Better rolls + perks
This commit is contained in:
parent
7ceada98fb
commit
2da3d19dbe
@ -38,6 +38,7 @@ export class DarkStarsActorSheet extends ActorSheet {
|
|||||||
system: actorData,
|
system: actorData,
|
||||||
limited: this.object.limited,
|
limited: this.object.limited,
|
||||||
skills: this.actor.getSkills( ),
|
skills: this.actor.getSkills( ),
|
||||||
|
perks: this.actor.getPerks( ),
|
||||||
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
|
||||||
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
|
||||||
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
|
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
|
||||||
|
@ -202,6 +202,13 @@ export class DarkStarsActor extends Actor {
|
|||||||
DarkStarsUtility.sortArrayObjectsByName(comp)
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
||||||
return comp
|
return comp
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
getPerks() {
|
||||||
|
let comp = duplicate(this.items.filter(item => item.type == 'perk') || [])
|
||||||
|
DarkStarsUtility.sortArrayObjectsByName(comp)
|
||||||
|
return comp
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async equipItem(itemId) {
|
async equipItem(itemId) {
|
||||||
@ -567,10 +574,6 @@ export class DarkStarsActor extends Actor {
|
|||||||
rollSkill(skillId) {
|
rollSkill(skillId) {
|
||||||
let skill = this.items.get(skillId)
|
let skill = this.items.get(skillId)
|
||||||
if (skill) {
|
if (skill) {
|
||||||
if (skill.system.islore && skill.system.level == 0) {
|
|
||||||
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
skill = duplicate(skill)
|
skill = duplicate(skill)
|
||||||
this.updateSkill(skill)
|
this.updateSkill(skill)
|
||||||
let rollData = this.getCommonRollData()
|
let rollData = this.getCommonRollData()
|
||||||
|
@ -271,8 +271,11 @@ export class DarkStarsUtility {
|
|||||||
}
|
}
|
||||||
rollData.roll = myRoll
|
rollData.roll = myRoll
|
||||||
rollData.diceResult = myRoll.total
|
rollData.diceResult = myRoll.total
|
||||||
rollData.isSuccess = rollData.diceResult <= rollData.percentValue
|
rollData.isCriticalSuccess = rollData.diceResult <= rollData.skill.derivated.value
|
||||||
rollData.isFailure = rollData.diceResult > rollData.percentValue
|
rollData.isCriticalFailure = rollData.diceResult == 100
|
||||||
|
rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
|
||||||
|
rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
|
||||||
|
rollData.degrees = Math.floor(rollData.percentValue/10) - Math.floor(rollData.diceResult/10)
|
||||||
|
|
||||||
let msg = await this.createChatWithRollMode(rollData.alias, {
|
let msg = await this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
|
content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
|
||||||
|
@ -100,7 +100,7 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"version": "10.0.13",
|
"version": "10.0.14",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10",
|
"verified": "10",
|
||||||
@ -108,7 +108,7 @@
|
|||||||
},
|
},
|
||||||
"title": "Dark Stars RPG",
|
"title": "Dark Stars RPG",
|
||||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/raw/branch/main/system.json",
|
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/raw/branch/main/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/archive/fvtt-dark-stars-v10.0.13.zip",
|
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-dark-stars/archive/fvtt-dark-stars-v10.0.14.zip",
|
||||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
"url": "https://www.uberwald.me/gitea/uberwald/",
|
||||||
"background": "images/ui/dark_stars_welcome_page.webp",
|
"background": "images/ui/dark_stars_welcome_page.webp",
|
||||||
"id": "fvtt-dark-stars"
|
"id": "fvtt-dark-stars"
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<a class="item" data-tab="main">Main</a>
|
<a class="item" data-tab="main">Main</a>
|
||||||
<a class="item" data-tab="skills">Skills</a>
|
<a class="item" data-tab="skills">Skills</a>
|
||||||
|
<a class="item" data-tab="perks">Perks</a>
|
||||||
<a class="item" data-tab="combat">Combat</a>
|
<a class="item" data-tab="combat">Combat</a>
|
||||||
<a class="item" data-tab="equipment">Equipment</a>
|
<a class="item" data-tab="equipment">Equipment</a>
|
||||||
<a class="item" data-tab="biodata">Biography</a>
|
<a class="item" data-tab="biodata">Biography</a>
|
||||||
@ -112,6 +113,32 @@
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{!-- Perks Tab --}}
|
||||||
|
<div class="tab perks" data-group="primary" data-tab="perks">
|
||||||
|
|
||||||
|
<ul class="alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-name-label-header-long2">
|
||||||
|
<h3><label class="items-title-text">Perks</label></h3>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="short-label"> </label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each perks as |perk key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{perk.img}}" />
|
||||||
|
</a>
|
||||||
|
<span class="item-field-label-vlong2">{{perk.name}}</span>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
{{!-- Combat Tab --}}
|
{{!-- Combat Tab --}}
|
||||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
|
@ -27,14 +27,22 @@
|
|||||||
</li>
|
</li>
|
||||||
<li> Result: {{diceResult}}
|
<li> Result: {{diceResult}}
|
||||||
</li>
|
</li>
|
||||||
|
<li> Degrees: {{degrees}}
|
||||||
|
</li>
|
||||||
|
|
||||||
{{#if isSuccess}}
|
{{#if isCriticalSuccess}}
|
||||||
<li><strong>Success !</strong></li>
|
<li><strong>Critical Success !</strong></li>
|
||||||
{{else}}
|
{{else}}
|
||||||
<li><strong>Failure ...</strong></li>
|
{{#if isSuccess}}
|
||||||
|
<li><strong>Success !</strong></li>
|
||||||
|
{{else}}
|
||||||
|
{{#if isCriticalFailure}}
|
||||||
|
<li><strong>Critical Failure !</strong></li>
|
||||||
|
{{else}}
|
||||||
|
<li><strong>Failure ...</strong></li>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
|
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
Loading…
Reference in New Issue
Block a user