{ "_id": "nTu3x52ntucpWOVe", "name": "Frog (Familiar)", "type": "creature", "sort": 100001, "flags": { "autoCalcRun": true, "autoCalcWalk": true, "autoCalcWounds": false, "autoCalcCritW": true, "autoCalcCorruption": true, "autoCalcEnc": true, "modifier": "", "defensive": 0, "talentTests": [], "core": { "sourceId": "Compendium.packs._source.nTu3x52ntucpWOVe" }, "autoCalcSize": true }, "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_frog.png", "items": [ { "_id": "p36rTuwrM6HXOHR2", "name": "Amphibious", "type": "trait", "sort": 100000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.p36rTuwrM6HXOHR2" }, { "_id": "NIPCYzrI7MV40L5n", "name": "Bounce", "type": "trait", "sort": 200000, "flags": { "_sheetTab": "details", "core": { "sourceId": "Compendium.wfrp4e-content.traits.j6v78dnOOdCB6c3d" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.NIPCYzrI7MV40L5n" }, { "_id": "8dldNtYWUIF8PJGl", "name": "Hardy", "type": "trait", "sort": 300000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers)." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.8dldNtYWUIF8PJGl" }, { "_id": "zxULJ1BAhZVEA9ja", "name": "Night Vision", "type": "trait", "sort": 400000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "

You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.

" }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "20" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.zxULJ1BAhZVEA9ja" }, { "_id": "oUGuFyvdTUXJfGum", "name": "Ethereal", "type": "trait", "sort": 500000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.oUGuFyvdTUXJfGum" }, { "_id": "323urj5N5LkPqi7N", "name": "Size", "type": "trait", "sort": 600000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

 Examples

\n
\n

Tiny

\n
\n

Butterfly, Mouse, Pigeon

\n
\n

Little

\n
\n

Cat, Hawk, Human Baby

\n
\n

Small

\n
\n

Giant Rat, Halfling, Human Child

\n
\n

Average

\n
\n

Dwarf, Elf, Human

\n
\n

Large

\n
\n

Horse, Ogre, Troll

\n
\n

Enormous

\n
\n

Griffon, Wyvern, Manticore

\n
\n

Monstrous

\n
\n

Dragon, Giant, Greater Daemon

\n
\n
\n

 

\n

Using Size

\n

 

\n

if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

\n

 

\n

 

\n

Size Combat Modifers

\n

If larger:

\n \n \n

 

\n

If smaller:

\n

• It gains a bonus of +10 to hit.

\n

 

\n

Defending Against Big Creatures

\n

You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

\n

 

\n

Ranged Attacks

\n

You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

\n

 

\n

Fear and Terror

\n

If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

\n

 

\n

Moving in Combat

\n

A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

\n

 

\n

Opposed Strength

\n

During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

\n

 

\n

Stomp

\n

Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

\n

 

\n
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n

Size

\n
\n

Wounds

\n
\n

Tiny

\n
\n

1

\n
\n

Little

\n
\n

Toughness Bonus

\n
\n

Small

\n
\n

(2×Toughness Bonus) + Willpower Bonus

\n
\n

Average

\n
\n

Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

\n
\n

Large

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

\n
\n

Enormous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

\n
\n

Monstrous

\n
\n

(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

\n
\n
" }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "Tiny" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!nTu3x52ntucpWOVe.323urj5N5LkPqi7N" } ], "effects": [], "system": { "characteristics": { "ws": { "type": "number", "label": "CHAR.WS", "abrev": "CHARAbbrev.WS", "initial": null, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "bs": { "type": "Number", "label": "CHAR.BS", "abrev": "CHARAbbrev.BS", "initial": null, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "s": { "type": "Number", "label": "CHAR.S", "abrev": "CHARAbbrev.S", "initial": 10, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "t": { "type": "Number", "label": "CHAR.T", "abrev": "CHARAbbrev.T", "initial": 20, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "i": { "type": "Number", "label": "CHAR.I", "abrev": "CHARAbbrev.I", "initial": 40, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "ag": { "type": "Number", "label": "CHAR.Ag", "abrev": "CHARAbbrev.Ag", "initial": 65, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "dex": { "type": "Number", "label": "CHAR.Dex", "abrev": "CHARAbbrev.Dex", "initial": null, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "int": { "type": "Number", "label": "CHAR.Int", "abrev": "CHARAbbrev.Int", "initial": 60, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "wp": { "type": "Number", "label": "CHAR.WP", "abrev": "CHARAbbrev.WP", "initial": 50, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "fel": { "type": "Number", "label": "CHAR.Fel", "abrev": "CHARAbbrev.Fel", "initial": 30, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 } }, "status": { "wounds": { "type": "Number", "label": "Wounds", "abrev": "W", "value": 9, "max": 9 }, "advantage": { "type": "Number", "label": "Advantage", "value": 0, "max": 10 }, "criticalWounds": { "type": "Number", "label": "Critical Wounds", "value": 0, "max": 2 }, "roundsToPassOut": { "type": "Number", "label": "Rundy do utraty przytomności", "value": 0, "max": 2 }, "sin": { "type": "Number", "label": "Sin", "value": 0 }, "penalties": { "type": "String", "label": "Penalties", "value": "" }, "corruption": { "type": "Number", "label": "Corruption", "value": 0 }, "encumbrance": { "type": "Number", "label": "Encumbrance", "max": 2, "current": 0 }, "mount": { "id": "", "mounted": false, "isToken": false, "tokenData": { "scene": "", "token": "" } }, "ward": { "value": 0 } }, "details": { "species": { "type": "String", "label": "Species", "value": "", "subspecies": "" }, "gender": { "type": "String", "label": "Gender", "value": "" }, "biography": { "type": "String", "label": "Biography", "value": "

Carac : Agility
Skills & Talents : Strogng Legs, Swim
Diet : Insects
Environment : Coastal, Water

" }, "gmnotes": { "type": "String", "label": "GM Notes", "value": "" }, "size": { "type": "String", "label": "Size", "value": "tiny" }, "move": { "type": "Number", "label": "Movement", "value": 3, "walk": 0, "run": 0 }, "god": { "type": "String", "label": "God", "value": "" }, "status": { "type": "String", "value": "", "standing": "", "tier": 0, "modifier": 0 }, "hitLocationTable": { "value": "hitloc", "type": "String", "label": "Hit Location Table" }, "mainHand": "r" }, "excludedTraits": [] }, "prototypeToken": { "flags": { "wall-height": { "tokenHeight": 0 }, "tagger": { "tags": "", "-=tags": null }, "healthEstimate": { "dontMarkDead": true, "hideHealthEstimate": false, "hideName": false }, "about-face": { "indicatorDisabled": false, "flipOrRotate": "global", "facingDirection": "global", "rotationOffset": 0 } }, "name": "Frog (Familiar)", "displayName": 20, "width": 1, "height": 1, "lockRotation": false, "rotation": 0, "actorLink": true, "disposition": 0, "displayBars": 20, "bar1": { "attribute": "status.wounds" }, "bar2": { "attribute": "status.advantage" }, "randomImg": false, "light": { "dim": 0, "bright": 0, "angle": 360, "alpha": 1, "animation": { "speed": 5, "intensity": 5, "type": null, "reverse": false }, "coloration": 1, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "darkness": { "min": 0, "max": 1 } }, "texture": { "src": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_frog.png", "tint": null, "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0 }, "sight": { "angle": 360, "enabled": true, "range": 0, "brightness": 1, "visionMode": "basic", "attenuation": 0.1, "saturation": 0, "contrast": 0 }, "appendNumber": false, "prependAdjective": false, "alpha": 1, "detectionModes": [] }, "folder": null, "_key": "!actors!nTu3x52ntucpWOVe" }