561 lines
18 KiB
JavaScript
561 lines
18 KiB
JavaScript
/* -------------------------------------------- */
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import { DarkStarsCombat } from "./dark-stars-combat.js";
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import { DarkStarsCommands } from "./dark-stars-commands.js";
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/* -------------------------------------------- */
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const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" }
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/* -------------------------------------------- */
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export class DarkStarsUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => DarkStarsUtility.chatListeners(html));
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Hooks.on('renderChatMessage', (message, html, data) => DarkStarsUtility.chatMessageHandler(message, html, data))
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DarkStarsCommands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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})
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}
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/*-------------------------------------------- */
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static async processOpposed(rollData) {
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if (this.currentOpposition) {
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let opposed = {
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winner: this.currentOpposition,
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looser: rollData,
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isOpposed : true
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}
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if (rollData.degrees > this.currentOpposition.degrees ) {
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opposed.winner = rollData
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opposed.looser = this.currentOpposition
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-opposition-result.hbs`, opposed)
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})
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await msg.setFlag("world", "darkstars-roll-data", opposed)
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} else {
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this.currentOpposition = rollData
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ui.notifications.info("Opposed rolls started with " + rollData.alias );
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}
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/*-------------------------------------------- */
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static getSkills() {
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return foundry.utils.duplicate(this.skills)
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await DarkStarsUtility.loadCompendium("fvtt-dark-stars.sprawl");
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this.skills = skills.filter(i => i.type == "skill").map(i => i.toObject());
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await DarkStarsUtility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.darkstars.creator.openItemView(event)
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})
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html.on("click", '.chat-reroll', event => {
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let messageId = this.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "darkstars-roll-data")
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rollData.reroll = true
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rollData.roll = undefined
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this.rollDarkStars(rollData)
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})
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html.on("click", '.chat-roll-opposed', event => {
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let messageId = this.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "darkstars-roll-data")
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this.processOpposed(rollData)
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-dark-stars/templates/partials/editor-notes-gm.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-ability-block.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-status.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-item-nav.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-item-description.hbs',
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'systems/fvtt-dark-stars/templates/partials/partial-actor-equipment.hbs'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return DarkStarsUtility.getChatMessageId(DarkStarsUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return DarkStarsUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return DarkStarsUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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if (msg.name == "msg_gm_process_attack_defense") {
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this.processSuccessResult(msg.data)
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}
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if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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let item
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if (msg.data.isPack) {
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item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
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} else {
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item = game.items.get(msg.data.itemId)
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}
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this.addItemDropToActor(actor, item)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static getAimingMalus(location) {
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if (location == "arm" || location == "head") {
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return -50
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}
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if (location == "torso" || location == "leg") {
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return -30
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}
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if (location == "hand") {
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return -70
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}
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return 0
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}
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/* -------------------------------------------- */
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static getAimingLocation(roll) {
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if (roll == 1) return "head"
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if (roll >= 2 && roll <= 4) return "chest"
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if (roll >= 5 && roll <= 6) return "abdomen"
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if (roll == 7) return "leftarm"
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if (roll == 8) return "rightarm"
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if (roll == 9) return "rightleg"
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if (roll == 10) return "leftleg"
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return "abdomen"
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}
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/* -------------------------------------------- */
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static locationMultiplier(location) {
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if (location == "head") return 0.3
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if (location.includes("arm")) return 0.2
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if (location.includes("leg")) return 0.4
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if (location == "chest") return 0.5
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return 0.3 // Abdomen case
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}
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/* -------------------------------------------- */
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static async rollDarkStars(rollData) {
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let actor = game.actors.get(rollData.actorId)
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if (rollData.tokenId) {
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actor = game.canvas.tokens.get(rollData.tokenId).actor
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}
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// Specific attribute
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if (rollData.attr) {
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rollData.isSuccess = false
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rollData.isFailure = false
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rollData.targetNumber = Math.max( rollData.attr.value + rollData.attributeModifier, 0)
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let myRoll = await new Roll("1d10").roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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if (myRoll.total <= rollData.targetNumber) {
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rollData.isSuccess = true
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rollData.isFailure = false
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}
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.diceResult = myRoll.total
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-attribute-result.hbs`, rollData)
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})
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msg.setFlag("world", "darkstars-roll-data", rollData)
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return
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}
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// ability/save/size => 0
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rollData.percentValue = 0
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if (rollData.skill) {
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rollData.percentValue = rollData.skill.total
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}
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if (rollData.synergyBonus) {
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rollData.percentValue += rollData.synergyBonus
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}
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if (rollData.extraTime) {
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rollData.percentValue += 30
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}
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rollData.percentValue += rollData.bonusMalus
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rollData.diceFormula = "1d100"
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if (rollData.isAboveEffectiveRange) {
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rollData.percentValue -= 30
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rollData.percentValue = Math.max(0, rollData.percentValue)
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}
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if (rollData.mode == "weapon") {
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rollData.locationMalus = this.getAimingMalus(rollData.weaponAiming)
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rollData.percentValue += rollData.locationMalus
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}
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rollData.percentValue = Math.max(rollData.percentValue, 0)
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// Performs roll
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = await new Roll(rollData.diceFormula).roll()
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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rollData.roll = foundry.utils.duplicate(myRoll)
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rollData.diceResult = myRoll.total
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rollData.isCriticalSuccess = rollData.diceResult <= rollData.skill.derivated.value
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rollData.isCriticalFailure = rollData.diceResult == 100
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rollData.isSuccess = rollData.diceResult == 1 || rollData.diceResult <= rollData.percentValue
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rollData.isFailure = rollData.diceResult == 100 || rollData.diceResult > rollData.percentValue
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rollData.degrees = Math.floor((rollData.percentValue - rollData.diceResult) / 10)
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rollData.damageMultiplier = rollData.isCriticalSuccess ? 2 : 1
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if (rollData.reroll) {
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actor.modifyRerolls(-1)
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rollData.rerolls = 0 // DIsable rerolls
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}
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if (rollData.mode == "weapon") {
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if (rollData.weaponAiming == "none") {
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let rollLoc = new Roll("1d10").roll({ async: false })
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rollData.weaponAiming = this.getAimingLocation(rollLoc.total)
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}
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// Compute
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rollData.locationMultiplier = this.locationMultiplier(rollData.weaponAiming)
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}
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// Task management
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if (rollData.taskId) {
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let task = actor.getItem(rollData.taskId)
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console.log(" Task", task, rollData.taskId)
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if (task) {
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let newCumulated = rollData.degrees + task.system.cumulated
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let nbrolls = task.system.nbrolls + 1
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task.update({ 'system.cumulated': newCumulated, 'system.nbrolls': nbrolls })
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rollData.taskName = task.name
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rollData.taskCumulated = newCumulated
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rollData.taskNbrolls = nbrolls
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}
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-dark-stars/templates/chat/chat-generic-result.hbs`, rollData)
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})
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console.log("Rolldata result", rollData)
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msg.setFlag("world", "darkstars-roll-data", rollData)
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}
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/* -------------------------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
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if (fa < fb) {
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return -1;
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}
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if (fa > fb) {
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return 1;
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}
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return 0;
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})
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}
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/* -------------------------------------------- */
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static getUsers(filter) {
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return game.users.filter(filter).map(user => user.id);
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}
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/* -------------------------------------------- */
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static async chatMessageHandler(message, html, data) {
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const chatCard = html.find('.gm-actions')
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if (chatCard.length > 0) {
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// If the user is the message author or the actor owner, proceed
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const actor = game.actors.get(data.message.speaker.actor)
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if (actor?.isOwner) return
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else if (game.user.isGM || data.author.id === game.user.id) return
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const divButtons = chatCard.find('.gm-actions')
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divButtons.hide()
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}
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}
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/* -------------------------------------------- */
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static getWhisperRecipients(rollMode, name) {
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switch (rollMode) {
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case "blindroll": return this.getUsers(user => user.isGM);
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case "gmroll": return this.getWhisperRecipientsAndGMs(name);
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case "selfroll": return [game.user.id];
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getWhisperRecipientsAndGMs(name) {
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let recep1 = ChatMessage.getWhisperRecipients(name) || [];
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return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = foundry.utils.duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-dark-stars", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
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} else {
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item = game.items.get(dataItem.id)
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}
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return item
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}
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/* -------------------------------------------- */
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static split3Columns(data) {
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let array = [[], [], []];
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if (data == undefined) return array;
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let col = 0;
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for (let key in data) {
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let keyword = data[key];
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keyword.key = key; // Self-reference
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array[col].push(keyword);
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col++;
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if (col == 3) col = 0;
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}
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return array;
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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default:
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chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
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break;
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}
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chatOptions.alias = chatOptions.alias || name;
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return ChatMessage.create(chatOptions);
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}
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/* -------------------------------------------- */
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static getBasicRollData() {
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let rollData = {
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rollId: foundry.utils.randomID(16),
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
bonusMalus: 0,
|
|
isAboveEffectiveRange: false,
|
|
weaponAiming: "none",
|
|
synergyBonus: 0,
|
|
extraTime: false,
|
|
attributeModifier: 0,
|
|
config: game.system.darkstars.config,
|
|
}
|
|
DarkStarsUtility.updateWithTarget(rollData)
|
|
return rollData
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static updateWithTarget(rollData) {
|
|
let target = DarkStarsUtility.getTarget()
|
|
if (target) {
|
|
rollData.defenderTokenId = target.id
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static createChatWithRollMode(name, chatOptions) {
|
|
return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async confirmDelete(actorSheet, li) {
|
|
let itemId = li.data("item-id");
|
|
let msgTxt = "<p>Are you sure to remove this Item ?";
|
|
let buttons = {
|
|
delete: {
|
|
icon: '<i class="fas fa-check"></i>',
|
|
label: "Yes, remove it",
|
|
callback: () => {
|
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
|
li.slideUp(200, () => actorSheet.render(false));
|
|
}
|
|
},
|
|
cancel: {
|
|
icon: '<i class="fas fa-times"></i>',
|
|
label: "Cancel"
|
|
}
|
|
}
|
|
msgTxt += "</p>";
|
|
let d = new Dialog({
|
|
title: "Confirm removal",
|
|
content: msgTxt,
|
|
buttons: buttons,
|
|
default: "cancel"
|
|
});
|
|
d.render(true);
|
|
}
|
|
|
|
} |