2022-11-27 08:58:19 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
import { DarkStarsUtility } from "./dark-stars-utility.js";
|
|
|
|
import { DarkStarsRollDialog } from "./dark-stars-roll-dialog.js";
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6 };
|
|
|
|
const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
|
|
|
|
const __subkey2title = {
|
|
|
|
"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
|
|
|
|
"ranged-dmg": "Ranged Damage", "dmg-res": "Damare Resistance"
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
|
|
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
|
|
|
* @extends {Actor}
|
|
|
|
*/
|
|
|
|
export class DarkStarsActor extends Actor {
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
/**
|
|
|
|
* Override the create() function to provide additional SoS functionality.
|
|
|
|
*
|
|
|
|
* This overrided create() function adds initial items
|
|
|
|
* Namely: Basic skills, money,
|
|
|
|
*
|
|
|
|
* @param {Object} data Barebones actor data which this function adds onto.
|
|
|
|
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
static async create(data, options) {
|
|
|
|
|
|
|
|
// Case of compendium global import
|
|
|
|
if (data instanceof Array) {
|
|
|
|
return super.create(data, options);
|
|
|
|
}
|
|
|
|
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
|
|
|
if (data.items) {
|
|
|
|
let actor = super.create(data, options);
|
|
|
|
return actor;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (data.type == 'character') {
|
|
|
|
const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.skills");
|
|
|
|
data.items = skills.map(i => i.toObject())
|
|
|
|
}
|
|
|
|
if (data.type == 'npc') {
|
|
|
|
}
|
|
|
|
|
|
|
|
return super.create(data, options);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
prepareBaseData() {
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async prepareData() {
|
|
|
|
super.prepareData();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
computeHitPoints() {
|
|
|
|
if (this.type == "character") {
|
|
|
|
}
|
|
|
|
}
|
2022-12-30 22:27:38 +01:00
|
|
|
|
2022-11-27 08:58:19 +01:00
|
|
|
/* -------------------------------------------- */
|
2022-12-30 22:27:38 +01:00
|
|
|
computeDerivated() {
|
|
|
|
let attr = this.system.attributes
|
|
|
|
let deriv = this.system.derivated
|
|
|
|
let secondary = this.system.secondary
|
|
|
|
|
|
|
|
deriv.csb.value = Math.round((attr.dex.value + attr.sel.value) / 2) + deriv.csb.bonus
|
|
|
|
deriv.asb.value = Math.round((attr.int.value + attr.edu.value) / 2) + deriv.asb.bonus
|
|
|
|
deriv.ssb.value = Math.round((attr.cha.value + attr.emp.value + attr.att.value) / 3) + deriv.ssb.bonus
|
|
|
|
deriv.msb.value = Math.round((attr.con.value + attr.str.value ) / 2) + deriv.msb.bonus
|
|
|
|
deriv.psb.value = Math.round((attr.str.value + attr.dex.value + attr.con.value) / 3) + deriv.psb.bonus
|
|
|
|
|
|
|
|
deriv.ego.value = attr.str.value + attr.cha.value + attr.sel.value + attr.emp.value + deriv.ego.bonus
|
|
|
|
deriv.hup.value = (attr.emp.value * 10) + deriv.hup.bonus
|
|
|
|
deriv.ss.value = (attr.edu.value * 10) + (attr.int.value * 10) + 250 + deriv.ss.bonus
|
|
|
|
|
|
|
|
deriv.mcdb.value = Math.round( (attr.str.value + attr.siz.value) / 4) + deriv.mcdb.bonus
|
|
|
|
deriv.si.value = Math.round( ((attr.dex.value + attr.sel.value) / 5) + 0.5) + deriv.si.bonus
|
|
|
|
|
|
|
|
secondary.hp.max = ((attr.con.value + attr.siz.value ) * 2) + secondary.hp.bonus
|
|
|
|
secondary.fp.max = 10 + attr.str.value + attr.con.value + secondary.fp.bonus
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
prepareDerivedData() {
|
|
|
|
|
|
|
|
if (this.type == 'character' || game.user.isGM) {
|
|
|
|
this.system.encCapacity = this.getEncumbranceCapacity()
|
2022-12-30 22:27:38 +01:00
|
|
|
this.computeDerivated()
|
2022-11-27 08:58:19 +01:00
|
|
|
this.buildContainerTree()
|
|
|
|
this.computeHitPoints()
|
|
|
|
}
|
|
|
|
|
|
|
|
super.prepareDerivedData();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
_preUpdate(changed, options, user) {
|
|
|
|
|
|
|
|
super._preUpdate(changed, options, user);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getEncumbranceCapacity() {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
getEquippedWeapons() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'weapon' && item.system.equipped) || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getArmors() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'armor') || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
getEquippedArmor() {
|
|
|
|
let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
|
|
|
|
if (comp) {
|
|
|
|
return duplicate(comp)
|
|
|
|
}
|
|
|
|
return undefined
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
2023-10-10 13:04:14 +02:00
|
|
|
getCybers() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'cyber') || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
2023-10-15 14:48:11 +02:00
|
|
|
getGenetics() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'genetic') || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
2023-10-10 13:04:14 +02:00
|
|
|
/* -------------------------------------------- */
|
2022-11-27 08:58:19 +01:00
|
|
|
getShields() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'shield') || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
getEquippedShield() {
|
|
|
|
let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
|
|
|
|
if (comp) {
|
|
|
|
return duplicate(comp)
|
|
|
|
}
|
|
|
|
return undefined
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
checkAndPrepareEquipment(item) {
|
2023-10-21 10:25:39 +02:00
|
|
|
// Dynamic assign ammo for the weapon
|
|
|
|
if (item.type == "weapon" && item.system.needammo) {
|
|
|
|
let ammo = this.items.find(ammo => ammo.type == "ammo" && item.system.ammoid == ammo.id)
|
|
|
|
if (ammo) {
|
|
|
|
item.ammo = duplicate(ammo)
|
|
|
|
}
|
|
|
|
}
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
checkAndPrepareEquipments(listItem) {
|
|
|
|
for (let item of listItem) {
|
|
|
|
this.checkAndPrepareEquipment(item)
|
|
|
|
}
|
|
|
|
return listItem
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getConditions() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getWeapons() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []);
|
2023-10-21 10:25:39 +02:00
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getAmmos() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'ammo') || []);
|
2022-11-27 08:58:19 +01:00
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp;
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getItemById(id) {
|
|
|
|
let item = this.items.find(item => item.id == id);
|
|
|
|
if (item) {
|
|
|
|
item = duplicate(item)
|
|
|
|
}
|
|
|
|
return item;
|
|
|
|
}
|
2023-10-21 10:25:39 +02:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
setWeaponAmmo(weaponId, ammoId) {
|
|
|
|
let weapon = this.items.get(weaponId)
|
|
|
|
if(weapon) {
|
|
|
|
this.updateEmbeddedDocuments('Item', [ {_id: weapon.id, 'system.ammoid': ammoId} ])
|
|
|
|
}
|
|
|
|
}
|
2022-12-31 10:22:49 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
setSkillUsed( skillId, checked) {
|
|
|
|
let skill = this.items.get(skillId)
|
|
|
|
if(skill) {
|
|
|
|
this.updateEmbeddedDocuments('Item', [ {_id: skill.id, 'system.used': checked} ])
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-30 22:27:38 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
updateSkill(skill) {
|
|
|
|
skill.derivated = duplicate(this.system.derivated[skill.system.base])
|
2022-12-31 10:22:49 +01:00
|
|
|
skill.total = skill.system.value + skill.derivated.value + skill.system.bonus
|
2022-12-30 22:27:38 +01:00
|
|
|
}
|
|
|
|
|
2022-11-27 08:58:19 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
getSkills() {
|
2022-12-30 22:27:38 +01:00
|
|
|
this.computeDerivated()
|
2022-11-27 08:58:19 +01:00
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
|
|
|
|
for (let skill of comp) {
|
2022-12-30 22:27:38 +01:00
|
|
|
this.updateSkill(skill)
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp
|
|
|
|
}
|
2023-01-02 14:54:59 +01:00
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getPerks() {
|
|
|
|
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
|
|
|
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
|
|
|
return comp
|
|
|
|
}
|
2022-11-27 08:58:19 +01:00
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async equipItem(itemId) {
|
|
|
|
let item = this.items.find(item => item.id == itemId)
|
|
|
|
if (item && item.system) {
|
|
|
|
if (item.type == "armor") {
|
|
|
|
let armor = this.items.find(item => item.id != itemId && item.type == "armor" && item.system.equipped)
|
|
|
|
if (armor) {
|
|
|
|
ui.notifications.warn("You already have an armor equipped!")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (item.type == "shield") {
|
|
|
|
let shield = this.items.find(item => item.id != itemId && item.type == "shield" && item.system.equipped)
|
|
|
|
if (shield) {
|
|
|
|
ui.notifications.warn("You already have a shield equipped!")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
|
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
compareName(a, b) {
|
|
|
|
if (a.name < b.name) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (a.name > b.name) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------- */
|
|
|
|
getEquipments() {
|
|
|
|
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
|
|
|
|
}
|
|
|
|
/* ------------------------------------------- */
|
|
|
|
getEquipmentsOnly() {
|
|
|
|
return duplicate(this.items.filter(item => item.type == "equipment") || [])
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------- */
|
|
|
|
getSaveRoll() {
|
|
|
|
return {
|
|
|
|
reflex: {
|
|
|
|
"label": "Reflex Save",
|
|
|
|
"img": "systems/fvtt-dark-stars/images/icons/saves/reflex_save.webp",
|
|
|
|
"value": this.system.abilities.agi.value + this.system.abilities.wit.value
|
|
|
|
},
|
|
|
|
fortitude: {
|
|
|
|
"label": "Fortitude Save",
|
|
|
|
"img": "systems/fvtt-dark-stars/images/icons/saves/fortitude_save.webp",
|
|
|
|
"value": this.system.abilities.str.value + this.system.abilities.con.value
|
|
|
|
},
|
|
|
|
willpower: {
|
|
|
|
"label": "Willpower Save",
|
|
|
|
"img": "systems/fvtt-dark-stars/images/icons/saves/will_save.webp",
|
|
|
|
"value": this.system.abilities.int.value + this.system.abilities.cha.value
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------------- */
|
|
|
|
async buildContainerTree() {
|
|
|
|
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || [])
|
|
|
|
for (let equip1 of equipments) {
|
|
|
|
if (equip1.system.iscontainer) {
|
|
|
|
equip1.system.contents = []
|
|
|
|
equip1.system.contentsEnc = 0
|
|
|
|
for (let equip2 of equipments) {
|
|
|
|
if (equip1._id != equip2.id && equip2.system.containerid == equip1.id) {
|
|
|
|
equip1.system.contents.push(equip2)
|
|
|
|
let q = equip2.system.quantity ?? 1
|
|
|
|
equip1.system.contentsEnc += q * equip2.system.weight
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute whole enc
|
|
|
|
let enc = 0
|
|
|
|
for (let item of equipments) {
|
|
|
|
//item.data.idrDice = DarkStarsUtility.getDiceFromLevel(Number(item.data.idr))
|
|
|
|
if (item.system.equipped) {
|
|
|
|
if (item.system.iscontainer) {
|
|
|
|
enc += item.system.contentsEnc
|
|
|
|
} else if (item.system.containerid == "") {
|
|
|
|
let q = item.system.quantity ?? 1
|
|
|
|
enc += q * item.system.weight
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (let item of this.items) { // Process items/shields/armors
|
|
|
|
if ((item.type == "weapon" || item.type == "shield" || item.type == "armor") && item.system.equipped) {
|
|
|
|
let q = item.system.quantity ?? 1
|
|
|
|
enc += q * item.system.weight
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Store local values
|
|
|
|
this.encCurrent = enc
|
|
|
|
this.containersTree = equipments.filter(item => item.system.containerid == "") // Returns the root of equipements without container
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async rollArmor(rollData) {
|
|
|
|
let armor = this.getEquippedArmor()
|
|
|
|
if (armor) {
|
|
|
|
|
|
|
|
}
|
|
|
|
return { armor: "none" }
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async incDecHP(formula) {
|
2022-12-30 22:27:38 +01:00
|
|
|
let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
|
2022-11-27 08:58:19 +01:00
|
|
|
await DarkStarsUtility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
|
|
|
|
let hp = duplicate(this.system.secondary.hp)
|
|
|
|
hp.value = Number(hp.value) + Number(dmgRoll.total)
|
|
|
|
this.update({ 'system.secondary.hp': hp })
|
|
|
|
return Number(dmgRoll.total)
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getAbility(abilKey) {
|
|
|
|
return this.system.abilities[abilKey];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async addObjectToContainer(itemId, containerId) {
|
|
|
|
let container = this.items.find(item => item.id == containerId && item.system.iscontainer)
|
|
|
|
let object = this.items.find(item => item.id == itemId)
|
|
|
|
if (container) {
|
|
|
|
if (object.system.iscontainer) {
|
|
|
|
ui.notifications.warn("Only 1 level of container allowed")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
let alreadyInside = this.items.filter(item => item.system.containerid && item.system.containerid == containerId);
|
|
|
|
if (alreadyInside.length >= container.system.containercapacity) {
|
|
|
|
ui.notifications.warn("Container is already full !")
|
|
|
|
return
|
|
|
|
} else {
|
|
|
|
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': containerId }])
|
|
|
|
}
|
2023-10-02 23:07:58 +02:00
|
|
|
} else if (object?.system.containerid) { // remove from container
|
2022-11-27 08:58:19 +01:00
|
|
|
console.log("Removeing: ", object)
|
|
|
|
await this.updateEmbeddedDocuments("Item", [{ _id: object.id, 'system.containerid': "" }]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async preprocessItem(event, item, onDrop = false) {
|
|
|
|
let dropID = $(event.target).parents(".item").attr("data-item-id") // Only relevant if container drop
|
|
|
|
let objectID = item.id || item._id
|
|
|
|
this.addObjectToContainer(objectID, dropID)
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async equipGear(equipmentId) {
|
|
|
|
let item = this.items.find(item => item.id == equipmentId);
|
2023-10-02 23:07:58 +02:00
|
|
|
if (item?.system) {
|
2022-11-27 08:58:19 +01:00
|
|
|
let update = { _id: item.id, "system.equipped": !item.system.equipped };
|
|
|
|
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
2023-10-21 10:25:39 +02:00
|
|
|
hasLastWord() {
|
|
|
|
return this.items.find(i => i.type == "perk" && i.name.toLowerCase() === "last word")
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getInitiativeScore() {
|
|
|
|
let initFormula = (this.system.derivated.si.value + this.system.derivated.si.bonus) + "d6"
|
|
|
|
let initRoll = new Roll(initFormula).roll({ async: false })
|
|
|
|
return initRoll.total
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getSubActors() {
|
|
|
|
let subActors = [];
|
|
|
|
for (let id of this.system.subactors) {
|
|
|
|
subActors.push(duplicate(game.actors.get(id)))
|
|
|
|
}
|
|
|
|
return subActors;
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async addSubActor(subActorId) {
|
|
|
|
let subActors = duplicate(this.system.subactors);
|
|
|
|
subActors.push(subActorId);
|
|
|
|
await this.update({ 'system.subactors': subActors });
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async delSubActor(subActorId) {
|
|
|
|
let newArray = [];
|
|
|
|
for (let id of this.system.subactors) {
|
|
|
|
if (id != subActorId) {
|
|
|
|
newArray.push(id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
await this.update({ 'system.subactors': newArray });
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getOneSkill(skillId) {
|
|
|
|
let skill = this.items.find(item => item.type == 'skill' && item.id == skillId)
|
|
|
|
if (skill) {
|
|
|
|
skill = duplicate(skill);
|
|
|
|
}
|
|
|
|
return skill;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async deleteAllItemsByType(itemType) {
|
|
|
|
let items = this.items.filter(item => item.type == itemType);
|
|
|
|
await this.deleteEmbeddedDocuments('Item', items);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async addItemWithoutDuplicate(newItem) {
|
|
|
|
let item = this.items.find(item => item.type == newItem.type && item.name.toLowerCase() == newItem.name.toLowerCase())
|
|
|
|
if (!item) {
|
|
|
|
await this.createEmbeddedDocuments('Item', [newItem]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async incrementSkillExp(skillId, inc) {
|
|
|
|
let skill = this.items.get(skillId)
|
|
|
|
if (skill) {
|
|
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': skill.system.exp + inc }])
|
|
|
|
let chatData = {
|
|
|
|
user: game.user.id,
|
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
|
|
content: `<div>${this.name} has gained 1 exp in the skill ${skill.name} (exp = ${skill.system.exp})</div`
|
|
|
|
}
|
|
|
|
ChatMessage.create(chatData)
|
|
|
|
if (skill.system.exp >= 25) {
|
|
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: skill.id, 'system.exp': 0, 'system.explevel': skill.system.explevel + 1 }])
|
|
|
|
let chatData = {
|
|
|
|
user: game.user.id,
|
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
|
|
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
|
|
content: `<div>${this.name} has gained 1 exp SL in the skill ${skill.name} (new exp SL : ${skill.system.explevel}) !</div`
|
|
|
|
}
|
|
|
|
ChatMessage.create(chatData)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async incDecQuantity(objetId, incDec = 0) {
|
|
|
|
let objetQ = this.items.get(objetId)
|
|
|
|
if (objetQ) {
|
|
|
|
let newQ = objetQ.system.quantity + incDec
|
|
|
|
if (newQ >= 0) {
|
2023-10-02 23:07:58 +02:00
|
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]) // pdates one EmbeddedEntity
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async incDecAmmo(objetId, incDec = 0) {
|
|
|
|
let objetQ = this.items.get(objetId)
|
|
|
|
if (objetQ) {
|
|
|
|
let newQ = objetQ.system.ammocurrent + incDec;
|
|
|
|
if (newQ >= 0 && newQ <= objetQ.system.ammomax) {
|
2023-10-02 23:07:58 +02:00
|
|
|
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.ammocurrent': newQ }]); // pdates one EmbeddedEntity
|
2022-11-27 08:58:19 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
isForcedAdvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.advantage)
|
|
|
|
}
|
|
|
|
isForcedDisadvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.disadvantage)
|
|
|
|
}
|
|
|
|
isForcedRollAdvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.rolladvantage)
|
|
|
|
}
|
|
|
|
isForcedRollDisadvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.rolldisadvantage)
|
|
|
|
}
|
|
|
|
isNoAdvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.noadvantage)
|
|
|
|
}
|
|
|
|
isNoAction() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.noaction)
|
|
|
|
}
|
|
|
|
isAttackDisadvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.attackdisadvantage)
|
|
|
|
}
|
|
|
|
isDefenseDisadvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.defensedisadvantage)
|
|
|
|
}
|
|
|
|
isAttackerAdvantage() {
|
|
|
|
return this.items.find(cond => cond.type == "condition" && cond.system.targetadvantage)
|
|
|
|
}
|
|
|
|
|
2023-04-14 17:01:29 +02:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
modifyRerolls( value) {
|
|
|
|
let rerolls = duplicate(this.system.various.rerolls)
|
|
|
|
rerolls.value += value
|
|
|
|
this.update({ 'system.various.rerolls': rerolls })
|
|
|
|
}
|
|
|
|
|
2022-11-27 08:58:19 +01:00
|
|
|
/* -------------------------------------------- */
|
|
|
|
getCommonRollData(abilityKey = undefined) {
|
|
|
|
let noAction = this.isNoAction()
|
|
|
|
if (noAction) {
|
|
|
|
ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name)
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
let rollData = DarkStarsUtility.getBasicRollData()
|
|
|
|
rollData.alias = this.name
|
|
|
|
rollData.actorImg = this.img
|
|
|
|
rollData.actorId = this.id
|
|
|
|
rollData.img = this.img
|
|
|
|
rollData.armors = this.getArmors()
|
|
|
|
rollData.conditions = this.getConditions()
|
2023-04-14 17:01:29 +02:00
|
|
|
rollData.rerolls = this.system.various.rerolls.value
|
|
|
|
|
2022-11-27 08:58:19 +01:00
|
|
|
if (rollData.defenderTokenId) {
|
|
|
|
let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
|
|
|
|
let defender = defenderToken.actor
|
|
|
|
|
|
|
|
// Distance management
|
|
|
|
let token = this.token
|
|
|
|
if (!token) {
|
|
|
|
let tokens = this.getActiveTokens()
|
|
|
|
token = tokens[0]
|
|
|
|
}
|
|
|
|
if (token) {
|
|
|
|
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
|
|
|
|
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
|
|
|
|
} else {
|
|
|
|
ui.notifications.info("No token connected to this actor, unable to compute distance.")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if (defender) {
|
|
|
|
rollData.forceAdvantage = defender.isAttackerAdvantage()
|
|
|
|
rollData.advantageFromTarget = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (abilityKey) {
|
|
|
|
rollData.ability = this.getAbility(abilityKey)
|
|
|
|
rollData.selectedKill = undefined
|
|
|
|
}
|
|
|
|
|
|
|
|
console.log("ROLLDATA", rollData)
|
|
|
|
|
|
|
|
return rollData
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
rollAbility(abilityKey) {
|
|
|
|
let rollData = this.getCommonRollData(abilityKey)
|
|
|
|
rollData.mode = "ability"
|
|
|
|
if (rollData.target) {
|
|
|
|
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
DarkStarsUtility.rollDarkStars(rollData)
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
rollSkill(skillId) {
|
|
|
|
let skill = this.items.get(skillId)
|
|
|
|
if (skill) {
|
|
|
|
skill = duplicate(skill)
|
2022-12-30 22:27:38 +01:00
|
|
|
this.updateSkill(skill)
|
|
|
|
let rollData = this.getCommonRollData()
|
2022-11-27 08:58:19 +01:00
|
|
|
rollData.mode = "skill"
|
2022-12-30 22:27:38 +01:00
|
|
|
rollData.title = "Skill " + skill.name
|
2022-11-27 08:58:19 +01:00
|
|
|
rollData.skill = skill
|
|
|
|
rollData.img = skill.img
|
|
|
|
if (rollData.target) {
|
|
|
|
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
|
|
|
return
|
|
|
|
}
|
|
|
|
this.startRoll(rollData)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
rollWeapon(weaponId) {
|
|
|
|
let weapon = this.items.get(weaponId)
|
|
|
|
if (weapon) {
|
|
|
|
weapon = duplicate(weapon)
|
|
|
|
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
|
|
|
if (skill) {
|
|
|
|
skill = duplicate(skill)
|
2023-04-14 17:01:29 +02:00
|
|
|
this.updateSkill(skill)
|
|
|
|
let rollData = this.getCommonRollData()
|
2022-11-27 08:58:19 +01:00
|
|
|
rollData.mode = "weapon"
|
|
|
|
rollData.skill = skill
|
|
|
|
rollData.weapon = weapon
|
2023-10-21 10:25:39 +02:00
|
|
|
this.checkAndPrepareEquipment(weapon)
|
2022-11-27 08:58:19 +01:00
|
|
|
rollData.img = weapon.img
|
|
|
|
this.startRoll(rollData)
|
|
|
|
} else {
|
|
|
|
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async startRoll(rollData) {
|
|
|
|
let rollDialog = await DarkStarsRollDialog.create(this, rollData)
|
|
|
|
rollDialog.render(true)
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|