export class DarkStarsHotbar { static async addToHotbar(item, slot) { let command = `game.system.cruciblerpg.DarkStarsHotbar.rollMacro("${item.name}", "${item.type}");`; let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); if (!macro) { macro = await Macro.create({ name: item.name, type: "script", img: item.img, command: command }, { displaySheet: false }) } await game.user.assignHotbarMacro(macro, slot); } /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog for item * Actor - open actor sheet * Journal - open journal sheet */ static initDropbar() { Hooks.on("hotbarDrop", (bar, documentData, slot) => { // Create item macro if rollable item - weapon, spell, prayer, trait, or skill if (documentData.type == "Item") { let item = fromUuidSync(documentData.uuid) if (item == undefined) { item = this.actor.items.get(documentData.uuid) } if (item && (item.type =="weapon" || item.type =="skill")) { this.addToHotbar(item, slot) return false } } return true; }); } /** Roll macro */ static rollMacro(itemName, itemType, bypassData) { const speaker = ChatMessage.getSpeaker() let actor if (speaker.token) actor = game.actors.tokens[speaker.token] if (!actor) actor = game.actors.get(speaker.actor) if (!actor) { return ui.notifications.warn(`Select your actor to run the macro`) } let item = actor.items.find(it => it.name === itemName && it.type == itemType) if (!item) { return ui.notifications.warn(`Unable to find the item of the macro in the current actor`) } // Trigger the item roll if (item.type === "weapon") { return actor.rollWeapon(item.id) } if (item.type === "skill") { return actor.rollSkill(item.id) } } }