{ "_id": "fvPImdfjfAvQnb99", "name": "Rabbit (Familiar)", "permission": { "default": 0, "OfKMBdcUK6oV9G48": 3 }, "type": "creature", "data": { "characteristics": { "ws": { "type": "number", "label": "CHAR.WS", "abrev": "CHARAbbrev.WS", "initial": 25, "modifier": 0, "advances": 0, "value": 25, "bonus": 2, "cost": 25 }, "bs": { "type": "Number", "label": "CHAR.BS", "abrev": "CHARAbbrev.BS", "initial": null, "modifier": 0, "advances": 0, "value": 0, "bonus": 0, "cost": 25 }, "s": { "type": "Number", "label": "CHAR.S", "abrev": "CHARAbbrev.S", "initial": 10, "modifier": 0, "advances": 0, "value": 10, "bonus": 1, "cost": 25 }, "t": { "type": "Number", "label": "CHAR.T", "abrev": "CHARAbbrev.T", "initial": 10, "modifier": 0, "advances": 0, "value": 10, "bonus": 1, "cost": 25 }, "i": { "type": "Number", "label": "CHAR.I", "abrev": "CHARAbbrev.I", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "cost": 25 }, "ag": { "type": "Number", "label": "CHAR.Ag", "abrev": "CHARAbbrev.Ag", "initial": 55, "modifier": 0, "advances": 0, "value": 55, "bonus": 5, "cost": 25 }, "dex": { "type": "Number", "label": "CHAR.Dex", "abrev": "CHARAbbrev.Dex", "initial": null, "modifier": 0, "advances": 0, "value": 0, "bonus": 0, "cost": 25 }, "int": { "type": "Number", "label": "CHAR.Int", "abrev": "CHARAbbrev.Int", "initial": 60, "modifier": 0, "advances": 0, "value": 60, "bonus": 6, "cost": 25 }, "wp": { "type": "Number", "label": "CHAR.WP", "abrev": "CHARAbbrev.WP", "initial": 50, "modifier": 0, "advances": 0, "value": 50, "bonus": 5, "cost": 25 }, "fel": { "type": "Number", "label": "CHAR.Fel", "abrev": "CHARAbbrev.Fel", "initial": 30, "modifier": 0, "advances": 0, "value": 30, "bonus": 3, "cost": 25 } }, "status": { "wounds": { "type": "Number", "label": "Wounds", "abrev": "W", "value": 9, "max": 9 }, "advantage": { "type": "Number", "label": "Advantage", "value": "0", "max": 10 }, "criticalWounds": { "type": "Number", "label": "Critical Wounds", "value": 0, "max": 2 }, "sin": { "type": "Number", "label": "Sin", "value": "0" }, "penalties": { "type": "String", "label": "Penalties", "value": "" }, "corruption": { "type": "Number", "label": "Corruption", "value": 0 }, "encumbrance": { "type": "Number", "label": "Encumbrance", "max": 2, "current": 0 } }, "details": { "species": { "type": "String", "label": "Species", "value": "" }, "gender": { "type": "String", "label": "Gender", "value": "" }, "size": { "type": "String", "label": "Size", "value": "ltl" }, "move": { "type": "Number", "label": "Movement", "value": "7", "walk": 14, "run": 28 }, "god": { "type": "String", "label": "God", "value": null }, "hitLocationTable": { "value": "hitloc", "type": "String", "label": "Hit Location Table" }, "biography": { "value": "
Carac : Initiative
Skills &Talents : Dodge, Flee!
Diet : Herbivore
Environment : Grassland, Underground
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "10", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 100000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.EN1xk1p3JPPx002n" }, { "_id": "v2Efm7s7QoqlD0pI", "name": "Weapon", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": true, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "ws", "bonusCharacteristic": "s", "defaultDifficulty": "challenging" }, "specification": { "value": "-1", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 200000, "flags": { "_sheetTab": "details", "core": { "sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.v2Efm7s7QoqlD0pI" }, { "_id": "6clWMSccukbvbRL9", "name": "Perception", "type": "skill", "data": { "description": { "type": "String", "label": "Description", "value": "Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "advanced": { "value": "bsc", "type": "String" }, "grouped": { "value": "noSpec", "type": "String" }, "characteristic": { "type": "String", "label": "Characteristic", "value": "i" }, "advances": { "type": "Number", "label": "Advances", "value": 20 }, "total": { "type": "Number", "label": "Total" }, "source": { "type": "String", "label": "Source" } }, "sort": 300000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.6clWMSccukbvbRL9" }, { "_id": "t3yiE0IwiOyDnGPA", "name": "Dodge", "type": "skill", "data": { "description": { "type": "String", "label": "Description", "value": "Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.
\nIn combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.
" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "advanced": { "value": "bsc", "type": "String" }, "grouped": { "value": "noSpec", "type": "String" }, "characteristic": { "type": "String", "label": "Characteristic", "value": "ag" }, "advances": { "type": "Number", "label": "Advances", "value": 10 }, "total": { "type": "Number", "label": "Total" }, "source": { "type": "String", "label": "Source" } }, "sort": 400000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-ag.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.t3yiE0IwiOyDnGPA" }, { "_id": "ZfPFIa5QhUMMcZSc", "name": "Flee!", "type": "talent", "data": { "description": { "type": "String", "label": "Description", "value": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing." }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "max": { "type": "String", "label": "Max Advances", "value": "ag" }, "advances": { "type": "Number", "label": "Advances", "value": 1 }, "career": { "value": "", "type": "String", "label": "Career" }, "tests": { "type": "String", "label": "Tests", "value": "Athletics when Fleeing" }, "source": { "type": "String", "label": "Source" } }, "sort": 500000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.talents.jrFIFLhyOYwcyMUl" } }, "img": "modules/wfrp4e-content/icons/talents/flee!.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.ZfPFIa5QhUMMcZSc" }, { "_id": "LaMzHpp0UHodfKfx", "name": "Ethereal", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 600000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.LaMzHpp0UHodfKfx" }, { "_id": "fKoxMlXr0aVMQPP7", "name": "Hardy", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r" }, "gmdescription": { "type": "String", "label": "Description", "value": "" }, "rollable": { "value": false, "label": "Rollable", "type": "Boolean", "rollCharacteristic": "", "bonusCharacteristic": "", "defaultDifficulty": "challenging" }, "specification": { "value": "", "type": "String", "label": "Specification" }, "source": { "type": "String", "label": "Source" } }, "sort": 700000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "_key": "!actors.items!fvPImdfjfAvQnb99.fKoxMlXr0aVMQPP7" }, { "_id": "McLQ6bJBzl1MXzzT", "name": "Size", "type": "trait", "data": { "description": { "type": "String", "label": "Description", "value": "This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n