{ "_id": "3lsfUZE6yh6Kq2dm", "name": "Dog (Familiar)", "permission": { "default": 0, "OfKMBdcUK6oV9G48": 3 }, "type": "creature", "data": { "characteristics": { "ws": { "type": "number", "label": "Weapon Skill", "abrev": "WS", "initial": 45, "modifier": 0, "advances": 0, "value": 45, "bonus": 4, "career": 0, "cost": 25 }, "bs": { "type": "Number", "label": "Ballistic Skill", "abrev": "BS", "initial": 0, "modifier": 0, "advances": 0, "value": 0, "bonus": 0, "career": 0, "cost": 25 }, "s": { "type": "Number", "label": "Strength", "abrev": "S", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "career": 0, "cost": 25 }, "t": { "type": "Number", "label": "Toughness", "abrev": "T", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "career": 0, "cost": 25 }, "i": { "type": "Number", "label": "Initiative", "abrev": "I", "initial": 40, "modifier": 0, "advances": 0, "value": 40, "bonus": 4, "career": 0, "cost": 25 }, "ag": { "type": "Number", "label": "Agility", "abrev": "Ag", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "career": 0, "cost": 25 }, "dex": { "type": "Number", "label": "Dexterity", "abrev": "Dex", "initial": 0, "modifier": 0, "advances": 0, "value": 0, "bonus": 0, "career": 0, "cost": 25 }, "int": { "type": "Number", "label": "Intellegence", "abrev": "Int", "initial": 60, "modifier": 0, "advances": 0, "value": 15, "bonus": 1, "career": 0, "cost": 25 }, "wp": { "type": "Number", "label": "Willpower", "abrev": "WP", "initial": 50, "modifier": 0, "advances": 0, "value": 10, "bonus": 1, "career": 0, "cost": 25 }, "fel": { "type": "Number", "label": "Fellowship", "abrev": "Fel", "initial": 30, "modifier": 0, "advances": 0, "value": 15, "bonus": 1, "career": 0, "cost": 25 } }, "status": { "wounds": { "type": "Number", "label": "Wounds", "abrev": "W", "value": 17, "max": 17 }, "advantage": { "type": "Number", "label": "Advantage", "value": "0", "max": 10 }, "criticalWounds": { "type": "Number", "label": "Critical Wounds", "value": 0, "max": 2, "descriptions": "" }, "sin": { "type": "Number", "label": "Sin", "value": "0" }, "penalties": { "type": "String", "label": "Penalties", "value": "" }, "corruption": { "type": "Number", "label": "Corruption", "value": 0 }, "encumbrance": { "type": "Number", "label": "Encumbrance", "max": 4, "current": 0 } }, "details": { "species": { "type": "String", "label": "Species", "value": "Dog" }, "gender": { "type": "String", "label": "Gender", "value": "" }, "size": { "type": "String", "label": "Size", "value": "sml" }, "move": { "type": "Number", "label": "Movement", "value": "4", "walk": 8, "run": 16 }, "god": { "type": "String", "label": "God", "value": null }, "hitLocationTable": { "value": "hitloc", "type": "String", "label": "Hit Location Table" }, "biography": { "value": "

Carac : Fellowship

\n

Skills & Talents : Acute Sense (Smell), Gregarious
Diet : Omnivore
Environment : Grasslan, Woodland, Urban

\n

 

" } }, "excludedTraits": [ "nd2z7piCtzoEtHOL", "VfaW9VzOTuWQBztc", "ExDlOQTqwPhxMoY1", "7XeSzK7fqFTdINwN", "uvsqjXyQJIo19omM", "pau6ojhNrwAjf1mG", "fEOkwoDgv5DhBxAn", "Ez33VJG61ytxLf1v", "bA2YtQzzdTh0ZN5I", "3eZXusKfHdw2s6I8", "fVBnOJssDBjioOZS", "6TS0JhvsUYXuE1fb", "o4xvGvDgigQKtqjE" ] }, "sort": 100001, "flags": { "autoCalcRun": true, "autoCalcWalk": true, "autoCalcWounds": false, "autoCalcCritW": true, "autoCalcCorruption": true, "autoCalcEnc": true, "talentTests": [], "combatSkills": [], "_sheetTab": "notes", "modifier": "", "defensive": 0 }, "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_dog.png", "token": { "flags": {}, "name": "Dog", "displayName": 20, "img": "modules/wfrp4e-content/tokens/dog.png", "tint": null, "width": 0.8, "height": 0.8, "scale": 1, "lockRotation": false, "rotation": 0, "vision": false, "dimSight": 0, "brightSight": 0, "dimLight": 0, "brightLight": 0, "sightAngle": 360, "lightAngle": 360, "lightAlpha": 1, "lightAnimation": { "speed": 5, "intensity": 5 }, "actorId": "3lsfUZE6yh6Kq2dm", "actorLink": false, "disposition": 0, "displayBars": 20, "bar1": { "attribute": "status.wounds" }, "bar2": { "attribute": "status.advantage" }, "randomImg": false }, "items": [ { "_id": "t6ptnlKnT82YZPsQ", "name": "Weapon", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": true, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "ws", "bonusCharacteristic": "s", "defaultDifficulty": "challenging" }, "specification": { "value": "3", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.t6ptnlKnT82YZPsQ" }, { "_id": "o4xvGvDgigQKtqjE", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "War", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.o4xvGvDgigQKtqjE" }, { "_id": "nd2z7piCtzoEtHOL", "name": "Armour", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "1", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.nd2z7piCtzoEtHOL" }, { "_id": "uLPB1REupD1YAqrD", "name": "Size", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Small", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 300000, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.uLPB1REupD1YAqrD" }, { "_id": "Ez33VJG61ytxLf1v", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Broken", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.Ez33VJG61ytxLf1v" }, { "_id": "6TS0JhvsUYXuE1fb", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Magic", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.6TS0JhvsUYXuE1fb" }, { "_id": "bA2YtQzzdTh0ZN5I", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Entertain", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.bA2YtQzzdTh0ZN5I" }, { "_id": "3eZXusKfHdw2s6I8", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Fetch", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.3eZXusKfHdw2s6I8" }, { "_id": "ELugNF8mL3cMFHOu", "name": "Night Vision", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.ELugNF8mL3cMFHOu" }, { "_id": "7XeSzK7fqFTdINwN", "name": "Size", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Little", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.7XeSzK7fqFTdINwN" }, { "_id": "uvsqjXyQJIo19omM", "name": "Size", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n\n\n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
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Size

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Wounds

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Tiny

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1

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Little

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Toughness Bonus

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Small

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(2×Toughness Bonus) + Willpower Bonus

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Average

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Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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Large

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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Enormous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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Monstrous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

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" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Average", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.uvsqjXyQJIo19omM" }, { "_id": "VfaW9VzOTuWQBztc", "name": "Frenzy", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.

\n

 

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While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": true, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "wp", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "description" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.VfaW9VzOTuWQBztc" }, { "_id": "ExDlOQTqwPhxMoY1", "name": "Infected", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": {}, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.ExDlOQTqwPhxMoY1" }, { "_id": "pau6ojhNrwAjf1mG", "name": "Territorial", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.pau6ojhNrwAjf1mG" }, { "_id": "fEOkwoDgv5DhBxAn", "name": "Tracker", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": {}, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.fEOkwoDgv5DhBxAn" }, { "_id": "ZREr6ei5wd0fPvl1", "name": "Stride", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. 

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": {}, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.ZREr6ei5wd0fPvl1" }, { "_id": "fVBnOJssDBjioOZS", "name": "Trained", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "

Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.

" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "Guard", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.fVBnOJssDBjioOZS" }, { "_id": "OJperKprxWIRIuSj", "name": "Ethereal", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 100000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.OJperKprxWIRIuSj" }, { "_id": "3LtBVi6miMkwRudT", "name": "Hardy", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 200000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!3lsfUZE6yh6Kq2dm.3LtBVi6miMkwRudT" } ], "effects": [], "_key": "!actors!3lsfUZE6yh6Kq2dm" }