data":{"description":{"type":"String","label":"Description","value":"When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics when Fleeing"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.jrFIFLhyOYwcyMUl"}},"img":"modules/wfrp4e-content/icons/talents/flee!.png","effects":[]},{"_id":"LaMzHpp0UHodfKfx","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fKoxMlXr0aVMQPP7","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"McLQ6bJBzl1MXzzT","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"gLye0PEHLbz1DWhw","name":"Small Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Small Elemental","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"gLye0PEHLbz1DWhw","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} +{"_id":"hF2NBqqalyQr8yVH","name":"Cat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Willpower
Skills & Talents : Ctfall, Sixth Sense
Diet : Meat
Environment : Forest, Mountain, Woodland

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","token":{"flags":{},"name":"Cat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"hF2NBqqalyQr8yVH","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1yQSFS1BP7Pt0XnB","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"D0nBIUwbuUL7Qbgl","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1WOiMFGbM4EUiYJp","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lxvfu0IK0DPNd4SA","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GE38fue81Nf8XNS3","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1cFpWdS3LtOu5zMI","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.ClOlztW6hH8rslbp"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AYqsyYOeRR6rMJy7","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"iA6MQ97fvoe4mULx","name":"Squirrel (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":5,"modifier":0,"advances":0,"value":5,"bonus":0,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":8,"max":8},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":1,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Agility
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Herbivore
Environment : Forest, Urban

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_squirrel.png","token":{"flags":{},"name":"Squirrel (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_squirrel.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"iA6MQ97fvoe4mULx","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"qTMUrQXbklHThVco","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"UqMhnx3rof4uKHEu","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6JvngIBgcbNLVLgO","name":"Arboreal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GuLn2CsbT9Egp5Or","name":"Wallcrawler","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.KII1gWnxIZ8HzmU5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"R5tXImYSjwPZxTXl","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"vioZ9WlugYkagyzJ","name":"Athletics","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.LGHozP5gmQ8cuDQV"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"HrFhaOU3Z7CdP7r7","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"ockhrrPyD2LrVwDu","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"nTu3x52ntucpWOVe","name":"Frog (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":9,"max":9},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"tiny"},"move":{"type":"Number","label":"Movement","value":"3","walk":6,"run":12},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Agility
Skills & Talents : Strogng Legs, Swim
Diet : Insects
Environment : Coastal, Water

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_frog.png","token":{"flags":{},"name":"Frog (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_frog.png","tint":null,"width":0.3,"height":0.3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"nTu3x52ntucpWOVe","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"p36rTuwrM6HXOHR2","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"NIPCYzrI7MV40L5n","name":"Bounce","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.j6v78dnOOdCB6c3d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8dldNtYWUIF8PJGl","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"zxULJ1BAhZVEA9ja","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oUGuFyvdTUXJfGum","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"323urj5N5LkPqi7N","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Tiny","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"pNWjnloVTG99O8Sc","name":"Otter (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Initiative
Skills & Talents : Step Aside, Swim

\n

Diet : Fish

\n

Environment : Water

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_otter.png","token":{"flags":{},"name":"Otter","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_otter.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"pNWjnloVTG99O8Sc","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"nCvqpxZe5X3elc6t","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"R7dGdgsj4YeDUW1F","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uYDtcJNTqaITncGu","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8ORls3NJFNtLF7Yw","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"LjYrKUtlNaw3vDVM","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"QsJXcxw8egtEf0RA","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.

\n

In combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":5},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"WcWTAy4DRIGdpfuZ","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"qj7qjtDGsmfKGmO0","name":"Bison (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":50,"max":50},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":10,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac:Toughness
Skills & Talents : Very Resilient, Very Strong
Diet : Herbiore
Environment: Grassland, Plain, Woodland

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_bison.png","token":{"flags":{},"name":"Bison (Familiar)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"qj7qjtDGsmfKGmO0","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"v40SxW80QvxBmhqN","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"xdg0u9HM25QNTejf","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"mUtQ8QKe7T7aB2Yw","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"H3M8sXtyBDlh1XtE","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fQuATbbtjWNuLrdX","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8CkhKz1rVhfg9wBO","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"sd829rEof2Vlc90o","name":"Bat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":8,"max":8},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":1,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Car. : Initiative

\n

Skills & Talents : Acute Sense (Hearing), Night Vision

\n

Diet : Meat

\n

Environment : Cave, Forest, Grassland

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","token":{"flags":{},"name":"Bat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"sd829rEof2Vlc90o","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BHKsKpsIYMGlKw0r","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lcUrqH5O2FK3BgDB","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"zopVmSn0TfiAqRr6","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.V0c3qBU1CMm8bmsW"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Q6NJemwU3Smh6JWE","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"emMftQ8RtYuaLLic","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIbjCR9qZhenHyyU","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MP4KDcby8CmoXiVA","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"xPWyJBy9t7wRYBe8","name":"Raven (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":13,"max":13},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"2","walk":4,"run":8},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac : Willpower
Skills & Talents : Acute Sense (Vision), Intuition
Diet : Omnivore
Environment : Battlefield, Forest

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png","token":{"flags":{},"name":"Raven (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_raven.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xPWyJBy9t7wRYBe8","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"CqoKmLw8XYLrAjqm","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rNGDZReg63Vlq9JC","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"13W2tD0K2Jv2pr9S","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Little","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"yfRr5HK2nHe2P38H","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"EGHOsggAtbxaNPj4","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6Z5o12avYc2aBWp4","name":"Intuition","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).

\n

 

\n

In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.skills.cYtU0ORRFCOpQLWz"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"1dmNSyx4sKiGoUxP","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"xpn7dTk0xphO3WiS","name":"Bear (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":9,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"

Carac. : Strength
Skills & Talents : Endurance, Strike Mithy Blow
Diet : Omnivore
Environment : Cave Forest, Woodland

\n

 

"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","token":{"flags":{},"name":"Bear (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xpn7dTk0xphO3WiS","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"K2OGkcGZg5YcWfB8","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PcutBVokPZIbGIR5","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kx6yfMAkQNFch6mV","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"DtudvEuGIs1hv5ah","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uYPUlyKtbvzfJVaz","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Large","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YfqmOF2hoodXDXWc","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GiETVYvlWipwuwPF","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"IEcAXFItdq1lOjoW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"xsP1uIy5PPJ3o7Cd","name":"Average Elemental of Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"3","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_water.png","token":{"flags":{},"name":"Small Elemental of Water (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xsP1uIy5PPJ3o7Cd","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Average","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"8kx37lPCiMEv6hhs","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2VGrIAwn5HfxuEoC","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Water","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oWnAOor1GaO3Qzkh","name":"Regenerate","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.SfUUdOGjdYpr3KSR"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nNnyhpPmGnI5WMM5","name":"Swamp-strider","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in a swamp. It suffers no Movement penalties for moving through boggy ground. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.BxAvP2g1KbHPbbbA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"yRvTsb5WCGpMdUgh","name":"Small Elemental of Earth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_earth.png","token":{"flags":{},"name":"Small Elemental of Air (Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"yRvTsb5WCGpMdUgh","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"je6GeY2dsvcgCNvx","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"5","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2vssh3x9GPuOqCJm","name":"Champion","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.4mF5Sp3t09kZhBYc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6wWcGr1DAh2evA5b","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Earth","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GDYk0742PWcOnPiy","name":"Rear","type":"trait","data":{"description":{"type":"String","label":"Description","value":"For its Move, the creature may make a Stomp attack if it is larger than its opponent (see Size). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.VFV2dmrfuVJ3RJnD"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"zW7MuPjccU5Hcjkr","name":"Small Elemental of Fire","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":3,"max":3},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical 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(Copy)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zW7MuPjccU5Hcjkr","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Small","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"ypwkNxgDiFvvsB9X","name":"Breath","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s breath is a powerful weapon. On its turn, for the cost of 2 Advantage, it can activate its Breath as a Free Attack. Choose 1 target it can see within 20+Toughness Bonus yards. All characters within Strength Bonus yards of that target are struck, as are all characters between the creature and the target. Perform an Opposed Ballistic Skill/Dodge Test against all affected targets (the creature’s single roll opposed by each individual target). All targets that fail take Damage equal to the attack’s Rating. Further, if the Trait is marked with any of the following types in brackets, apply the associated rules.

\n

• Cold: Targets gain a Stunned Condition for every full 5 Wounds suffered (minimum of 1).

\n

• Corrosion: All Armor and Weapons carried by affected targets suffer 1 Damage.

\n

• Fire: Any Wounds caused ignore Armor Points. Targets gain an Ablaze Condition.

\n

• Electricity: Any Wounds caused ignore Armor Points. Targets gain a Stunned Condition.

\n

• Poison: Any Wounds caused ignore Armor Points. Targets gain a Poisoned Condition.

\n

• Smoke: The area fills with smoke, blocking Line of Sight for Toughness Bonus Rounds.

\n

The creature is immune to its own Breath. This attack is Magical.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"bs","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1 (Fire)","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.uqGxFOEqeurwkAO3"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"JviqV8cEQSxeFVsi","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

\n

While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.yRhhOlt18COq4e1q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"SDE6U5wigx66gEWY","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fire","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"zh7zdpb86cH8tVC5","name":"Monstruous Elemental of Air","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":95,"modifier":0,"advances":0,"value":75,"bonus":7,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":288,"max":288},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"enor"},"move":{"type":"Number","label":"Movement","value":"9","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":""}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_elemental_air.png","token":{"flags":{},"name":"Enormous Elemental of Air (Copy)","displayName":20,"img":"systems/wfrp4e/tokens/unknown.png","tint":null,"width":3,"height":3,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"zh7zdpb86cH8tVC5","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1KVK9qvGJxaGOBwh","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"jS03H9AgrEkYhHNk","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Disease","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"i4lojpyueYcbNZRV","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mutation","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BUjsRABFzrD65prx","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Poison","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TmJ6RD6DEmYu1uw2","name":"Immunity to Psychology","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.IAWyzDfC286a9MPz"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uQ4inTYNc5esswpI","name":"Painless","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.wMwSRDmgiF2IdCJr"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"tU4bnm4Z3ZP27GXq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Monstruous","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AIfa0vbNzoXtn84f","name":"Unstable","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.

\n

Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.

\n

So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.D0ImWEIMSDgElsnl"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1eGFQcq5NGoajzbT","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":900000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"L0PRis1GfDlARP95","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"c5PtRISMC1sLT4IO","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.

\n

When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.

\n

When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6GyVe7XDrmLqWrku","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Air","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"dLWe1q8v4Ks5nF3m","name":"Immunity","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Heavens","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.3wCtgMDNnu8MFmyk"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QkGcDuxT8tJ8Md4","name":"Stealthy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ag","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":1500000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.OzwDT6kzoLYeeR2d"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"2ZeX1dziz04XMn5p","name":"Elemental Construct","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

An Elemental is a mindless construct formed from the natural elements with magic binding it together. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. For the purposes of calculating its Wounds, use its Strength Bonus in place of Willpower Bonus. By default, Elementals cause Fear 2 unless their size increases this effect. Elemental attacks are Magical. Mundane (non-Magical) attacks that hit an Elemental ignore their Qualities and do not cause a minimum of 1 Damage.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]},{"_id":"aZtlONjOgph23NbP","name":"Reducible","type":"trait","data":{"description":{"type":"String","label":"Description","value":"

Elementals do not have a fixed size or profile that gets damaged and then killed. Instead, each time an Elemental’s Wounds are reduced to a number equal to or less than a smaller size category, its size and all relevant statistics are reduced. For example, if an Enormous Elemental is reduced to 40 Wounds, its size would be reduced to Large.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"}},"sort":100001,"flags":{"core":{"sourceId":"Item.Li623ENffP8ecLp4"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]}],"effects":[]} diff --git a/packs/ug-spells.db b/packs/ug-spells.db new file mode 100644 index 0000000..0e3bd30 --- /dev/null +++ b/packs/ug-spells.db @@ -0,0 +1,170 @@ +{"_id":"04wx6HBH1hnx1AUX","name":"Steal Aura","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a pair of shimmering magical hands that launch at your target, who must be a single creature protected by a magical spell or aura. Perform an Opposed Channelling/Cool Test against the targeted creature. If you win, the shimmering hands strip away the protective magics from the target and bestow them to you. The stolen spell’s Duration now resets using your Profile instead. You do not gain any Lore benefit from the stolen spell. Examples of protective spells include: Protection from Rain, Aethyric Armour, Arrow Shield, Dome, Magic Shield, Mundane Aura, Ward, Comfort, Painless, Protective Aura, Word of Invulnerability, Hunter’s Hide, Purple Pall of Shyish, Aqshy’s Aegis, Purge, Cerulean Shield, Glittering Robe, Barkskin, Regenerate, Banishment, Pha’s Protection, Shroud of Invisibility. 

\n

Overcast: For every +2 SL, you may add 1 SL to your Opposed Test. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Yreu1YHHadeFq6Xb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_steal_aura.jpg","effects":[]} +{"name":"Geyser","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cause a geyser of water to erupt from an area of natural ground within range. Those within the AoE gain the Prone and Surprised conditions and are knocked 4 yards in a random direction—suffering Falling Damage. After the initial burst, a large pool fills the entire Range (subject to reason), providing fresh water for the next water until it finally drains away.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"life","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"AoE (Willpower Bonus yards)","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/life.png","_id":"08dZethKEDbcRgyq"} +{"name":"Cloud of Smoke (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You breathe a concentrated smoke from your lungs. The cloud surrounds you, but if you move it remains stationary until it dissipates. Creatures in the AoE cannot see out or through it, nor can those outside see into or past the smoke. Creatures inside must move at half their Walk rate or wander in a random direction (see Scatter chart WFRP4 p163) and suffer the effects of difficult ground.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cloud_of_smoke.jpg","_id":"0Og9kWaWxGRLClqQ"} +{"name":"Summer Rain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your magic words conjure dark clouds out of nowhere, unleashing a torrential downpour of rain in any outdoor environment, except desert. The deluge snuffs out fire, gunfire, and explosives. All Ranged attacks count as two Range steps farther: Point Blank counts as Medium, Short counts as Extreme, and anything more distant is impossible. The surrounding area becomes difficult ground until it dries. The rain provides sustenance for local life, creating pools of clean water to drink.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.TohhsBCBpY09DlUg"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_summer_rain.jpg","effects":[],"_id":"0ukxPT0q82WC0kzX"} +{"name":"Wall Shaker (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cause the ground to shake and rumble, cracking the foundations and supports of all buildings in range. Perform an Opposed Channelling/ Toughness Test against each building (you roll once and the GM rolls for each building):

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Building Materials

\n
\n

T

\n
\n

Building Materials

\n
\n

T

\n
\n

Grass/Mud/Thatch 

\n
40Solid Timber75
Wattle/Daub55Brick Structure90
Clay/Light Timber65Stone Structure100
\n

 

\n

Each Test you win collapses the targeted building (per GM’s discretion). All creatures inside suffer Collapsing Damage. The aftershock of this spell reverberates for miles around, alerting anyone with the Second Sight Talent, who may be hostile to such flagrant use of devastating force.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wall_shaker.jpg","_id":"1EC3QZjx7T7TrIET"} +{"name":"Bring Rain (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You coalesce the surrounding moisture and release it as a sudden rainstorm (even indoors if the GM allows). All fire is snuffed out. Suffer the Downpour effects listed in Enemy in Shadows Companion p33. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_bring_rain.jpg","_id":"1RAnWtnThM3XLbhl"} +{"name":"Commune","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Using your familiar as medium, you converse with the unseen spirits of the wood, river, desert, caverns, etc (ie, whichever natural locale you are in). You have no control or command over these spirits, but may ask a single question per minute of the spell’s Duration. The spirit(s) that answer will do so honestly, without bias, about the surrounding area and local events. Only you and your familiar hear the spirits answer.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.fwRkvRLMMGgkVQrm"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_commune.jpg","effects":[],"_id":"2Fs6Zh7DYHR2cwBH"} +{"name":"Walk on Water (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Water magically repels your feet slightly while you move, allowing you to cross rivers, streams, lakes, marshes, pools, mud, slippery ground and the like without difficulty. You must step onto the watery surface within a minute of casting and the spell ends when you step onto dry land.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_walk_on_water.jpg","_id":"3ZETDQ5IA4CqDOek"} +{"_id":"3qyMYW6JgEYydGtq","name":"Wizard Duel","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You lock yourself into an immediate mental contest against a rival magician. If the target has no Channelling Skill, you immediately suffer a Minor Miscast. Once begun, you and your target are locked into your duel and you both count as having the Surprised Condition until the contest ends.  

\n

At the start of each Round, perform an Opposed Channelling Test. The loser gains +1 Fatigued Condition; if the opposed SL exceeds their Willpower Bonus, they must pass a Challenging (+0) Endurance Test or take the Unconscious Condition. If a combatant takes more Fatigued Conditions than their Toughness Bonus, they suffer the Unconscious Condition.  

\n

The duel ends when either combatant takes an Unconscious Condition; an outsider interrupts either duellist, causing both duellists a Surprised Condition from the severed connection; or the winner of that Round decides to end the duel—immediately inflicting +1 Stunned Condition on the loser for each Round that you won.  

\n

Overcast: For every +1 SL, you may add 1 SL to the first Opposed Test if the Test is successful. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.fJQLmLmiWtL76t7X"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wiazrd_duel.jpg","effects":[]} +{"_id":"3sJjl4fXlQaDJ3Jg","name":"Vermintide","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon an enormous mass of voracious rats from the Warp that materializes surrounding you. The horde manifests as an Enormous-sized Swarm teeming with thousands of tiny, ravenous rats. The swarm has the following profile based on the Unofficial Bestiary page 9. 

\n

The swarm will not harm you or other rodent-like creatures (ie, Skaven) unless you command it to, but will attack everything else in their path. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned swarm to control it until you lose the Test. As long as you win the Test, the swarm continues to move and attack at your bidding as a Free Action during your Turn. Should you lose the Test, the swarm no longer listens to you and receives its own Turn in the Initiative order, where it will either move at full speed towards the most targets or in a random direction (GM’s choice). When the spell ends, the magical swarm scatters in all directions. 

\n

Overcast: For every +2 SL, you may add one of the creature’s listed Optional Trait

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mDgw8JOw3wAmbiji"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_vermintide.jpg","effects":[]} +{"_id":"3tVvIHBEwOoaxcJr","name":"Plague's Source","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel the filth of the Warp into a close water source, turning it into a vector for disease. The specific disease introduced into the water depends on the units die from your Casting roll: on 1-7, it’s Ratte Fever; on 8-0, it’s Black Plaque. Springs, ponds, wells, kegs and goblets are all common targets for this spell. Any source of contact at all with the diseased water requires the creature to pass an Easy (+40) Endurance Test or contract the disease. The GM should adjust the Difficulty based on the water source and the nature of contraction. A small vessel such as a cup, vial or pitcher makes the Test more difficult by two steps (ie, Easy to Challenging). A medium vessel such as a very small pond, keg or barrel makes it more difficult by one step. Similarly, drinking the water or bathing in it makes the Test more difficult by two steps, while washing hands with it or rubbing it over the face would count as one step. A large body of water, such as a wide river, lake, or ocean will just dilute the disease from one spell, though rumour has it that Skaven Sorcerers will gather in large groups to infect larger bodies of water.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"1 yard"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.M02ExeY4tsMyJZFL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_plague%27s%20source.jpg","effects":[]} +{"name":"Call Lightning","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

When the sky is overcast, your staff generates an electrical surge in the clouds nearby. A bolt of lightning strikes your target, causing a magic missile with a Damage of +4 that ignores Armour Points. Anyone engaged with the initial target takes the same hit with a Damage of +2. Anyone engaged with a secondary target takes the same hit with a Damage of +0. For all these hits, metal armour adds Damage equal to the AP of the struck location. If the GM allows, this spell may inflict an Ablaze condition to nearby flammable objects (not creatures, however).

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.2kSGw3wO1F1C4sE5"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_lightning.jpg","effects":[],"_id":"412o763CUxjPe6z3"} +{"name":"Power","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave a writhing mist of Dhar about you, absorbing its dark energy into your body and soul. Make an Endurance Test for a Moderate Corrupting Influence. While the spell lasts, all your Channelling and Casting Tests are performed at Average (+20) Difficulty. In addition, you are granted access to your choice of one unlearned Spell from your Arcane or Lore spell lists. For the Duration, you count as having memorised the spell, but you cannot transcribe it to a grimoire or scroll.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_power.jpg","_id":"4Mqdu2JIXQiLgBZz"} +{"name":"Heal Animal","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch restores all normal Wounds and cures all Conditions and Diseases on a mundane animal that has not been killed. However, this spell will not heal the effects of Corruption, broken bones, torn muscles, or amputations. Nor can it heal the decline of old age.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.HTXua6xshv3r2zCc"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_heal_animal.jpg","effects":[],"_id":"4rD5lXk5zltCYsHN"} +{"_id":"5kYL0jRlypab9k7D","name":"Alarm","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You may cast this spell on any spot or object. When a creature passes within your Willpower Bonus yards of the target, you are jolted with an instant awareness of the disturbance, no matter where you are. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.HLTJWhCfRw9TF2Vt"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_alarm.jpg","effects":[]} +{"_id":"5kd3oosNFAFWjkbg","name":"Feel No Pain","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You absorb powerful energy which makes you immune to most pain. Reduce any physical blow by 1 Damage and gain the Painless Creature Trait. Once the spell ends, any relevant Critical effects are applied. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.V6PHlLSv65xzK4jI"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_no_pain.jpg","effects":[]} +{"name":"Part the Seas (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You hold your hands out towards a nearby body of water (pool, river, lake, stream) and push open a gap the size of the AoE. You may cross, and may move at Walk rate across the now-soggy ground. Creatures caught by returning water must make a Hard (-20) Swim Test or be caught in the downstream current and subject to the rules for Drowning.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_part_the_seas.jpg","_id":"5qiUmHyAsEKHISZD"} +{"name":"Autumn's Decay","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

A ray of dark green light projects outwards from your fingertips towards an AoE of Willpower Bonus yards. Any dead, organic material (wood, leather, plant or cloth fibre) in the path of the ray will immediately rot and turn to dust or sludge. Creatures may pass a Difficult (-10) Dodge Test to avoid their trappings being destroyed, but will otherwise be unaffected. The only exceptions are creatures with the Construct and Undead Traits. Such creatures take a magic missile with a Damage of +5.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.e0SMDKuIGk0FZkjU"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_autumn.jpg","effects":[],"_id":"6IKDvrUqTAO45MoO"} +{"name":"Soothe the Savage Plant","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You put a single, hostile plant or tree (such as a Bloodsedge or magically animated hedge) to sleep for the spell's Duration. This spell has no effect on plants with an Intelligence over 10, such as Treemen.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yqAOcGTRFUqd6OwQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_soothe.jpg","effects":[],"_id":"6PaHV8B1SAsCXxdz"} +{"name":"Forest Walk","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gain the Arboreal Trait (p338) and are able to pass through any plant growth unhindered, no matter how dense or thorny. Trees will bend and bushes will magically open. Your worn and carried trappings are allowed to travel through, but nothing else gains the benefit of the spell.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cdsSa1BodWd97WV4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forest_walk.jpg","effects":[],"_id":"6iB3qiZPldePm0xK"} +{"name":"Ride Through the Night","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You manipulate Dhar into a small cloud, invigorating all mounts within the AoE. All mounts add +2 to their Movement score and gain the Ethereal and Stride Traits, as do their riders and any coaches they pull. Screaming Skull See WFRP4 Rulebook, page 257.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.NKNdpUTIT36Pjjiw"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ride_through_the_night.png","effects":[],"_id":"79LrDUpVauJpbq4r"} +{"name":"Danger","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You may subtly warn your chosen target of an ambush or imminent, dangerous event about to happen. This takes the form of a simple thought that you project into your target’s mind. No line of sight is required, but you must be able to picture the target in your mind. You must also speak their language. If the target heeds the warning, they gain their maximum possible level in the Sixth Sense Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"7QA7jhQvp4yrBdcK"} +{"_id":"7ag3h2HXjDoLUpq8","name":"Gnaw","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel a maelstrom of Warp energy into a small area, unleashing a horde of invisible rats to chew through anything in the AoE. Its ferocity is such that it continues to gnaw until the target is no more. While the spell has many applications, Gnaw is often used for ‘punching holes’ in wooden gates, earthworks, or palisades during sieges. The horde causes 2d10 Damage per Round to anything within the AoE, ignoring non-magical Armour Points (minimum of 1). However, the horde cannot chew through things that normal rats cannot destroy, such as solid stone or steel. Living creatures are allowed a Hard (-20) Dodge Test to avoid the onslaught. While the spell is active, you may use your Action to control the magical horde’s location by passing an Average (+20) Channelling Test, allowing you to Move the targeted AoE at the Rats’ Walk or Run rate in any direction. Anything in the path suffers the Damage above.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"2 yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.11HeNoemc0R281VJ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gnaw.jpg","effects":[]} +{"name":"Mend Bones","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch heals the target of SL+1 Wounds and cures one Minor Broken Bone or Torn Muscle, but your target must have a full night’s sleep once the spell is cast or gain a Fatigued Condition. A Major Broken Bone or Torn Muscle can be restored enough to be considered Minor, after which the normal healing time applies (WFRP4 p179). The same injury cannot be targeted twice in the same week.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.dKGamEKy6Va0198E"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_mend_bones.jpg","effects":[],"_id":"80RaTR3rFkfu8wvf"} +{"name":"Calming Hand","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch soothes a creature that is smaller than you and possesses the Bestial Trait. You target loses one Broken or Stunned Condition.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tj6ieUlCkPQFNJQr"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_calming.jpg","effects":[],"_id":"8GbupWo0QWB64dOl"} +{"_id":"8HBdtPw7J6Agjicx","name":"Warp Vortex","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon a terrifying storm formed of pure warp energy, fuelled by the malignant power of the Horned Rat. Everyone within the AoE suffers a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. Anyone inside the vortex cannot Fly, Run or Sprint; Ranged attacks are useless into and inside the storm. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned storm to control it until you lose the Test. As long as you win the Test, you may use a Free Action on your Turn to move the storm with a Walk rate of 4. Should you lose the Test, the storm moves on its own in a random direction at the end of each Round. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0Be4JgvOHd0bew2h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20vortex.jpg","effects":[]} +{"name":"Comfort","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create a mystical dome around you that keeps out the extremes of the elements, moderating heat and cold and minimizing the effects of rain, snow, and wind. When rolling for Exposure effects, reverse the roll and choose the best result. This has the result of creating a comfortable space to rest and make camp. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"8L5ofDzzJm0f29NC"} +{"name":"Manifest Daemonic Steed","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You control a shimmering strand of Dhar, which deftly opens a large tear in the material realm, manifesting a single Daemonic Steed that you call forth from the Chaos Realm. Perform an Opposed Channelling (Dhar)/Willpower Test with the Steed. If you win, the Daemon will consent to be your mount and respond to your commands while the spell lasts. Otherwise, the Steed attacks you (or behaves as the GM dictates). Overcast: For every +1 SL, you may increase the Difficulty of the target’s Willpower Test by one step (ie, from Challenging to Difficult).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonsteed.jpg","_id":"8h2svO5kmDxCA0en"} +{"_id":"8wpt2BMZMOgwPZu1","name":"Skitterleap","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gather smoke about your form, gaining a bonus of +20 to your Stealth Tests and subtracting 10 from your enemy’s attempts to strike you. While the spell lasts, you may whisper a magic word as a Free Action and teleport yourself or someone that you touch (your size or smaller) to any location that you can see within Willpower yards. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LKKQ3bMCwlG4HK7W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_skitterleap.jpg","effects":[]} +{"name":"Banish Daemonkind ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your magicks destabilize the Dhar binding any Daemons within the Area of Effect. All affected targets with the Daemonic Creature Trait must pass a Difficult (-10) Willpower Test or suffer a magic missile with Damage equal to your Willpower Bonus (ignoring Armour Points). On an Astounding Failure (6+), the target is banished from this realm if it has the Unstable Creature Trait. Overcast: For every +2 SL, you may increase the Difficulty of the Willpower Test by one step (ie, from Very Hard to Futile).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_daemonkind.jpg","_id":"9QtFlHM6YBtBqe9o"} +{"_id":"9xsUJNYTnqihAPYw","name":"Repress","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You immediately block the memory of a particular event from the mind of another living character. You must know the details of the event and be able to speak to the character in a language they understand. If the blocked memory is of a terrifying nature, the character will have nightmares that vaguely suggest that memory. After each night's rest, the victim is allowed a Very Hard (-30) Intelligence Test to recover theirmemory; if regained the character must make a Difficult (-10) Cool Test or gain a Corruption point. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.kRNDxBtdBqXRx5yb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_repress.jpg","effects":[]} +{"name":"Wave of Withering","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

With a wave of your hand, you unleash the devastating power of Dhar that withers the life from your opponents, shrivelling their skin, turning their blood to dust, shattering their bones. All living creatures within the AoE suffer a magic missile with a Damage equal to your Willpower Bonus, ignoring Toughness Bonus and Armour Points.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.hex3yQzr7tElDkXK"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wave_of_withering.jpg","effects":[],"_id":"A0MoGY3yaWR6FY9R"} +{"name":"Control Spirit","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target one creature with the Ethereal and Undead Traits and bend it to your will. Perform an Opposed Willpower Test and you gain a +SL bonus equal to the SL of your Language (Magick) Test. If you win, the target comes under your control for SL days (minimum of 1).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Zib6lVBcn77HdMH0"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_control_spirit.jpg","effects":[],"_id":"ALqJ8NyVN7FGmbwC"} +{"_id":"B95fxIwG1NdieHhr","name":"Summon Verminlord","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Once the spell is cast, an hour of meditation is required to coalesce the energies. If you are interrupted at all, the spell is wasted. Then, you point anywhere within Willpower Bonus yards of you and use your Warp magic to tear open the fabric of the material realm, bringing forth one of the dreaded Vermin Lords, Greater Daemons of the Horned Rat. Use the profile provided in the Unofficial Bestiary. When the Daemon appears, perform an Opposed Channelling/Willpower Test to control it. A spellcaster who possesses the Channelling (Warp) Skill may Assist (+10) in controlling the summoned Daemon. Without assistance, the risk to you is immense. If you win the Test, the Verminlord may be assigned one task that can be completed within the spell’s Duration. If you lose the Test, the GM determines if the Daemon attacks you and your allies or if it just calmly walks back into the aethyr, so small and puny are you. If you Fumble any Channelling or Casting roll involved in this spell, you are sucked into the Realm of Chaos to become the plaything of one of the Vermin Lords you were foolish enough to summon. If you spend a Fate point, you are spat back into reality for some mysterious reason. 

\n

Overcast: For every +2 SL, you may increase the SL of your Opposed Test by +1. 

\n

This spell costs 400 XP for a Skaven Sorcerer to learn. The paranoia of Skaven Sorcerers and the rigid hierarchy of Skaven society make it almost impossible for aspiring Sorcerers to learn and use this spell.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.QbidCAjfEjFldyUN"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_summon%20virminlord.jpg","effects":[]} +{"name":"Stoke Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You ignite one source of flammable material within range, causing it to burst in flames, suffering 1 @Condition[Ablaze] Condition. It is up to the GM what counts as flammable and how quickly the fire might spread. Overcast: For every +2 SL, you may cause +1 @Condition[Ablaze] Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoke_fire.jpg","_id":"BIG1DaXZ61Qp0U2K"} +{"name":"Night Sight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You use your innate magic to enhance your ability to see in very dim light. Gain the Night Vision Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"BO993kJCXzDaq5VW"} +{"_id":"BOkX7IIizizC6qLo","name":"Brittle Bone","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a Broken Bone (Minor) until the spell ends. On a roll of 100, the target takes the Unconscious Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"This is one of the oldest Skaven spells. Your touch channels Dhar into your target, weakening their bones and musculature for the Duration. You cause an automatic Critical Hit: roll on the Critical Table but ignore the Additional Effects column. Instead, you cause the rolled Wounds and the target suffers the effects of a Broken Bone (Minor) until the spell ends. On a roll of 100, the target takes the Unconscious Condition."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GFP2O5Glm3gYupbY"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_brittle%20bone.jpg","effects":[]} +{"name":"Converse by Candlelight","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You are able to converse with another Wizard through the light of a candle. Each Wizard must be within Willpower Bonus miles of the other, and each Wizard may only communicate for their Willpower minutes. The spell only works when the Wizards cast the spell at a pre-arranged time next to a lit candle, calling out the other’s name at the end of the invocation. The light on the candle turns green on both candles as soon as the second wizard completes the spell. The spell can be ended sooner simply by blowing out either candle. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles (each)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes (each)","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ByPqWaQC1JROAvOM"} +{"name":"Reinforce","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You touch a single door, portal, chest or similar object or structure and make it physically tougher and harder to damage. Increase the object's Toughness Bonus by 1 and Wounds by 2. Refer to Enemy in Shadows 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus days","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CHhtP0ZFOuUPKw8H"} +{"name":"Petty Curse","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You place a minor curse on your target. An unwilling or unsuspecting victim is allowed an Opposed Willpower Test to resist. A curse may only be removed with a successful dispel by someone with the Remove Curse Talent. You may choose the precise effects of any curse, but the GM should make sure that they are about the same as those listed here —uncomfortable and embarassing, but not dangerous. Examples: Warts, boils, piles, baldness, severe rash, halitosis, flatulence, hair turns a bright colour, irregular bowel movements, smelly feet, etc…

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"CSr37liMi1sCE0D5"} +{"_id":"CYHzBMiGu05WsKc7","name":"Rat Thrall","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon an ordinary brown rat. While the spell lasts, you may communicate with the rat as if you shared a common language and it will obey all of your commands even if it would cause its own death to do so. Rat thralls can fetch small objects, gnaw through ropes, and other general tasks that an ordinary rat should be able to do, but such missions are limited by the rat’s animal intelligence.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.DLBwwD4nvN41sN5V"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_chittering.jpg","effects":[]} +{"_id":"E96bUGUuWiMIikp5","name":"Aethyric Arrow","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a floating Magical arrow and use your hands to ‘throw’ it at the target. To do this, both your hands must be empty and free. Make a normal Ranged (Throwing) attack using your Willpower score in place of the weapon’s Range. Damage is calculated for a Bow and Arrow but with your Willpower Bonus in place of Strength Bonus. If any arrow wounds a target, you gain a maximum of 1 Advantage for these attacks. 

\n

Overcast: For every +2 SL, you may conjure an additional arrow, using a Free Attack to target any creature in range and roll another Ranged Test.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qSnDfLfUhWX5hrdx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_aetheric_arrow.jpg","effects":[]} +{"name":"Cleansing Flurry (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon a strong wind which dissipates all impurities in the air and brings a feeling of spring-like freshness. For the duration, airborne poisons, gases, smoke, breath effects, and wind-based spells have no effect. Refreshed, everyone in range removes one @Condition[Fatigued] Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleansing_flurry.jpg","_id":"ECLuryBffozvVma6"} +{"name":"Hellride","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Having summoned and controlled a Daemonic Steed, you now touch and infuse the mount with Dhar. The Steed will then bear its rider and a single passenger beyond the mortal world and into the borders of the realm of Chaos, covering vast distances in mere minutes. Though the riders perceive the journey only dimly, the effects of witnessing such horrors are harrowing. The ride must be initiated within 2 Rounds of the spell being cast and will last @Roll[1d10] minutes. At the end of each minute, both riders must perform a Challenging (+0) Cool Test or gain +1 Mental Corruption point. At the end of the ride, the riders must also perform a Challenging (+0) Endurance Test for a Moderate Corrupting Influence. Luckily, the speed and skill of the Steed protects the riders from closer contact with other denizens of the realm. Once the ride is finished, the Steed and its passengers will charge back into the material realm at the targeted destination, which must be within 100 miles of the journey’s beginning. It is rumoured that a more powerful version of this spell traverses closer to the heart of the Realm of Chaos, thereby covering much vaster distances in the material realm. But surely no such spell exists, for to travel so would be utter madness.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hellride.jpg","_id":"EH1gtItwxZX24atQ"} +{"name":"Word of Pain","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Instant You invoke a forbidden word, possibly of Daemonic origin, which inflicts excruciating pain to all living creatures within the AoE (except you). All affected targets suffer a magic missile with a Damage of +8 that ignores Armour Points. Further, your targets must pass a Challenging (+0) Cool Test or gain SL @Condition[Broken] Conditions (minimum of 1).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"","extendable":false},"damage":{"type":"String","label":"Damage","value":"8"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_word_of_pain.jpg","_id":"ESek5B9gnd3i3Tej"} +{"_id":"Evuzp49FZP0egbIf","name":"Dire Touch","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You jolt one living target with a harrowing energy, inflicting a magic missile with a Damage equal to twice your Dexterity Bonus. The energy carries one additional effect of your choice, replacing any Lore effects:  

\n"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.WN9tNdkOKR7tS7BE"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dire_touch.jpg","effects":[]} +{"name":"Hand of Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your Melee weapon burns with a flickering flame that radiates light like a torch. The weapon gains the Magical Trait. Any creature struck by the weapon takes +1 @Condition[Ablaze] Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hand_of_fire.jpg","_id":"F5cckLH57rmtlTdx"} +{"name":"Sense Water","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You can sense the direction and distance of a body of water such as a lake, stream, or ocean—even if it is underground, an oasis in a desert, or well beyond sight. This spell can allow the caster to pierce through illusions which have some representation of water.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hzse8ipDbd8ITk3y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_water.jpg","effects":[],"_id":"Folsas2FjvXTkeC3"} +{"name":"Aura of Purity","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell requires ten minutes of quiet meditation before you channel and cast. You conjure a dome of translucent amber and jade energy that repels most creatures and withers invasive vegetation. Druidic Priests, followers of The Old Faith, and mundane animals may enter and leave the AoE freely. Creatures with the Corruption, Daemonic, Mutation, or Undead Traits gain a Broken Condition until they leave. All other creatures are allowed an Opposed Cool Test to resist gaining a Broken Condition, with the following modifiers:

\n

Species /  Cool Test Difficulty

\n

Wood Elves, Rangers /  Average (+20)

\n

Humans, Halflings, Gnomes / Difficult (-10)

\n

Dwarfs, High Elves / Hard (-20)

\n

Other living creatures / Very Hard (-30)

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.jHDWfRbQ1RldvirB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_aura_purity.jpg","effects":[],"_id":"FrkRrBSl77VZZZbQ"} +{"name":"Wind Blast","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You call down raging winds from the sky. Everyone inside the Area of Effect takes a Stunned condition, which lasts until they exit the AoE or the spell ends. Those affected must pass a Hard (-20) Agility or Endurance Test or gain the Prone Condition. Ranged attacks are impossible into or within the AoE. As per the Combat Difficulty Chart (WFRP4 p161), all attacks are made at -20 inside the AoE.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"AoE (Willpower Bonus yards)","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"FtrstBekPBAwtdek"} +{"_id":"GXNU5UobDIX0QRoj","name":"Allegiance","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your gentle touch momentarily calms a target of your size or smaller, even if they were your mortal foe. For any further effect, the target must be able to understand your language, cannot be Immune to Psychology nor have the Bestial, Daemonic, Frenzy, Mindless, or Undead Creature Traits. If you win an Opposed Willpower Test, the creature immediately thinks of you as an ally and can be asked to help out in a fight or perform tasks according to the creature’s abilities and personality. For instance, a noble will not perform the tasks of a servant and a dutiful soldier will not take the life of their commander. Nor can a creature be commanded to do something overly detrimental to their well-being, such as jumping off a bridge or challenging a dragon. Asking such a thing immediately breaks the enchantment. Once the spell ends, the creature remembers everything that happened. 

\n

Overcast: For every +2 SL, you may increase your Opposed SL by +1 SL. For every +4 SL, you may increase the affected size by one step. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Tw19XxdALhGKDU3a"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_allegiance.jpg","effects":[]} +{"_id":"Giy1FHWs38GG32gT","name":"Silence","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target an area that blocks out all noise. No speech or sound may pass into or out of the AoE, no matter how loud. Spellcasting is impossible inside the area.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.5GO7upn1MHwq0XVH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_silence.jpg","effects":[]} +{"_id":"GlSEp9aUWVcBT6HT","name":"Infecting Gaze","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This is one of the most perfidious Skaven spells. You conjure Warp magic into your eyes and imagine the disease you would like to spread, choosing from Black Plague or Ratte Fever (see WFRP4 p186). Then, gazing upon a single target in range, you unleash your disease upon them. The target is allowed an Average (+20) Endurance Test to resist contracting the disease. Targets rarely understand what has happened, and even once the disease takes hold, the victim may not realize the cause is magical.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":"For every +2 SL, you may increase the Difficulty of the Endurance Test by one step (ie, from Average to Challenging)."}},"flags":{"core":{"sourceId":"Item.BLRUGFqte3JLWzEo"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_infecting%20gaze.jpg","effects":[]} +{"_id":"H0UXPMkerYRSKGKh","name":"Flensing Ruin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel manic green ribbons of Warp energy that you send tearing at a single target’s flesh. The targeted creature is struck by a magic missile with a Damage of +5. Also, the ruinous ribbons follow your target wherever it goes until the spell ends. At the end of every Round, including this Round, the target gains +1 Bleeding Condition.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.p04a5JGvMdcVwBJB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_flensing%20ruin.jpg","effects":[]} +{"_id":"HTe1YiEkqYJ3TaDI","name":"Accelerate","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You speed up your target’s senses, granting them +1 Movement, +10 Agility and +10 Combat Initiative. A target affected by this spell may not make Channelling, Language (Magick), or Pray Tests. When the spell ends, the target takes a Fatigued Condition for 1d10 minutes.

\n

Overcast: For every +2 SL, you may increase the attribute benefits by +1/+10. If you overcast by +6 SL, your target also gains an extra Action during their Turn. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cAnpTGj0Z5iAMmWl"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_accelerate.jpg","effects":[]} +{"_id":"HvZsy6RBJvXKUvUU","name":"Paralyse","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You attempt to paralyse one living creature of your Size or smaller. Perform an Opposed Channelling/Cool Test: if you win, the target takes 1 Entangled and 1 Stunned Conditions per 2 SL of the Opposed Test (minimum 1). If you win by 6 SL or more, the target takes the Unconscious Condition for the Duration.  

\n

Overcast: For every +2 SL, you may add +1 SL to your Opposed Test. For every +3 SL, you may increase the Size of the creature affected by one step. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.6a9YCtDsLdEDE0OX"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_paralyse.jpg","effects":[]} +{"name":"Resist Fire (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You envelop yourself in a magical cloak which repels fire, including Magical spells and flaming weapons. You gain the Immunity (Fire) Trait.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_resist_fire.jpg","_id":"I1crWDPe19JSYh0q"} +{"_id":"I7Kopw65XZhkmC6r","name":"Shrivel tongue","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a small bolt of shimmering green that strikes your target in the face and seeps into their mouth, shrivelling the tongue. The target suffers a Critical Hit to the Head with a Wounds column result of 4 (aka ‘Ulric’s Fury’ in the Unofficial rules). Their Tongue shrivels to a useless stub—Amputation (Challenging): see Amputated Tongue (WFRP4 p180). Once the spell ends, the tongue returns to normal over a period of 1d10 minutes (the GM may wish to apply some minor penalty for communication tests during recovery or just play it for laughs).  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.E5w01JSgEJJFT89e"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shrived%20tongue.jpg","effects":[]} +{"name":"Magic Lock","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell can be cast on a single non-magical bolt or lock. The lock counts as Magical and cannot be picked or forced open. However, the spell does not prevent someone from breaking down a magically locked door or smashing open the chest itself.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"IDiJYITtE2v5KtGZ"} +{"name":"Grow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your gentle touch revitalizes a single plant or small tree that has not died, ensuring it grows healthy and strong according to its nature, unless blighted or destroyed. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ImCtIRYOyxdmrdGM"} +{"name":"Bind Daemon","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel thick strands of Dhar that bind one or more Daemons of any kind within range. Perform a single Channelling (Dhar) Test which is opposed by each target’s Willpower. If you win, the Daemon takes a special @Condition[Unconscious] Condition for the spell’s duration: the Daemon is immobilized, but it is otherwise completely aware of what is going on around it and who performed the binding spell.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_bind_daemon.jpg","_id":"J3HxHu3tecSFkFpF"} +{"name":"Withstand Poison","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gain +20 to any Test to resist drugs and poisons. If the specific poison does not normally offer a Test, you are allowed a Challenging (+0) Endurance Test to resist. This spell does not work on poisons and Conditions that have already taken effect. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J8PqOHJAynGuGooy"} +{"name":"Find Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Through the Winds of Magic, you are able to locate one lost object within range. If the object does not belong to you, it must have been touched by a living person who seeks to find it and you must touch that person while casting the spell. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"J9bHwFaYTFE8F0Pg"} +{"name":"Complex Illusion","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create a complete illusion around one creature which only they can see. Te target’s entire environment appears changed to all the senses. For example, a person in a forest could be made to believe to have been transported to the middle of Altdorf, complete with all the sights, sounds, smells, jostling, and hustle and bustle of the city. Te target could haggle over goods, exchange money, eat the fruit they bought, have an engaging conversation with passersby, attack or be attacked by ruffians, suffer pain, Conditions, Criticals, and Wounds. Te main limitation is that you must have experienced the environment that you are simulating in your target’s mind. Most illusory Damage and Conditions do not carry over once the spell ends. However, if your target is knocked unconscious by an illusion, they will gain the Unconscious Condition when the spell ends; if killed by an illusion, the target must pass a Challenging (+0) Cool Test or suffer SL+1 Mental Corruption points. Upon the spell ending, the target takes the Surprised Condition. To anyone watching, your target appears to be stumbling around and reacting to non-existent people: the target counts as a Helpless Target. Only someone with the Second Sight Talent may make a Hard (-20) Perception Test to notice the illusion, and even if passed they do not see through the spell. It must be dispelled to break its veracity.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"JMI66QsdKVbgSR2e"} +{"_id":"KjJXeDfk3LLOOPRN","name":"Ghostly Flame","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a floating blob of glowing fire the colour of warpstone that drips viscous green fluid as it burns. The flame provides illumination equal to the Range until the spell ends or it is thrown. You may choose to hurl the fiery ball at a single target within Range with a Ranged (Throwing) Test: if it hits, the victim gains an Ablaze Condition and must Test for Corruption (Minor).  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"AoE (Willpower Bonus yards)"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Wilpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.anA7jkHHpCsszr6p"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} +{"name":"Tale of Metal","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You touch any metal object and look into its past, unlocking its secrets and visualising the circumstances of its forging and creation as if you were there. You may make a Challenging (+0) Channelling Test to discern a magic item’s special properties, learning one special property of the GM’s choosing per SL (minimum of 1). In the case of cursed, tainted or spoiled items, you uncover the dangerous properties last.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"metal","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/metal.png","_id":"KnYX0ivBpzzKAlmE"} +{"_id":"LFDpIur2uyqkYNKP","name":"Enthuse","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You project hope and enthusiasm into the mind of a living person of your size or smaller. The target gains 2 Advantage and receives a +10 bonus to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead. 

\n

Overcast: For every +2 SL, you may increase the attribute effect by +10. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0I7oz5Qar4PQ2DB7"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_enthuse.jpg","effects":[]} +{"name":"Blood Boil","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch burns through armour and superheats your target’s blood. Te target suffers a magic missile with a Damage of +3, ignoring Armour Points, and takes a Stunned Condition. Every time the Hard (-20) Endurance Test to remove the Stunned Condition fails, the target suffers a magic missile as above using the failed SL. A target killed by this spell explodes in a fountain of superheated blood, causing 1d10+1 Damage (modifed by Toughness Bonus and Armour) to anyone within 2 yards. Since the target is not literally set on fre by this spell, the Lore bonus is not applied.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/fire.png","_id":"LLNTIEyFnAs3DpEB"} +{"name":"Hand of Dust","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch flays the flesh of living opponents, counting as a magic missile with a Damage of +5 that ignores Armour Points. In addition, the target is afflicted with SL Bleeding Conditions (minimum of 1). Creatures with the Undead Trait are immune to this spell.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.N6SaJORcTpXFn5ly"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hand_of_dust.jpg","effects":[],"_id":"LYMbye7n07NccSLh"} +{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You select a target in range and create a subtle glowing outline around them that only someone with the Second Sight Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MPJK3ksQBr6UIN0j"} +{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You select a target in range and create a subtle glowing outline around them that only someone with the Second Sight Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MwvF3Y3P3FjtbF0u"} +{"name":"Light as a Feather (Air) ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You bring forth a billowing cushion of air to ease your target’s fall or movement from a higher position. Your target falls at Walk rate and will not take Falling Damage unless the spell ends before touching ground.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_light_as_a_feather.jpg","_id":"N8LN1wNrGbW1ciyY"} +{"_id":"NLpuABsLTljTD0Af","name":"Smash","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a door, inanimate object, or a small surface or section of wall with an AoE of Willpower Bonus yards. The target is pummelled with a magic missile of Damage +10. Creatures are not affected by this spell. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GXBy9322GiOdVdgg"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_smash.jpg","effects":[]} +{"name":"Awakening","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You gather delicate but powerful filaments of Dhar before you, and direct them into the corpses of NPCs with powerful Traits or Characters with more than two completed Career levels. Each such corpse is reanimated into a Wight, to a maximum of SL+1 Wights reanimated within range. Starting with the Prone Condition, the Wights are entirely under your control and can perform simple orders as you command. If you die or gain an Unconscious Condition, the spell ends and the reanimated corpses fall dead again.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ABriPWeXe69H6e86"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_awaken.jpg","effects":[],"_id":"OVuPdSE53JXRApFB"} +{"name":"Birdspeak","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch burns through armour and superheats your target’s blood. Te target suffers a magic missile with a Damage of +3, ignoring Armour Points, and takes a Stunned Condition. Every time the Hard (-20) Endurance Test to remove the Stunned Condition fails, the target suffers a magic missile as above using the failed SL. A target killed by this spell explodes in a fountain of superheated blood, causing 1d10+1 Damage (modifed by Toughness Bonus and Armour) to anyone within 2 yards. Since the target is not literally set on fre by this spell, the Lore bonus is not applied.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"OZvq5yOFHsrCpA2G"} +{"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave energy into your staff, imbuing it with the Magical Trait.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"} +{"name":"Manifest Daemonic Pack","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You summon a number of Lesser Daemons or Daemonic Servants equal to your Willpower Bonus. They emerge through a tear in the material realm and appear as a group within range. Perform an Opposed Channelling (Dhar)/Willpower Test with the pack’s leader. If you win, the Daemons will respond to one command issued by you, quite literally, then vanish, assuming the command is completed before the Duration ends. If you lose the Test, the Daemons attack you (or behave as the GM dictates). Overcast: For every +2 SL, you may increase the Difficulty of the target’s Willpower Test by one step (ie, from Challenging to Difficult).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonic_pack.jpg","_id":"PVChNq54A3xWTtXk"} +{"_id":"Q8sLLBgR05BMKF7R","name":"Pestilent Breath","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You draw in the filth of the Warp and exhale a pestilent cone-shaped cloud at your enemies. The disease spread by your breath depends on the units die from your Casting roll: on 1-7, it’s Ratte Fever; on 8-0, it’s Black Plaque. Choose a single target that you can see within half your Willpower yards (rounded up). That target becomes the centre of a circular Area of Effect with a diameter equal to your Willpower Bonus yards. All creatures inside that AoE are struck, as are all creatures between you and the AoE. Perform an Opposed Channelling/Dodge Test against all affected victims of the breath (using your single roll opposed by each individual target). All victims that lose the Test suffer a magic missile with a Damage of +4, ignoring Toughness Bonus and Armour Points. A target that suffers Wounds must pass a Challenging (+0) Endurance Test or contract the breath’s disease. As with the Breath Creature Trait, you are immune to the spell’s effects. 

\n

Overcast: For every +2 SL, you may make the Endurance Test more difficult by one step (ie, from Challenging to Difficult). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hfTV1OHdooFCxAMs"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_pestilent%20breath.jpg","effects":[]} +{"_id":"Quz2dnX1pubSsHtm","name":"Observe","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains +20 to all Perception Tests. While the spell lasts, the target may Assess (gaining +1 Advantage) without making a Skill Test, though it still requires an Action. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qfR5slqVN4nmO5On"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_observe.jpg","effects":[]} +{"_id":"RaD2n53AuW709UDn","name":"Arcane Barrier","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create a magical barrier which prevents creatures from passing through it. The thin barrier manifests as a wall that is Willpower Bonus yards wide and high or the barrier completely fills the space of a suitable portal or passageway. To most creatures, the barrier is near-invisible, requiring an Astounding Success (6+) on a Perception Test to see the subtle shimmering energy; anyone with the Second Sight Talent will see a Lore-appropriate barrier. You may bypass your own barrier with an Average (+20) Channelling Test. A creature may attempt to push through the magical barrier by winning a Cool or Channelling Test opposed by your Channelling. If the creature loses the Test, it gains a Stunned Condition. The barrier does not impede Ranged attacks but spells will be absorbed. If a Magical attack strike the barrier, you must pass a Willpower Test or the barrier is dispelled.  

\n

Overcast: For every +2 SL, you may enhance your barrier-related Channelling Tests by one step of Difficulty (ie, Average to Easy). For +6 SL, you may choose to increase the Duration to Willpower Bonus hours.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds+","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.vFgLBYh57uG9Qfto"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_arcane_barrier.jpg","effects":[]} +{"_id":"TN73oYzom7oQ0wOa","name":"Berserk","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains the Frenzy Creature Trait (see p190). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Ubam3ZA9RmhOWxlK"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_berserk.jpg","effects":[]} +{"name":"Fountains of Blood","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You emit a constant aura of Dhar around you that targets all living creatures in the AoE—including yourself, if you are alive. Dhar pollutes the lifeblood of all targets. While the spell lasts, any target that suffers a Wound also gains +1 Bleeding Condition. Any nearby creature with the Hungry and Vampiric Creature Traits suffers a penalty of -20 to its Willpower Test to avoid the need to feed on the closest meal.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cc18v2jAAMOKzK9Y"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_fountains_of_blood.jpg","effects":[],"_id":"TdIDhTA3fBMo6OdJ"} +{"name":"Weather","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You meditate for ten minutes outside, drawing in the Winds of Magic, and gain a sense of what the weather will be like in the current area for the next 24 hours. The GM may choose or roll on the Weather Table provided in Enemy in Shadows Companion p32. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Local Area","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"UFZR0s7zmX9iZMNV"} +{"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.

\n

Overcast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"} +{"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"} +{"name":"Delouse","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You remove a non-magical parasitic infestation from a character or mundane animal of your size or smaller.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.y32T2JVcFuHjpI5k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_delouse.jpg","effects":[],"_id":"UvulYURr0MEAH5mR"} +{"_id":"V6fblR8dIy1zdnDf","name":"Veil of Flies","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

With a buzzing curse and a flailing of your arms, you summon a cloud of gnats and biting flies. The insect swarm moves with you and attacks your enemies. You gain the Distracting Creature Trait and anyone engaged with you automaticaly loses 1 Wound at the end of each Round. For Ranged attacks, you count as being in soft cover (-10 penalty).

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.agIPetMbvmJV7lUv"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/Spell_veil%20of%20files.jpg","effects":[]} +{"name":"Adjust Temperature","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a small inanimate object such as a flask, pot, box, jar or beaker and may heat or cool it to the desired temperature within @Roll[1d10] minutes. This spell is often used in potion-making or to keep a container’s contents either hot or frozen.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"VLwaSUWBx6xwmdeX"} +{"name":"Flame Sheet (Fire)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You lay down a wall of flame that is Willpower Bonus yards wide and high and 2 yards deep. Touching the wall of fire inflicts an @Condition[Ablaze] Condition.

\n

Overcast: For every +2 SL you may extend one of the dimensions of the barrier by the listed amount. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_flame_sheet.jpg","_id":"VOxBXYRCVRPSwlFI"} +{"name":"Fiery Flavour","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your fery magic can quickly cook one serving of food to your liking or cause up to one quart of liquid to come to a furious boil. Or you may use this spell to impart the food or drink with a fery potency, such as a spicy or alcoholic favour (which could induce gastrointestinal distress in those who are not used to such potency on a failed Endurance Test). Overcast: For every +2 SL, you may double the amount of food or liquid affected.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"fire","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/fire.png","_id":"VXGOCebB4iZyT1F2"} +{"_id":"VeS0XfLuEcgBll9o","name":"Shadow’s Companion","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You melt into the darkness simply by stepping into a shadow. While in the shadows, you gain a +40 bonus to Stealth Tests and all Perception Tests to detect you are made at -20 unless the listener has the Acute Sense (Hearing) Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9L4IYEquciLz8a8G"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shadow%27s%20companion.jpg","effects":[]} +{"_id":"Vki55AWLKOR9FHGm","name":"Weeping Wounds","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel the noxious energies of the Warp and infect the wounds of  your foes. Anyone within the targeted Area of Effect who has been reduced to less than their Toughness Bonus Wounds, received a Bleeding Condition, or who has suffered a Critical Wound immediately takes a Minor Infection (WFRP4 p187) and any previously suffered Minor Infections turn into Festering Wounds. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.WzDKkqnRsuv3er43"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_weeping%20wounds.jpg","effects":[]} +{"name":"Quickening","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch brings a tree to animated, semi-conscious life and under your command. While the spell is in effect, you may move and act as normal, but you must be able to maintain concentration (see Interruptions, WFRP4 p237) or the spell dissipates and the tree becomes inanimate again. The animated tree has the characteristics of a Treeman (see Unofficial Bestiary), except the creature has the Stupid Creature Trait and an Intelligence of 10.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9yoSoEaQSg3JePLk"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quickening.png","effects":[],"_id":"VoR1exconS63WT2A"} +{"name":"Spirit Self","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your body becomes intangible and nigh-invisible. Others see you as a subtle, amber outline with bright-green eyes. You gain the Ethereal Trait. You may not interact with the physical world nor can you conjure the energy to cast spells. Gain +20 bonus to your Stealth Tests and creatures suffer a -20 penalty on Perception Tests to see you.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GS18LANn3d6YAyjQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"WCoPpt3okT6SUgAp"} +{"name":"Swarm (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Laying your hands on soil or rock, you send out energy attracting an Average-sized Swarm of mundane insects, spiders, scorpions, snakes, lizards, etc. The swarm will follow your simple instructions until you or the swarm is destroyed or the spell ends. Overcast: For every +3 SL, you may increase its Size by one step.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_swarm.jpg","_id":"WEUVssCFoThG3Mkk"} +{"_id":"WJVeyqV9vGzMr742","name":"Word of Invulnerability","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You utter a magic word that wraps a protective cloak around you, absorbing Damage from non-Magical sources (such as attacks, falling, suffocation, etc). You are not protected from the additional effects of Critical Hits. The spell absorbs Willpower Bonus + SL Damage, then the cloak dissipates.   

\n

Overcast: For every +2 SL, you may increase the Damage absorbed by 1.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.9n5sOpXxkcvVKldb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_word_of_invuln.jpg","effects":[]} +{"name":"Renew Growth","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You revitalize the plant life of a parched, withered, or desolate area of land or farmer’s field, provided that such growth is not unnatural for the region (ie, jungle growth in the desert). The effects of drought, poisoning, blight, plant disease, parasites, Corruption and Mutations are all healed. You may choose the area affected within the spell’s Range. The first signs of regrowth are visible in 1d10 minutes and the effects are permanent. This spell will summon back native plants and animals over the next few days, weeks and months.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EbUmoAIVqFkNCFqG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_renew_growth.jpg","effects":[],"_id":"WjrgZuUopYDlqgCO"} +{"name":"Shape Elemental","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You chant an incantation near the targeted element in Range and shape its amorphous natural energy into a humanoid form of Large size. You must now control it with a successful Channelling Test. For each size step larger than you, make the Test one step more difficult (ie from Challenging to Difficult). If you succeed, it moves and acts as you command. If you fail, the GM controls the creature or rolls 1d10 each Round: On a 1-5, it does nothing or continues doing what it did last Round; 6-7, it attacks its summoner; 8-10, it attacks the nearest creature. Overcast: For every +3 SL, you may increase its Size by one step.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_shape_elemental.jpg","_id":"WlNAaOSRlh0ta76B"} +{"_id":"WqQXWfrT3KCXY32M","name":"Pelt of the Assassin","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel the ever-shifting magics of the Warp and match your fur colour to your surroundings. You gain 1 Armour Point to each location and a +40 bonus to all Stealth Tests made in any environment except full daylight. You cannot cast this spell if you are wearing non-magical armour.   

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eIM57lj8CUgBDEz9"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_pelt%20of%20the%20assassin.jpg","effects":[]} +{"name":"Hesitate","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You induce a moment of confusion in your target. If the target fails an Average (+20) Cool Test, they lose their next Turn. Even if the Test is passed, they hesitate and take their next Turn last in the Initiative order. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"XXKoUR5jA1sfXKIw"} +{"_id":"YGGEPpi1yrFGlK9w","name":"Dispirit","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You suggest feelings of doom and gloom in the mind of a living person of your size or smaller. The target loses 2 Advantage and suffers a -10 penalty to all Willpower and Fellowship-based Tests. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead.  

\n

Overcast: For every +2 SL, you may increase the attribute effect by -10. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yyr3qyx8IarIjand"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dispirit.jpg","effects":[]} +{"_id":"YqEFSawKIllAgFnK","name":"Swiftpaws","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Also known as Stickyscamper, this spell grants you enhanced freedom of motion. Your Movement rate is doubled and you gain the Wallcrawler Creature Trait. Objects you carry or wear are still affected by gravity in a normal fashion, and will fall to the ground unless secured. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.v2PCSECgyYUeO8LG"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_swifpaws.jpg","effects":[]} +{"_id":"ZXPMVH7qtgZb2dbX","name":"Protective Aura","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create an aura of protective energy around you. Any living creature who wishes to make a close combat attack against a target within the AoE must first win an Opposed Cool/Channelling Test. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.8FCijsMNEVIGkM1A"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_protective_aura.jpg","effects":[]} +{"name":"Tormenting Vision","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel Dhar and direct it to strike one creature within range, inflicting a hellish vision upon the target. The creature must pass a Challenging (+0) Cool Test or take 1 + SL @Condition[Stunned] Conditions. If the target does not remove these Conditions within its Willpower Bonus Rounds, it suffers as many Mental Corruption points as it then has Conditions.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_tormenting_vision.jpg","_id":"aVKHrxWMUWl57n5b"} +{"name":"Stoke the Forge","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cause an already-burning fire in any forge, fireplace, oven, or similar housing where heat and flame are stoked to burn as hotly as naturally possible, without consuming additional fuel.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"metal","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/metal.png","_id":"azTErU9nG1PT5LDa"} +{"name":"Subvert Blessing","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Aggressive energy shoots out from you, encasing a single target affected by one or more Blessings. All Blessings on the target are eliminated. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"bFt3P60mKt63L103"} +{"_id":"bsBYA2THy84olWvJ","name":"Screech","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You throw back your head and stretch your vocal cords to emit a high-pitched scream that carries a very long distance. Most creatures can barely hear the magical screech, but the sensitive ears of Skaven and some beasts of the wild will hear it. Screech is just a call and carries no information, though the tone can convey an emotion such as anger, desperation, fear or eagerness. Any Skaven hearing the call can choose to ignore it. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ZYp75ycroVsX2F3e"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_screech.jpg","effects":[]} +{"name":"Winter’s Long Slumber","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes a willing creature your size or smaller to fall into a deep sleep akin to a bear’s hibernation. The hibernation lasts for many months, until the following solstice or equinox. The target need not eat or drink. Any diseases, poisons, or similar ailments the character is suffering are interrupted, their damaging properties slowed to a crawl. Current penalties remain active, however. Natural healing occurs as normal. The target cannot be awakened before the enchantment ends unless the spell is dispelled. You may also cast this spell upon yourself.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special ","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winters_slumber.jpg","_id":"cfKAd5zaNx1M7crN"} +{"name":"Animal Mastery","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You initiate a non-verbal, telepathic connection with a mundane animal your size or smaller. You communicate freely with the animal according to its Intelligence. While doing so, you cannot speak with others or cast spells. Depending on the animal’s nature and personality, you can even give it simple commands, although the GM may ask you to perform an Opposed Charm Animal or Animal Training Test versus its Willpower.

\n

Overcast: For every +2 SL, you gain a +20 bonus to any Charm Animal or Animal Training Test undertaken while the spell lasts. For +3 SL, the spell will target a Large creature.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cUI9MSAjKt6LzPl4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_animal_mastery.jpg","effects":[],"_id":"cfqy7hncrtTN563g"} +{"_id":"cs0f0IFjwgPeVabx","name":"Rally","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cause a living person suffering from Broken Conditions, Fear and/or Terror to immediately regroup. The affected target may move and act as normal when their Turn arrives, gaining +1 Advantage.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PMNGa1TOkPxd29h6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rally.jpg","effects":[]} +{"name":"Acute Smell","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You enhance your sense of smell, gaining the Acute Sense (Smell) Talent. Each +1 SL gains you an extra level in the Talent, up to its maximum. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"d4zUyD7T5cIEm49H"} +{"name":"The Standing Ox","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You shout out to all allies within range, bolstering their courage and resolve. Any ally affected by @Condition[Fear], @Condition[Terror] or @Condition[Broken] Conditions no longer suffer these effects. In addition, each ally gains a Resolve point which is automatically lost at the end of the scene. This spell does not protect against future sources of Fear or Terror, etc.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_the_standing_ox.jpg","_id":"dMx2beo2jXciYXW5"} +{"name":"Invocation of Nehek","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a single creature with the Undead Creature Trait, filling it with dark rejuvenating energy. The creature gains the Regenerate Trait. (Courtesy of Malcanthet from the Ratcatcher Discord.)

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.nbSWLVbgBjTmGYOc"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_invocation_of_nehek.jpg","effects":[],"_id":"dTO64CafWZYbvO2A"} +{"name":"Glamour","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You wreathe yourself in Ulgu, turning into a more fetching version of yourself. Your features don’t change: they just become more exotic and intriguing to those who would normally be attracted to your Species and Gender. You gain +10 Fellowship and your maximum level in the Attractive Talent. Overcast: For each +2 SL, you may add +10 to your Fellowship.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"dfwXkBOOvfOARa6R"} +{"_id":"dgFYwB9WV1RWgyrZ","name":"Favour","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your next Test during the scene or combat encounter is made easier by one step of Difficulty (ie, from Average to Easy).  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.joyzw6BAN03mms8j"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} +{"_id":"eAWuKof5qLu97BJ4","name":"Vector","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch wreaks havoc with the target’s immune system. While the spell lasts, all of the target’s Endurance Tests to resist disease and infection must reverse the roll if doing so would allow the Test to fail—unless the target has the Resistance (Disease) Talent.   

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7juFAvHPO4kzhxBP"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} +{"name":"Ease Pain","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch heals 1 Wound from a creature, once per session.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.0xSjHSThIc4Cu11h"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_pain.jpg","effects":[],"_id":"eBUWXsI1JRpxJMYL"} +{"name":"Extinguish Fire (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You shout words of power and conjure enough water to put out all fires within the AoE. Inside, all @Condition[Ablaze] Conditions are removed immediately.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_extinguish_fire.jpg","_id":"eNYJbzdS5Nlsu2sN"} +{"name":"Drawing Down the Moon","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If there is any sliver of Mannslieb visible, you bring down a form of moon madness upon all creatures within the AoE. This spell will have no effect if Morrslieb is up in the sky. You bathe your targets in the glowing moonlight, weakening their resolve and suffering hallucinations: they all take a Stunned Condition and may not use Fate, Fortune, Resilience or Resolve. Targets are totally cleansed of Physical Corruption points. Further, affected creatures must attempt to win an Opposed Cool/Channelling Test against you or suffer SL Stunned Conditions. Whilst in this state, your targets move about randomly, according to the Scatte table (WFRP4 p163). Creatures who fail to remove all their Stunned

\n

Conditions before the spell ends must then pass a Test for Mental Corruption (Moderate). The spell has no mental effect on creatures who are immune to Psychology. However, creatures with the Daemonic, Mutation, Shapeshifter or Undead Creature Traits are affected differently, instead suffering a magic missile with a Damage of +6.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.LLLDgMVX82SwfEOL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_drawing_moon.jpg","effects":[],"_id":"f0UJyBmytvWZmfCR"} +{"_id":"f7LHa0czcOaSc1dp","name":"Deft Hands","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You enhance your target’s ability to manipulate objects, granting them a bonus of +20 to Dexterity.  

\n

Overcast: For every +2 SL, you may select one Dex-based Talent to give your target (such as Artistic, Craftsman, Gunner, Master Tradesman, Rapid Reload, or Tinker) or you may add one more level in the chosen Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.SFYxbTQa6NCSQSeI"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_deft_hands.jpg","effects":[]} +{"name":"Speed Read","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You are imbued with the ability to read anything (letters, books, scrolls, etc) much faster than normal and retain the same amount of information. Gain the Speedreader Talent, with every +1 SL providing an additional level in the Talent. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"fcd0tHVCkANGKZzP"} +{"_id":"g0tGwk2RYwB6N90W","name":"Slippery Ground","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a patch of ground, dousing it in a magical substance that has the viscousity of oil (but isn’t flammable). The area becomes difficult ground to cross. Any creature with two legs moving along the AoE must pass a Challenging (+0) Athletics Test or gain the Prone condition. A falling creature must pass a Dexterity Test or drop any items held in its hands. 

\n

Overcast: For every +2 SL, you may increase the Difficulty of this Test by one step (ie, from Challenging to Difficult). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.bVMhw08Y5HxzBmMO"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_slippery.jpg","effects":[]} +{"name":"Dust Storm (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a whirling wind of dirt and dust within range, which you may move at will with an Average (+20) Channelling Test. When the storm is created and at the start of each Round thereafter, all creatures caught inside suffer a magic missile with a Damage of +0.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":7,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_dust_storm.jpg","_id":"gSEa3eFlxe1HbyPi"} +{"name":"Raise Champion","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You funnel Dhar towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the Prone Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creature’s former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

M

\n
\n

WS

\n
\n

BS

\n
\n

S

\n
\n

T

\n
\n

I

\n
\n

Agi

\n
\n

Dex

\n
\n

Int

\n
\n

WP

\n
\n

Fel

\n
\n

W

\n
470555045404545---22
\n

Traits: Armour 6 (Full Plate & Large Shield), Champion, Construct, Corruption (Minor), Dark Vision, Dem Bones, Fear 3, Hardy, Infected, Painless, Territorial, Undead, Unstable, Weapon+9 (Hand Weapon) 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.StzG4g6DA5eQzn0z"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_raise_champion.jpg","effects":[],"_id":"gWB54zpifbJ2Be6r"} +{"_id":"gg4ne5elb8uj787j","name":"Warp Lightning","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You release a tongue of crackling Warp-green lightning at your target.  This is a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7MGhuqcbzJvFKf0L"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20lightning.jpg","effects":[]} +{"name":"Sense of the Green","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your familiar surveys the surrounding area and determines whether the flora and fauna are natural. 'Unnatural' predatory or non-native plants such as damaging moulds and fungi, Chaos plants and creatures, Corrupted beings, Daemonic entities, and hostile illusions will be seen for what they really are. You come to know the location and type of any non-magical traps and small constructions within Range. Also, you gain a +1 SL bonus to successful Charm Animal and Track Tests.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.uKWwINdPW7MNH8Tp"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sense_green.jpg","effects":[],"_id":"gtFPOi2eAD2bQG0m"} +{"name":"Float","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Magical energy makes you float in water. As long as the water is not choppy, especially dangerous or fast-flowing, you may keep your head above water and tread in a direction without a Test. Otherwise, the spell has no effect. See the Swim skill (WFRP4 p131). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"h2ITh0DXEI8J4kYb"} +{"_id":"hKQwGUlguNm2HU9J","name":"Putrefy","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your foul magic makes all food within the AoE rot and decay, rendering it very unsafe and offputting to the senses. Any creature that eats the infected food must pass a Challenging (+0) Endurance Test or suffer the Galloping Trots. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NIqxjp0kzt4G0JYI"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_putrefy.jpg","effects":[]} +{"name":"Blinding Flash (Air)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a ball of blinding light. Anyone who has not been warned of the flash must pass a Difficult (-10) Intuition Test or take SL+1 @Condition[Blinded] Conditions. Those who pass may not target you without being blinded. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_blinding_flash.jpg","_id":"i4g0HAjGvGPXOHQ5"} +{"name":"Blot","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes a half-pint of spilled or pooled liquid to instantly dry up. No stain is left behind, but damage to surfaces remains (such as blotches of oil or acid burns). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ifxDY17lsWBJO4So"} +{"_id":"igYpLU2U6Bel1jQd","name":"Panic","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You induce a sudden urge to flee in your target, inflicting a Broken Condition upon a failed Cool Test. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead. 

\n

Overcast: For every +2 SL, you may add 1 Broken Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PtpEXXQbVhR2PZY4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_panic.jpg","effects":[]} +{"name":"Starshine","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You use the Wind of Azyr to conjure the light of the stars around you, illuminating the Area of Effect in a soft light that reveals that which is hidden. Darkness (both magical and mundane) is banished, the invisible is made visible, illusions are banished, hidden or disguised characters are exposed, and secret areas (doors, chambers, etc) are revealed.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"heavens","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"AoE (Willpower Bonus yards)","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/heavens.png","_id":"iuPNhbYYZLyqj1nL"} +{"_id":"j8o6jLst7fFjCnMv","name":"Breath","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You immediately make a Breath attack as if you had spent 2 Advantage to activate the Breath Creature Trait (WFRP4 p338) with a Damage Rating equal to your Willpower Bonus. You and your GM should decide in advance which type of Breath attack best suits your Magic Talent.  Overcast: For every +2 SL achieved, you may increase Damage by +2. Note: This spell is halfway between errata and house rule. The original spell is weirdly worded and seems to have been an editing error. Former Developer Andy Law provided a version of this spell on the Ratcatcher Discord forum. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Special"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.77cnW9cDQcZqbjJ6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_breath.jpg","effects":[]} +{"name":"Amber Contour","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You point at one target and trace its shape, creating a subtle outline of Ghur flickers around the target. All combat Tests against the outlined creature gain +1 Advantage. Note: This spell may have uses other than direct combat. For example, your GM may agree that an angry mob may react to an outlined character with hostility, or guards may detain the outlined character for questioning.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W7f9b1DTQLlCFcV3"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_amber.jpg","effects":[],"_id":"jEfLXlAVpMSLIh47"} +{"_id":"jW3Oz5wbFdz8xZZf","name":"Warp Stars","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure up a number of poisoned throwing stars equal to your  Willpower Bonus and fling them at one or more targets within Range. Each star strikes as a magic missile with a Damage of +2 and inflicts a Poisoned Condition. 

\n

Overcast: For every +3 SL, you may target another Willpower Bonus creatures. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"2"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.xhJuQymF6WCXfh3r"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20stars.jpg","effects":[]} +{"name":"Bewilder","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel Ulgu into delicate strands that your target unwittingly absorbs. If the target fails a Challenging (+0) Cool Test, take the units die and refer to the table. This is the effect that the target suffers for the spell’s Duration.

\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d10Bewildering Effect
1-2Befuddled: Target refuses to budge, taking an Entangled Condition that is removed when the spell ends.
3-4Wander: Target wanders off in a random direction at their Walk rate. There is a 50% chance that the target loses their Action and Free Actions.
5-6Attack!: Target attacks the nearest creature, friend or foe. If no creature is within range of a possible attack, the target will put themselves in a strategic position for next Turn.
7-9Confuses: Target takes a Stunned Condition which is removed when the spell ends.
10Fetal Position: Target curls into a ball on the ground, becoming a Helpless Target while the spell lasts.
\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"jcel1FqtYdkLd2rS"} +{"_id":"kTEym7bPb96YQLU8","name":"Sluggish","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target becomes slow as molasses. The affected creature gains the Slow Flaw for all attacks, and may only Move at Walking Rate. Charge, Run, Sprint, or Flee are not allowed. The creature may Engage with an opponent, but no Advantage bonus is gained. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.88iEH24JvgLaVQTK"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sluggish.jpg","effects":[]} +{"name":"Raise Champion","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You funnel Dhar towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the Prone Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creature’s former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead: Raise Chariot of Bone (Ritual) This spell is a ritual—see the section on Ritual Magic for more details.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.StzG4g6DA5eQzn0z"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"kWKjM845EITs8NnI"} +{"name":"Ease Symptom","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You ease the severity of a single disease Symptom by one degree: Severe to Challenging, Challenging to Average, or Average to Easy. This spell does not cure the Disease or eliminate its symptoms.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7p6NHPrRlcLhRv7B"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_ease_symptom.jpg","effects":[],"_id":"lcw6n3FvyAB1sJyr"} +{"name":"Absorb Corruption","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You lay your hands on a character or mundane animal of your Size or smaller and remove 1 Corruption point from it, absorbing it into your soul. In the process you must make an Endurance Test against Minor Exposure to Corruption. Casting this spell on a creature with the Corruption Creature Trait has no effect unless the GM wishes it to.

\n

Overcast: For every +3 SL, you may absorb another Corruption point but you must make another Test against Corruption (Minor) exposure.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"miBtNjLQehUvdCpO"} +{"_id":"mrEqBx1aCCdnQ3Qn","name":"Curse of the Horned One","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Known as The Dreaded Thirteenth Spell for unknown reasons, you mutate your target into the form of a Skaven, who is allowed an Impossible (-50) Cool Test to resist. If failed, your target is totally under your influence and will do whatever they are told (except for directly killing themselves). The target maintains their characteristics but adds the basic Clanrat Creature Traits. When the spell ends, the target must pass a Challenging (+0) Endurance Test to survive the transformation unharmed. If the Test is failed, the victim takes 2d10 Damage ignoring Armour (minimum of 1). If the Test is Fumbled, the target suffers a Critical Hit, adding +60 to the roll on the Critical Table.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":13,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.EBwHjtOBsIF7dzdQ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[]} +{"name":"Crumble Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch causes the targeted stone, rock, or brick to crack and crumble, inflicting a magic missile with a Damage of +6, ignoring the structure’s Toughness Bonus. This spell does not directly harm creatures. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_crumble_stone.jpg","_id":"myAc4VEkHmf7MwOo"} +{"name":"Invigorating Vitae","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You must cast this spell before you drink the blood from a body, living or dead. You gain the Bite+0, Hungry, and Vampiric Creature Traits. Feeding and drinking the blood from a corpse killed within the last hour heals you for 1d10 Wounds.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.T6z4sk7F2dHNjQxA"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_invigorating_vitae.png","effects":[],"_id":"nCpNGE0mmcOZKKJW"} +{"_id":"oXgJinJrvVn2kVhw","name":"Mark of the Horned Rat","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target suffers an unsightly blemish, taking the form of an open weeping sore on their forehead or the back of their hand. Against those who can see the blemish, the mark imposes a penalty of one Difficulty step to the target’s Fellowship Tests (ie, Average to Challenging). Grey Seers use this spell to mark their messengers.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Minor","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.NRjrioAzTRDfQewH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_curse%20of%20the%20horned%20one.jpg","effects":[]} +{"name":"Mend Object","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You weave subtle strands of magic into the collected pieces of one broken item with an Encumbrance equal to or less than your Willpower Bonus, repairing the object. This spell cannot mend an item that could not normally be fixed or that has complex, independent parts. Until repaired by a skilled craftsperson, the object no longer has the Durable Quality and it gains the Shoddy and Unreliable Flaws. Casting this spell again on the same object will destroy it. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"ohzKYYqgsTa0h3z0"} +{"_id":"onEdOsKqxZbgB2jR","name":"Wrack","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target experiences a jolt of searing pain, suffering SL Damage to the Hit Location, reduced by Toughness Bonus and Armour Points (minimum of 1). The pain will cause further effects if a Challenging (+0) Test is failed. On a Head hit, a failed Cool Test causes 1 Stunned Condition. On an Arm hit, a failed Dexterity Test causes the target to drop whatever was held in that hand. On a Body hit, a failed Endurance Test causes 1 Stunned Condition. On a Leg hit, a failed Agility Test gives the target the Prone Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.eefJG0sHkdAgUOpj"}},"img":"systems/wfrp4e/icons/blank.png","effects":[]} +{"name":"Cleanse Poison","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch removes a Poisoned Condition from the target.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.d7gSOyWTp3Nqkg5y"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cleanse_poison.jpg","effects":[],"_id":"oq72sKcUWUzSyiSF"} +{"_id":"p5EGmXHG31cykPN6","name":"Provocation","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You reach inside your victim's mind and twist it to stimulate an intense emotional response, inflicting your choice of Animosity, Hatred, or Prejudice with a specific Target of your choosing. Once the spell ends, any events put into motion are likely to continue and the victim may realize that something suspicious happened to them. The spell has no effect on creatures with any of these Traits: Bestial, Daemonic, Immunity to Psychology, Mindless, Undead. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sH18IO9OSfItKbPM"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_provocation.jpg","effects":[]} +{"_id":"pE7D57lj0W3xvsOT","name":"Subvert Miracle","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Hostile energy spills out from you towards the target of an active Miracle. The Miracle ends immediately and all its effects are nullified. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cBxscHVHKXVFIw0s"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_subvert_miracle.jpg","effects":[]} +{"name":"Impervious Hands","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Magic flows into your hands, rendering them immune to heat, cold, corruption, as well as corrosive and poisonous chemicals. This spell is often used by spellcasters who work with dangerous temperatures and noxious chemicals. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"pO8nARtPH3p883rg"} +{"name":"Tanglethorn","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a bare patch of earth, summoning a dense hedge of thorns, vines and brambles from the ground. The plants lash out and grasp at anything that moves within the AoE, inflicting a magic missile with a Damage of +0 at the end of your Turn each Round. The area counts as difficult ground. Any creature attempting to cross the AoE on foot must pass a Difficult (-10) Agility Test or gain +1 Entangled Condition, with your Willpower for its Strength. Once the spell ends, the thorny hedges loses their preternatural properties.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.17mJAlAZJ2jS78nb"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_entangle.jpg","effects":[],"_id":"q7gQva6izWUEknpK"} +{"name":"Radiant Weapon","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch envelops a non-magical melee weapon in a coating of bright light. The weapon counts as magical, gains a bonus to Damage equal to your Willpower Bonus, and gains the Unbreakable Quality. Anyone attacked by this weapon counts as a target of a Lore spell. Due to its bright light, the wielder of this weapon automatically fails all Stealth Tests.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"light","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/light.png","_id":"qjkuEGCxhHlQ0ZyU"} +{"name":"Earthpower","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If you are within a few yards of an ogham, stone circle or sacred grove, the CN of this spell is reduced by 2. You must be in physical contact with the earth and meditate for an hour before you cast this spell. For the spell’s Duration, all your Casting Numbers are halved and when you cast a spell, you may choose which Lore effect you apply for that particular spell: Ghur, Ghyran, or Ulgu. You have become a conduit for an immense amount of power. Any failed Language (Magick) Test triggers a Minor Miscast and any Critical or Fumble becomes a Major Miscast.

\n

When the spell ends, the energy is released all at once, shocking your system. You gain a Fatigued Condition and suffer 2d10 minus Willpower Bonus Wounds (minimum of 1).

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.sBep2AeDP0EK5t3c"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_eathpower.jpg","effects":[],"_id":"qqCov3ECY0gbYuwn"} +{"name":"Morning Mist","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If you are in an exterior or humid interior environment, you may conjure a fog that obscures the sight of everyone within it. All targets gain SL+1 Blinded Conditions. Anyone attempting to move must pass a Perception Test or gain the Prone Condition. Those targeting into the mist take their Action at Very Hard (-30). You are unaffected by the mist.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.X4MD5bnbDA0QcVwz"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_morning_mist.jpg","effects":[],"_id":"rHiYOLpMOQTFksD9"} +{"name":"Repel Critters","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You surround yourself in an aura that frightens animals. Your presence scares off nearby Tiny and Little creatures who possess the Skittish Creature Trait. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"rQZ0V7zPOC2CPrLb"} +{"_id":"rSLDonpEtQ1VgSJW","name":"Traceless Demise","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

When you cast this spell, you must meditate for an hour with everyone you wish to target, slowly merging the energies required to enact its effects. If interrupted during that time, the spell fails. If killed while the spell remains active, anyone who was targeted in the spell’s AoE during the ritual will melt away into a foul-smelling black slime. The spell is commonly cast upon the assassins of Clan Eshin before they embark on a hunt, ensuring that no Skaven corpses are left behind. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cfRGfKJUV99YagjH"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_traceless%20demise.jpg","effects":[]} +{"name":"Assault of Stone (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure and throw a handful of pebbles high into the air. As the stones soar, they grow larger and rain down upon the targeted AoE. All victims suffer a magic missile with a Damage of +4 and must pass a Challenging (+0) Endurance Test or gain the @Condition[Prone] Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"4"},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_assault_of_stone.jpg","_id":"reeuPSrZrQOPdJ5M"} +{"name":"The Power of Truth","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target becomes infused with the convincing certainty of truth and righteousness—but only if they speak honestly (such as they know it or believe). If so, the target gains a +40 bonus to Charm Tests as well as their maximum limit in the Master Orator and Public Speaking Talents. The influence of this spell is not visible to others, so there is no easy way to gauge the target’s honesty. You may cast this spell on yourself.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"light","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/light.png","_id":"rjd3d1yuXZMXoECZ"} +{"_id":"sCt4cgV5cNPScQNc","name":"Tongues","permission":{"default":0,"rPtCM2fgOqxK9HLk":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You are able to speak and make yourself understood in any common spoken language.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.zc0VTtdfPVBCjmlJ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_tongues.jpg","effects":[]} +{"name":"Cloak Activity","permission":{"default":0,"JaDY9Gr5gDw8h5kN":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Gathering the shadows of Ulgu about you, you disguise your actions—including the casting of this spell itself—and you appear to be doing something completely different (your choice). Your location remains the same to the observer, but you appear engaged in a different activity. For example, you can appear to all eyes to be reading a book when you are actually punching someone in the face. If your action affects someone else (ie, an attack, spell, picking pocket, etc), the victim is granted an Opposed Perception/Channelling (Ulgu) Test to see through the illusion. Those with the Second Sight Talent must pass a Difficult (-10) Perception Test to notice the illusion.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Shadows","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/spells/shadow.png","_id":"tCHedkHfIDrloGVF"} +{"name":"Rite of Spring","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains the Magical and Regenerate Creature Traits.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.4SSjstLKqqZAaKWW"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_rite_spring.jpg","effects":[],"_id":"tGb8WlpkImU4IMaz"} +{"name":"Breathe Underwater (Water)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains the ability to breathe underwater or in vacuum, as well as gaining +2 SL to Endurance Tests to resist smoke, gases, and airborne spores and poisons. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_breathe_underwater.jpg","_id":"uMJmskz8xs6b2Azq"} +{"name":"Read Out","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

A disembodied voice will read aloud, without translation or inflection, the text of one document, scroll, book, sign, or similar writing in a slow, clear manner that people nearby can hear. Once begun, the whole text will be read aloud and cannot be stopped without dispelling the spell. A listener is allowed an Easy (+40) Intelligence Test to memorise the information being read, with a cumulative penalty of -10 for every 10 minutes spent listening. The spell will not activate or help you memorise magical effects, summonings, prayers, and the like. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"vDP2U7Q3yMuDE4ka"} +{"_id":"wYHqL0G5o3iGgEy6","name":"Chittering","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You unleash a web of insanity from the Warp, twisting the minds of all within the AoE. All non-Skaven humanoids within range must pass a Challenging (+0) Cool Test or degenerate into a mindless rat-like horde, instinctively aiding all Skaven and you in particular. They gather around you as bodyguards, following your simple instructions and attacking your foes with their hands and teeth. Targets lose their power of speech, communicating with gestures and the rat-like chittering noises that give this spell its name. When the spell ends, the targets scatter and scurry away, returning to their normal state over the span of 1d10 minutes. They gain a Fatigued Condition and must test against Corruption (Major).  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus hours","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.CQDanxCdWMwjVCb0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_chittering.jpg","effects":[]} +{"_id":"wptqV73rFzhOgtw0","name":"Buoyant","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Warp","effect":"Warp Sorcerers gain a +10 bonus to Channelling and Language (Magick) Tests in any underground environment, such as a cavern, sewer or even a basement. Targets who suffer Wounds from Warp Lore spells must pass an Average (+20) Endurance Test to avoid contracting a Minor Infection."},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.F5IeWjW9nJxBM7Mg"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_buoyant.jpg","effects":[]} +{"name":"Forbid Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You touch the door of a building and guard it from intrusion by the undead. While the spell lasts, any creature with the Undead Trait must win an Opposed Willpower Test to remain or trespass inside the building; otherwise, the creature suffers a Broken Condition and must leave, suffering SL+1 Wounds per Round (ignoring Toughness Bonus and Armour Points). The range of this spell is limited to a single structure (such as a house or shop) no greater than Willpower yards in length, width, and height.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GZ5R6sapMWGHEIlm"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_forbid_undead.jpg","effects":[],"_id":"xBjSkFCoB0qwTIm4"} +{"name":"Spirit Sense","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You close your eyes and meditate, experiencing all the senses of your spirit familiar as if they were your own. You cannot speak or otherwise communicate while the spell lasts. You count as a Helpless Target.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.RfImMPsgh2DdvrA6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"yYtDw1SJIE07qXfV"} +{"name":"Quicksand (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You target a patch of dirt, mud or sand, churning it into magical quicksand. The thick, sucking mud traps any creatures standing in it, inflicting an @Condition[Entangled] Condition (with your Channelling Skill for its Strength). At the start of each Round, victims gain +1 @Condition[Entangled] Condition. If a victim is able to move, the quicksand counts as difficult ground (half speed; no running or sprinting). If a creature suffers more @Condition[Entangled] Conditions than its Strength Bonus, it has been sucked into the quicksand and is subject to the Suffocation rules. Non-breathing creatures do not suffocate but will likely be trapped when the spell ends.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quicksand.jpg","_id":"yfeiiGqTU7Ji5yIn"} +{"name":"Banish Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You create a magical vortex of Dhar that sucks energy from any creatures that have the Undead Trait. Any such targets take a magic missile with a Damage of +5. Skeletons and Zombies are instantly destroyed instead.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.1frgQuG37UWAixhZ"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_banish_undead.jpg","effects":[],"_id":"yrvmFQMokCZx8yOI"} +{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.

\n

 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"} diff --git a/packs/ug-waaagh-spells.db b/packs/ug-waaagh-spells.db new file mode 100644 index 0000000..3638af1 --- /dev/null +++ b/packs/ug-waaagh-spells.db @@ -0,0 +1,33 @@ +{"_id":"1jwCu9svFISETHTj","name":"Night Shroud","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You feel the power of the nightshade mushroom course through your veins and breathe out a cloud of inky darkness. The cloud travels with you at its centre. Anyone affected by the AoE who does not have the Night Vision Talent or Dark Vision Creature Trait takes 1 + SL Blinded Conditions. Targets attempting to move faster than half their Walk speed must pass a Challenging (+0) Perception Test or gain the Prone Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qSXTUUTaw6eBPpSC"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_night-shroud.jpg","effects":[]} +{"_id":"62UZZRRz7iMnJcJZ","name":"Gaze o’ Mork","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your eyes glow green with the power of Waaagh! and you unleash a destructive blast of seething magical energy. The beam is 1-yard wide and extends as far as your Willpower yards. Unless absorbed by an inanimate object with a Toughness Bonus of 6 or greater, the beam will destroy and pass through any lesser obstacle. Any creature in the path of the beam suffers a magic missile with a Damage of +6. The beam will destroy all Armour Points on a struck Location. If there is uncertainty whether or not a creature is within the path of the beam, make a 1d10 roll: 1-5 miss, 6-10 hit. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.uW4t9dcRjyVr6xev"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gaz-o%27-mork.jpg","effects":[]} +{"_id":"6CGGy4wRiTHjLBd3","name":"Brain Bursta","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You let loose a bolt of brain-melting force at your target, causing a magic missile with a Damage of +6. The target must also pass a Challenging (+0) Endurance Test or gain a Stunned Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.4gStxlwrpUBVxnKu"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_%20brain-bursta.jpg","effects":[]} +{"_id":"76G9oDwpdAZFxnoH","name":"'Eadbutt","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You make a headbutt motion and magical force smashes into your target’s Head Location. This counts as a magic missile with a Damage of +4, ignoring Armour Points. The target must also pass a Hard (-20) Endurance Test or gain the Prone Condition. If you target a spellcaster, the spell’s Damage is +8 instead.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Z3Zo5Q4vMhzAlWLA"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_%27eadbutt.jpg","effects":[]} +{"_id":"Ae4484yv49twcFLn","name":"Nikkit! Nikkit!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a pair of large green hands that appear above your target: one grabs the target while the other rifles through their trappings in search of anything shiny enough to steal. The target suffers a magic missile with a Damage of +1d10 (ignoring Armour Points) and gains an Entangled Condition. You have entered a Grappling contest with your target. Your enemy can only attempt to break free of the Grapple; they cannot cause damage or entangle the hand. On your subsequent Turns, you may forgo all Free Actions and command the Grappling hand by performing an Opposed Channelling/Strength Test. If you win, you choose one of the Grappling effects (WFRP4 p163). While the Grapple lasts, the thieving hand operates independently of your will and tries to steal one high-value or flashy item, such as money or a magical artefact, at the end of each Round. The target is allowed a Challenging (+0) Strength or Dodge Test to resist each theft attempt. Once the target breaks free or the spell ends, the hands give you their stolen bounty and the target gains the Prone Condition.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Na739NLIhpDnSN4R"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_nikkit!-nikkit!.jpg","effects":[]} +{"_id":"Cn4CEjcUrrp9w7w2","name":"Waaaaaagh!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

The power of the Waaagh! surges through you in an unstoppable flood of magical energy. All Orcs and Goblins in range add +20 to their Weapon Skill and gain the Fearless (Everything) Talent while the spell lasts. Also, all spellcasters within range must win an Opposed Channelling Test against you or suffer 2d10 Wounds, ignoring Toughness Bonus and Armour Points. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GknFh1LBBAAARJMa"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_waaaaaagh!.jpg","effects":[]} +{"_id":"ECIMWuDMdBB38YQU","name":"Wallopin’ Great Krunch","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You raise your arms to the sky and gesticulate wildly. The almighty green foot of Gork appears and begins a warpath of dangerous stomping. When the foot first appears, the effect is exactly the same as the Da Krunch spell. The AoE of the foot is 6 yards long and 4 yards wide, deployed as you wish. All targets suffer a magic missile with a Damage of +12 and gain the Prone Condition. At the start of each subsequent Round until the spell ends, roll on the table for Gork’s reaction:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
1d10 Gork's Foot
1 Gork ‘slips’ and stomps on you!
2 Gork ‘slips’ and stomps on your Greenskin allies! The GM determine’s the initial target randomly.
3-6 Gork gets bored and wanders off in a random direction. The foot moves as if it is part of a being of titanic size. The GM determines any other effects (such as crushed villagers, stomped houses, tower knocked down, etc). If there are any such targets on the foot’s path, there is a 33% chance that it will be destroyed by the tempestuous foot. 
7-10 Gork stomps another of your foes, determined randomly.
"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Specail","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":14,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ern7wpt1uIVgTSsx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_wallopin%27-great-krunch.png","effects":[]} +{"_id":"FiCgv8zO4wYpHtZy","name":"Fists o’ Gork","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You glow bright-green as the power of Gork surges through your body. Gain +20 to your Strength and the Champion Creature Trait if attacking and defending with your fists. For your Action, you may make separate attacks with your fists with no off-hand penalty. Each hit scored activates the Deathblow rule (see WFRP4 p160) regardless of your size. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.gQYkFHc6bFMnShQq"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_fists-o%27-gork.jpg","effects":[]} +{"_id":"L5v1lK4744WgpmFl","name":"Cut ‘Em Down, Boyz!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel the rage of Gork and Mork into all nearby Greenskins. While the spell lasts, all Orcs and Goblins in the targeted area add +1 to Damage caused by Melee attacks, including Critical Hits.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.wckPdAhdua16Bp2D"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_cut-%27em-down-boyz!.jpg","effects":[]} +{"_id":"LCCxrz3JAdLpH0We","name":"‘Ere We Go!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You call upon Gork and Mork to gift your targets with greater speed and stamina. Targets gain +2 Movement, +10 Toughness (and thus +2 Wounds) and +20 Combat Initiative while the spell lasts.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.OYH8O564hdsqIY7z"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_%27ere-we-go!.png","effects":[]} +{"_id":"Lw8jE1aRmWvat4oD","name":"Itchy Nuisance","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You wave your fingers and small itchy fungal spores shoot out of their ends, embedding themselves in the sensitive areas of the target. These spores grow rapidly, causing unbearable itching. The target suffers a −10% to all Tests, and halves their Movement for the Duration.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PYBZET00HGmyQmNB"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_itchy-nuisance.jpg","effects":[]} +{"_id":"MqeKDPoOtohjwijK","name":"Vindictive Glare","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Green bolts of purest spite burst forth from your eyes then explode, pop, and fizz amidst your foes. All targets within the AoE suffer a magic missile with a Damage of +3 and take +1 Blinded Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.hILOWOOrxDVeNZML"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_vindictive-glare.jpg","effects":[]} +{"_id":"QX3SkjM0o3v6FI2p","name":"T’row Dat!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch sends a little Waaagh! magic into the targeted Greenskin. They gain a +10 bonus to Ballistic Skill. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W581qmSBCqSXAkiV"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_t%27row%20dat!.jpg","effects":[]} +{"_id":"RM2Kjw7wHJxX3rxk","name":"Weapon o’ Gork","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch sends a little Waaagh! magic into the targeted weapon, giving it the Magical Trait. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.qtjjjXOlhATEMGoJ"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_weapon%20o%27gork!.jpg","effects":[]} +{"_id":"Tu8dXfyR0MM59VBC","name":"Raise Great Idol","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Straining with all your magical might, you conjure an idol of Gork (or possibly Mork) to burst forth from the ground. Under the idol’s stony gaze, allied Greenskin targets within your Willpower yards of the idol are bolstered to commit greater violence, gaining an extra +1 Advantage when Charging. Targets may reverse the dice on all Melee and Ranged attacks, choosing the preferred result. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.SIxF4hUlJoEbO6yP"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_raise-great-idol.jpg","effects":[]} +{"_id":"VofMvvm1m1YP312c","name":"Mork Wants Ya!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You conjure a gigantic green claw from a pulsing hole in the sky many yards above your target’s head. Your target gains the Surprised Condition as the claw flies down, then grabs and lifts them into the air at a rate of four yards per Round. Once the surprise has worn off, the target may use their Action to attempt an Opposed Strength/Channelling Test to break free. If the target wins, the claw retreats into the hole and the target falls to the ground, taking Falling Damage as if jumping down. If the target never breaks free, the spell ends as the claw attempts to squeeze the target through the hole. There is a 50% chance that the target is sucked inside, never to be seen from again (unless a Fate point is spent). Otherwise, the target falls to the ground, taking Falling Damage.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.oWXD6PymzG0sDoAu"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_mork-wants-ya!.jpg","effects":[]} +{"_id":"Vp1VTP1qChi0e4aE","name":"Leaky Brainz","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You give the evil eye to a single target, who must be a wielder of Arcane, Chaos, Petty or religious Divine magics. The target immediately suffers a Fatigued Condition.  

\n

Overcasting: For every +2 SL, your target gains +1 Fatigued Condition.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.G1jdhPt3P5J8VzXP"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_leaky-brainz.jpg","effects":[]} +{"_id":"VpSeOIQ42n2bDmCV","name":"Gedup!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

A surge of the Waaagh! enters your hand and flows into your target. They remove 1 Condition and regain 1 Wound. A creature may only be targeted by this spell once per day. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.vEjNoLw861cejjBh"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gedup!.jpg","effects":[]} +{"_id":"WLo8IFN7sHcrZr4D","name":"Go For Da ‘Ead, Boyz!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You rile up all the Greenskins surrounding you. Emboldened by your magic, they start swinging for the head. While the spell lasts, all targets ignore the Called Shot modifier (WFRP4 p161). A successful Melee Test is needed to automatically strike the Head Location; otherwise, use the rolled Location when they hit.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.7tDChpFzhoMPXDSn"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_go-for-da-%E2%80%98ead%2C-boyz!.jpg","effects":[]} +{"_id":"WXUu7qCGpiJUZCja","name":"Hand o' Gork","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your eyes roll back and an enormous hand of ghostly green materialises to pluck up your allies and plonk them down where the fighting is fiercest. You may target a group of Greenskin allies contained in an AoE of Willpower Bonus yards in range. Gork’s hand will shrug off any engaged enemies: this counts as a free Disengage for all targets. You choose an area in range for the allies to be set down.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.oGLu1J6fWXV6oR7n"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_hand-o%27-gork.jpg","effects":[]} +{"_id":"YGaxk3bNJOiorGye","name":"'Ard as Nails","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

The power of the Waaagh! toughens up your targets, increasing their Toughness Bonus by +2 and giving them the Painless and Ward 6+ Creature Traits. Each time the ward blocks a blow, increase the Rating for all targets by 1 (ie, from 5+ to 6+). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus orcs","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.98N5i4BfyLlMcDd4"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_%27Ard-as-Nails.png","effects":[]} +{"_id":"YUFvLoiM8cwOeX8W","name":"Gift of the Spider-god","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Hissing and baring your fangs, you call upon the Spider-god for aid. Your targets take on a spider-like aspect, gaining +1 Movement and the Venom (Average) and Wallcrawler Creature Traits.  

\n

Overcasting: For every +2 SL, you may increase the Difficulty of the Venom Trait by one step (ie, from Average to Challenging). 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Fellowship Greenskins","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.aLAr0xOGaO7qeqL6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gift-of-the-spider-god.jpg","effects":[]} +{"_id":"cfLAnyRnjWBbl5U8","name":"The Great Green Spite","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You focus the spite of all Greenskin allies in range upon the targeted enemies, manifesting into a nasty curse. All targets immediately gain the Afraid (Greenskins) Creature Trait. Nearby Greenskin allies will use their Turn to Charge one of the targets, even if they need to disengage a fight. Any Greenskin attacking a targeted enemy gains +1 Advantage at the start of their Turn. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus Enemies","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.iqoRFjoJtP2hXB72"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_the-great-green-spite.jpg","effects":[]} +{"_id":"epguM2zTwl5ux1RV","name":"Quit Yer Bleedin’","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Channelling the greenest Waaagh!, you lay your hands on your target, healing 1d10 Wounds and removing all Bleeding Conditions. If your target is a Greenskin, they get angry that you helped them. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.PVAeqhcBljkZjSbu"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quit-yer-bleedin%E2%80%99.jpg","effects":[]} +{"_id":"fpktcXjDQUb2U3uw","name":"Might o’ Mork","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your touch sends a little Waaagh! magic into the targeted Greenskin. They gain a +5 bonus to Weapon Skill and Strength. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.6np9ipdU2EI0oEAT"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_might%20o%27mork.jpg","effects":[]} +{"_id":"i1pepIx7Jx5kG8Zr","name":"Curse of da Bad Moon","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

With a chilling howl, you summon a great pale moon that gazes down with a leering goblinoid face and large, tusk-like fangs. Perform a Challenging (+0) Channelling Test to control the moon’s placement. If you win, you may place the AoE anywhere within range. If you fail, the GM takes your starting position and moves the AoE 2d10 yards in a random direction (see Scatter, WFRP4, p163). At the end of each Round, the moon’s AoE will move 2d10 yards in a random direction. If you spend your Action to pass a Challenging (+0) Channelling Test, you may choose the direction (but not the speed) of the moon’s gaze as well as the nature of the tested Characteristic. 

\n

When the spell is cast, and at the start of each Round thereafter, roll 1d10: 1-3 Strength, 4-7 Toughness, 8-10 Willpower. This is the Characteristic that is cursed by the moon. Anyone affected by the AoE must pass a Challenging (+0) Test based on the rolled Characteristic. If the Test is failed, the target is stricken by the moon’s baleful gaze for 1d10 + SL Wounds (ignoring Armour Points). In addition, the target loses 20 from the Characteristic while the spell lasts.  

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ywxaFpgGjrv6buer"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_curse-of-da-bad-moon%20.jpg","effects":[]} +{"_id":"j3IY1wYvUIojeA4d","name":"Gork’ll Fix It","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You point out your target and curse them in the name of Gork. While the spell lasts, the target does not gain Advantage from Winning or Outmanouevring opponents. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.yOr1Pv6SRoszyJ9P"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_gork%E2%80%99ll-fix-It.png","effects":[]} +{"_id":"sOpgFWkTT1Gr9Nhd","name":"Da Evil Sun","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You channel great power and conjure a burning core of energy that features immense tusks and a leering face. You target a point in range and send the evil sun smashing to the ground. All targets within the Area of Effect are struck by a magic missile with a Damage of +12 and gain +1 Ablaze Conditions and the Prone Condition. After the initial strike, the spell no longer behaves like a magic missile, but the fires continue to burn while the spell lasts. Anyone who moves within the AoE, or at the start of a Round, gains +1 Ablaze Condition. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":12,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.8byzK9gCQamoks31"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_da-evil-sun.jpg","effects":[]} +{"_id":"ukmXn9ZQv40V5E0u","name":"Sneaky Distractin'","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You cackle maniacally and prance around with crackling energy. You gain the Distracting Creature Trait. You also count as an extra creature for the purpose of Outnumbering. 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.lwEdm3UPkmCoRLeS"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sneaky-distractin%27.jpg","effects":[]} +{"_id":"v3ovb777xNpxHyIF","name":"Da Krunch","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You open a pulsating hole in the sky and the enormous foot of Gork  appears to stomp down and squish your foes. The AoE of the foot is about 6 yards long and 4 yards wide, deployed as you wish. All targets suffer a magic missile with a Damage of +12 and gain the Prone Condition. (This spell is also known as Da Foot o’ Gork.) 

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Big Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Lly4CrHCKwpSjWUL"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_da-krunch.jpg","effects":[]} +{"_id":"vt7aP6kseuiNjEbR","name":"Li’l Waaagh!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You chant to Gork and Mork for their help in inciting the Waaagh!. The GM should make a Waaagh! test immediately, adding +10 to the chance.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Willpower yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.cBOKMHsC7j8wck7I"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_li%27l%20waaagh!.jpg","effects":[]} +{"_id":"yVVxek7n7uKg2M5o","name":"Sneaky Stabbin’","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

You bewitch the blades of your allies, so that they seek out the weakest points in their enemies’ armour. Your targets gain +1 Advantage, and their attacks gain the Penetrating Weapon Quality (WFRP, page 298) which lasts for as long as they have Advantage.

"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Da Lit'lest Waaagh!","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Fellowship Bonus Goblins","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.CPdUL0bFateh0RNX"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_sneaky-stabbin%E2%80%99.jpg","effects":[]} +{"_id":"yc9nQVXrtd1uWykG","name":"Grabbit!","permission":{"default":0,"LhiA8OMMa0ToAWEe":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"

Your target gains +10 Dexterity. 

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