/* -------------------------------------------- */ import { DarkStarsCombat } from "./dark-stars-combat.js"; import { DarkStarsCommands } from "./dark-stars-commands.js"; /* -------------------------------------------- */ const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" } /* -------------------------------------------- */ export class DarkStarsUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => DarkStarsUtility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { DarkStarsUtility.dropItemOnToken(canvas, data) });*/ DarkStarsCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('locationLabel', function (key) { return __locationNames[key] }) this.gameSettings() } /*-------------------------------------------- */ static gameSettings() { /*game.settings.register("fvtt-dark-stars", "dice-color-skill", { name: "Dice color for skills", hint: "Set the dice color for skills", scope: "world", config: true, requiresReload: true , default: "#101010", type: String }) Hooks.on('renderSettingsConfig', (event) => { const element = event.element[0].querySelector(`[name='fvtt-dark-stars.dice-color-skill']`) if (!element) return // Replace placeholder element console.log("Element Found !!!!") }) */ } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getSkills() { return duplicate(this.skills) } /* -------------------------------------------- */ static async ready() { const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.skills") this.skills = skills.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await DarkStarsUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.crucible.creator.openItemView(event) }) html.on("click", '.roll-defense-melee', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = DarkStarsUtility.getRollData(rollId) rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id") let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor if (actor && (game.user.isGM || actor.isOwner)) { actor.rollDefenseMelee(rollData) } }) html.on("click", '.roll-defense-ranged', event => { let rollId = $(event.currentTarget).data("roll-id") let rollData = DarkStarsUtility.getRollData(rollId) let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (defender && (game.user.isGM || defender.isOwner)) { defender.rollDefenseRanged(rollData) } }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-roll-select.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs', 'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return DarkStarsUtility.getChatMessageId(DarkStarsUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return DarkStarsUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return DarkStarsUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_gm_process_attack_defense") { this.processSuccessResult(msg.data) } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static async rollDarkStars(rollData) { let actor = game.actors.get(rollData.actorId) // ability/save/size => 0 let diceFormula let startFormula = "0d6cs>=5[blue]" if (rollData.ability) { startFormula = String(rollData.ability.value) + "d6cs>=5[blue]" } if (rollData.save) { startFormula = String(rollData.save.value) + "d6cs>=5[blue]" } if (rollData.sizeDice) { let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational) startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5[blue]" } diceFormula = startFormula // skill => 2 // feat => 4 // bonus => 6 if (rollData.skill) { let level = rollData.skill.system.level if (rollData.skill.system.issl2) { rollData.hasSLBonus = true level += 2 if (level > 7) { level = 7 } } rollData.skill.system.skilldice = __skillLevel2Dice[level] diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5[black]" if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) { rollData.complexSkillDisadvantage = true rollData.rollAdvantage = "roll-disadvantage" } if (rollData.skill.system.isfeatdie) { rollData.hasFeatDie = true diceFormula += "+ 1d10cs>=5[dark-stars-purple]" } else { diceFormula += `+ 0d10cs>=5[dark-stars-purple]` } if (rollData.skill.system.bonusdice != "none") { rollData.hasBonusDice = rollData.skill.system.bonusdice diceFormula += `+ ${rollData.hasBonusDice}cs>=5[black]` } else { diceFormula += `+ 0d6cs>=5[black]` } } else { diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5` } // advantage => 8 let advFormula = "+ 0d8cs>=5" if (rollData.advantage == "advantage1" || rollData.forceAdvantage) { advFormula = "+ 1d8cs>=5[dark-stars-darkgreen]" } if (rollData.advantage == "advantage2") { advFormula = "+ 2d8cs>=5[dark-stars-darkgreen]" } diceFormula += advFormula // disadvantage => 10 let disFormula = "- 0d8cs>=5" if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) { disFormula = "- 1d8cs>=5[red]" } if (rollData.disadvantage == "disadvantage2") { disFormula = "- 2d8cs>=5[red]" } diceFormula += disFormula // armor => 12 let skillArmorPenalty = 0 for (let armor of rollData.armors) { if (armor.system.equipped) { skillArmorPenalty += armor.system.skillpenalty } } if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) { rollData.skillArmorPenalty = skillArmorPenalty diceFormula += `- ${skillArmorPenalty}d8cs>=5` } else { diceFormula += `- 0d8cs>=5` } // shield => 14 if (rollData.useshield && rollData.shield) { diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5[yellow]" } else { diceFormula += " + 0d6cs>=5" } // Performs roll console.log("Roll formula", diceFormula) let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.rollOrder = 0 rollData.roll = myRoll rollData.nbSuccess = myRoll.total if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) { rollData.rollAdvantage = "roll-advantage" } if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) { rollData.rollAdvantage = "roll-disadvantage" } if (rollData.rollAdvantage != "none") { rollData.rollOrder = 1 rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage" this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData) }) rollData.rollOrder = 2 let myRoll2 = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode")) rollData.roll = myRoll2 // Tmp switch to display the proper results rollData.nbSuccess = myRoll2.total this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData) }) rollData.roll = myRoll // Revert the tmp switch rollData.nbSuccess = myRoll.total if (rollData.rollAdvantage == "roll-advantage") { if (myRoll2.total > rollData.nbSuccess) { hasChanged = true rollData.roll = myRoll2 rollData.nbSuccess = myRoll2.total } } else { if (myRoll2.total < rollData.nbSuccess) { rollData.roll = myRoll2 rollData.nbSuccess = myRoll2.total } } rollData.rollOrder = 3 } rollData.nbSuccess = Math.max(0, rollData.nbSuccess) rollData.isFirstRollAdvantage = false // Manage exp if (rollData.skill && rollData.skill.system.level > 0) { let nbSkillSuccess = rollData.roll.terms[2].total if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) { actor.incrementSkillExp(rollData.skill.id, 1) } } this.saveRollData(rollData) actor.lastRoll = rollData this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat-generic-result.hbs`, rollData) }) console.log("Rolldata result", rollData) // Message response this.displayDefenseMessage(rollData) // Manage defense result this.processAttackDefense(rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-dark-stars", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), advantage: "none" } DarkStarsUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = DarkStarsUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }