{ "_id": "H39sH9XaJ7kYxdF9", "name": "Stoat (Familiar)", "type": "creature", "sort": 100001, "flags": { "autoCalcRun": true, "autoCalcWalk": true, "autoCalcWounds": false, "autoCalcCritW": true, "autoCalcCorruption": true, "autoCalcEnc": true, "modifier": "", "defensive": 0, "talentTests": [], "core": { "sourceId": "Compendium.packs._source.H39sH9XaJ7kYxdF9" }, "autoCalcSize": true }, "img": "modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_stoat.png", "items": [ { "_id": "mw4OqX3eXkSzmiTM", "name": "Arboreal", "type": "trait", "sort": 100000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.rOV2s6PQBBrhpMOv" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.mw4OqX3eXkSzmiTM" }, { "_id": "uTONdhlhAhBcjqi1", "name": "Distracting", "type": "trait", "sort": 200000, "flags": { "_sheetTab": "details", "core": { "sourceId": "Compendium.wfrp4e-content.traits.MVI0lXcg6vvtooAF" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.uTONdhlhAhBcjqi1" }, { "_id": "DLsnLPao1soOSPco", "name": "Size", "type": "trait", "sort": 300000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.traits.8slW8CJ2oVTxeQ6q" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "

This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.

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Size

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 Examples

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Tiny

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Butterfly, Mouse, Pigeon

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Little

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Cat, Hawk, Human Baby

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Small

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Giant Rat, Halfling, Human Child

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Average

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Dwarf, Elf, Human

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Large

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Horse, Ogre, Troll

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Enormous

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Griffon, Wyvern, Manticore

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Monstrous

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Dragon, Giant, Greater Daemon

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Using Size

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if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller 

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Size Combat Modifers

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If larger:

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If smaller:

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• It gains a bonus of +10 to hit.

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Defending Against Big Creatures

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You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!

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Ranged Attacks

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You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).

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Fear and Terror

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If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.

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Moving in Combat

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A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.

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Opposed Strength

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During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.

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Stomp

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Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).

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Size

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Wounds

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Tiny

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1

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Little

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Toughness Bonus

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Small

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(2×Toughness Bonus) + Willpower Bonus

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Average

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Strength Bonus+(2×Toughness Bonus) + Willpower Bonus

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Large

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2

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Enormous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4

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Monstrous

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(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8

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" }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "Little" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.DLsnLPao1soOSPco" }, { "_id": "OQQHR9Wj7g0PmNgX", "name": "Weapon", "type": "trait", "sort": 400000, "flags": { "_sheetTab": "details", "core": { "sourceId": "Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)" }, "gmdescription": { "value": "" }, "rollable": { "value": true, "damage": false, "skill": "", "rollCharacteristic": "ws", "bonusCharacteristic": "s", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "0" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.OQQHR9Wj7g0PmNgX" }, { "_id": "rlpturnoPpedqTei", "name": "Ethereal", "type": "trait", "sort": 500000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.rlpturnoPpedqTei" }, { "_id": "uNYAS0A5a8wqC0tj", "name": "Hardy", "type": "trait", "sort": 600000, "flags": { "core": { "sourceId": "Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA" } }, "img": "modules/wfrp4e-content/icons/traits/trait.png", "effects": [], "system": { "description": { "value": "The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers)." }, "gmdescription": { "value": "" }, "rollable": { "value": false, "damage": false, "skill": "", "rollCharacteristic": "", "bonusCharacteristic": "", "dice": "", "defaultDifficulty": "challenging", "SL": true, "attackType": "melee" }, "specification": { "value": "" }, "qualities": { "value": [] }, "flaws": { "value": [] }, "category": "standard", "disabled": false }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.uNYAS0A5a8wqC0tj" }, { "_id": "L7G1iiIyLlZEYAbZ", "name": "Perception", "type": "skill", "sort": 700000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB" } }, "img": "modules/wfrp4e-content/icons/skills/basic-skill-i.png", "effects": [], "system": { "description": { "value": "

Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM. 

" }, "gmdescription": { "value": "" }, "advanced": { "value": "bsc" }, "grouped": { "value": "noSpec" }, "characteristic": { "value": "i" }, "advances": { "value": 20, "costModifier": 0, "force": false }, "modifier": { "value": 0 }, "total": { "value": null } }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.L7G1iiIyLlZEYAbZ" }, { "_id": "ndPP5MRLI7id9y4Z", "name": "Track", "type": "skill", "sort": 800000, "flags": { "_sheetTab": "description", "core": { "sourceId": "Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A" } }, "img": "modules/wfrp4e-content/icons/skills/adv-skill-i.png", "effects": [], "system": { "description": { "value": "

Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.

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Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.

" }, "gmdescription": { "value": "" }, "advanced": { "value": "adv" }, "grouped": { "value": "noSpec" }, "characteristic": { "value": "i" }, "advances": { "value": 10, "costModifier": 0, "force": false }, "modifier": { "value": 0 }, "total": { "value": null } }, "folder": null, "_key": "!actors.items!H39sH9XaJ7kYxdF9.ndPP5MRLI7id9y4Z" } ], "effects": [], "system": { "characteristics": { "ws": { "type": "number", "label": "CHAR.WS", "abrev": "CHARAbbrev.WS", "initial": 45, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "bs": { "type": "Number", "label": "CHAR.BS", "abrev": "CHARAbbrev.BS", "initial": null, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "s": { "type": "Number", "label": "CHAR.S", "abrev": "CHARAbbrev.S", "initial": 20, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "t": { "type": "Number", "label": "CHAR.T", "abrev": "CHARAbbrev.T", "initial": 30, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "i": { "type": "Number", "label": "CHAR.I", "abrev": "CHARAbbrev.I", "initial": 40, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "ag": { "type": "Number", "label": "CHAR.Ag", "abrev": "CHARAbbrev.Ag", "initial": 40, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "dex": { "type": "Number", "label": "CHAR.Dex", "abrev": "CHARAbbrev.Dex", "initial": null, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "int": { "type": "Number", "label": "CHAR.Int", "abrev": "CHARAbbrev.Int", "initial": 60, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "wp": { "type": "Number", "label": "CHAR.WP", "abrev": "CHARAbbrev.WP", "initial": 50, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 }, "fel": { "type": "Number", "label": "CHAR.Fel", "abrev": "CHARAbbrev.Fel", "initial": 30, "modifier": 0, "advances": 0, "bonusMod": 0, "calculationBonusModifier": 0 } }, "status": { "wounds": { "type": "Number", "label": "Wounds", "abrev": "W", "value": 16, "max": 16 }, "advantage": { "type": "Number", "label": "Advantage", "value": 0, "max": 10 }, "criticalWounds": { "type": "Number", "label": "Critical Wounds", "value": 0, "max": 2 }, "roundsToPassOut": { "type": "Number", "label": "Rundy do utraty przytomności", "value": 0, "max": 2 }, "sin": { "type": "Number", "label": "Sin", "value": 0 }, "penalties": { "type": "String", "label": "Penalties", "value": "" }, "corruption": { "type": "Number", "label": "Corruption", "value": 0 }, "encumbrance": { "type": "Number", "label": "Encumbrance", "max": 3, "current": 0 }, "mount": { "id": "", "mounted": false, "isToken": false, "tokenData": { "scene": "", "token": "" } }, "ward": { "value": 0 } }, "details": { "species": { "type": "String", "label": "Species", "value": "", "subspecies": "" }, "gender": { "type": "String", "label": "Gender", "value": "" }, "biography": { "type": "String", "label": "Biography", "value": "

Carac: Weapon Skill
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Meat
Environment : Forest, Underground

" }, "gmnotes": { "type": "String", "label": "GM Notes", "value": "" }, "size": { "type": "String", "label": "Size", "value": "ltl" }, "move": { "type": "Number", "label": "Movement", "value": 6, "walk": 0, "run": 0 }, "god": { "type": "String", "label": "God", "value": "" }, "status": { "type": "String", "value": "", "standing": "", "tier": 0, "modifier": 0 }, "hitLocationTable": { "value": "hitloc", "type": "String", "label": "Hit Location Table" }, "mainHand": "r" }, "excludedTraits": [] }, "prototypeToken": { "flags": { "wall-height": { "tokenHeight": 0 }, "tagger": { "tags": "", "-=tags": null }, "healthEstimate": { "dontMarkDead": true, "hideHealthEstimate": false, "hideName": false }, "about-face": { "indicatorDisabled": false, "flipOrRotate": "global", "facingDirection": "global", "rotationOffset": 0 } }, "name": "Stoat", "displayName": 20, "width": 1, "height": 1, "lockRotation": false, "rotation": 0, "actorLink": true, "disposition": 0, "displayBars": 20, "bar1": { "attribute": "status.wounds" }, "bar2": { "attribute": "status.advantage" }, "randomImg": false, "light": { "dim": 0, "bright": 0, "angle": 360, "alpha": 1, "animation": { "speed": 5, "intensity": 5, "type": null, "reverse": false }, "coloration": 1, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "darkness": { "min": 0, "max": 1 } }, "texture": { "src": "systems/wfrp4e/tokens/unknown.png", "tint": null, "scaleX": 1, "scaleY": 1, "offsetX": 0, "offsetY": 0, "rotation": 0 }, "sight": { "angle": 360, "enabled": true, "range": 0, "brightness": 1, "visionMode": "basic", "attenuation": 0.1, "saturation": 0, "contrast": 0 }, "appendNumber": false, "prependAdjective": false, "alpha": 1, "detectionModes": [] }, "folder": null, "_key": "!actors!H39sH9XaJ7kYxdF9" }