{ "_id": "JswdvQHFKLQVIIL4", "name": "Snake (Familiar)", "type": "creature", "sort": 100001, "flags": { "autoCalcRun": true, "autoCalcWalk": true, "autoCalcWounds": true, "autoCalcCritW": true, "autoCalcCorruption": true, "autoCalcEnc": true, "talentTests": [], "combatSkills": [], "_sheetTab": "main", "modifier": "", "core": { "sourceId": "Compendium.packs._source.JswdvQHFKLQVIIL4" }, "autoCalcSize": true }, "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_snake.png", "items": [ { "_id": "ZHyywe6ahuP0Z4et", "name": "Weapon", "type": "trait", "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)" }, "gmdescription": { "value": "" }, "rollable": { "value": true, "damage": false, "skill": "", "rollCharacteristic": "ws", "bonusCharacteristic": "s", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "2" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "sort": 0, "_key": "!actors.items!JswdvQHFKLQVIIL4.ZHyywe6ahuP0Z4et" }, { "_id": "sYb57bSJjriHLb4o", "name": "Size", "type": "trait", "flags": { "_sheetTab": "details" }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules
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Skills & Talents : Resistance (Poison), Strike to Injure
Diet : Meat
Environment : Coastal, Rural
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