Gestion intensite

This commit is contained in:
sladecraven 2022-10-31 09:10:23 +01:00
parent 634feabb75
commit 025d7a2740
12 changed files with 807 additions and 209 deletions

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@ -0,0 +1,144 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { Imperium5Utility } from "./imperium5-utility.js";
import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
/* -------------------------------------------- */
export class Imperium5ActorPMSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["fvtt-imperium5", "sheet", "actor"],
template: "systems/fvtt-imperium5/templates/actor-pm-sheet.html",
width: 720,
height: 760,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
let actorData = duplicate(this.object.system)
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: actorData,
archetype: this.actor.getArchetype(),
specialites: this.actor.getSpecialites(),
familiarites: this.actor.getFamiliarites(),
nature: this.actor.getNatureProfonde(),
traits: this.actor.getTraits(),
symbioses: this.actor.getSymbioses(),
equipements: this.actor.getEquipements(),
capacites: this.actor.getCapacites(),
singularites: this.actor.getSingularites(),
contacts: this.actor.getContacts(),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("PM : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
const item = this.actor.items.get( itemId );
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
Imperium5Utility.confirmDelete(this, li);
});
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id")
const item = this.actor.getOwnedItem(itemId);
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update( { [`${fieldName}`]: value } );
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
async _onDropItemUNUSED(event, dragData) {
let item = await Imperium5Utility.searchItem( dragData)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )
}
//this.actor.preprocessItem( event, item, true )
super._onDropItem(event, dragData)
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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@ -59,32 +59,6 @@ export class Imperium5ActorSheet extends ActorSheet {
return formData;
}
/* -------------------------------------------- */
async openGenericRoll() {
let rollData = Imperium5Utility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`
rollData.img = "icons/dice/d12black.svg"
let rollDialog = await Imperium5RollDialog.create( this.actor, rollData);
rollDialog.render( true );
}
/* -------------------------------------------- */
async rollIDR( itemId, diceValue) {
let item = this.actor.items.get( itemId) ?? {name: "Unknown"}
let myRoll = new Roll(diceValue+"x").roll({ async: false })
await Imperium5Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `${this.actor.name} has roll IDR for ${item.name} : ${myRoll.total}`
}
ChatMessage.create(chatData)
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@ -183,7 +157,6 @@ export class Imperium5ActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropItemUNUSED(event, dragData) {
console.log(">>>>>> DROPPED!!!!")
let item = await Imperium5Utility.searchItem( dragData)
if (item == undefined) {
item = this.actor.items.get( dragData.data._id )

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@ -111,6 +111,10 @@ export class Imperium5Actor extends Actor {
let item = duplicate(this.items.filter( it => it.type == "contact") || [] )
return item
}
getResources() {
let item = duplicate(this.items.filter( it => it.type == "equipement" || it.type == "singularite" || it.type == "capacite" || it.type == "contact") || [] )
return item
}
getUnusedParadigmes() {
let paraList = []
for(let k in this.system.paradigmes) {
@ -276,6 +280,8 @@ export class Imperium5Actor extends Actor {
rollData.img = this.img
rollData.capacites = this.getUnusedCapacites()
rollData.paradigmes = this.getUnusedParadigmes()
rollData.ressources = this.getResources()
rollData.selectedRessources = []
rollData.selectedParadigme = "none"
rollData.karma = this.system.karma.value

View File

@ -11,6 +11,7 @@
import { Imperium5Actor } from "./imperium5-actor.js";
import { Imperium5ItemSheet } from "./imperium5-item-sheet.js";
import { Imperium5ActorSheet } from "./imperium5-actor-sheet.js";
import { Imperium5ActorPMSheet } from "./imperium5-actor-pm-sheet.js";
import { Imperium5Utility } from "./imperium5-utility.js";
import { Imperium5Combat } from "./imperium5-combat.js";
import { Imperium5Item } from "./imperium5-item.js";
@ -50,6 +51,7 @@ Hooks.once("init", async function () {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet("fvtt-imperium5", Imperium5ActorSheet, { types: ["character"], makeDefault: true })
Actors.registerSheet("fvtt-imperium5", Imperium5ActorPMSheet, { types: ["pm"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
Items.registerSheet("fvtt-imperium5", Imperium5ItemSheet, { makeDefault: true } )

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@ -68,14 +68,14 @@ export class Imperium5RollDialog extends Dialog {
this.rollData.useArchetype = event.currentTarget.checked
this.updatePCPool()
})
html.find('#select-use-aide').change(async (event) => {
this.rollData.useAide = event.currentTarget.checked
html.find('#select-aide-pj').change(async (event) => {
this.rollData.nbAide = Number(event.currentTarget.value)
this.updatePCPool()
})
html.find('#select-use-karma').change(async (event) => {
this.rollData.useKarma = event.currentTarget.checked
this.updatePCPool()
})
})
}
}

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@ -13,6 +13,7 @@ export class Imperium5Utility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => Imperium5Utility.chatListeners(html));
Hooks.on("getChatLogEntryContext", (html, options) => Imperium5Utility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
Imperium5Utility.pushInitiativeOptions(html, options);
@ -53,11 +54,11 @@ export class Imperium5Utility {
for (var i = from; i < to; i += incr)
accum += block.fn(i);
return accum;
})
Handlebars.registerHelper('times', function(n, block) {
})
Handlebars.registerHelper('times', function (n, block) {
var accum = '';
for(var i = 1; i <= n; ++i)
accum += block.fn(i);
for (var i = 1; i <= n; ++i)
accum += block.fn(i);
return accum;
})
}
@ -72,9 +73,9 @@ export class Imperium5Utility {
default: false,
type: Boolean
})
game.settings.register("fvtt-imperium5", "use-singularite", {
name: "Utilisation complémentaire des Singularités",
hint: "Si coché, les Singularités peuvent permettre de réduire de 1 la valeur d'un dé",
game.settings.register("fvtt-imperium5", "use-specialite", {
name: "Utilisation complémentaire des Spécialités",
hint: "Si coché, les Spécialités peuvent permettre de réduire de 1 la valeur d'un dé",
scope: "world",
config: true,
default: false,
@ -129,11 +130,11 @@ export class Imperium5Utility {
this.applyParadigme(rollData, paraKey)
})
html.on("click", '.apply-singularite', event => {
html.on("click", '.apply-specialite', event => {
let resultIndex = $(event.currentTarget).data("result-index")
let rollData = this.getRollDataFromMessage(event)
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applySingularite(rollData, resultIndex)
this.applySpecialite(rollData, resultIndex)
})
html.on("change", '.transfer-success', event => {
@ -142,7 +143,24 @@ export class Imperium5Utility {
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
this.applySuccessTransfer(rollData, nbSuccess)
})
html.on("change", '.select-ressource', async event => {
// Filter / remove the ressource
let rollData = this.getRollDataFromMessage(event)
let ressource = rollData.ressources.find(r => r._id == event.currentTarget.value)
rollData.selectedRessources.push(ressource)
rollData.ressources = rollData.ressources.filter(r => r._id != event.currentTarget.value)
rollData.realSuccessPC--;
this.computeIntensite(rollData)
// Update the roll data in the message
rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
msg.setFlag("world", "imperium5-roll-data", rollData)
this.removeChatMessageId(rollData.previousMessageId)
})
}
/* -------------------------------------------- */
@ -237,24 +255,22 @@ export class Imperium5Utility {
}
/* -------------------------------------------- */
static updateRollData(rollData) {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-imperium5", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".imperium5-roll").length
let canApplyIntensite = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "imperium5-roll-data")
return (rollData.currentIntensite > 0)
}
options.push(
{
name: "Ajouer +3 (1 point de Bonne Aventure)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyIntensite,
callback: li => Imperium5Utility.applyBonneAventureRoll(li, -1, "+3")
}
)
return options
}
/* -------------------------------------------- */
@ -330,7 +346,7 @@ export class Imperium5Utility {
let capa = rollData.capacites.find(c => c._id == rollData.usedCapacite)
capaDice = capa.system.aide
}
let val = rollData.ame.value + capaDice + ((rollData.useKarma) ? 1 : 0) + ((rollData.useArchetype) ? 1 : 0) + ((rollData.useAide) ? 1 : 0) + rollData.ameMalus
let val = rollData.ame.value + capaDice + ((rollData.useKarma) ? 1 : 0) + ((rollData.useArchetype) ? 1 : 0) + rollData.nbAide + rollData.ameMalus
return Math.max(val, 0)
}
@ -350,8 +366,21 @@ export class Imperium5Utility {
if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 7) {
rollData.successGM++
}
// Calcul unité de narration
rollData.nbUnitesNarration = Math.max(rollData.successPC - 1, 0)
}
/* -------------------------------------------- */
static computeIntensite(rollData) {
rollData.totalIntensite = 0
let pi = 3
let nbSuccess = rollData.realSuccessPC
while (nbSuccess) {
rollData.totalIntensite += pi
pi = 2 // 3 for the first, 2 after
nbSuccess--
}
for(let r of rollData.selectedRessources) {
rollData.totalIntensite += r.system.ressource
}
}
/* -------------------------------------------- */
@ -386,6 +415,7 @@ export class Imperium5Utility {
// Calcul réussites
this.computeReussites(rollData)
rollData.realSuccessPC = rollData.successPC // To manage source transfer
this.computeIntensite(rollData)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
@ -412,12 +442,12 @@ export class Imperium5Utility {
}
/* -------------------------------------------- */
static async applySingularite(rollData, resultIndex) {
static async applySpecialite(rollData, resultIndex) {
let res = rollData.resultsPC[resultIndex]
res.result = (res.result > 1) ? res.result-1 : res.result
res.result = (res.result > 1) ? res.result - 1 : res.result
this.computeReussites(rollData)
rollData.useSingularites = false
rollData.singulariteApplied = true
rollData.useSpecialite = false
rollData.specialiteApplied = true
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
@ -428,10 +458,9 @@ export class Imperium5Utility {
/* ------------------------- ------------------- */
static async applySuccessTransfer(rollData, nbSuccess) {
let actor = game.actors.get(rollData.actorId)
actor.transferToSource( nbSuccess)
actor.transferToSource(nbSuccess)
rollData.realSuccessPC -= nbSuccess
rollData.sourceTransfer = nbSuccess
rollData.nbUnitesNarration = Math.max(rollData.realSuccessPC - 1, 0)
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
})
@ -439,36 +468,6 @@ export class Imperium5Utility {
this.removeChatMessageId(rollData.previousMessageId)
}
/* ------------------------- ------------------- */
static async updateRoll(rollData) {
let diceResults = rollData.diceResults
let sortedRoll = []
for (let i = 0; i < 10; i++) {
sortedRoll[i] = 0;
}
for (let dice of diceResults) {
sortedRoll[dice.result]++
}
let index = 0;
let bestRoll = 0;
for (let i = 0; i < 10; i++) {
if (sortedRoll[i] > bestRoll) {
bestRoll = sortedRoll[i]
index = i
}
}
let bestScore = (bestRoll * 10) + index
rollData.bestScore = bestScore
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
this.saveRollData(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
});
}
/* ------------------------- ------------------- */
static async rerollDice(actorId, diceIndex = -1) {
let actor = game.actors.get(actorId)
@ -562,12 +561,13 @@ export class Imperium5Utility {
realiteDice: 0,
ameMalus: 0,
useArchetype: false,
useAide: false,
nbAide: 0,
useKarma: false,
usedCapacite: "none",
seuil: 2,
currentIntensite: -1,
nbSuccessSource: 0,
useSingularites: game.settings.get("fvtt-imperium5", "use-singularite"),
useSpecialite: game.settings.get("fvtt-imperium5", "use-specialite"),
useEntropieReussite: game.settings.get("fvtt-imperium5", "use-entropie-reussite")
}
Imperium5Utility.updateWithTarget(rollData)

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@ -57,10 +57,10 @@
/* Fonts */
.sheet header.sheet-header h1 input, .window-app .window-header, #actors .directory-list, #navigation #scene-list .scene.nav-item {
font-size: 1.0rem;
font-size: 0.8rem;
} /* For title, sidebar character and scene */
.sheet nav.sheet-tabs {
font-size: 1.2rem;
font-size: 0.8rem;
} /* For nav and title */
.window-app input, .foundryvtt-vadentis .item-form, .sheet header.sheet-header .flex-group-center.flex-compteurs, .sheet header.sheet-header .flex-group-center.flex-fatigue, select, button, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-size: 0.8rem;
@ -446,7 +446,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
}
.sheet nav.sheet-tabs {
font-size: 1.0rem;
font-size: 0.8rem;
font-weight: bold;
height: 2.5rem;
flex: 0 0 3rem;

View File

@ -7,7 +7,7 @@
"flags": {}
}
],
"version": "10.0.6",
"version": "10.0.9",
"compatibility": {
"minimum": "10",
"verified": "10",
@ -67,5 +67,5 @@
"background": "images/ui/imperium5_welcome_page.webp",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.6.zip"
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.7.zip"
}

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@ -1,7 +1,8 @@
{
"Actor": {
"types": [
"character"
"character",
"pm"
],
"templates": {
"biodata": {
@ -21,7 +22,8 @@
"description": "",
"rebuild": "",
"contacts": "",
"gmnotes": ""
"gmnotes": "",
"archetype": ""
}
},
"core": {
@ -126,6 +128,20 @@
"seuil": 0,
"reserve": 0
}
},
"pmcore": {
"ames": {
"niveau": 0,
"intensite": 1,
"riposte": 1,
"cohesions": [
{
"max": 1,
"value": 1
}
],
"rupture": 0
}
}
},
"character": {
@ -133,6 +149,12 @@
"biodata",
"core"
]
},
"pm": {
"templates": [
"biodata",
"pmcore"
]
}
},
"Item": {
@ -168,7 +190,7 @@
"description": ""
},
"ressource": {
"value": 0,
"ressource": 0,
"description": ""
},
"capacite": {
@ -178,15 +200,15 @@
"description": ""
},
"singularite": {
"value": 0,
"ressource": 0,
"description": ""
},
"equipement": {
"value": 0,
"ressource": 0,
"description": ""
},
"contact": {
"value": 0,
"ressource": 0,
"description": ""
}
}

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@ -0,0 +1,415 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div>
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item tab-title" data-tab="principal">Principal</a>
<a class="item tab-title" data-tab="biodata">Bio</a>
</nav>
</div>
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Combat Tab --}}
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="flexrow">
<div class="flexrow">
<div class="sheet-box color-bg-ame ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/ame_transparent.webp">
<h4 class="ame-margin title-font">AMES</h4>
</span>
<div class="ame-block">
<span class="flexrow">
<h4 class="ame-margin ame-subtitle">Niveau</h4>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="typedata.ames.niveau" value="{{system.ames.niveau}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</span>
<span class="flexrow">
<h4 class="ame-margin ame-subtitle">Intensité</h4>
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common"
name="typedata.ames.intensite" value="{{system.ames.intensite}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
</span>
</div>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/archetype_transparent.webp">
<h4 class="ame-margin title-font">ARCHETYPE</h4>
</span>
<h4 class="ame-margin"></h4>
<ul>
<li class="item stat flexrow" data-item-id="{{archetype._id}}">
<img class="sheet-competence-img" src="{{archetype.img}}" /></a>
<span class="item-name-label">{{archetype.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
<h4 class="ame-margin">Spécialités</h4>
<ul>
{{#each specialites as |spec key|}}
<li class="item stat flexrow " data-item-id="{{spec._id}}">
<img class="sheet-competence-img" src="{{spec.img}}" /></a>
<span class="item-name-label">{{spec.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h4 class="ame-margin">Familiarités :</h4>
<ul>
{{#each familiarites as |fami key|}}
<li class="item stat flexrow " data-item-id="{{fami._id}}">
<img class="sheet-competence-img" src="{{fami.img}}" /></a>
<span class="item-name-label">{{fami.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-paradigme ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/paradigme_transparent.webp">
<h4 class="ame-margin title-font">PARADIGMES</h4>
</span>
<ul>
{{> systems/fvtt-imperium5/templates/actor-partial-paradigmes.html}}
</ul>
</div>
<div class="sheet-box color-bg-archetype ">
<span class="flexrow">
<img class="ame-icon" src="systems/fvtt-imperium5/images/icons/nature_transparent.webp">
<h4 class="ame-margin title-font">NATURE PROFONDE</h4>
</span>
<ul>
<li class="item stat flexrow " data-item-id="{{nature._id}}">
<img class="sheet-competence-img" src="{{nature.img}}" />
<span class="item-name-label">{{nature.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</ul>
<h4 class="ame-margin">Traits</h4>
<ul>
{{#each traits as |trait key|}}
<li class="item stat flexrow " data-item-id="{{trait._id}}">
<img class="sheet-competence-img" src="{{trait.img}}" />
<span class="item-name-label">{{trait.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h4 class="ame-margin">Symbioses :</h4>
<ul>
{{#each symbioses as |symbiose key|}}
<li class="item stat flexrow " data-item-id="{{symbiose._id}}">
<img class="sheet-competence-img" src="{{symbiose.img}}" />
<span class="item-name-label">{{symbiose.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab ressources" data-group="primary" data-tab="ressources">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipement</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each equipements as |equip key|}}
<li class="item flexrow " data-item-id="{{equip._id}}">
<img class="item-name-img" src="{{equip.img}}" />
<span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-short">{{equip.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Capacités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Aide</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Ressource</label>
</span>
</li>
{{#each capacites as |capa key|}}
<li class="item flexrow " data-item-id="{{capa._id}}">
<img class="item-name-img" src="{{capa.img}}" /></a>
<span class="item-name-label">{{capa.name}}</span>
<span class="item-field-label-short"">{{capa.system.aide}}</span>
<span class=" item-field-label-short"">{{capa.system.ressource}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Singularités</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each singularites as |singul key|}}
<li class="item flexrow " data-item-id="{{singul._id}}">
<img class="item-name-img" src="{{singul.img}}" />
<span class="item-name-label">{{singul.name}}</span>
<span class="item-field-label-short">{{singul.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Contacts/Finances</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Intensité</label>
</span>
</li>
{{#each contacts as |contact key|}}
<li class="item flexrow " data-item-id="{{contact._id}}">
<img class="item-name-img" src="{{contact.img}}" />
<span class="item-name-label">{{contact.name}}</span>
<span class="item-field-label-short">{{contact.system.value}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<div class="grid grid-3col">
<div>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="generic-label">Imperium</label>
<input type="text" class="" name="system.biodata.imperium" value="{{system.biodata.imperium}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">ADM ID</label>
<input type="text" class="" name="system.biodata.admid" value="{{system.biodata.admid}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Age</label>
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<ul>
<li class="flexrow item">
<label class="generic-label">Poids</label>
<input type="text" class="" name="system.biodata.weight" value="{{system.biodata.weight}}"
data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Sexe</label>
<input type="text" class="" name="system.biodata.sex" value="{{system.biodata.sex}}" data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Taille</label>
<input type="text" class="" name="system.biodata.size" value="{{system.biodata.size}}" data-dtype="String" />
</li>
</ul>
</div>
<div>
<li class="item flexrow">
<label class="generic-label">Yeux</label>
<input type="text" class="" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
</li>
<li class="flexrow item">
<label class="generic-label">Main préférée</label>
<input type="text" class="" name="system.biodata.preferredhand" value="{{system.biodata.preferredhand}}"
data-dtype="String" />
</li>
<li class="item flexrow">
<label class="generic-label">Cheveux</label>
<input type="text" class="" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
</li>
</div>
</div>
<div class="flexrow">
<div>
<h3>Apparence actuelle : </h3>
<div class="form-group small-editor">
{{editor system.biodata.appactual target="system.biodata.appactual" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Autres identités : </h3>
<div class="form-group small-editor">
{{editor system.biodata.identities target="system.biodata.identities" button=true owner=owner
editable=editable}}
</div>
</div>
</div>
<div class="flexrow">
<div>
<h3>Traits particuliers : </h3>
<div class="form-group small-editor">
{{editor system.biodata.traits target="system.biodata.traits" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Souvenirs quantiques : </h3>
<div class="form-group small-editor">
{{editor system.biodata.memories target="system.biodata.memories" button=true owner=owner
editable=editable}}
</div>
</div>
</div>
<div class="flexrow">
<div>
<h3>Rebuild : </h3>
<div class="form-group small-editor">
{{editor system.biodata.rebuild target="system.biodata.rebuild" button=true owner=owner
editable=editable}}
</div>
</div>
<div>
<h3>Relations, contacts et acolytes : </h3>
<div class="form-group small-editor">
{{editor system.biodata.contacts target="system.biodata.contacts" button=true owner=owner
editable=editable}}
</div>
</div>
</div>
<h3>Qui suis-je : </h3>
<div class="form-group editor">
{{editor system.biodata.whoami target="system.biodata.whoami" button=true owner=owner
editable=editable}}
</div>
<hr>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor system.biodata.notes target="system.biodata.notes" button=true owner=owner editable=editable}}
</div>
<hr>
</article>
</div>
</section>
</form>

View File

@ -5,90 +5,118 @@
<h4 class=chat-actor-name>{{alias}}</h4>
</div>
<hr>
<div class="flexcol">
</div>
<hr>
<div>
<ul>
<li>Réserve : {{humanFormula}}</li>
<li>Score :
(
{{#each resultsPC as |r k|}}
{{#if @root.useSingularites}}
<a class="apply-singularite common-button" data-result-index="{{k}}">{{r.result}}</a>
{{else}}
{{r.result}}
{{/if}}
{{/each}}
)
(
{{#each roll.terms.2.results as |r k|}}
{{r.result}}
{{/each}}
)
(
{{#each roll.terms.4.results as |r k|}}
{{r.result}}
{{/each}}
)
</li>
{{#if singulariteApplied}}
<li>Une Singularité a réduit de 1 le résultat du dé</li>
{{/if}}
<div class="flexcol">
</div>
{{#if usedParadigme}}
<li>Paradigme utilisé : {{usedParadigme}}</li>
{{/if}}
<li>Seuil : {{seuil}}
{{#if (count paradigmes)}}
<select class="common-button select-apply-paradigme" type="text" value="{{selectedParadigme}}" data-dtype="String">
{{#select selectedParadigme}}
<option value="none">Pas de paradigme</option>
{{#each paradigmes as |para key|}}
<option value="{{para.key}}">{{para.label}} ({{para.value}})</option>
{{/each}}
{{/select}}
</select>
{{/if}}
</li>
<div>
<ul>
<li class="imperium5-roll">Réserve : {{humanFormula}}</li>
<li>Score :
(
{{#each resultsPC as |r k|}}
{{#if @root.useSpecialite}}
<a class="apply-specialite common-button" data-result-index="{{k}}">{{r.result}}</a>
{{else}}
{{r.result}}
{{/if}}
{{/each}}
)
(
{{#each roll.terms.2.results as |r k|}}
{{r.result}}
{{/each}}
)
(
{{#each roll.terms.4.results as |r k|}}
{{r.result}}
{{/each}}
)
</li>
<li>Succés : {{realSuccessPC}}
{{#if realSuccessPC}}
<select class="common-button transfer-success" type="text" value="{{nbSuccessSource}}" data-dtype="Number">
{{#select nbSuccessSource}}
<option value="none">0 succès -> Source</option>
{{#times realSuccessPC}}
<option value="{{this}}">{{this}} succès -> Source</option>
{{/times}}
{{/select}}
</select>
{{/if}}
</li>
{{#if sourceTransfer}}
<li>Succés transférés à la Source : {{sourceTransfer}}</li>
{{/if}}
{{#if specialiteApplied}}
<li>Une Spécialité a réduit de 1 le résultat du dé</li>
{{/if}}
<li>Succés de Réalité : {{successGM}}</li>
<li>Unités de narration : {{nbUnitesNarration}}</li>
{{#if nbKarma}}
<li>Points de Karma utilisés : {{nbKarma}}</li>
{{/if}}
{{#if usedParadigme}}
<li>Paradigme utilisé : {{usedParadigme}}</li>
{{/if}}
{{#if bonPresage}}
<li>Bon Présage !</li>
{{/if}}
{{#if mauvaisPresage}}
<li>Mauvais Présage !</li>
{{/if}}
<li>Seuil : {{seuil}}
{{#if (count paradigmes)}}
<select class="common-button select-apply-paradigme" type="text" value="{{selectedParadigme}}"
data-dtype="String">
{{#select selectedParadigme}}
<option value="none">Pas de paradigme</option>
{{#each paradigmes as |para key|}}
<option value="{{para.key}}">{{para.label}} ({{para.value}})</option>
{{/each}}
{{/select}}
</select>
{{/if}}
</li>
</ul>
</div>
<li>Unités de narration : {{realSuccessPC}}
{{#if realSuccessPC}}
<select class="common-button transfer-success" type="text" value="{{nbSuccessSource}}" data-dtype="Number">
{{#select nbSuccessSource}}
<option value="none">0 -> Source</option>
{{#times realSuccessPC}}
<option value="{{this}}">{{this}} -> Source</option>
{{/times}}
{{/select}}
</select>
{{/if}}
</li>
</div>
{{#if realSuccessPC}}
<li>Ressource :
<select class="common-button select-ressource" type="text" value="none" data-dtype="String">
{{#select "none"}}
<option value="none">Aucun</option>
{{#each ressources as |ressource key|}}
<option value="{{ressource._id}}">{{ressource.name}} ({{ressource.system.ressource}})</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
{{#if (count selectedRessources)}}
<li>Ressources utilisées : </li>
<ul class="ul-level1">
{{#each selectedRessources as |ressource key|}}
<li>
{{ressource.name}} ({{ressource.system.ressource}});
</li>
{{/each}}
</ul>
</li>
{{/if}}
{{#if totalIntensite}}
<li>Intensité totale : {{totalIntensite}}</li>
{{/if}}
{{#if sourceTransfer}}
<li>Succés transférés à la Source : {{sourceTransfer}}</li>
{{/if}}
<li>Succés de Réalité : {{successGM}}</li>
{{#if nbKarma}}
<li>Points de Karma utilisés : {{nbKarma}}</li>
{{/if}}
{{#if bonPresage}}
<li>Bon Présage !</li>
{{/if}}
{{#if mauvaisPresage}}
<li>Mauvais Présage !</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -9,33 +9,41 @@
<div class="flexcol">
<div class="flexrow">
<span class="roll-dialog-label">Malus : {{ameMalus}}</span>
<span class="roll-dialog-label">Ruptures : {{ameMalus}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser l'Archetype ? : </span>
<input class="ame-checkbox" id="select-use-archetype" type="checkbox" {{checked useArchetype}}>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Aide d'un autre personnage ? : </span>
<input class="ame-checkbox" id="select-use-aide" type="checkbox" {{checked useAide}}>
<span class="roll-dialog-label">Aides ? : </span>
<select class="roll-dialog-label" id="select-aide-pj" type="text" name="nbAide" value="{{nbAide}}"
data-dtype="Number">
{{#select nbAide}}
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
{{/select}}
</select>
</div>
{{#if karma}}
<div class="flexrow">
<span class="roll-dialog-label">Utiliser une capacité : </span>
<select class="roll-dialog-label" id="select-capacite" type="text" name="usedCapacite" value="{{usedCapacite}}"
data-dtype="Number">
{{#select usedCapacite}}
<option value="none">Aucune</option>
{{#each capacites as |capa key|}}
<option value="{{capa._id}}">{{capa.name}} ({{capa.system.aide}})</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 Point de Karma ? : </span>
<input class="ame-checkbox" id="select-use-karma" type="checkbox" {{checked useKarma}}>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser une capacité : </span>
<select class="roll-dialog-label" id="select-capacite" type="text" name="usedCapacite" value="{{usedCapacite}}"
data-dtype="Number">
{{#select usedCapacite}}
<option value="none">Aucune</option>
{{#each capacites as |capa key|}}
<option value="{{capa._id}}">{{capa.name}} ({{capa.system.aide}})</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Utiliser 1 Point de Karma ? : </span>
<input class="ame-checkbox" id="select-use-karma" type="checkbox" {{checked useKarma}}>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Total : <span id="ame-total">{{ame.value}}</span>d8</span>