Better rolls + perks
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@ -38,6 +38,7 @@ export class DarkStarsActorSheet extends ActorSheet {
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system: actorData,
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system: actorData,
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limited: this.object.limited,
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limited: this.object.limited,
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skills: this.actor.getSkills( ),
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skills: this.actor.getSkills( ),
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perks: this.actor.getPerks( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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@ -203,6 +203,13 @@ export class DarkStarsActor extends Actor {
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return comp
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return comp
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}
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}
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/* -------------------------------------------- */
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getPerks() {
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let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
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DarkStarsUtility.sortArrayObjectsByName(comp)
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return comp
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async equipItem(itemId) {
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async equipItem(itemId) {
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let item = this.items.find(item => item.id == itemId)
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let item = this.items.find(item => item.id == itemId)
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@ -567,10 +574,6 @@ export class DarkStarsActor extends Actor {
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rollSkill(skillId) {
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rollSkill(skillId) {
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let skill = this.items.get(skillId)
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let skill = this.items.get(skillId)
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if (skill) {
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if (skill) {
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if (skill.system.islore && skill.system.level == 0) {
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ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
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return
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}
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skill = duplicate(skill)
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skill = duplicate(skill)
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this.updateSkill(skill)
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this.updateSkill(skill)
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let rollData = this.getCommonRollData()
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let rollData = this.getCommonRollData()
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@ -271,8 +271,11 @@ export class DarkStarsUtility {
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}
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}
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rollData.roll = myRoll
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rollData.roll = myRoll
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rollData.diceResult = myRoll.total
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rollData.diceResult = myRoll.total
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rollData.isSuccess = rollData.diceResult <= rollData.percentValue
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rollData.isCriticalSuccess = rollData.diceResult <= rollData.skill.derivated.value
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rollData.isFailure = rollData.diceResult > rollData.percentValue
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rollData.isCriticalFailure = rollData.diceResult == 100
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rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
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rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
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rollData.degrees = Math.floor(rollData.percentValue/10) - Math.floor(rollData.diceResult/10)
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let msg = await this.createChatWithRollMode(rollData.alias, {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
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@ -100,7 +100,7 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"version": "10.0.13",
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"version": "10.0.14",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "10",
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@ -108,7 +108,7 @@
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},
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},
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"title": "Dark Stars RPG",
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"title": "Dark Stars RPG",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/raw/branch/main/system.json",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/raw/branch/main/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/archive/fvtt-dark-stars-v10.0.13.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/archive/fvtt-dark-stars-v10.0.14.zip",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"url": "https://www.uberwald.me/gitea/uberwald/",
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"background": "images/ui/dark_stars_welcome_page.webp",
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"background": "images/ui/dark_stars_welcome_page.webp",
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"id": "fvtt-dark-stars"
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"id": "fvtt-dark-stars"
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@ -16,6 +16,7 @@
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<nav class="sheet-tabs tabs" data-group="primary">
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="main">Main</a>
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<a class="item" data-tab="main">Main</a>
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<a class="item" data-tab="skills">Skills</a>
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<a class="item" data-tab="skills">Skills</a>
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<a class="item" data-tab="perks">Perks</a>
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="combat">Combat</a>
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<a class="item" data-tab="equipment">Equipment</a>
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<a class="item" data-tab="equipment">Equipment</a>
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<a class="item" data-tab="biodata">Biography</a>
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<a class="item" data-tab="biodata">Biography</a>
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@ -112,6 +113,32 @@
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</div>
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</div>
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{{!-- Perks Tab --}}
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<div class="tab perks" data-group="primary" data-tab="perks">
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<ul class="alternate-list item-list">
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<li class="item flexrow list-item items-title-bg">
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<span class="item-name-label-header-long2">
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<h3><label class="items-title-text">Perks</label></h3>
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</span>
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<span class="item-field-label-medium">
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<label class="short-label"> </label>
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</span>
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</li>
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{{#each perks as |perk key|}}
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<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
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<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{perk.img}}" />
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</a>
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<span class="item-field-label-vlong2">{{perk.name}}</span>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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{{!-- Combat Tab --}}
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{{!-- Combat Tab --}}
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div class="flexcol">
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<div class="flexcol">
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@ -27,14 +27,22 @@
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</li>
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</li>
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<li> Result: {{diceResult}}
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<li> Result: {{diceResult}}
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</li>
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</li>
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<li> Degrees: {{degrees}}
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</li>
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{{#if isCriticalSuccess}}
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<li><strong>Critical Success !</strong></li>
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{{else}}
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{{#if isSuccess}}
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{{#if isSuccess}}
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<li><strong>Success !</strong></li>
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<li><strong>Success !</strong></li>
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{{else}}
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{{#if isCriticalFailure}}
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<li><strong>Critical Failure !</strong></li>
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{{else}}
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{{else}}
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<li><strong>Failure ...</strong></li>
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<li><strong>Failure ...</strong></li>
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{{/if}}
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{{/if}}
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{{/if}}
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<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
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{{/if}}
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</ul>
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</ul>
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</div>
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</div>
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