First character sheet, wip
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6d1360cbd1
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178ccbd12f
@ -7,14 +7,14 @@ import { Imperium5Utility } from "./imperium5-utility.js";
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import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
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import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class PegasusActorSheet extends ActorSheet {
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export class Imperium5ActorSheet extends ActorSheet {
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/** @override */
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/** @override */
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-pegasus-rpg", "sheet", "actor"],
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classes: ["fvtt-imperium5", "sheet", "actor"],
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template: "systems/fvtt-pegasus-rpg/templates/actor-sheet.html",
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template: "systems/fvtt-imperium5/templates/actor-sheet.html",
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width: 920,
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width: 920,
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height: 720,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "combat" }],
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@ -25,9 +25,9 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async getData() {
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async getData() {
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const objectData = PegasusUtility.data(this.object);
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const objectData = Imperium5Utility.data(this.object);
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let actorData = duplicate(PegasusUtility.templateData(this.object));
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let actorData = duplicate(Imperium5Utility.templateData(this.object));
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let formData = {
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let formData = {
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title: this.title,
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title: this.title,
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@ -38,28 +38,11 @@ export class PegasusActorSheet extends ActorSheet {
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editable: this.isEditable,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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data: actorData,
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archetype: this.actor.getArchetype(),
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specialites: this.actor.getSpecialites(),
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familiarites: this.actor.getFamiliarites(),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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limited: this.object.limited,
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specs: this.actor.getSpecs( ),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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perks: duplicate(this.actor.getPerks()),
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abilities: duplicate(this.actor.getAbilities()),
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activePerks: duplicate(this.actor.getActivePerks()),
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powers: duplicate(this.actor.getPowers()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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role: duplicate(this.actor.getRole()),
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effects: duplicate(this.actor.getEffects()),
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moneys: duplicate(this.actor.getMoneys()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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options: this.options,
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options: this.options,
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owner: this.document.isOwner,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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editScore: this.options.editScore,
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@ -73,13 +56,13 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async openGenericRoll() {
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async openGenericRoll() {
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let rollData = PegasusUtility.getBasicRollData()
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let rollData = Imperium5Utility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.img = "icons/dice/d12black.svg"
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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let rollDialog = await Imperium5RollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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rollDialog.render( true );
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}
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}
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@ -87,7 +70,7 @@ export class PegasusActorSheet extends ActorSheet {
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async rollIDR( itemId, diceValue) {
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async rollIDR( itemId, diceValue) {
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let item = this.actor.data.items.get( itemId) ?? {name: "Unknown"}
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let item = this.actor.data.items.get( itemId) ?? {name: "Unknown"}
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let myRoll = new Roll(diceValue+"x").roll({ async: false })
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let myRoll = new Roll(diceValue+"x").roll({ async: false })
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await PegasusUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await Imperium5Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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let chatData = {
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let chatData = {
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user: game.user.id,
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user: game.user.id,
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rollMode: game.settings.get("core", "rollMode"),
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rollMode: game.settings.get("core", "rollMode"),
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@ -119,7 +102,7 @@ export class PegasusActorSheet extends ActorSheet {
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// Delete Inventory Item
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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PegasusUtility.confirmDelete(this, li);
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Imperium5Utility.confirmDelete(this, li);
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});
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});
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html.find('.spec-group-activate').click(ev => {
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html.find('.spec-group-activate').click(ev => {
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@ -337,11 +320,11 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async _onDropItem(event, dragData) {
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async _onDropItem(event, dragData) {
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console.log(">>>>>> DROPPED!!!!")
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console.log(">>>>>> DROPPED!!!!")
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let item = await PegasusUtility.searchItem( dragData)
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let item = await Imperium5Utility.searchItem( dragData)
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if (item == undefined) {
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if (item == undefined) {
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item = this.actor.items.get( dragData.data._id )
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item = this.actor.items.get( dragData.data._id )
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}
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}
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this.actor.preprocessItem( event, item, true )
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//this.actor.preprocessItem( event, item, true )
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super._onDropItem(event, dragData)
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super._onDropItem(event, dragData)
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -1,7 +1,7 @@
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import { Imperium5Utility } from "./imperium5pegasus-utility.js";
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import { Imperium5Utility } from "./imperium5-utility.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class PegasusCombat extends Combat {
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export class Imperium5Combat extends Combat {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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@ -20,19 +20,4 @@ export class PegasusCombat extends Combat {
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_onUpdate(changed, options, userId) {
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_onUpdate(changed, options, userId) {
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}
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}
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/* -------------------------------------------- */
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static async checkTurnPosition() {
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while (game.combat.turn > 0) {
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await game.combat.previousTurn()
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}
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}
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/* -------------------------------------------- */
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static async decInitBy10( combatantId, value) {
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const combatant = game.combat.combatants.get(combatantId)
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let initValue = combatant.initiative + value
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await game.combat.setInitiative(combatantId, initValue)
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setTimeout( this.checkTurnPosition, 400) // The setInitiative is no more blocking for unknown reason
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}
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}
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}
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@ -4,14 +4,13 @@ import { Imperium5Utility } from "./imperium5-utility.js";
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import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
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import { Imperium5RollDialog } from "./imperium5-roll-dialog.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class PegasusCommands {
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export class Imperium5Commands {
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static init() {
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static init() {
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if (!game.system.pegasus.commands) {
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if (!game.system.imperium5.commands) {
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const pegasusCommands = new PegasusCommands();
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const imperium5Commands = new Imperium5Commands();
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pegasusCommands.registerCommand({ path: ["/char"], func: (content, msg, params) => pegasusCommands.createChar(msg), descr: "Create a new character" });
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//imperium5Commands.registerCommand({ path: ["/char"], func: (content, msg, params) => imperium5Commands.createChar(msg), descr: "Créer un personnnage" });
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pegasusCommands.registerCommand({ path: ["/pool"], func: (content, msg, params) => pegasusCommands.poolRoll(msg), descr: "Generic Roll Window" });
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game.system.imperium5.commands = imperium5Commands;
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game.system.pegasus.commands = pegasusCommands;
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}
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}
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}
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}
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constructor() {
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constructor() {
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@ -96,11 +95,6 @@ export class PegasusCommands {
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return false;
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return false;
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}
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}
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/* -------------------------------------------- */
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async createChar(msg) {
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game.system.pegasus.creator = new PegasusActorCreate();
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game.system.pegasus.creator.start();
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static _chatAnswer(msg, content) {
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static _chatAnswer(msg, content) {
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@ -111,12 +105,12 @@ export class PegasusCommands {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async poolRoll( msg) {
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async poolRoll( msg) {
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let rollData = PegasusUtility.getBasicRollData()
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let rollData = Imperium5Utility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`;
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rollData.title = `Dice Pool Roll`;
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let rollDialog = await PegasusRollDialog.create( this, rollData);
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let rollDialog = await Imperium5RollDialog.create( this, rollData);
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rollDialog.render( true );
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rollDialog.render( true );
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}
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}
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@ -1,17 +1,19 @@
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import { Imperium5Utility } from "./imperium5-utility.js";
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import { Imperium5Utility } from "./imperium5-utility.js";
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/* -------------------------------------------- */
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/**
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/**
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* Extend the basic ItemSheet with some very simple modifications
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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* @extends {ItemSheet}
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*/
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*/
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export class PegasusItemSheet extends ItemSheet {
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export class Imperium5ItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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/** @override */
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/** @override */
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static get defaultOptions() {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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classes: ["fvtt-pegasus-rpg", "sheet", "item"],
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classes: ["fvtt-imperium5", "sheet", "item"],
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template: "systems/fvtt-pegasus-rpg/templates/item-sheet.html",
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template: "systems/fvtt-imperium5/templates/item-sheet.html",
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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dragDrop: [{ dragSelector: null, dropSelector: null }],
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width: 620,
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width: 620,
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height: 550,
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height: 550,
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@ -48,9 +50,9 @@ export class PegasusItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async getData() {
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async getData() {
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const objectData = PegasusUtility.data(this.object);
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const objectData = Imperium5Utility.data(this.object);
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let itemData = foundry.utils.deepClone(PegasusUtility.templateData(this.object));
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let itemData = foundry.utils.deepClone(Imperium5Utility.templateData(this.object));
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let formData = {
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let formData = {
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title: this.title,
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title: this.title,
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id: this.id,
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id: this.id,
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@ -59,13 +61,10 @@ export class PegasusItemSheet extends ItemSheet {
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name: objectData.name,
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name: objectData.name,
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editable: this.isEditable,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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cssClass: this.isEditable ? "editable" : "locked",
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsStatusList: PegasusUtility.getOptionsStatusList(),
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data: itemData,
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data: itemData,
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limited: this.object.limited,
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limited: this.object.limited,
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options: this.options,
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options: this.options,
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owner: this.document.isOwner,
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owner: this.document.isOwner,
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mr: (this.object.type == 'specialisation'),
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isGM: game.user.isGM
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isGM: game.user.isGM
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}
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}
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@ -88,13 +87,13 @@ export class PegasusItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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postItem() {
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postItem() {
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let chatData = duplicate(PegasusUtility.data(this.item));
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let chatData = duplicate( Imperium5Utility.data(this.item) )
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if (this.actor) {
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if (this.actor) {
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chatData.actor = { id: this.actor.id };
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chatData.actor = { id: this.actor.id }
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}
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}
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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// Don't post any image for the item (which would leave a large gap) if the default image is used
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if (chatData.img.includes("/blank.png")) {
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if (chatData.img.includes("/blank.png")) {
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chatData.img = null;
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chatData.img = null
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}
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}
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// JSON object for easy creation
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// JSON object for easy creation
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chatData.jsondata = JSON.stringify(
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chatData.jsondata = JSON.stringify(
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payload: chatData,
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payload: chatData,
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});
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});
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renderTemplate('systems/fvtt-pegasus-rpg/templates/post-item.html', chatData).then(html => {
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renderTemplate('systems/fvtt-imperium5/templates/post-item.html', chatData).then(html => {
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let chatOptions = PegasusUtility.chatDataSetup(html);
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let chatOptions = Imperium5Utility.chatDataSetup(html);
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ChatMessage.create(chatOptions)
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ChatMessage.create(chatOptions)
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});
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});
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}
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}
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@ -117,7 +116,7 @@ export class PegasusItemSheet extends ItemSheet {
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if (itemData.name != 'None') {
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if (itemData.name != 'None') {
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let spec = await Item.create(itemData, { temporary: true });
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let spec = await Item.create(itemData, { temporary: true });
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spec.data.origin = "embeddedItem";
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spec.data.origin = "embeddedItem";
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new PegasusItemSheet(spec).render(true);
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new Imperium5ItemSheet(spec).render(true);
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}
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}
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}
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}
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@ -144,7 +143,7 @@ export class PegasusItemSheet extends ItemSheet {
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if (itemData.name != 'None') {
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if (itemData.name != 'None') {
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let spec = await Item.create(itemData, { temporary: true });
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let spec = await Item.create(itemData, { temporary: true });
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spec.data.origin = "embeddedItem";
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spec.data.origin = "embeddedItem";
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new PegasusItemSheet(spec).render(true);
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new Imperium5ItemSheet(spec).render(true);
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}
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}
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}
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}
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@ -162,343 +161,30 @@ export class PegasusItemSheet extends ItemSheet {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
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const item = this.object.options.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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item.sheet.render(true);
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});
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})
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html.find('.delete-spec').click(ev => {
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this.object.update({ "data.specialisation": [{ name: 'None' }] });
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});
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html.find('.delete-subitem').click(ev => {
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html.find('.delete-subitem').click(ev => {
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this.deleteSubitem(ev);
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this.deleteSubitem(ev);
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});
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})
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html.find('.stat-choice-flag').click(ev => {
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let idx = $(ev.currentTarget).data("stat-idx");
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let array = duplicate(this.object.data.data.statincreasechoice);
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array[Number(idx)].flag = !array[Number(idx)].flag;
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this.object.update({ "data.statincreasechoice": array });
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});
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// Update Inventory Item
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// Update Inventory Item
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html.find('.item-delete').click(ev => {
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
|
let itemId = li.data("item-id");
|
||||||
let itemType = li.data("item-type");
|
let itemType = li.data("item-type");
|
||||||
});
|
})
|
||||||
|
|
||||||
html.find('.view-subitem').click(ev => {
|
|
||||||
this.viewSubitem(ev);
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('.view-spec').click(ev => {
|
|
||||||
this.manageSpec();
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addAbility(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
console.log("ABB", event, item, dataItem)
|
|
||||||
if (event.toElement.className == 'drop-abilities') {
|
|
||||||
let abilityArray = duplicate(this.object.data.data.abilities);
|
|
||||||
abilityArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.abilities': abilityArray });
|
|
||||||
}
|
|
||||||
if (event.toElement.className == 'drop-optionnal-abilities') {
|
|
||||||
let abilityArray = duplicate(this.object.data.data.optionnalabilities);
|
|
||||||
abilityArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.optionnalabilities': abilityArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addRacePerk(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-race-perk') {
|
|
||||||
let perkArray = duplicate(this.object.data.data.perks);
|
|
||||||
perkArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.perks': perkArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addSpecialisation(item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
let specArray = [newItem];
|
|
||||||
await this.object.update({ 'data.specialisation': specArray });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addRoleSpecialisation(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
console.log("Add spec", event, newItem);
|
|
||||||
if (event.toElement.className == 'drop-spec1') {
|
|
||||||
let specArray = duplicate(this.object.data.data.specialisationsplus1);
|
|
||||||
specArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.specialisationsplus1': specArray });
|
|
||||||
}
|
|
||||||
if (event.toElement.className == 'drop-spec2') {
|
|
||||||
let specArray = duplicate(this.object.data.data.specincrease);
|
|
||||||
specArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.specincrease': specArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addRolePerk(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
console.log("Add spec", event, newItem);
|
|
||||||
if (event.toElement.className == 'drop-perk2') {
|
|
||||||
let perkArray = duplicate(this.object.data.data.perks);
|
|
||||||
perkArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.perks': perkArray });
|
|
||||||
}
|
|
||||||
if (event.toElement.className == 'drop-specialperk1') {
|
|
||||||
let perkArray = duplicate(this.object.data.data.specialperk);
|
|
||||||
perkArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.specialperk': perkArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addPower(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-spec-power') {
|
|
||||||
let powArray = duplicate(this.object.data.data.powers);
|
|
||||||
powArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.powers': powArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addAbilityPower(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-ability-power') {
|
|
||||||
let powArray = duplicate(this.object.data.data.powersgained);
|
|
||||||
powArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.powersgained': powArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addAbilityEffect(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-ability-effect') {
|
|
||||||
let powArray = duplicate(this.object.data.data.effectsgained);
|
|
||||||
powArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.effectsgained': powArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addAbilitySpec(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-ability-spec') {
|
|
||||||
let powArray = duplicate(this.object.data.data.specialisations);
|
|
||||||
powArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.specialisations': powArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addAbilityWeaponArmor(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
newItem._id = randomID(dataItem.id.length);
|
|
||||||
if (event.toElement.className == 'drop-ability-weapon') {
|
|
||||||
let weaponArray = duplicate(this.object.data.data.attackgained);
|
|
||||||
weaponArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.attackgained': weaponArray });
|
|
||||||
}
|
|
||||||
if (event.toElement.className == 'drop-ability-armor') {
|
|
||||||
let armorArray = duplicate(this.object.data.data.armorgained);
|
|
||||||
armorArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.armorgained': armorArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addPerkSpecialisation(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
if (event.toElement.className == 'drop-spec-perk') {
|
|
||||||
//console.log("PER SPEC", event)
|
|
||||||
let key = event.toElement.dataset["key"];
|
|
||||||
if (key == 'affectedspec') {
|
|
||||||
await this.object.update({ 'data.features.affectedspec.value': newItem.name });
|
|
||||||
} else {
|
|
||||||
await this.object.update({ 'data.features.gainspecdice.value': newItem.name });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addPerkEffect(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data)
|
|
||||||
if (event.toElement.className == 'drop-perk-effect') {
|
|
||||||
let effectArray = duplicate(this.object.data.data.effectsgained)
|
|
||||||
effectArray.push(newItem)
|
|
||||||
await this.object.update({ 'data.effectsgained': effectArray })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addEffectPower(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data)
|
|
||||||
if (event.toElement.className == 'drop-power-effect') {
|
|
||||||
let effectArray = duplicate(this.object.data.data.effectsgained)
|
|
||||||
effectArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.effectsgained': effectArray })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addEffectSpec(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
if (event.toElement.className == 'drop-effect-spec') {
|
|
||||||
let specArray = duplicate(this.object.data.data.recoveryrollspec);
|
|
||||||
specArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.recoveryrollspec': specArray });
|
|
||||||
}
|
|
||||||
if (event.toElement.className == 'drop-effect-specaffected') {
|
|
||||||
let specArray = duplicate(this.object.data.data.specaffected);
|
|
||||||
specArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.specaffected': specArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async addEffectItem(event, item, dataItem) {
|
|
||||||
let newItem = duplicate(item.data);
|
|
||||||
if (event.toElement.className == 'drop-equipment-effect') {
|
|
||||||
let effectArray = duplicate(this.object.data.data.effects);
|
|
||||||
effectArray.push(newItem);
|
|
||||||
await this.object.update({ 'data.effects': effectArray });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onDrop(event) {
|
async _onDrop(event) {
|
||||||
|
|
||||||
if (this.object.type == 'weapon' || this.object.type == 'armor' || this.object.type == 'shield'
|
|
||||||
|| this.object.type == 'equipment') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'effect') {
|
|
||||||
return this.addEffectItem(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'power') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'effect') {
|
|
||||||
return this.addEffectPower(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'effect') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'specialisation') {
|
|
||||||
return this.addEffectSpec(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'race') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'ability') {
|
|
||||||
return this.addAbility(event, item, dataItem);
|
|
||||||
}
|
|
||||||
if (item.data.type == 'perk') {
|
|
||||||
return this.addRacePerk(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'perk') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain')
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem)
|
|
||||||
if (item.data.type == 'specialisation') {
|
|
||||||
return this.addPerkSpecialisation(event, item, dataItem)
|
|
||||||
}
|
|
||||||
if (item.data.type == 'effect') {
|
|
||||||
return this.addPerkEffect(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'specialisation') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'power') {
|
|
||||||
return this.addPower(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (this.object.type == 'ability') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'effect') {
|
|
||||||
return this.addAbilityEffect(event, item, dataItem);
|
|
||||||
}
|
|
||||||
if (item.data.type == 'power') {
|
|
||||||
return this.addAbilityPower(event, item, dataItem);
|
|
||||||
}
|
|
||||||
if (item.data.type == 'specialisation') {
|
|
||||||
return this.addAbilitySpec(event, item, dataItem);
|
|
||||||
}
|
|
||||||
if (item.data.type == 'weapon' || item.data.type == 'armor') {
|
|
||||||
return this.addAbilityWeaponArmor(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.object.type == 'role') {
|
|
||||||
let data = event.dataTransfer.getData('text/plain');
|
|
||||||
if (data) {
|
|
||||||
let dataItem = JSON.parse(data);
|
|
||||||
let item = await PegasusUtility.searchItem(dataItem);
|
|
||||||
if (item.data.type == 'specialisation') {
|
|
||||||
return this.addRoleSpecialisation(event, item, dataItem);
|
|
||||||
}
|
|
||||||
if (item.data.type == 'perk') {
|
|
||||||
return this.addRolePerk(event, item, dataItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ui.notifications.warn("This item can not be dropped over another item");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
get template() {
|
get template() {
|
||||||
let type = this.item.type;
|
let type = this.item.type;
|
||||||
return `systems/fvtt-pegasus-rpg/templates/item-${type}-sheet.html`;
|
return `systems/fvtt-imperium5/templates/item-default-sheet.html`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,32 +1,19 @@
|
|||||||
|
|
||||||
export const defaultItemImg = {
|
export const defaultItemImg = {
|
||||||
specialisation: "systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp",
|
archetype: "systems/fvtt-imperium5/images/icons/archetype.webp",
|
||||||
perk: "systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp",
|
|
||||||
ability: "systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp",
|
|
||||||
armor: "systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp",
|
|
||||||
weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_weapon.webp",
|
|
||||||
equipment: "systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp",
|
|
||||||
effect: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
|
|
||||||
race: "systems/fvtt-pegasus-rpg/images/icons/icon_race.webp",
|
|
||||||
power: "systems/fvtt-pegasus-rpg/images/icons/icon_power.webp",
|
|
||||||
armour: "systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp",
|
|
||||||
equipment: "systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp",
|
|
||||||
weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp",
|
|
||||||
shield: "systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp",
|
|
||||||
money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet with some very simple modifications
|
* Extend the basic ItemSheet with some very simple modifications
|
||||||
* @extends {ItemSheet}
|
* @extends {ItemSheet}
|
||||||
*/
|
*/
|
||||||
export class PegasusItem extends Item {
|
export class Imperium5Item extends Item {
|
||||||
|
|
||||||
constructor(data, context) {
|
constructor(data, context) {
|
||||||
if (!data.img) {
|
if (!data.img) {
|
||||||
data.img = defaultItemImg[data.type];
|
data.img = defaultItemImg[data.type]
|
||||||
}
|
}
|
||||||
super(data, context);
|
super(data, context)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -21,21 +21,11 @@ import { Imperium5Item } from "./imperium5-item.js";
|
|||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
Hooks.once("init", async function () {
|
Hooks.once("init", async function () {
|
||||||
console.log(`Initializing Pegasus RPG`);
|
console.log(`Initializing Imperium5 RPG`);
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
PegasusUtility.preloadHandlebarsTemplates();
|
Imperium5Utility.preloadHandlebarsTemplates();
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register("fvtt-pegasus-rpg", "dice-max-level", {
|
|
||||||
name: "Maximum level value for dices lists",
|
|
||||||
hint: "Se the maximum level value for dices lists",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
default: 20,
|
|
||||||
type: Number
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Set an initiative formula for the system
|
// Set an initiative formula for the system
|
||||||
@ -45,30 +35,28 @@ Hooks.once("init", async function () {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.socket.on("system.fvtt-pegasus-rpg", data => {
|
game.socket.on("system.fvtt-imperium5", data => {
|
||||||
PegasusUtility.onSocketMesssage(data)
|
Imperium5Utility.onSocketMesssage(data)
|
||||||
});
|
});
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Combat.documentClass = PegasusCombat
|
CONFIG.Combat.documentClass = Imperium5Combat
|
||||||
CONFIG.Actor.documentClass = PegasusActor
|
CONFIG.Actor.documentClass = Imperium5Actor
|
||||||
CONFIG.Item.documentClass = PegasusItem
|
CONFIG.Item.documentClass = Imperium5Item
|
||||||
//CONFIG.Token.objectClass = PegasusToken
|
game.system.imperium5 = { }
|
||||||
game.system.pegasus = { };
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet)
|
||||||
Actors.registerSheet("fvtt-pegasus", PegasusActorSheet, { types: ["character"], makeDefault: true });
|
Actors.registerSheet("fvtt-imperium5", Imperium5ActorSheet, { types: ["character"], makeDefault: true })
|
||||||
Actors.registerSheet("fvtt-pegasus", PegasusNPCSheet, { types: ["npc"], makeDefault: false });
|
|
||||||
|
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet)
|
||||||
Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });
|
Items.registerSheet("fvtt-imperium5", Imperium5ItemSheet, { makeDefault: true } )
|
||||||
|
|
||||||
PegasusUtility.init();
|
Imperium5Utility.init()
|
||||||
|
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
function welcomeMessage() {
|
function welcomeMessage() {
|
||||||
@ -76,15 +64,7 @@ function welcomeMessage() {
|
|||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: [game.user.id],
|
whisper: [game.user.id],
|
||||||
content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
|
content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
|
||||||
<strong>Welcome to the Pegasus Engine CORE RPG.</strong>
|
<strong>Bienvenue dans Imperium5 !</strong>
|
||||||
<br>Created by GMD Online
|
|
||||||
<p>The Pegasus Engine is a available for free on our website. It is also available as a PDF and in Print format at an affordable price.</p>
|
|
||||||
<p>This project has been made possible thanks to all the Official GMD Members and Patreon Members that have supported me and as a result made it possible to supply this interface for free.</p>
|
|
||||||
<p>In return I have made available a fully detailed Compendium for FREE for all members, which can be obtained from the Members page on my website.</p>
|
|
||||||
<P>You too can become a supporter for future projects and enjoy amazing rewards.
|
|
||||||
<BR>Sign up Here : https://www.gmdonline.co.uk/gmdmemberspage/</p>
|
|
||||||
<p>GMD Online, GMD CORE RPG logo are © 2018 CORE Worlds and Game Rules © 2001. Interface © 2021 All rights reserved.</p>
|
|
||||||
<p>Enjoy and become the hero you were born to be!</p>
|
|
||||||
` });
|
` });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,36 +73,36 @@ function welcomeMessage() {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.once("ready", function () {
|
Hooks.once("ready", function () {
|
||||||
|
|
||||||
PegasusUtility.ready();
|
Imperium5Utility.ready()
|
||||||
// User warning
|
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
ui.notifications.info("Warning ! No character linked to your user !");
|
ui.notifications.info("Attention ! Aucun personnage n'est relié !")
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
|
content: "<b>WARNING</b> Le joueur " + game.user.name + " n'est pas connecté à un personnage !",
|
||||||
user: game.user._id
|
user: game.user._id
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// CSS patch for v9
|
// CSS patch for v9
|
||||||
if (game.version) {
|
if (game.version) {
|
||||||
let sidebar = document.getElementById("sidebar");
|
let sidebar = document.getElementById("sidebar")
|
||||||
sidebar.style.width = "min-content";
|
sidebar.style.width = "min-content"
|
||||||
}
|
}
|
||||||
|
|
||||||
welcomeMessage();
|
welcomeMessage()
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.on("chatMessage", (html, content, msg) => {
|
Hooks.on("chatMessage", (html, content, msg) => {
|
||||||
if (content[0] == '/') {
|
if (content[0] == '/') {
|
||||||
let regExp = /(\S+)/g;
|
let regExp = /(\S+)/g
|
||||||
let commands = content.match(regExp);
|
let commands = content.match(regExp)
|
||||||
if (game.system.pegasus.commands.processChatCommand(commands, content, msg)) {
|
if (game.system.imperium5.commands.processChatCommand(commands, content, msg)) {
|
||||||
return false;
|
return false
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
import { Imperium5Utility } from "./imperium5-utility.js";
|
import { Imperium5Utility } from "./imperium5-utility.js";
|
||||||
|
|
||||||
export class PegasusRollDialog extends Dialog {
|
export class Imperium5RollDialog extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async create(actor, rollData ) {
|
static async create(actor, rollData ) {
|
||||||
|
|
||||||
let options = { classes: ["PegasusDialog"], width: 620, height: 380, 'z-index': 99999 };
|
let options = { classes: ["Imperium5Dialog"], width: 620, height: 380, 'z-index': 99999 }
|
||||||
let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
|
let html = await renderTemplate('systems/fvtt-imperium5/templates/roll-dialog-generic.html', rollData)
|
||||||
|
|
||||||
return new PegasusRollDialog(actor, rollData, html, options );
|
return new Imperium5RollDialog(actor, rollData, html, options )
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, rollData, html, options, close = undefined) {
|
constructor(actor, rollData, html, options, close = undefined) {
|
||||||
let conf = {
|
let conf = {
|
||||||
title: (rollData.mode == "skill") ? "Skill" : "Roll",
|
title:"Jet",
|
||||||
content: html,
|
content: html,
|
||||||
buttons: {
|
buttons: {
|
||||||
roll: {
|
roll: {
|
||||||
@ -38,202 +38,17 @@ export class PegasusRollDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
roll () {
|
roll () {
|
||||||
PegasusUtility.rollPegasus( this.rollData )
|
Imperium5Utility.rollImperium5( this.rollData )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
manageEffects( effectIdx, toggled) {
|
|
||||||
let effect = this.rollData.effectsList[effectIdx]
|
|
||||||
if (effect) {
|
|
||||||
effect.applied = toggled
|
|
||||||
|
|
||||||
let level, genre, idVal
|
|
||||||
if (effect.type == 'hindrance' ) {
|
|
||||||
level = effect.value
|
|
||||||
genre = 'positive'
|
|
||||||
idVal = "#hindranceDicesLevel"
|
|
||||||
}
|
|
||||||
if (effect.type == 'effect' ) {
|
|
||||||
let effectData = effect.effect
|
|
||||||
level = effectData.data.effectlevel
|
|
||||||
genre = effectData.data.genre
|
|
||||||
effectData.data.isUsed = toggled
|
|
||||||
if (effectData.data.bonusdice) {
|
|
||||||
idVal = "#bonusDicesLevel"
|
|
||||||
}
|
|
||||||
if (effectData.data.reducedicevalue || effectData.data.statdice) {
|
|
||||||
idVal = "#statDicesLevel"
|
|
||||||
}
|
|
||||||
if (effectData.data.otherdice) {
|
|
||||||
idVal = "#otherDicesLevel"
|
|
||||||
}
|
|
||||||
if (effectData.data.hindrance) {
|
|
||||||
idVal = "#hindranceDicesLevel"
|
|
||||||
genre = 'positive' // Dynamic fix
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Now process the dice level update
|
|
||||||
let newLevel = Number($(idVal).val())
|
|
||||||
console.log("Ongoing", newLevel, toggled, idVal )
|
|
||||||
if (toggled) {
|
|
||||||
if ( genre == 'positive') {
|
|
||||||
newLevel += Number(level)
|
|
||||||
}else {
|
|
||||||
newLevel -= Number(level)
|
|
||||||
}
|
|
||||||
}else {
|
|
||||||
if ( genre == 'positive') {
|
|
||||||
newLevel -= Number(level)
|
|
||||||
}else {
|
|
||||||
newLevel += Number(level)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
newLevel = (newLevel<0) ? 0 : newLevel
|
|
||||||
$(idVal).val(newLevel)
|
|
||||||
}
|
|
||||||
//console.log("Effect", effect, toggled)
|
|
||||||
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
|
|
||||||
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
|
|
||||||
this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
|
|
||||||
this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
|
|
||||||
this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
manageArmors( armorIdx, toggled) {
|
|
||||||
let armor = this.rollData.armorsList[armorIdx]
|
|
||||||
if (armor) {
|
|
||||||
armor.applied = toggled
|
|
||||||
if (armor.type == 'other' ) {
|
|
||||||
if (toggled) {
|
|
||||||
this.rollData.otherDicesLevel += Number(armor.value)
|
|
||||||
} else {
|
|
||||||
this.rollData.otherDicesLevel -= Number(armor.value)
|
|
||||||
this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
|
|
||||||
}
|
|
||||||
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
console.log("Armor", armorIdx, toggled)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
manageWeapons( weaponIdx, toggled) {
|
|
||||||
let weapon = this.rollData.weaponsList[weaponIdx]
|
|
||||||
if (weapon) {
|
|
||||||
if (toggled) {
|
|
||||||
this.rollData.weaponName = weapon.weapon.name
|
|
||||||
} else {
|
|
||||||
this.rollData.weaponName = undefined
|
|
||||||
}
|
|
||||||
weapon.applied = toggled
|
|
||||||
if (weapon.type == 'damage' || weapon.type == 'enhanced' ) {
|
|
||||||
if (toggled) {
|
|
||||||
this.rollData.otherDicesLevel += Number(weapon.value)
|
|
||||||
} else {
|
|
||||||
this.rollData.weaponName = undefined
|
|
||||||
this.rollData.otherDicesLevel -= Number(weapon.value)
|
|
||||||
this.rollData.otherDicesLevel = (this.rollData.otherDicesLevel<0) ? 0 : this.rollData.otherDicesLevel
|
|
||||||
}
|
|
||||||
$("#otherDicesLevel").val(this.rollData.otherDicesLevel)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
console.log("Weapon", weaponIdx, toggled, this.rollData.otherDicesLevel, weapon)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
manageEquip( equipIdx, toggled) {
|
|
||||||
let equip = this.rollData.equipmentsList[equipIdx]
|
|
||||||
if (equip) {
|
|
||||||
equip.applied = toggled
|
|
||||||
let idVal = "#otherDicesLevel" // Default
|
|
||||||
if (equip.equip.data.bonusdice) {
|
|
||||||
idVal = "#bonusDicesLevel"
|
|
||||||
}
|
|
||||||
if (equip.equip.data.statdice) {
|
|
||||||
idVal = "#statDicesLevel"
|
|
||||||
}
|
|
||||||
if (equip.equip.data.otherdice) {
|
|
||||||
idVal = "#otherDicesLevel"
|
|
||||||
}
|
|
||||||
let newLevel = Number($(idVal).val())
|
|
||||||
if (toggled) {
|
|
||||||
newLevel += Number(equip.value)
|
|
||||||
} else {
|
|
||||||
newLevel -= Number(equip.value)
|
|
||||||
}
|
|
||||||
newLevel = (newLevel <0) ? 0 : newLevel
|
|
||||||
$(idVal).val(newLevel)
|
|
||||||
// Then refresh
|
|
||||||
this.rollData.statDicesLevel = Number($('#statDicesLevel').val())
|
|
||||||
this.rollData.specDicesLevel = Number($('#specDicesLevel').val())
|
|
||||||
this.rollData.bonusDicesLevel = Number($('#bonusDicesLevel').val())
|
|
||||||
this.rollData.hindranceDicesLevel = Number($('#hindranceDicesLevel').val())
|
|
||||||
this.rollData.otherDicesLevel = Number($('#otherDicesLevel').val())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html)
|
||||||
|
|
||||||
var dialog = this;
|
var dialog = this
|
||||||
function onLoad() {
|
function onLoad() {
|
||||||
}
|
}
|
||||||
$(function () { onLoad(); });
|
$(function () { onLoad(); })
|
||||||
|
|
||||||
html.find('#specList').change(async (event) => {
|
|
||||||
this.rollData.selectedSpec = event.currentTarget.value
|
|
||||||
let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
|
|
||||||
if ( spec) {
|
|
||||||
this.rollData.specDiceLevel = spec.data.level
|
|
||||||
this.rollData.specName = spec.name
|
|
||||||
$('#specDicesLevel').val(this.rollData.specDiceLevel)
|
|
||||||
} else {
|
|
||||||
this.rollData.specName = undefined
|
|
||||||
$('#specDicesLevel').val(0)
|
|
||||||
}
|
|
||||||
const content = await renderTemplate("systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html", this.rollData)
|
|
||||||
this.data.content = content
|
|
||||||
this.render(true)
|
|
||||||
});
|
|
||||||
html.find('#statDicesLevel').change((event) => {
|
|
||||||
this.rollData.statDicesLevel = Number(event.currentTarget.value)
|
|
||||||
});
|
|
||||||
html.find('#specDicesLevel').change((event) => {
|
|
||||||
this.rollData.specDicesLevel = Number(event.currentTarget.value)
|
|
||||||
});
|
|
||||||
html.find('#bonusDicesLevel').change((event) => {
|
|
||||||
this.rollData.bonusDicesLevel = Number(event.currentTarget.value)
|
|
||||||
});
|
|
||||||
html.find('#hindranceDicesLevel').change((event) => {
|
|
||||||
this.rollData.hindranceDicesLevel = Number(event.currentTarget.value)
|
|
||||||
});
|
|
||||||
html.find('#otherDicesLevel').change((event) => {
|
|
||||||
this.rollData.otherDicesLevel = Number(event.currentTarget.value)
|
|
||||||
});
|
|
||||||
html.find('.effect-clicked').change((event) => {
|
|
||||||
let toggled = event.currentTarget.checked
|
|
||||||
let effectIdx = $(event.currentTarget).data("effect-idx")
|
|
||||||
this.manageEffects( effectIdx, toggled)
|
|
||||||
});
|
|
||||||
html.find('.armor-clicked').change((event) => {
|
|
||||||
let toggled = event.currentTarget.checked
|
|
||||||
let armorIdx = $(event.currentTarget).data("armor-idx")
|
|
||||||
this.manageArmors( armorIdx, toggled)
|
|
||||||
});
|
|
||||||
html.find('.weapon-clicked').change((event) => {
|
|
||||||
let toggled = event.currentTarget.checked
|
|
||||||
let weaponIdx = $(event.currentTarget).data("weapon-idx")
|
|
||||||
this.manageWeapons( weaponIdx, toggled)
|
|
||||||
});
|
|
||||||
html.find('.equip-clicked').change((event) => {
|
|
||||||
let toggled = event.currentTarget.checked
|
|
||||||
let equipIdx = $(event.currentTarget).data("equip-idx")
|
|
||||||
this.manageEquip( equipIdx, toggled)
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -12,21 +12,16 @@ export class Imperium5Utility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async init() {
|
||||||
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
|
Hooks.on('renderChatLog', (log, html, data) => Imperium5Utility.chatListeners(html));
|
||||||
|
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||||
PegasusUtility.pushInitiativeOptions(html, options);
|
Imperium5Utility.pushInitiativeOptions(html, options);
|
||||||
});
|
})
|
||||||
Hooks.on("dropCanvasData", (canvas, data) => {
|
|
||||||
PegasusUtility.dropItemOnToken(canvas, data)
|
|
||||||
});
|
|
||||||
|
|
||||||
this.rollDataStore = {}
|
this.rollDataStore = {}
|
||||||
this.defenderStore = {}
|
this.defenderStore = {}
|
||||||
this.diceList = [];
|
this.diceList = []
|
||||||
this.diceFoundryList = [];
|
Imperium5Commands.init();
|
||||||
this.optionsDiceList = "";
|
|
||||||
this.buildDiceLists();
|
|
||||||
PegasusCommands.init();
|
|
||||||
|
|
||||||
Handlebars.registerHelper('count', function (list) {
|
Handlebars.registerHelper('count', function (list) {
|
||||||
return list.length;
|
return list.length;
|
||||||
@ -50,23 +45,18 @@ export class Imperium5Utility {
|
|||||||
Handlebars.registerHelper('mul', function (a, b) {
|
Handlebars.registerHelper('mul', function (a, b) {
|
||||||
return parseInt(a) * parseInt(b);
|
return parseInt(a) * parseInt(b);
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('exists', function (val) {
|
||||||
|
return val != null && val != undefined;
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static pushInitiativeOptions(html, options) {
|
static pushInitiativeOptions(html, options) {
|
||||||
console.log('Option pushed....')
|
|
||||||
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getSpecs() {
|
|
||||||
return this.specs;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async ready() {
|
static async ready() {
|
||||||
const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
|
|
||||||
this.specs = specs.map(i => i.toObject());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -81,30 +71,6 @@ export class Imperium5Utility {
|
|||||||
ChatMessage.create(chatData);
|
ChatMessage.create(chatData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async dropItemOnToken(canvas, data) {
|
|
||||||
if (data.type != "Item") {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const position = canvas.grid.getTopLeft(data.x, data.y)
|
|
||||||
let x = position[0]
|
|
||||||
let y = position[1]
|
|
||||||
const tokensList = [...canvas.tokens.placeables]
|
|
||||||
for (let token of tokensList) {
|
|
||||||
if (x >= token.x && x <= (token.x + token.width)
|
|
||||||
&& y >= token.y && y <= (token.y + token.height)) {
|
|
||||||
let item = await this.searchItem(data)
|
|
||||||
if (game.user.isGM || token.actor.isOwner) {
|
|
||||||
this.addItemDropToActor(token.actor, item)
|
|
||||||
} else {
|
|
||||||
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async loadCompendiumData(compendium) {
|
static async loadCompendiumData(compendium) {
|
||||||
const pack = game.packs.get(compendium);
|
const pack = game.packs.get(compendium);
|
||||||
@ -113,106 +79,31 @@ export class Imperium5Utility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async loadCompendium(compendium, filter = item => true) {
|
static async loadCompendium(compendium, filter = item => true) {
|
||||||
let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
|
let compendiumData = await Imperium5Utility.loadCompendiumData(compendium);
|
||||||
return compendiumData.filter(filter);
|
return compendiumData.filter(filter);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static buildDiceLists() {
|
|
||||||
let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
|
|
||||||
let diceList = ["0"];
|
|
||||||
let diceValues = [0];
|
|
||||||
let diceFoundryList = ["d0"];
|
|
||||||
let diceLevel = 1;
|
|
||||||
let concat = "";
|
|
||||||
let concatFoundry = "";
|
|
||||||
let optionsDiceList = '<option value="0">0</option>';
|
|
||||||
let optionsLevel = '<option value="0">0</option>';
|
|
||||||
for (let i = 1; i <= maxLevel; i++) {
|
|
||||||
let currentDices = concat + __level2Dice[diceLevel];
|
|
||||||
diceList.push(currentDices);
|
|
||||||
diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
|
|
||||||
if (__level2Dice[diceLevel] == "d12") {
|
|
||||||
concat = concat + "d12 ";
|
|
||||||
concatFoundry = concatFoundry + "d12x, ";
|
|
||||||
diceLevel = 1;
|
|
||||||
} else {
|
|
||||||
diceLevel++;
|
|
||||||
}
|
|
||||||
optionsDiceList += `<option value="${i}">${currentDices}</option>`;
|
|
||||||
optionsLevel += `<option value="${i}">${i}</option>`;
|
|
||||||
}
|
|
||||||
this.diceList = diceList;
|
|
||||||
this.diceFoundryList = diceFoundryList;
|
|
||||||
this.optionsDiceList = optionsDiceList;
|
|
||||||
this.optionsLevel = optionsLevel;
|
|
||||||
|
|
||||||
this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getOptionsStatusList() {
|
static getOptionsStatusList() {
|
||||||
return this.optionsStatusList;
|
return this.optionsStatusList;
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getOptionsDiceList() {
|
|
||||||
return this.optionsDiceList;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getOptionsLevel() {
|
|
||||||
return this.optionsLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static computeAttackDefense(defenseRollId) {
|
|
||||||
let defenseRollData = this.getRollData(defenseRollId);
|
|
||||||
let attackRollData = this.getRollData(defenseRollData.linkedRollId);
|
|
||||||
let defender = game.actors.get(defenseRollData.actorId);
|
|
||||||
defender.processDefenseResult(defenseRollData, attackRollData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static applyDamage(defenseRollId) {
|
|
||||||
let defenseRollData = this.getRollData(defenseRollId);
|
|
||||||
let defender = game.actors.get(defenseRollData.actorId);
|
|
||||||
defender.applyDamageLoss(defenseRollData.finalDamage);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static applyNoDefense(actorId, attackRollId) {
|
|
||||||
let attackRollData = this.getRollData(attackRollId);
|
|
||||||
let defender = game.actors.get(actorId);
|
|
||||||
defender.processNoDefense(attackRollData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
|
|
||||||
html.on("click", '.chat-create-actor', event => {
|
|
||||||
game.system.pegasus.creator.processChatEvent(event);
|
|
||||||
});
|
|
||||||
html.on("click", '.view-item-from-chat', event => {
|
html.on("click", '.view-item-from-chat', event => {
|
||||||
game.system.pegasus.creator.openItemView(event)
|
game.system.pegasus.creator.openItemView(event)
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async preloadHandlebarsTemplates() {
|
static async preloadHandlebarsTemplates() {
|
||||||
|
|
||||||
const templatePaths = [
|
const templatePaths = [
|
||||||
'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
|
'systems/fvtt-imperium5/templates/editor-notes-gm.html',
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
|
'systems/fvtt-imperium5/templates/actor-partial-ames.html',
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
|
'systems/fvtt-imperium5/templates/actor-partial-paradigmes.html',
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
|
'systems/fvtt-imperium5/templates/partial-item-description.html',
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
|
|
||||||
'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html'
|
|
||||||
]
|
]
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
@ -241,15 +132,15 @@ export class Imperium5Utility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findChatMessageId(current) {
|
static findChatMessageId(current) {
|
||||||
return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
|
return Imperium5Utility.getChatMessageId(Imperium5Utility.findChatMessage(current))
|
||||||
}
|
}
|
||||||
|
|
||||||
static getChatMessageId(node) {
|
static getChatMessageId(node) {
|
||||||
return node?.attributes.getNamedItem('data-message-id')?.value;
|
return node?.attributes.getNamedItem('data-message-id')?.value
|
||||||
}
|
}
|
||||||
|
|
||||||
static findChatMessage(current) {
|
static findChatMessage(current) {
|
||||||
return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
|
return Imperium5Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
|
||||||
}
|
}
|
||||||
|
|
||||||
static findNodeMatching(current, predicate) {
|
static findNodeMatching(current, predicate) {
|
||||||
@ -257,14 +148,14 @@ export class Imperium5Utility {
|
|||||||
if (predicate(current)) {
|
if (predicate(current)) {
|
||||||
return current;
|
return current;
|
||||||
}
|
}
|
||||||
return PegasusUtility.findNodeMatching(current.parentElement, predicate);
|
return Imperium5Utility.findNodeMatching(current.parentElement, predicate)
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static templateData(it) {
|
static templateData(it) {
|
||||||
return PegasusUtility.data(it)?.data ?? {}
|
return Imperium5Utility.data(it)?.data ?? {}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -275,29 +166,6 @@ export class Imperium5Utility {
|
|||||||
return it;
|
return it;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getDiceValue(level = 0) {
|
|
||||||
let diceString = this.diceList[level]
|
|
||||||
let diceTab = diceString.split(" ")
|
|
||||||
let diceValue = 0
|
|
||||||
for (let dice of diceTab) {
|
|
||||||
diceValue += __name2DiceValue[dice]
|
|
||||||
}
|
|
||||||
return diceValue
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getDiceFromLevel(level = 0) {
|
|
||||||
level = Number(level)
|
|
||||||
return this.diceList[level];
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getFoundryDiceFromLevel(level = 0) {
|
|
||||||
level = Number(level)
|
|
||||||
//console.log(this.diceFoundryList);
|
|
||||||
return this.diceFoundryList[level];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createDirectOptionList(min, max) {
|
static createDirectOptionList(min, max) {
|
||||||
let options = {};
|
let options = {};
|
||||||
@ -326,29 +194,6 @@ export class Imperium5Utility {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getDefenseState(actorId) {
|
|
||||||
return this.defenderStore[actorId];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async updateDefenseState(defenderId, rollId) {
|
|
||||||
this.defenderStore[defenderId] = rollId;
|
|
||||||
if (game.user.character && game.user.character.id == defenderId) {
|
|
||||||
let defender = game.actors.get(defenderId);
|
|
||||||
let chatData = {
|
|
||||||
user: game.user.id,
|
|
||||||
alias: defender.name,
|
|
||||||
rollMode: game.settings.get("core", "rollMode"),
|
|
||||||
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
|
|
||||||
content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
|
|
||||||
<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
|
|
||||||
};
|
|
||||||
//console.log("Apply damage chat", chatData );
|
|
||||||
await ChatMessage.create(chatData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static updateRollData(rollData) {
|
static updateRollData(rollData) {
|
||||||
|
|
||||||
@ -373,22 +218,9 @@ export class Imperium5Utility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onSocketMesssage(msg) {
|
static async onSocketMesssage(msg) {
|
||||||
console.log("SOCKET MESSAGE", msg.name)
|
console.log("SOCKET MESSAGE", msg.name)
|
||||||
if (msg.name == "msg_update_defense_state") {
|
|
||||||
this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
|
|
||||||
}
|
|
||||||
if (msg.name == "msg_update_roll") {
|
if (msg.name == "msg_update_roll") {
|
||||||
this.updateRollData(msg.data)
|
this.updateRollData(msg.data)
|
||||||
}
|
}
|
||||||
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
|
|
||||||
let actor = game.actors.get( msg.data.actorId )
|
|
||||||
let item
|
|
||||||
if (msg.data.isPack) {
|
|
||||||
item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
|
|
||||||
} else {
|
|
||||||
item = game.items.get(msg.data.itemId)
|
|
||||||
}
|
|
||||||
this.addItemDropToActor( actor, item )
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -399,13 +231,13 @@ export class Imperium5Utility {
|
|||||||
content: content
|
content: content
|
||||||
};
|
};
|
||||||
|
|
||||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id)
|
||||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
if (chatData.rollMode === "blindroll") chatData["blind"] = true
|
||||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]
|
||||||
|
|
||||||
if (forceWhisper) { // Final force !
|
if (forceWhisper) { // Final force !
|
||||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
chatData["speaker"] = ChatMessage.getSpeaker()
|
||||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper)
|
||||||
}
|
}
|
||||||
|
|
||||||
return chatData;
|
return chatData;
|
||||||
@ -444,28 +276,13 @@ export class Imperium5Utility {
|
|||||||
whisper = [game.user.id];
|
whisper = [game.user.id];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
|
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static removeUsedPerkEffects(rollData) {
|
static async rollImperium5(rollData) {
|
||||||
// De-actived used effects from perks
|
|
||||||
let toRem = []
|
|
||||||
for (let effect of rollData.effectsList) {
|
|
||||||
if (effect.effect.data.perkId && effect.effect.data.isUsed) {
|
|
||||||
toRem.push(effect.effect._id)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (toRem.length > 0) {
|
|
||||||
let actor = game.actors.get(rollData.actorId)
|
|
||||||
actor.deleteEmbeddedDocuments('Item', toRem)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async rollPegasus(rollData) {
|
|
||||||
|
|
||||||
let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
|
let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
|
||||||
if (rollData.stat) {
|
if (rollData.stat) {
|
||||||
@ -477,7 +294,7 @@ export class Imperium5Utility {
|
|||||||
}
|
}
|
||||||
if (rollData.selectedSpec && rollData.selectedSpec != "0") {
|
if (rollData.selectedSpec && rollData.selectedSpec != "0") {
|
||||||
rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
|
rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
|
||||||
rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level);
|
rollData.spec.data.dice = Imperium5Utility.getDiceFromLevel(rollData.spec.data.level);
|
||||||
}
|
}
|
||||||
if (rollData.spec) {
|
if (rollData.spec) {
|
||||||
dicePool[1].level += Number(rollData.spec.data.level);
|
dicePool[1].level += Number(rollData.spec.data.level);
|
||||||
@ -521,7 +338,7 @@ export class Imperium5Utility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.createChatWithRollMode(rollData.alias, {
|
this.createChatWithRollMode(rollData.alias, {
|
||||||
content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
|
content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
|
||||||
});
|
});
|
||||||
|
|
||||||
// Init stuf
|
// Init stuf
|
||||||
@ -536,29 +353,23 @@ export class Imperium5Utility {
|
|||||||
this.saveRollData(rollData);
|
this.saveRollData(rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getDamageDice(result) {
|
|
||||||
if (result < 0) return 0;
|
|
||||||
return Math.floor(result / 5) + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ------------------------- ------------------- */
|
/* ------------------------- ------------------- */
|
||||||
static async updateRoll(rollData) {
|
static async updateRoll(rollData) {
|
||||||
|
|
||||||
let diceResults = rollData.diceResults;
|
let diceResults = rollData.diceResults
|
||||||
let sortedRoll = [];
|
let sortedRoll = []
|
||||||
for (let i = 0; i < 10; i++) {
|
for (let i = 0; i < 10; i++) {
|
||||||
sortedRoll[i] = 0;
|
sortedRoll[i] = 0;
|
||||||
}
|
}
|
||||||
for (let dice of diceResults) {
|
for (let dice of diceResults) {
|
||||||
sortedRoll[dice.result]++;
|
sortedRoll[dice.result]++
|
||||||
}
|
}
|
||||||
let index = 0;
|
let index = 0;
|
||||||
let bestRoll = 0;
|
let bestRoll = 0;
|
||||||
for (let i = 0; i < 10; i++) {
|
for (let i = 0; i < 10; i++) {
|
||||||
if (sortedRoll[i] > bestRoll) {
|
if (sortedRoll[i] > bestRoll) {
|
||||||
bestRoll = sortedRoll[i];
|
bestRoll = sortedRoll[i]
|
||||||
index = i;
|
index = i
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let bestScore = (bestRoll * 10) + index
|
let bestScore = (bestRoll * 10) + index
|
||||||
@ -574,33 +385,21 @@ export class Imperium5Utility {
|
|||||||
|
|
||||||
/* ------------------------- ------------------- */
|
/* ------------------------- ------------------- */
|
||||||
static async rerollDice(actorId, diceIndex = -1) {
|
static async rerollDice(actorId, diceIndex = -1) {
|
||||||
let actor = game.actors.get(actorId);
|
let actor = game.actors.get(actorId)
|
||||||
let rollData = actor.getRollData();
|
let rollData = actor.getRollData()
|
||||||
|
|
||||||
if (diceIndex == -1) {
|
|
||||||
rollData.hasWillpower = actor.decrementWillpower();
|
|
||||||
rollData.roll = undefined;
|
|
||||||
} else {
|
|
||||||
let myRoll = new Roll("1d6").roll({ async: false });
|
|
||||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
|
|
||||||
console.log("Result: ", myRoll);
|
|
||||||
|
|
||||||
rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
|
|
||||||
rollData.nbStrongHitUsed++;
|
|
||||||
}
|
|
||||||
this.rollFraggedKingdom(rollData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getUsers(filter) {
|
static getUsers(filter) {
|
||||||
return game.users.filter(filter).map(user => user.data._id);
|
return game.users.filter(filter).map(user => user.data._id)
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getWhisperRecipients(rollMode, name) {
|
static getWhisperRecipients(rollMode, name) {
|
||||||
switch (rollMode) {
|
switch (rollMode) {
|
||||||
case "blindroll": return this.getUsers(user => user.isGM);
|
case "blindroll": return this.getUsers(user => user.isGM)
|
||||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
case "gmroll": return this.getWhisperRecipientsAndGMs(name)
|
||||||
case "selfroll": return [game.user.id];
|
case "selfroll": return [game.user.id]
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -614,7 +413,7 @@ export class Imperium5Utility {
|
|||||||
static blindMessageToGM(chatOptions) {
|
static blindMessageToGM(chatOptions) {
|
||||||
let chatGM = duplicate(chatOptions);
|
let chatGM = duplicate(chatOptions);
|
||||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
chatGM.content = "Message en aveugle à " + game.user.name + "<br>" + chatOptions.content;
|
||||||
console.log("blindMessageToGM", chatGM);
|
console.log("blindMessageToGM", chatGM);
|
||||||
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
|
||||||
}
|
}
|
||||||
@ -653,17 +452,17 @@ export class Imperium5Utility {
|
|||||||
switch (rollMode) {
|
switch (rollMode) {
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
this.blindMessageToGM(chatOptions);
|
this.blindMessageToGM(chatOptions)
|
||||||
|
|
||||||
chatOptions.whisper = [game.user.id];
|
chatOptions.whisper = [game.user.id];
|
||||||
chatOptions.content = "Message only to the GM";
|
chatOptions.content = "Message only to the GM"
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
chatOptions.whisper = this.getUsers(user => user.isGM)
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
chatOptions.whisper = this.getWhisperRecipients(rollMode, name)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
chatOptions.alias = chatOptions.alias || name;
|
chatOptions.alias = chatOptions.alias || name;
|
||||||
@ -675,49 +474,43 @@ export class Imperium5Utility {
|
|||||||
let rollData = {
|
let rollData = {
|
||||||
rollId: randomID(16),
|
rollId: randomID(16),
|
||||||
rollMode: game.settings.get("core", "rollMode"),
|
rollMode: game.settings.get("core", "rollMode"),
|
||||||
bonusDicesLevel: 0,
|
|
||||||
hindranceDicesLevel: 0,
|
|
||||||
otherDicesLevel: 0,
|
|
||||||
statDicesLevel: 0,
|
|
||||||
specDicesLevel: 0,
|
|
||||||
effectsList: [],
|
effectsList: [],
|
||||||
armorsList: [],
|
armorsList: [],
|
||||||
weaponsList: [],
|
weaponsList: [],
|
||||||
equipmentsList: [],
|
equipmentsList: [],
|
||||||
optionsDiceList: PegasusUtility.getOptionsDiceList()
|
optionsDiceList: Imperium5Utility.getOptionsDiceList()
|
||||||
}
|
}
|
||||||
PegasusUtility.updateWithTarget(rollData)
|
Imperium5Utility.updateWithTarget(rollData)
|
||||||
return rollData
|
return rollData
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static updateWithTarget(rollData) {
|
static updateWithTarget(rollData) {
|
||||||
let objectDefender
|
let objectDefender
|
||||||
let target = PegasusUtility.getTarget();
|
let target = Imperium5Utility.getTarget()
|
||||||
if (target) {
|
if (target) {
|
||||||
let defenderActor = game.actors.get(target.data.actorId)
|
let defenderActor = game.actors.get(target.data.actorId)
|
||||||
objectDefender = PegasusUtility.data(defenderActor)
|
objectDefender = Imperium5Utility.data(defenderActor)
|
||||||
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
objectDefender = mergeObject(objectDefender, target.data.actorData)
|
||||||
rollData.defender = objectDefender
|
rollData.defender = objectDefender
|
||||||
rollData.attackerId = this.id
|
rollData.attackerId = this.id
|
||||||
rollData.defenderId = objectDefender._id
|
rollData.defenderId = objectDefender._id
|
||||||
defenderActor.addHindrancesList(rollData.effectsList)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createChatWithRollMode(name, chatOptions) {
|
static createChatWithRollMode(name, chatOptions) {
|
||||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async confirmDelete(actorSheet, li) {
|
static async confirmDelete(actorSheet, li) {
|
||||||
let itemId = li.data("item-id");
|
let itemId = li.data("item-id");
|
||||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
|
||||||
let buttons = {
|
let buttons = {
|
||||||
delete: {
|
delete: {
|
||||||
icon: '<i class="fas fa-check"></i>',
|
icon: '<i class="fas fa-check"></i>',
|
||||||
label: "Yes, remove it",
|
label: "Oui",
|
||||||
callback: () => {
|
callback: () => {
|
||||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||||
li.slideUp(200, () => actorSheet.render(false));
|
li.slideUp(200, () => actorSheet.render(false));
|
||||||
@ -725,12 +518,12 @@ export class Imperium5Utility {
|
|||||||
},
|
},
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-times"></i>',
|
icon: '<i class="fas fa-times"></i>',
|
||||||
label: "Cancel"
|
label: "Annuler"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
msgTxt += "</p>";
|
msgTxt += "</p>";
|
||||||
let d = new Dialog({
|
let d = new Dialog({
|
||||||
title: "Confirm removal",
|
title: "Confirmer la suppression",
|
||||||
content: msgTxt,
|
content: msgTxt,
|
||||||
buttons: buttons,
|
buttons: buttons,
|
||||||
default: "cancel"
|
default: "cancel"
|
||||||
|
@ -193,7 +193,7 @@ table {border: 1px solid #7a7971;}
|
|||||||
|
|
||||||
/* Styles limited to foundryvtt-vadentis sheets */
|
/* Styles limited to foundryvtt-vadentis sheets */
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-header {
|
.fvtt-imperium5 .sheet-header {
|
||||||
-webkit-box-flex: 0;
|
-webkit-box-flex: 0;
|
||||||
-ms-flex: 0 0 210px;
|
-ms-flex: 0 0 210px;
|
||||||
flex: 0 0 210px;
|
flex: 0 0 210px;
|
||||||
@ -213,15 +213,16 @@ table {border: 1px solid #7a7971;}
|
|||||||
margin-bottom: 10px;
|
margin-bottom: 10px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-header .profile-img {
|
.fvtt-imperium5 .sheet-header .profile-img {
|
||||||
-webkit-box-flex: 0;
|
-webkit-box-flex: 0;
|
||||||
-ms-flex: 0 0 128px;
|
-ms-flex: 0 0 128px;
|
||||||
flex: 0 0 128px;
|
flex: 0 0 128px;
|
||||||
width: 196px;
|
width: 64px;
|
||||||
height: auto;
|
height: auto;
|
||||||
max-height:260px;
|
max-height:128px;
|
||||||
margin-top: 0px;
|
margin-top: 0px;
|
||||||
margin-right: 10px;
|
margin-right: 10px;
|
||||||
|
margin-right: 10px;
|
||||||
object-fit: cover;
|
object-fit: cover;
|
||||||
object-position: 50% 0;
|
object-position: 50% 0;
|
||||||
}
|
}
|
||||||
@ -255,34 +256,34 @@ table {border: 1px solid #7a7971;}
|
|||||||
vertical-align: bottom;
|
vertical-align: bottom;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-header .header-fields {
|
.fvtt-imperium5 .sheet-header .header-fields {
|
||||||
-webkit-box-flex: 1;
|
-webkit-box-flex: 1;
|
||||||
-ms-flex: 1;
|
-ms-flex: 1;
|
||||||
flex: 1;
|
flex: 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-header h1.charname {
|
.fvtt-imperium5 .sheet-header h1.charname {
|
||||||
height: 50px;
|
height: 50px;
|
||||||
padding: 0px;
|
padding: 0px;
|
||||||
margin: 5px 0;
|
margin: 5px 0;
|
||||||
border-bottom: 0;
|
border-bottom: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-header h1.charname input {
|
.fvtt-imperium5 .sheet-header h1.charname input {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-tabs {
|
.fvtt-imperium5 .sheet-tabs {
|
||||||
-webkit-box-flex: 0;
|
-webkit-box-flex: 0;
|
||||||
-ms-flex: 0;
|
-ms-flex: 0;
|
||||||
flex: 0;
|
flex: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .sheet-body,
|
.fvtt-imperium5 .sheet-body,
|
||||||
.fvtt-pegasus-rpg .sheet-body .tab,
|
.fvtt-imperium5 .sheet-body .tab,
|
||||||
.fvtt-pegasus-rpg .sheet-body .tab .editor {
|
.fvtt-imperium5 .sheet-body .tab .editor {
|
||||||
height: 100%;
|
height: 100%;
|
||||||
font-size: 0.8rem;
|
font-size: 0.8rem;
|
||||||
}
|
}
|
||||||
@ -305,70 +306,70 @@ table {border: 1px solid #7a7971;}
|
|||||||
padding: 0 3px;
|
padding: 0 3px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .tox .tox-editor-container {
|
.fvtt-imperium5 .tox .tox-editor-container {
|
||||||
background: #fff;
|
background: #fff;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .tox .tox-edit-area {
|
.fvtt-imperium5 .tox .tox-edit-area {
|
||||||
padding: 0 8px;
|
padding: 0 8px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .resource-label {
|
.fvtt-imperium5 .resource-label {
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
text-transform: uppercase;
|
text-transform: uppercase;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .tabs {
|
.fvtt-imperium5 .tabs {
|
||||||
height: 40px;
|
height: 40px;
|
||||||
border-top: 1px solid #AAA;
|
border-top: 1px solid #AAA;
|
||||||
border-bottom: 1px solid #AAA;
|
border-bottom: 1px solid #AAA;
|
||||||
color: #000000;
|
color: #000000;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .tabs .item {
|
.fvtt-imperium5 .tabs .item {
|
||||||
line-height: 40px;
|
line-height: 40px;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .tabs .item.active {
|
.fvtt-imperium5 .tabs .item.active {
|
||||||
text-decoration: underline;
|
text-decoration: underline;
|
||||||
text-shadow: none;
|
text-shadow: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list {
|
.fvtt-imperium5 .items-list {
|
||||||
list-style: none;
|
list-style: none;
|
||||||
margin: 1px 0;
|
margin: 1px 0;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
overflow-y: auto;
|
overflow-y: auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item-header {
|
.fvtt-imperium5 .items-list .item-header {
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item {
|
.fvtt-imperium5 .items-list .item {
|
||||||
height: 30px;
|
height: 30px;
|
||||||
line-height: 24px;
|
line-height: 24px;
|
||||||
padding: 1px 0;
|
padding: 1px 0;
|
||||||
border-bottom: 1px solid #BBB;
|
border-bottom: 1px solid #BBB;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item .item-image {
|
.fvtt-imperium5 .items-list .item .item-image {
|
||||||
-webkit-box-flex: 0;
|
-webkit-box-flex: 0;
|
||||||
-ms-flex: 0 0 24px;
|
-ms-flex: 0 0 24px;
|
||||||
flex: 0 0 24px;
|
flex: 0 0 24px;
|
||||||
margin-right: 5px;
|
margin-right: 5px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item img {
|
.fvtt-imperium5 .items-list .item img {
|
||||||
display: block;
|
display: block;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item-name {
|
.fvtt-imperium5 .items-list .item-name {
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.fvtt-pegasus-rpg .items-list .item-controls {
|
.fvtt-imperium5 .items-list .item-controls {
|
||||||
-webkit-box-flex: 0;
|
-webkit-box-flex: 0;
|
||||||
-ms-flex: 0 0 86px;
|
-ms-flex: 0 0 86px;
|
||||||
flex: 0 0 86px;
|
flex: 0 0 86px;
|
||||||
@ -379,7 +380,8 @@ table {border: 1px solid #7a7971;}
|
|||||||
/* ======================================== */
|
/* ======================================== */
|
||||||
/* Sheet */
|
/* Sheet */
|
||||||
.window-app.sheet .window-content .sheet-header{
|
.window-app.sheet .window-content .sheet-header{
|
||||||
background: url("../images/ui/pc_sheet_bg.webp")
|
color: rgba(168, 139, 139, 0.5);
|
||||||
|
/*background: url("../images/ui/pc_sheet_bg.webp")*/
|
||||||
}
|
}
|
||||||
/* background: #011d33 url("../images/ui/fond1.webp") repeat left top;*/
|
/* background: #011d33 url("../images/ui/fond1.webp") repeat left top;*/
|
||||||
/*color: rgba(168, 139, 139, 0.5);*/
|
/*color: rgba(168, 139, 139, 0.5);*/
|
||||||
@ -410,10 +412,10 @@ table {border: 1px solid #7a7971;}
|
|||||||
|
|
||||||
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
|
||||||
font-size: 0.8rem;
|
font-size: 0.8rem;
|
||||||
background: url("../images/ui/pc_sheet_bg.webp") repeat left top;
|
background: rgba(245,245,240,0.6);
|
||||||
|
/*background: url("../images/ui/pc_sheet_bg.webp") repeat left top;.*/
|
||||||
}
|
}
|
||||||
|
|
||||||
/* background: rgba(245,245,240,0.6) url("../images/ui/sheet_background.webp") left top;*/
|
|
||||||
|
|
||||||
section.sheet-body{padding: 0.25rem 0.5rem;}
|
section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||||
|
|
||||||
@ -605,7 +607,7 @@ ul, li {
|
|||||||
.devotion-label,
|
.devotion-label,
|
||||||
.sort-label,
|
.sort-label,
|
||||||
.technique-label,
|
.technique-label,
|
||||||
.stat-label,
|
.ame-label,
|
||||||
.arme-label,
|
.arme-label,
|
||||||
.armure-label,
|
.armure-label,
|
||||||
.equipement-label,
|
.equipement-label,
|
||||||
@ -720,7 +722,7 @@ ul, li {
|
|||||||
flex-shrink: 1;
|
flex-shrink: 1;
|
||||||
flex-grow: 0;
|
flex-grow: 0;
|
||||||
}
|
}
|
||||||
.npc-stat-label {
|
.npc-ame-label {
|
||||||
flex-grow: 2;
|
flex-grow: 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -739,7 +741,7 @@ ul, li {
|
|||||||
margin-left: 0.25rem;
|
margin-left: 0.25rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.stats-table {
|
.ames-table {
|
||||||
align-content: flex-start;
|
align-content: flex-start;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -926,7 +928,7 @@ ul, li {
|
|||||||
height: 64px;
|
height: 64px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.stat-icon {
|
.ame-icon {
|
||||||
border: 0;
|
border: 0;
|
||||||
padding: 2px 2px 2px 2px;
|
padding: 2px 2px 2px 2px;
|
||||||
max-width:32px;
|
max-width:32px;
|
||||||
@ -934,7 +936,7 @@ ul, li {
|
|||||||
width: auto;
|
width: auto;
|
||||||
height: auto;
|
height: auto;
|
||||||
}
|
}
|
||||||
.small-stat-icon {
|
.small-ame-icon {
|
||||||
border: 0;
|
border: 0;
|
||||||
padding: 2px 2px 2px 2px;
|
padding: 2px 2px 2px 2px;
|
||||||
max-width:16px;
|
max-width:16px;
|
||||||
@ -1260,64 +1262,19 @@ ul, li {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* =================== 1. ACTOR SHEET FONT STYLES =========== *//*
|
/* =================== 1. ACTOR SHEET FONT STYLES =========== *//*
|
||||||
Agility AGI: #02a41d Also Used for Ranged Damage
|
|
||||||
Mind MND: #a100fe
|
|
||||||
Social SOC: #fd7100
|
|
||||||
Strength STR: #5f3d00 Also Used For Melee Damage
|
|
||||||
Physique PHY: #990304 Also used For Damage Resistance
|
|
||||||
Combat COM: 0136ff Also Used for Melee Attack
|
|
||||||
Defence DEF: #88826a Also used in the Defence on Combat Tab
|
|
||||||
Stealth STL: #505050
|
|
||||||
Perception PER: #f9c801 Also Used for Ranged Damage
|
|
||||||
Focus FOC: #ff0084
|
|
||||||
*/
|
*/
|
||||||
|
.sheet-box {
|
||||||
|
border-radius: 5%;
|
||||||
|
background-color: #403f3eB0;
|
||||||
|
border-width: 1px;
|
||||||
|
padding: 0.4rem;
|
||||||
|
margin: 0.2rem;
|
||||||
|
}
|
||||||
|
|
||||||
.color-class-black {
|
.color-class-black {
|
||||||
background-color: black;
|
background-color: black;
|
||||||
background: black;
|
background: black;
|
||||||
}
|
}
|
||||||
.color-class-agi,
|
|
||||||
.color-class-range {
|
|
||||||
background-color: #02a41d;
|
|
||||||
background: #02a41d;
|
|
||||||
}
|
|
||||||
.color-class-pool {
|
|
||||||
background-color:#c5c3c3;
|
|
||||||
}
|
|
||||||
.color-class-mnd {
|
|
||||||
background-color: #a100fe;
|
|
||||||
}
|
|
||||||
.color-class-soc {
|
|
||||||
background-color: #fd7100;
|
|
||||||
}
|
|
||||||
.color-class-str,
|
|
||||||
.color-class-meleedmg {
|
|
||||||
background-color: #5f3d00;
|
|
||||||
}
|
|
||||||
.color-class-phy,
|
|
||||||
.color-class-dmgres {
|
|
||||||
background-color: #990304;
|
|
||||||
}
|
|
||||||
.color-class-mr {
|
|
||||||
background-color: #050505;
|
|
||||||
}
|
|
||||||
.color-class-com,
|
|
||||||
.color-class-melee {
|
|
||||||
background-color: #0136ff;
|
|
||||||
}
|
|
||||||
.color-class-def,
|
|
||||||
.color-class-defence {
|
|
||||||
background-color: #88826a;
|
|
||||||
}
|
|
||||||
.color-class-stl {
|
|
||||||
background-color: #505050;
|
|
||||||
}
|
|
||||||
.color-class-per,
|
|
||||||
.color-class-ranged {
|
|
||||||
background-color: #f9c801;
|
|
||||||
}
|
|
||||||
.color-class-foc {
|
|
||||||
background-color: #ff0084;
|
|
||||||
}
|
|
||||||
.color-class-common {
|
.color-class-common {
|
||||||
background: rgba(185, 183, 40, 0.45);
|
background: rgba(185, 183, 40, 0.45);
|
||||||
}
|
}
|
||||||
@ -1343,15 +1300,15 @@ Focus FOC: #ff0084
|
|||||||
max-width: 128px;
|
max-width: 128px;
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
}
|
}
|
||||||
.stat-item {
|
.ame-item {
|
||||||
flex-grow: 1;
|
flex-grow: 1;
|
||||||
justify-content: flex-start;
|
justify-content: flex-start;
|
||||||
margin: 2px;
|
margin: 2px;
|
||||||
}
|
}
|
||||||
.stat-block {
|
.ame-block {
|
||||||
min-width: 160px;
|
min-width: 160px;
|
||||||
}
|
}
|
||||||
.stat-margin {
|
.ame-margin {
|
||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
margin-top: 5px;
|
margin-top: 5px;
|
||||||
}
|
}
|
||||||
@ -1359,14 +1316,14 @@ Focus FOC: #ff0084
|
|||||||
margin-left: 4px;
|
margin-left: 4px;
|
||||||
margin-top: 3px;
|
margin-top: 3px;
|
||||||
}
|
}
|
||||||
.stat-text-white {
|
.ame-text-white {
|
||||||
color: white;
|
color: white;
|
||||||
}
|
}
|
||||||
.item-stat-roll {
|
.item-ame-roll {
|
||||||
max-height: 42px;
|
max-height: 42px;
|
||||||
min-height: 36px;
|
min-height: 36px;
|
||||||
}
|
}
|
||||||
.item-stat-roll select, .item-stat-roll input {
|
.item-ame-roll select, .item-ame-roll input {
|
||||||
margin-top: 4px;
|
margin-top: 4px;
|
||||||
margin-right: 2px;
|
margin-right: 2px;
|
||||||
}
|
}
|
||||||
|
@ -30,9 +30,9 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"templateVersion": 1,
|
"templateVersion": 4,
|
||||||
"title": "Imperium5 RPG",
|
"title": "Imperium5 RPG",
|
||||||
"url": "https://www.uberwald.me/data/files/fvtt-imperium5",
|
"url": "https://www.uberwald.me/data/files/fvtt-imperium5",
|
||||||
"version": "0.0.1",
|
"version": "0.0.4",
|
||||||
"background" : "./images/ui/imperium5_welcome_page.webp"
|
"background" : "./images/ui/imperium5_welcome_page.webp"
|
||||||
}
|
}
|
||||||
|
470
template.json
470
template.json
@ -1,424 +1,154 @@
|
|||||||
{
|
{
|
||||||
"Actor": {
|
"Actor": {
|
||||||
"types": ["character", "npc"],
|
"types": [
|
||||||
|
"character"
|
||||||
|
],
|
||||||
"templates": {
|
"templates": {
|
||||||
"biodata": {
|
"biodata": {
|
||||||
"biodata": {
|
"biodata": {
|
||||||
"name": "",
|
|
||||||
"age": 0,
|
"age": 0,
|
||||||
"size": "",
|
"size": "",
|
||||||
"weight": "",
|
"weight": "",
|
||||||
"hair": "",
|
"hair": "",
|
||||||
"sex": "",
|
"sex": "",
|
||||||
"eyes": "",
|
"eyes": "",
|
||||||
|
"appactual": "",
|
||||||
|
"traits": "",
|
||||||
|
"identities": "",
|
||||||
|
"admid": "",
|
||||||
|
"memories": "",
|
||||||
|
"whoami": "",
|
||||||
"description": "",
|
"description": "",
|
||||||
"worstfear": "",
|
"gmnotes": ""
|
||||||
"worstfearactive": false,
|
|
||||||
"desires": "",
|
|
||||||
"desiresactive": false,
|
|
||||||
"preferredhand": "",
|
|
||||||
"catchphrase": "",
|
|
||||||
"catchphraseused": false,
|
|
||||||
"catchphrasetrigger": "",
|
|
||||||
"charactervalue": 0,
|
|
||||||
"level": 0,
|
|
||||||
"threatlevel": 0,
|
|
||||||
"cdp": 0,
|
|
||||||
"cdpused": 0,
|
|
||||||
"notes": "",
|
|
||||||
"gmnotes": "",
|
|
||||||
"racename": "",
|
|
||||||
"rolename": ""
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"core": {
|
"core": {
|
||||||
"race": [],
|
|
||||||
"abilities": [],
|
|
||||||
"subactors": [],
|
"subactors": [],
|
||||||
"statistics": {
|
"ames": {
|
||||||
"agi":{
|
"brutalite": {
|
||||||
"label": "Agility",
|
"label": "Brutalité",
|
||||||
"abbrev": "AGI",
|
"type": "physique",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"mod": 0,
|
|
||||||
"col": 1
|
|
||||||
},
|
},
|
||||||
"mnd":{
|
"dynamisme": {
|
||||||
"label": "Mind",
|
"label": "Dynamisme",
|
||||||
"abbrev": "MND",
|
"type": "physique",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"col": 1,
|
|
||||||
"mod": 0
|
|
||||||
},
|
},
|
||||||
"soc":{
|
"autorite": {
|
||||||
"label": "Social",
|
"label": "Autorité",
|
||||||
"abbrev": "SOC",
|
"type": "social",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"col": 1,
|
|
||||||
"mod": 0
|
|
||||||
},
|
},
|
||||||
"str":{
|
"simulacre": {
|
||||||
"label": "Strength",
|
"label": "Simulacre",
|
||||||
"abbrev": "STR",
|
"type": "social",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"col": 1,
|
|
||||||
"mod": 0
|
|
||||||
},
|
},
|
||||||
"phy":{
|
"savoir": {
|
||||||
"label": "Physique",
|
"label": "Savoir",
|
||||||
"abbrev": "PHY",
|
"type": "mental",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"col": 1,
|
|
||||||
"mod": 0
|
|
||||||
},
|
},
|
||||||
"com":{
|
"creativite": {
|
||||||
"label": "Combat",
|
"label": "Créativité",
|
||||||
"abbrev": "COM",
|
"type": "mental",
|
||||||
"level": 1,
|
"value": 0,
|
||||||
"value": 1,
|
"cohesion": 0
|
||||||
"col": 2,
|
|
||||||
"mod": 0
|
|
||||||
},
|
|
||||||
"def":{
|
|
||||||
"label": "Defence",
|
|
||||||
"abbrev": "DEF",
|
|
||||||
"level": 1,
|
|
||||||
"value": 1,
|
|
||||||
"col": 2,
|
|
||||||
"mod": 0
|
|
||||||
},
|
|
||||||
"stl":{
|
|
||||||
"label": "Stealth",
|
|
||||||
"abbrev": "STL",
|
|
||||||
"level": 1,
|
|
||||||
"value": 1,
|
|
||||||
"col": 2,
|
|
||||||
"mod": 0
|
|
||||||
},
|
|
||||||
"per":{
|
|
||||||
"label": "Perception",
|
|
||||||
"abbrev": "PER",
|
|
||||||
"level": 1,
|
|
||||||
"value": 1,
|
|
||||||
"col": 2,
|
|
||||||
"mod": 0
|
|
||||||
},
|
|
||||||
"foc":{
|
|
||||||
"label": "Focus",
|
|
||||||
"abbrev": "FOC",
|
|
||||||
"level": 1,
|
|
||||||
"value": 1,
|
|
||||||
"col": 2,
|
|
||||||
"mod": 0
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"nrg": {
|
"paradigmes": {
|
||||||
"label": "NRG",
|
"humanite": {
|
||||||
"type": "value",
|
"label": "Humanité",
|
||||||
"absolutemax": 0,
|
|
||||||
"value": 0,
|
|
||||||
"max": 0,
|
|
||||||
"mod": 0,
|
|
||||||
"activated": 0
|
|
||||||
},
|
|
||||||
"mr": {
|
|
||||||
"label": "MR (Initiative)",
|
|
||||||
"type": "dice",
|
|
||||||
"value": 0,
|
|
||||||
"mod": 0
|
|
||||||
},
|
|
||||||
"momentum": {
|
|
||||||
"label": "Momentum",
|
|
||||||
"type": "value",
|
|
||||||
"value": 0,
|
|
||||||
"max": 0
|
|
||||||
},
|
|
||||||
"secondary": {
|
|
||||||
"health": {
|
|
||||||
"label": "Health",
|
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"type": "value",
|
"editable": false
|
||||||
"ismax": true,
|
|
||||||
"iscombat": true,
|
|
||||||
"bonus": 0,
|
|
||||||
"max": 0
|
|
||||||
},
|
},
|
||||||
"delirium": {
|
"punk": {
|
||||||
"label": "Delirium",
|
"label": "Punk",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"type": "value",
|
"editable": false
|
||||||
"ismax": true,
|
|
||||||
"iscombat": true,
|
|
||||||
"bonus": 0,
|
|
||||||
"max": 0
|
|
||||||
},
|
},
|
||||||
"stealthhealth": {
|
"cyber": {
|
||||||
"label": "STL Health",
|
"label": "Cyber",
|
||||||
"type": "value",
|
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"ismax": true,
|
"editable": false
|
||||||
"bonus": 0,
|
},
|
||||||
"max": 0
|
"virtuel": {
|
||||||
},
|
"label": "Virtuel",
|
||||||
"socialhealth": {
|
|
||||||
"label": "SOC Health",
|
|
||||||
"type": "value",
|
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"ismax": true,
|
"editable": false
|
||||||
"bonus": 0,
|
},
|
||||||
"max": 0
|
"perso": {
|
||||||
|
"label": "Perso",
|
||||||
|
"value": 0,
|
||||||
|
"editable": true
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"combat": {
|
"entropie": {
|
||||||
"bonusdice": 0,
|
"label": "Entropie",
|
||||||
"otherdice": 0,
|
"seuil": 0,
|
||||||
"hindrancedice": 0,
|
"reserve": 0
|
||||||
"stunlevel": 0,
|
|
||||||
"stunthreshold": 0
|
|
||||||
}
|
}
|
||||||
},
|
|
||||||
"npccore": {
|
|
||||||
"npctype": "",
|
|
||||||
"description": ""
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"character": {
|
"character": {
|
||||||
"templates": [ "biodata", "core" ]
|
"templates": [
|
||||||
},
|
"biodata",
|
||||||
"npc": {
|
"core"
|
||||||
"templates": [ "npccore" ]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Item": {
|
"Item": {
|
||||||
"types": [ "race", "role", "ability", "specialisation", "perk", "power" , "armor", "shield", "equipment", "weapon", "effect", "money"],
|
"types": [
|
||||||
"effect": {
|
"archetype",
|
||||||
"type": "",
|
"specialite",
|
||||||
"genre": "",
|
"familiarite",
|
||||||
"effectlevel": 0,
|
"nature",
|
||||||
"reducedicevalue": false,
|
"trait",
|
||||||
"stataffected": "",
|
"symbiose",
|
||||||
"specaffected": [],
|
"ressource",
|
||||||
"statdice": false,
|
"capacite",
|
||||||
"bonusdice": false,
|
"singularite",
|
||||||
"otherdice": false,
|
"contact"
|
||||||
"hindrance" : false,
|
],
|
||||||
"resistedby": "",
|
"archetype": {
|
||||||
"recoveryroll": false,
|
|
||||||
"recoveryrollstat": "",
|
|
||||||
"recoveryrollspec": [],
|
|
||||||
"effectstatlevel": false,
|
|
||||||
"effectstat": "",
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"race": {
|
"specialite": {
|
||||||
"description": "",
|
|
||||||
"environment": "",
|
|
||||||
"society_culture": "",
|
|
||||||
"outlook": "",
|
|
||||||
"selectablestats": false,
|
|
||||||
"statsonlyonce": false,
|
|
||||||
"numberstats": 0,
|
|
||||||
"abilities": [],
|
|
||||||
"optionnalabilities": [],
|
|
||||||
"nboptionnal": 0,
|
|
||||||
"perksgained": false,
|
|
||||||
"perksall": false,
|
|
||||||
"perksnumber": 0,
|
|
||||||
"perks": [],
|
|
||||||
"statistics": ""
|
|
||||||
},
|
|
||||||
"role": {
|
|
||||||
"statincrease1": "",
|
|
||||||
"statincrease2": "",
|
|
||||||
"messagespecplus1": "",
|
|
||||||
"specialisationsplus1": [],
|
|
||||||
"powers1": [],
|
|
||||||
"MR": 0,
|
|
||||||
"specialperk": [],
|
|
||||||
"specincrease": [],
|
|
||||||
"perks": [],
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"ability": {
|
"familiarite": {
|
||||||
"affectedstat": "str",
|
|
||||||
"statmodifier": 1,
|
|
||||||
"statlevelincrease": 0,
|
|
||||||
"statusaffected": "",
|
|
||||||
"statusmodifier": 0,
|
|
||||||
"powersgained": [],
|
|
||||||
"specialisations": [],
|
|
||||||
"effectsgained": [],
|
|
||||||
"aoe": "",
|
|
||||||
"affectedcircumstances": "",
|
|
||||||
"affectedspecialisations": "",
|
|
||||||
"nrgcost": 0,
|
|
||||||
"opponenthindrance": 0,
|
|
||||||
"attackgained": [],
|
|
||||||
"armorgained": [],
|
|
||||||
"threatlevel": 0,
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"specialisation": {
|
"nature": {
|
||||||
"statistic": "",
|
|
||||||
"level": 1,
|
|
||||||
"ispowergroup": false,
|
|
||||||
"powersource": "",
|
|
||||||
"powersactivated": false,
|
|
||||||
"powers": [],
|
|
||||||
"isthreatlevel": false,
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"perk": {
|
"trait": {
|
||||||
"level": 1,
|
|
||||||
"active": false,
|
|
||||||
"duration": "",
|
|
||||||
"isweaver": false,
|
|
||||||
"effectsgained": [],
|
|
||||||
"features": {
|
|
||||||
"nrgcost": {
|
|
||||||
"label": "NRG cost to use",
|
|
||||||
"flag": false,
|
|
||||||
"type": "number",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": 0
|
|
||||||
},
|
|
||||||
"range": {
|
|
||||||
"label": "Range",
|
|
||||||
"flag": false,
|
|
||||||
"type": "range",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": ""
|
|
||||||
},
|
|
||||||
"nbtargets": {
|
|
||||||
"label": "# Targets",
|
|
||||||
"flag": false,
|
|
||||||
"type": "string",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": ""
|
|
||||||
},
|
|
||||||
"bonushealth": {
|
|
||||||
"label": "Bonus to Health",
|
|
||||||
"flag": false,
|
|
||||||
"type": "string",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": ""
|
|
||||||
},
|
|
||||||
"bonusnrg": {
|
|
||||||
"label": "Bonus to NRG",
|
|
||||||
"flag": false,
|
|
||||||
"type": "string",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": ""
|
|
||||||
},
|
|
||||||
"bonusdelirium": {
|
|
||||||
"label": "Bonus to Delirium",
|
|
||||||
"flag": false,
|
|
||||||
"type": "string",
|
|
||||||
"isvalid": true,
|
|
||||||
"value": ""
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"status": "",
|
|
||||||
"nbuse": "",
|
|
||||||
"used1":false,
|
|
||||||
"used2":false,
|
|
||||||
"used3":false
|
|
||||||
},
|
|
||||||
"power": {
|
|
||||||
"rollneeded": false,
|
|
||||||
"statistic": "",
|
|
||||||
"cost": 0,
|
|
||||||
"costspent": 0,
|
|
||||||
"range": "",
|
|
||||||
"action": "",
|
|
||||||
"type": "",
|
|
||||||
"powersource": "",
|
|
||||||
"effects": "",
|
|
||||||
"activated": false,
|
|
||||||
"purchasedeffects": "",
|
|
||||||
"effectsgained": [],
|
|
||||||
"dmgroll": false,
|
|
||||||
"dmgstatistic": "",
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
|
||||||
"armor": {
|
|
||||||
"statistic": "",
|
|
||||||
"resistance": "",
|
|
||||||
"weight": 0,
|
|
||||||
"cost": 0,
|
|
||||||
"idr": "",
|
|
||||||
"equipped": false,
|
|
||||||
"locationprotected": "",
|
|
||||||
"effects": [],
|
|
||||||
"activated": false,
|
|
||||||
"description":""
|
|
||||||
},
|
},
|
||||||
"shield": {
|
"symbiose": {
|
||||||
"deftype": "",
|
"description": ""
|
||||||
"level": "",
|
|
||||||
"weight": 0,
|
|
||||||
"cost": 0,
|
|
||||||
"idr": "",
|
|
||||||
"equipped": false,
|
|
||||||
"effects": [],
|
|
||||||
"activated": false,
|
|
||||||
"description":""
|
|
||||||
},
|
},
|
||||||
"equipment": {
|
"ressource": {
|
||||||
"type": "",
|
|
||||||
"cost": 0,
|
|
||||||
"weight": 0,
|
|
||||||
"idr": "",
|
|
||||||
"quantity": 0,
|
|
||||||
"equipped": false,
|
|
||||||
"stataffected": "",
|
|
||||||
"level": 0,
|
|
||||||
"statdice": false,
|
|
||||||
"bonusdice": false,
|
|
||||||
"otherdice": false,
|
|
||||||
"effects": [],
|
|
||||||
"activated": false,
|
|
||||||
"iscontainer": false,
|
|
||||||
"containercapacity": 0,
|
|
||||||
"containerid": "",
|
|
||||||
"threatlevel": 0,
|
|
||||||
"description":""
|
|
||||||
},
|
|
||||||
"money" : {
|
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"quantity": 0,
|
|
||||||
"weight": 0,
|
|
||||||
"idr":"",
|
|
||||||
"description": ""
|
"description": ""
|
||||||
},
|
},
|
||||||
"weapon": {
|
"capacite": {
|
||||||
"statistic": "",
|
"type": "",
|
||||||
"damagestatistic": "",
|
"description": ""
|
||||||
"damage": "",
|
},
|
||||||
"cost": 0,
|
"singularite": {
|
||||||
"weight": 0,
|
"value": 0,
|
||||||
"idr": "",
|
"description": ""
|
||||||
"range": "",
|
},
|
||||||
"maxrange": "",
|
"contact": {
|
||||||
"ao": "",
|
"value": 0,
|
||||||
"enhanced": false,
|
|
||||||
"enhancedstat": "",
|
|
||||||
"enhancedlevel": 0,
|
|
||||||
"damagetype": "",
|
|
||||||
"damagetypelevel": 0,
|
|
||||||
"vehicledamagetype": "",
|
|
||||||
"vehicledamagetypelevel": 0,
|
|
||||||
"ammocurrent": 0,
|
|
||||||
"ammomax": 0,
|
|
||||||
"equipped": false,
|
|
||||||
"effects": [],
|
|
||||||
"activated": false,
|
|
||||||
"description": ""
|
"description": ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
13
templates/actor-partial-ames.html
Normal file
13
templates/actor-partial-ames.html
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
{{#each data.ames as |ame key|}}
|
||||||
|
{{#if (eq ame.type ../typeame)}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow item-ame-roll" data-attr-key="{{key}}">
|
||||||
|
<span class="stat-label stat-margin" name="{{key}}">
|
||||||
|
<h4 class="ame-margin"><a class="roll-ame ame-margin" data-stat-key="{{key}}">{{ame.label}}</a></h4>
|
||||||
|
</span>
|
||||||
|
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.ames.{{key}}.value" value="{{ame.value}}"
|
||||||
|
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||||
|
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.ames.{{key}}.cohesion" value="{{ame.cohesion}}"
|
||||||
|
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
16
templates/actor-partial-paradigmes.html
Normal file
16
templates/actor-partial-paradigmes.html
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
{{#each data.paradigmes as |para key|}}
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow item-ame-roll" data-attr-key="{{key}}">
|
||||||
|
<span class="stat-label stat-margin" name="{{key}}">
|
||||||
|
{{#if para.editable}}
|
||||||
|
<h4 class="ame-margin">
|
||||||
|
<input type="text" class="color-class-common" name="data.paradigmes.{{key}}.label" value="{{para.label}}"
|
||||||
|
data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||||
|
</h4>
|
||||||
|
{{else}}
|
||||||
|
<h4 class="ame-margin"><a class="roll-ame ame-margin" data-stat-key="{{key}}">{{para.label}}</a></h4>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.paradigmes.{{key}}.value" value="{{para.value}}"
|
||||||
|
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
@ -3,330 +3,148 @@
|
|||||||
{{!-- Sheet Header --}}
|
{{!-- Sheet Header --}}
|
||||||
<header class="sheet-header">
|
<header class="sheet-header">
|
||||||
<div class="header-fields">
|
<div class="header-fields">
|
||||||
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
<div>
|
||||||
<div class="flexcol">
|
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||||
|
{{!-- Sheet Tab Navigation --}}
|
||||||
<div class="flexrow">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<div class="stat-item">
|
<a class="item" data-tab="principal">Principal</a>
|
||||||
<ul>
|
<a class="item" data-tab="ressources">Ressources</a>
|
||||||
{{#each data.statistics as |stat key|}}
|
<a class="item" data-tab="equipment">Equipment</a>
|
||||||
{{#if (eq stat.col 1)}}
|
<a class="item" data-tab="biodata">Biography</a>
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
|
</nav>
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
<li class="item flexrow list-item color-class-pool item-stat-roll" data-attr-key="pool">
|
|
||||||
<span class="stat-icon">
|
|
||||||
<img class="stat-icon" src="icons/dice/d12black.svg">
|
|
||||||
</span>
|
|
||||||
<span class="stat-label stat-margin" name="pool">
|
|
||||||
<h4 class="stat-text-white stat-margin"><a class="generic-pool-roll stat-margin" data-stat-key="pool">Dice Pool</a></h4>
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="stat-item">
|
|
||||||
<ul>
|
|
||||||
{{#each data.statistics as |stat key|}}
|
|
||||||
{{#if (eq stat.col 2)}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
|
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
<li class="item flexrow list-item color-class-mr item-stat-roll" data-attr-key="mr">
|
|
||||||
<span class="stat-icon">
|
|
||||||
<img class="stat-icon" src="systems/fvtt-pegasus-rpg/images/icons/MR.webp">
|
|
||||||
</span>
|
|
||||||
<span class="stat-label stat-margin" name="mr">
|
|
||||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="mr">MR</a></h4>
|
|
||||||
</span>
|
|
||||||
<select class="status-small-label color-class-common" type="text" name="data.mr.value" value="{{data.mr.value}}"
|
|
||||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
||||||
{{#select data.mr.value}}
|
|
||||||
{{{@root.optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.mr.mod" value="{{data.mr.mod}}"
|
|
||||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="stat-item status-block">
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!--
|
|
||||||
<label class="status-small-label">Active NRG</label>
|
|
||||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
|
||||||
-->
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
|
|
||||||
{{!-- Sheet Tab Navigation --}}
|
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
|
||||||
<a class="item" data-tab="combat">Combat</a>
|
|
||||||
<a class="item" data-tab="specs">Specialisations</a>
|
|
||||||
<a class="item" data-tab="powers">Powers/Abilities</a>
|
|
||||||
<a class="item" data-tab="equipment">Equipment</a>
|
|
||||||
<a class="item" data-tab="biodata">Biography</a>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
{{!-- Combat Tab --}}
|
{{!-- Combat Tab --}}
|
||||||
<div class="tab fight" data-group="primary" data-tab="combat">
|
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||||
<div class="flexcol">
|
|
||||||
|
|
||||||
<div class="flexrow">
|
|
||||||
<div>
|
|
||||||
<ul class="stat-item">
|
|
||||||
<li class="item flexrow list-item color-class-melee"><a class="combat-button attack-melee flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/COM.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Melee Attack</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow list-item color-class-meleedmg"><a class="combat-button damage-melee flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/STR.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Melee/Thrown Damage</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="stat-item">
|
<div class="flexrow">
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item flexrow list-item color-class-ranged"><a class="combat-button attack-ranged flexrow">
|
<div class="flexrow">
|
||||||
<span class="combat-icon flexrow">
|
<div class="sheet-box">
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
|
<h4 class="ame-margin">Physique</h4>
|
||||||
</span>
|
<ul>
|
||||||
<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
|
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="physique"}}
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow list-item color-class-range"><a class="combat-button damage-ranged flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
<h4 class="ame-margin">Social</h4>
|
||||||
|
<ul>
|
||||||
<div class="stat-item">
|
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="social"}}
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item flexrow list-item color-class-defence"><a class="combat-button defense-roll flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/DEF.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Defence</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="item flexrow list-item color-class-dmgres"><a class="combat-button damage-resistance flexrow">
|
|
||||||
<span class="combat-icon flexrow">
|
|
||||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PHY.webp">
|
|
||||||
</span>
|
|
||||||
<span class="generic-label combat-margin stat-text-white">Damage Resistance</span>
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
<h4 class="ame-margin">Mental</h4>
|
||||||
|
<ul>
|
||||||
|
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="mental"}}
|
||||||
<div class="stat-item">
|
|
||||||
<span class="generic-label">
|
|
||||||
<h3>Stun</h3>
|
|
||||||
</span>
|
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item stat flexrow list-item">
|
|
||||||
<span class="generic-label small-label">Current</span>
|
|
||||||
<input type="text" class="" name="data.combat.stunlevel" value="{{data.combat.stunlevel}}" data-dtype="Number" />
|
|
||||||
<span class="generic-label small-label">Threshold</span>
|
|
||||||
<input type="text" class="" name="data.combat.stunthreshold" value="{{data.combat.stunthreshold}}" data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div class="flexrow">
|
||||||
<ul class="stat-list alternate-list">
|
<div class="sheet-box">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<h4 class="ame-margin">Archetype</h4>
|
||||||
<span class="item-name-label-header">
|
<ul>
|
||||||
<h3><label class="items-title-text">Perks</label></h3>
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{archetype._id}}">
|
||||||
</span>
|
<img class="sheet-competence-img" src="{{archetype.img}}" /></a>
|
||||||
<span class="item-field-label-short">
|
<span class="item-name-label"><a class="roll-spec">{{archetype.name}}</a></span>
|
||||||
<label class="short-label">Level</label>
|
<div class="item-filler"> </div>
|
||||||
</span>
|
<div class="item-controls item-controls-fixed">
|
||||||
<span class="item-field-label-medium">
|
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
<label class="short-label">Range</label>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</span>
|
</div>
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">#Targets</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Status</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Duration</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label"> </label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label"> </label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label"> </label>
|
|
||||||
</span>
|
|
||||||
</li>
|
</li>
|
||||||
{{#each perks as |perk key|}}
|
</ul>
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{perk._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{perk.img}}" /></a>
|
<h4 class="ame-margin">Spécialités</h4>
|
||||||
<span class="item-name-label">{{perk.name}}</span>
|
<ul>
|
||||||
|
{{#each specialites as |spec key|}}
|
||||||
<span class="item-field-label-short">{{perk.data.level}}</span>
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
|
||||||
|
<img class="sheet-competence-img" src="{{spec.img}}" /></a>
|
||||||
{{#if perk.data.features.range.flag}}
|
<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
|
||||||
<span class="item-field-label-medium">{{perk.data.features.range.value}}</span>
|
<div class="item-filler"> </div>
|
||||||
{{else}}
|
<div class="item-controls item-controls-fixed">
|
||||||
<span class="item-field-label-medium"> - </span>
|
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
{{/if}}
|
</div>
|
||||||
{{#if perk.data.features.nbtargets.flag}}
|
</li>
|
||||||
<span class="item-field-label-short">{{perk.data.features.nbtargets.value}}</span>
|
{{/each}}
|
||||||
{{else}}
|
</ul>
|
||||||
<span class="item-field-label-short"> - </span>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<select class="perk-status" type="text" value="{{perk.data.status}}" data-dtype="String">
|
|
||||||
{{#select perk.data.status}}
|
|
||||||
<option value="ready">Ready</option>
|
|
||||||
<option value="activated">Activated</option>
|
|
||||||
<option value="round2">2 Rounds left</option>
|
|
||||||
<option value="round1">1 Round left</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</span>
|
|
||||||
|
|
||||||
{{#if (ne perk.data.status "ready")}}
|
<h4 class="ame-margin" >Familiarités :</h4>
|
||||||
{{#if (eq perk.data.nbuse "next1action")}}
|
<ul>
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
{{#each familiarites as |fami key|}}
|
||||||
<span class="item-field-label-short "> </span>
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{fami._id}}">
|
||||||
<span class="item-field-label-short "> </span>
|
<img class="sheet-competence-img" src="{{fami.img}}" /></a>
|
||||||
{{/if}}
|
<span class="item-name-label"><a class="roll-spec">{{fami.name}}</a></span>
|
||||||
{{#if (eq perk.data.nbuse "next2action")}}
|
<div class="item-filler"> </div>
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
<div class="item-controls item-controls-fixed">
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label></span>
|
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
<span class="item-field-label-short "> </span>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
{{/if}}
|
</div>
|
||||||
{{#if (eq perk.data.nbuse "next3action")}}
|
</li>
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="1" name="perk.data.used1" {{checked perk.data.used1}}/></label></span>
|
{{/each}}
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="2" name="perk.data.used2" {{checked perk.data.used2}}/></label></span>
|
</ul>
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short attribute-value checkbox"></label><input type="checkbox" class="perk-used" data-use-index="3" name="perk.data.used3" {{checked perk.data.used3}}/></label></span>
|
|
||||||
{{/if}}
|
</div>
|
||||||
{{else}}
|
</div>
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
<div class="flexrow">
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
<div class="sheet-box">
|
||||||
<span class="item-field-label-short "><label class="item-field-label-short"> </label></span>
|
<h4 class="ame-margin">Paradigmes</h4>
|
||||||
{{/if}}
|
<ul>
|
||||||
<div class="item-filler"> </div>
|
{{> systems/fvtt-imperium5/templates/actor-partial-paradigmes.html}}
|
||||||
<div class="item-controls item-controls-fixed">
|
</ul>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
</div>
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
<li class="item flexrow list-item items-title-bg">
|
|
||||||
<span class="item-name-label-header">
|
|
||||||
<h3><label class="items-title-text">Effects</label></h3>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Level</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">Type</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-short">
|
|
||||||
<label class="short-label">P/N</label>
|
|
||||||
</span>
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="short-label">Stat</label>
|
|
||||||
</span>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#each effects as |effect key|}}
|
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
|
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
|
||||||
<span class="item-name-label">{{effect.name}}</span>
|
|
||||||
<span class="item-field-label-short">{{effect.data.effectlevel}}</span>
|
|
||||||
<span class="item-field-label-short">{{upperFirst effect.data.type}}</span>
|
|
||||||
<span class="item-field-label-short">{{upperFirst effect.data.genre}}</span>
|
|
||||||
<span class="item-field-label-short">{{upper effect.data.stataffected}}</span>
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Other Tab --}}
|
{{!-- Other Tab --}}
|
||||||
<div class="tab items" data-group="primary" data-tab="specs">
|
<div class="tab items" data-group="primary" data-tab="specs">
|
||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header">
|
<span class="item-name-label-header">
|
||||||
<h3><label class="items-title-text">Specialisations</label></h3>
|
<h3><label class="items-title-text">Specialisations</label></h3>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Stat</label>
|
<label class="short-label">Stat</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Dice</label>
|
<label class="short-label">Dice</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Powergroup</label>
|
<label class="short-label">Powergroup</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each specs as |spec key|}}
|
{{#each specs as |spec key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spec._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{spec.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
|
src="{{spec.img}}" /></a>
|
||||||
<span class="item-field-label-short">{{upper spec.data.statistic}}</span>
|
<span class="item-name-label"><a class="roll-spec">{{spec.name}}</a></span>
|
||||||
<span class="item-field-label-short">{{spec.data.dice}}</span>
|
<span class="item-field-label-short">{{upper spec.data.statistic}}</span>
|
||||||
{{#if spec.data.ispowergroup}}
|
<span class="item-field-label-short">{{spec.data.dice}}</span>
|
||||||
{{#if spec.data.powersactivated}}
|
{{#if spec.data.ispowergroup}}
|
||||||
<span class="item-field-label-long"><a class="spec-group-deactivate">Deactivate</a></span>
|
{{#if spec.data.powersactivated}}
|
||||||
{{else}}
|
<span class="item-field-label-long"><a class="spec-group-deactivate">Deactivate</a></span>
|
||||||
<span class="item-field-label-long"><a class="spec-group-activate">Activate</a></span>
|
{{else}}
|
||||||
{{/if}}
|
<span class="item-field-label-long"><a class="spec-group-activate">Activate</a></span>
|
||||||
{{else}}
|
{{/if}}
|
||||||
<span class="item-field-label-long"> - </span>
|
{{else}}
|
||||||
{{/if}}
|
<span class="item-field-label-long"> - </span>
|
||||||
<div class="item-filler"> </div>
|
{{/if}}
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-filler"> </div>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<div class="item-controls item-controls-fixed">
|
||||||
</div>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</li>
|
</div>
|
||||||
{{/each}}
|
</li>
|
||||||
</ul>
|
{{/each}}
|
||||||
</div>
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -339,11 +157,21 @@
|
|||||||
|
|
||||||
<ul>
|
<ul>
|
||||||
<li class="item flexrow list-item" data-key="nrg">
|
<li class="item flexrow list-item" data-key="nrg">
|
||||||
<span class="stat-label flexrow" name="nrg"><h4>{{data.nrg.label}}</h4> </span>
|
<span class="stat-label flexrow" name="nrg">
|
||||||
<span class="small-label padd-right packed-left">Activated</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
<h4>{{data.nrg.label}}</h4>
|
||||||
<span class="small-label padd-right packed-left"> Current</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
</span>
|
||||||
<span class="small-label padd-right packed-left"> Mod</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
|
<span class="small-label padd-right packed-left">Activated</span><input type="text"
|
||||||
<span class="small-label padd-right packed-left"> Max</span><input type="text" class="padd-right update-field" data-field-name="data.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
class="padd-right update-field" data-field-name="data.nrg.activated" value="{{data.nrg.activated}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
<span class="small-label padd-right packed-left"> Current</span><input type="text"
|
||||||
|
class="padd-right update-field" data-field-name="data.nrg.value" value="{{data.nrg.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
<span class="small-label padd-right packed-left"> Mod</span><input type="text"
|
||||||
|
class="padd-right update-field" data-field-name="data.nrg.mod" value="{{data.nrg.mod}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
<span class="small-label padd-right packed-left"> Max</span><input type="text"
|
||||||
|
class="padd-right update-field" data-field-name="data.nrg.max" value="{{data.nrg.max}}"
|
||||||
|
data-dtype="Number" />
|
||||||
<span class="small-label padd-right packed-left"> / {{data.nrg.absolutemax}}</span>
|
<span class="small-label padd-right packed-left"> / {{data.nrg.absolutemax}}</span>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
@ -375,7 +203,8 @@
|
|||||||
|
|
||||||
{{#each powers as |power key|}}
|
{{#each powers as |power key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{power.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{power.img}}" /></a>
|
||||||
<span class="item-name-label">
|
<span class="item-name-label">
|
||||||
{{#if power.data.rollneeded}}
|
{{#if power.data.rollneeded}}
|
||||||
<a class="power-roll">{{power.name}}</a>
|
<a class="power-roll">{{power.name}}</a>
|
||||||
@ -386,33 +215,34 @@
|
|||||||
<span class="item-field-label-medium">{{upperFirst power.data.type}}</span>
|
<span class="item-field-label-medium">{{upperFirst power.data.type}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-short"><label class="short-label">
|
<span class="item-field-label-short"><label class="short-label">
|
||||||
{{#if power.data.activated}}
|
{{#if power.data.activated}}
|
||||||
Activated
|
Activated
|
||||||
{{else}}
|
{{else}}
|
||||||
-
|
-
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</label>
|
</label>
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{upperFirst power.data.action}}</span>
|
<span class="item-field-label-medium">{{upperFirst power.data.action}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium"><a class="power-dmg-roll">
|
<span class="item-field-label-medium"><a class="power-dmg-roll">
|
||||||
{{#if power.data.dmgroll}}
|
{{#if power.data.dmgroll}}
|
||||||
{{upper power.data.dmgstatistic}}
|
{{upper power.data.dmgstatistic}}
|
||||||
{{else}}
|
{{else}}
|
||||||
-
|
-
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</a></span>
|
</a></span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">{{power.data.cost}}</span>
|
<span class="item-field-label-medium">{{power.data.cost}}</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<input type="text" class="padd-right input-numeric-short power-cost-spent" value="{{power.data.costspent}}" data-dtype="Number"/>
|
<input type="text" class="padd-right input-numeric-short power-cost-spent"
|
||||||
|
value="{{power.data.costspent}}" data-dtype="Number" />
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
|
<a class="item-control power-activate" title="Activated">{{#if power.data.activated}}<i
|
||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
@ -436,10 +266,11 @@
|
|||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">Status Modifier</label>
|
<label class="short-label">Status Modifier</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each abilities as |ability key|}}
|
{{#each abilities as |ability key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{ability._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{ability.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{ability.img}}" /></a>
|
||||||
<span class="item-name-label">{{ability.name}}</span>
|
<span class="item-name-label">{{ability.name}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-long">{{upper ability.data.affectedstat}}</span>
|
<span class="item-field-label-long">{{upper ability.data.affectedstat}}</span>
|
||||||
@ -454,7 +285,7 @@
|
|||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -482,20 +313,21 @@
|
|||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">IDR</label>
|
<label class="short-label">IDR</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each moneys as |money key|}}
|
{{#each moneys as |money key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{money.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{money.img}}" /></a>
|
||||||
<span class="item-name-label">{{money.name}}</span>
|
<span class="item-name-label">{{money.name}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-long"><label>
|
<span class="item-field-label-long"><label>
|
||||||
{{money.data.quantity}}
|
{{money.data.quantity}}
|
||||||
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||||
</label>
|
</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label>{{money.data.weight}}</label>
|
<label>{{money.data.weight}}</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
{{#if money.data.idrDice}}
|
{{#if money.data.idrDice}}
|
||||||
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.data.idrDice}}</a>
|
<a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.data.idrDice}}</a>
|
||||||
@ -527,45 +359,46 @@
|
|||||||
<label class="short-label">DMG</label>
|
<label class="short-label">DMG</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Ammo</label>
|
<label class="short-label">Ammo</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">Act/Deact</label>
|
<label class="short-label">Act/Deact</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Weight</label>
|
<label class="short-label">Weight</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">IDR</label>
|
<label class="short-label">IDR</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each weapons as |weapon key|}}
|
{{#each weapons as |weapon key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{weapon.img}}"/></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{weapon.img}}" /></a>
|
||||||
<span class="item-name-label">{{weapon.name}}</span>
|
<span class="item-name-label">{{weapon.name}}</span>
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
|
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
|
||||||
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
|
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
|
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
|
||||||
|
|
||||||
{{#if (gt weapon.data.ammomax 0)}}
|
{{#if (gt weapon.data.ammomax 0)}}
|
||||||
<span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
|
<span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
|
||||||
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
(<a class="ammo-minus plus-minus-button"> -</a>/<a class="ammo-plus plus-minus-button">+</a>)
|
||||||
</label></span>
|
</label></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-long"><label>-</label>
|
<span class="item-field-label-long"><label>-</label>
|
||||||
</span>
|
</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
{{#if (count weapon.data.effects)}}
|
{{#if (count weapon.data.effects)}}
|
||||||
{{#if weapon.data.activated}}
|
{{#if weapon.data.activated}}
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
<a class="equip-deactivate">Deactivate</a>
|
||||||
{{else}}
|
{{else}}
|
||||||
<a class="equip-activate">Activate</a>
|
<a class="equip-activate">Activate</a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{else}}
|
{{else}}
|
||||||
-
|
-
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short"><label>{{weapon.data.weight}}</label></span>
|
<span class="item-field-label-short"><label>{{weapon.data.weight}}</label></span>
|
||||||
|
|
||||||
@ -605,29 +438,30 @@
|
|||||||
<label class="short-label">Act/Deact</label>
|
<label class="short-label">Act/Deact</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Weight</label>
|
<label class="short-label">Weight</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">IDR</label>
|
<label class="short-label">IDR</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each armors as |armor key|}}
|
{{#each armors as |armor key|}}
|
||||||
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
<li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{armor.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{armor.img}}" /></a>
|
||||||
<span class="item-name-label">{{armor.name}}</span>
|
<span class="item-name-label">{{armor.name}}</span>
|
||||||
<span class="item-field-label-short">{{upper armor.data.statistic}}</span>
|
<span class="item-field-label-short">{{upper armor.data.statistic}}</span>
|
||||||
<span class="item-field-label-short">{{armor.data.resistanceDice}}</span>
|
<span class="item-field-label-short">{{armor.data.resistanceDice}}</span>
|
||||||
<span class="item-field-label-medium">{{armor.data.locationprotected}}</span>
|
<span class="item-field-label-medium">{{armor.data.locationprotected}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
{{#if (count armor.data.effects)}}
|
{{#if (count armor.data.effects)}}
|
||||||
{{#if armor.data.activated}}
|
{{#if armor.data.activated}}
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
<a class="equip-deactivate">Deactivate</a>
|
||||||
{{else}}
|
|
||||||
<a class="equip-activate">Activate</a>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
{{else}}
|
||||||
-
|
<a class="equip-activate">Activate</a>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
-
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
@ -646,7 +480,7 @@
|
|||||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
@ -662,27 +496,28 @@
|
|||||||
<label class="short-label">Act/Deact</label>
|
<label class="short-label">Act/Deact</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Weight</label>
|
<label class="short-label">Weight</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">IDR</label>
|
<label class="short-label">IDR</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each shields as |shield key|}}
|
{{#each shields as |shield key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{shield.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{shield.img}}" /></a>
|
||||||
<span class="item-name-label">{{shield.name}}</span>
|
<span class="item-name-label">{{shield.name}}</span>
|
||||||
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
<span class="item-field-label-short">{{shield.data.levelDice}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
{{#if (count shield.data.effects)}}
|
{{#if (count shield.data.effects)}}
|
||||||
{{#if shield.data.activated}}
|
{{#if shield.data.activated}}
|
||||||
<a class="equip-deactivate">Deactivate</a>
|
<a class="equip-deactivate">Deactivate</a>
|
||||||
{{else}}
|
|
||||||
<a class="equip-activate">Activate</a>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
{{else}}
|
||||||
-
|
<a class="equip-activate">Activate</a>
|
||||||
|
{{/if}}
|
||||||
|
{{else}}
|
||||||
|
-
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
@ -716,22 +551,22 @@
|
|||||||
<label class="short-label">Act/Deact</label>
|
<label class="short-label">Act/Deact</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Weight</label>
|
<label class="short-label">Weight</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="short-label">IDR</label>
|
<label class="short-label">IDR</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each containersTree as |equip key|}}
|
{{#each containersTree as |equip key|}}
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
|
||||||
<ul class="item-list list-item-shadow2 list-item-margin1">
|
<ul class="item-list list-item-shadow2 list-item-margin1">
|
||||||
{{#each equip.data.contents as |subgear key|}}
|
{{#each equip.data.contents as |subgear key|}}
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -777,12 +612,14 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="generic-label">Preferred Hand</label>
|
<label class="generic-label">Preferred Hand</label>
|
||||||
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}" data-dtype="String" />
|
<input type="text" class="" name="data.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
|
||||||
</li>
|
data-dtype="String" />
|
||||||
|
</li>
|
||||||
<li class="flexrow item" data-item-id="{{race._id}}">
|
<li class="flexrow item" data-item-id="{{race._id}}">
|
||||||
<label class="generic-label">Race</label>
|
<label class="generic-label">Race</label>
|
||||||
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
<a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
|
||||||
<input type="text" class="" name="data.biodata.racename" value="{{race.name}}" disabled data-dtype="String" />
|
<input type="text" class="" name="data.biodata.racename" value="{{race.name}}" disabled
|
||||||
|
data-dtype="String" />
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
@ -790,7 +627,8 @@
|
|||||||
<li class="flexrow item" data-item-id="{{role._id}}">
|
<li class="flexrow item" data-item-id="{{role._id}}">
|
||||||
<label class="generic-label">Role</label>
|
<label class="generic-label">Role</label>
|
||||||
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
<a class="item-edit"><img class="stat-icon" src="{{role.img}}"></a>
|
||||||
<input type="text" class="" name="data.biodata.rolename" value="{{role.name}}" disabled data-dtype="String" />
|
<input type="text" class="" name="data.biodata.rolename" value="{{role.name}}" disabled
|
||||||
|
data-dtype="String" />
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
@ -803,14 +641,18 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Worst Fear </label>
|
<label class="short-label">Worst Fear </label>
|
||||||
<input type="text" class="" name="data.biodata.worstfear" value="{{data.biodata.worstfear}}" data-dtype="String" />
|
<input type="text" class="" name="data.biodata.worstfear" value="{{data.biodata.worstfear}}"
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear" name="data.biodata.worstfearactive" {{checked data.biodata.worstfearactive}}/> Active ?</label>
|
data-dtype="String" />
|
||||||
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-worstfear"
|
||||||
|
name="data.biodata.worstfearactive" {{checked data.biodata.worstfearactive}} /> Active ?</label>
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Desires </label>
|
<label class="short-label">Desires </label>
|
||||||
<input type="text" class="" name="data.biodata.desires" value="{{data.biodata.desires}}" data-dtype="String" />
|
<input type="text" class="" name="data.biodata.desires" value="{{data.biodata.desires}}"
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires" name="data.biodata.desiresactive" {{checked data.biodata.desiresactive}}/> Active ?</label>
|
data-dtype="String" />
|
||||||
</li>
|
<label class="attribute-value checkbox"><input type="checkbox" class="change-desires"
|
||||||
|
name="data.biodata.desiresactive" {{checked data.biodata.desiresactive}} /> Active ?</label>
|
||||||
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<h3>Catchphrase : </h3>
|
<h3>Catchphrase : </h3>
|
||||||
@ -827,7 +669,8 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Catchphrase used </label>
|
<label class="short-label">Catchphrase used </label>
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.biodata.catchphraseused" {{checked data.biodata.catchphraseused}}/></label>
|
<label class="attribute-value checkbox"><input type="checkbox" name="data.biodata.catchphraseused" {{checked
|
||||||
|
data.biodata.catchphraseused}} /></label>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
@ -840,13 +683,11 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
<label class="short-label">Character Development Points Total (CDP total) : </label>
|
||||||
<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}"
|
<input type="text" class="" name="data.biodata.cdp" value="{{data.biodata.cdp}}" data-dtype="Number" />
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Hero Level : </label>
|
<label class="short-label">Hero Level : </label>
|
||||||
<input type="text" class="" name="data.biodata.level" value="{{data.biodata.level}}"
|
<input type="text" class="" name="data.biodata.level" value="{{data.biodata.level}}" data-dtype="Number" />
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
</li>
|
||||||
<li class="flexrow">
|
<li class="flexrow">
|
||||||
<label class="short-label">Hero Levels Remaining : </label>
|
<label class="short-label">Hero Levels Remaining : </label>
|
||||||
@ -857,7 +698,7 @@
|
|||||||
<label class="short-label">Threat Level : </label>
|
<label class="short-label">Threat Level : </label>
|
||||||
<input type="text" class="" name="data.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
<input type="text" class="" name="data.biodata.threatlevel" value="{{data.biodata.threatlevel}}"
|
||||||
data-dtype="Number" />
|
data-dtype="Number" />
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
@ -1,143 +0,0 @@
|
|||||||
<div class="chat-message-header">
|
|
||||||
<img class="actor-icon" src="{{img}}" alt="{{alias}}" />
|
|
||||||
<h4 class=chat-actor-name>{{name}}</h4>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<div class="flexcol">
|
|
||||||
|
|
||||||
{{#if (eq step "select-race")}}
|
|
||||||
<div>Select a race from the list below</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each races as |race index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{race._id}}">{{race.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{race._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-race-optionnal")}}
|
|
||||||
<div>The selected Race has some optionnal abilities. Select one ability by clicking the relevant button below<br>
|
|
||||||
Remaining abilities to select : {{nboptionnal}}
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each optionnalabilities as |ability index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{ability._id}}">{{ability.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{ability._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-race-stats")}}
|
|
||||||
<div>Select Stats to gain +1 modifier : <br>
|
|
||||||
Remaining stats to select : {{numberstats}}
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each stats as |stat key|}}
|
|
||||||
{{#if @root.statsonlyonce}}
|
|
||||||
{{#if stat.used}}
|
|
||||||
{{else}}
|
|
||||||
<tr>
|
|
||||||
<td>{{stat.label}} ({{stat.abbrev}})</td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/if}}
|
|
||||||
{{else}}
|
|
||||||
<tr>
|
|
||||||
<td>{{stat.label}} ({{stat.abbrev}})</td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-race-perks")}}
|
|
||||||
<div>Now select {{nbraceperks}} Perk(s) for your character
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each raceperks as |perk index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-role")}}
|
|
||||||
<div>Now select a Role for your character.
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each roles as |role index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{role._id}}">{{role.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{role._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-role-start-spec")}}
|
|
||||||
<div>Choose 1 Specialisation at +1DT :
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each rolestartspec as |spec index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-role-stat")}}
|
|
||||||
<div>Choose 1 Stat at +1DT :
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each rolestats as |rolestat key|}}
|
|
||||||
<tr>
|
|
||||||
<td>{{rolestat.label}}</td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{rolestat.abbrev}}">Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-role-spec")}}
|
|
||||||
<div>Now select a specialisation at +{{dt}}DT.
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each rolespec as |spec index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "select-role-perk")}}
|
|
||||||
<div>Now select a Perk.
|
|
||||||
</div>
|
|
||||||
<table class="table-create-actor">
|
|
||||||
{{#each roleperks as |perk index|}}
|
|
||||||
<tr>
|
|
||||||
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
|
|
||||||
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (eq step "character-end")}}
|
|
||||||
<div>Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
@ -1,7 +0,0 @@
|
|||||||
<div class="post-item" data-transfer="{{transfer}}">
|
|
||||||
<h3><b>{{name}}</b></h3>
|
|
||||||
{{#if img}}
|
|
||||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
|
||||||
{{/if}}
|
|
||||||
<div>Effect {{name}} has ben used and removed from the available effects.</div>
|
|
||||||
</div>
|
|
@ -1,15 +0,0 @@
|
|||||||
<div class="chat-message-header">
|
|
||||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
|
||||||
<h4 class=chat-actor-name>{{defenderName}}</h4>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
|
|
||||||
<div>
|
|
||||||
<ul>
|
|
||||||
<li>{{defenderName}} suffer damages from {{attackerName}} !</li>
|
|
||||||
<li>Damages (inc. armor+weapon) : {{finalDamage}}</li>
|
|
||||||
<li><button class="chat-card-button reduce-damage-chi" data-actor-id="{{actorId}}" data-roll-id="{{rollId}}" >Oppose damage roll with Chi</button></li>
|
|
||||||
<li><button class="chat-card-button apply-damage" data-actor-id="{{actorId}}" data-roll-id="{{rollId}}" >Apply damage</button></li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
@ -1,11 +0,0 @@
|
|||||||
<div class="chat-message-header">
|
|
||||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
|
||||||
<h4 class=chat-actor-name>{{defenderName}}</h4>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<hr>
|
|
||||||
<div >
|
|
||||||
{{defenderName}} wins the opposition against {{attackerName}} !
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
@ -1,7 +0,0 @@
|
|||||||
<div class="post-item" data-transfer="{{transfer}}">
|
|
||||||
<h3><b>{{name}}</b></h3>
|
|
||||||
{{#if img}}
|
|
||||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
|
||||||
{{/if}}
|
|
||||||
<div>{{name}} has Just Deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
|
|
||||||
</div>
|
|
@ -1,152 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Affected stat</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.affectedstat" value="{{data.affectedstat}}" data-dtype="String">
|
|
||||||
{{#select data.affectedstat}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat modifier</label>
|
|
||||||
<input type="text" class="padd-right" name="data.statmodifier" value="{{data.statmodifier}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statusaffected" value="{{data.statusaffected}}" data-dtype="String">
|
|
||||||
{{#select data.statusaffected}}
|
|
||||||
{{{optionsStatusList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Status modifier</label>
|
|
||||||
<input type="text" class="padd-right" name="data.statusmodifier" value="{{data.statusmodifier}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-ability-effect"><label>Drop Effects here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.effectsgained as |effect idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Power Gained</label>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-ability-power"><label>Drop Powers here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.powersgained as |power idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.powersgained[{{idx}}].name"><a class="view-subitem" data-type="powersgained" data-index="{{idx}}">{{power.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="powersgained" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Specialisation Gained</label>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-ability-spec"><label>Drop Specialisations here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.specialisations as |spec idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="specialisations" data-index="{{idx}}">{{spec.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="specialisations" data-index="{{idx}}" title="Delete Specialisation"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<!--
|
|
||||||
<li class="flexrow"><label class="generic-label">AoE</label>
|
|
||||||
<input type="text" class="padd-right" name="data.aoe" value="{{data.aoe}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Affected Circumstances</label>
|
|
||||||
<input type="text" class="padd-right" name="data.affectedcircumstances" value="{{data.affectedcircumstances}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">NRG Cost</label>
|
|
||||||
<input type="text" class="padd-right" name="data.nrgcost" value="{{data.nrgcost}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Opponents Gain Hindrance Dice</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.opponenthindrance" value="{{data.opponenthindrance}}" data-dtype="Number">
|
|
||||||
{{#select data.opponenthindrance}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
-->
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Attacks Gained</label>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-ability-weapon"><label>Drop Weapons here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.attackgained as |weapon idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="attackgained" data-index="{{idx}}">{{weapon.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="attackgained" data-index="{{idx}}" title="Delete Weapon"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Armors Gained</label>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-ability-armor"><label>Drop Armors here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.armorgained as |armor idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specialisations[{{idx}}].name"><a class="view-subitem" data-type="armorgained" data-index="{{idx}}">{{armor.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="armorgained" data-index="{{idx}}" title="Delete Armor"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,63 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Related Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
|
|
||||||
{{#select data.statistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">DMG RES Other Dice</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number">
|
|
||||||
{{#select data.resistance}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Location Protected</label>
|
|
||||||
<input type="text" class="" name="data.locationprotected" value="{{data.locationprotected}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
|
||||||
{{#select data.idr}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
31
templates/item-default-sheet.html
Normal file
31
templates/item-default-sheet.html
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
<form class="{{cssClass}}" autocomplete="off">
|
||||||
|
<header class="sheet-header">
|
||||||
|
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
{{!-- Sheet Body --}}
|
||||||
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
<div>
|
||||||
|
{{#if (exists data.type)}}
|
||||||
|
<span>
|
||||||
|
<label>Type : </label>
|
||||||
|
<input type="text" class="padd-right status-small-label color-class-common" name="data.type" value="{{data.type}}"
|
||||||
|
data-dtype="String" />
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (exists data.value)}}
|
||||||
|
<span>
|
||||||
|
<label>Valeur : </label>
|
||||||
|
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="data.value" value="{{data.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
{{> systems/fvtt-imperium5/templates/partial-item-description.html}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</form>
|
@ -1,149 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname">
|
|
||||||
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
|
|
||||||
</h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}" data-dtype="String">
|
|
||||||
{{#select data.type}}
|
|
||||||
<option value="mental">Mental</option>
|
|
||||||
<option value="physical">Physical</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Positive/Negative</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.genre" value="{{data.genre}}" data-dtype="String">
|
|
||||||
{{#select data.genre}}
|
|
||||||
<option value="positive">Positive</option>
|
|
||||||
<option value="negative">Negative</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">'Effect Level is a Stat?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#if data.effectstatlevel}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
|
||||||
{{#select data.effectstat}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
{{else}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
|
|
||||||
<li class="flexrow">
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-effect-specaffected"><label>Drop Specialisations here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.specaffected as |spec idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specaffected[{{idx}}].name"><a class="view-subitem" data-type="specaffected" data-index="{{idx}}">{{spec.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="specaffected" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Affected Stat</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.stataffected" value="{{data.stataffected}}" data-dtype="String">
|
|
||||||
{{#select data.stataffected}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true all=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#if (eq data.genre "positive")}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Choose one :</label></li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.statdice" {{checked data.statdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Bonus Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.bonusdice" {{checked data.bonusdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Other Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.otherdice" {{checked data.otherdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{else}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Reduce Dice Value ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.reducedicevalue" {{checked data.reducedicevalue}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Hindrance ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.hindrance" {{checked data.hindrance}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Resisted By</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.resistedby" value="{{data.resistedby}}" data-dtype="String">
|
|
||||||
{{#select data.resistedby}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false all=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Recovery Roll ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.recoveryroll" {{checked data.recoveryroll}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#if data.recoveryroll}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Recovery Stat</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.recoveryrollstat" value="{{data.recoveryrollstat}}" data-dtype="String">
|
|
||||||
{{#select data.recoveryrollstat}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=false all=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow">
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">Recovery Specialisations </label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><div class="drop-effect-spec"><label>Drop Specialisations here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.recoveryrollspec as |spec idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.recoveryrollspec[{{idx}}].name"><a class="view-subitem" data-type="recoveryrollspec" data-index="{{idx}}">{{spec.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="recoveryrollspec" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,86 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}" data-dtype="String">
|
|
||||||
{{#select data.type}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Related Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.stataffected" value="{{data.stataffected}}" data-dtype="String">
|
|
||||||
{{#select data.stataffected}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true mr=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.level" value="{{data.level}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.statdice" {{checked data.statdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Bonus Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.bonusdice" {{checked data.bonusdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Other Dice ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.otherdice" {{checked data.otherdice}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Is a container ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.iscontainer" {{checked data.iscontainer}}/></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.iscontainer}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Container capacity</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.containercapacity" value="{{data.containercapacity}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Threat Level Value</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
|
||||||
{{#select data.idr}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,33 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Quantity</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
|
||||||
{{#select data.idr}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,112 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.level" value="{{data.level}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Perk Status</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.status" value="{{data.status}}" data-dtype="String">
|
|
||||||
{{#select data.status}}
|
|
||||||
<option value="ready">Ready</option>
|
|
||||||
<option value="activated">Activated</option>
|
|
||||||
<option value="round2">2 Rounds left</option>
|
|
||||||
<option value="round1">1 Round left</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Number of use during activation</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.nbuse" value="{{data.nbuse}}" data-dtype="String">
|
|
||||||
{{#select data.nbuse}}
|
|
||||||
<option value="perkduration">For Duration of Perk</option>
|
|
||||||
<option value="next1action">Next 1 Stated Action</option>
|
|
||||||
<option value="next2action">Next 2 Stated Action</option>
|
|
||||||
<option value="next3action">Next 3 Stated Action</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Is Weaver Perk?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isweaver" {{checked data.isweaver}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-perk-effect"><label>Drop Effects here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.effectsgained as |effect idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained" data-index="{{idx}}">{{effect.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}" title="Delete Effect"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#each data.features as |feature key|}}
|
|
||||||
{{#if feature.isvalid}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">{{feature.label}} ? </label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.features.{{key}}.flag" {{checked feature.flag}}/></label>
|
|
||||||
</li>
|
|
||||||
{{#if feature.flag}}
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><label class="generic-label">{{feature.label}}</label>
|
|
||||||
{{#if (eq feature.type "statdice")}}
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String">
|
|
||||||
{{#select feature.value}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq feature.type "range")}}
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String">
|
|
||||||
{{#select feature.value}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq feature.type "number")}}
|
|
||||||
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="Number"/>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq feature.type "string")}}
|
|
||||||
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String"/>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq feature.type "dropspec")}}
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-spec-perk" data-key={{key}}><label>Drop Specialisation here !</label></div>
|
|
||||||
</li>
|
|
||||||
<input type="text" class="padd-right" name="data.features.{{key}}.value" value="{{feature.value}}" data-dtype="String"/>
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
{{#if (eq feature.type "text")}}
|
|
||||||
<div class="small-editor item-text-long-line">
|
|
||||||
{{editor content=features.value target="data.features.{{key}}.value" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,136 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
<div class="tab description" data-group="primary" data-tab="description">
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
<label class="generic-label">Description</label>
|
|
||||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
<label class="generic-label">Available Effects</label>
|
|
||||||
{{editor content=data.effects target="data.effects" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
<label class="generic-label">Purchased Effects</label>
|
|
||||||
{{editor content=data.purchasedeffects target="data.purchasedeffects" button=true owner=owner
|
|
||||||
editable=editable}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.rollneeded" {{checked
|
|
||||||
data.rollneeded}} /></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.rollneeded}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}"
|
|
||||||
data-dtype="String">
|
|
||||||
{{#select data.statistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">Activated ? </label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.activated" {{checked
|
|
||||||
data.activated}} /></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">NRG Cost</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">NRG Spent</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.costspent" value="{{data.costspent}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Range</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.range" value="{{data.range}}"
|
|
||||||
data-dtype="String">
|
|
||||||
{{#select data.range}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Action</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.action" value="{{data.action}}"
|
|
||||||
data-dtype="String">
|
|
||||||
{{#select data.action}}
|
|
||||||
<option value="soft">Soft</option>
|
|
||||||
<option value="hard">Hard</option>
|
|
||||||
<option value="full">Full</option>
|
|
||||||
<option value="reactive">Reactive</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.type" value="{{data.type}}"
|
|
||||||
data-dtype="String">
|
|
||||||
{{#select data.type}}
|
|
||||||
<option value="instant">Instant</option>
|
|
||||||
<option value="active">Active</option>
|
|
||||||
<option value="permanent">Permanent</option>
|
|
||||||
<option value="reactive">Reactive</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Power Source</label>
|
|
||||||
<input type="text" class="padd-right" name="data.powersource" value="{{data.powersource}}"
|
|
||||||
data-dtype="String" />
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">DMG Roll Needed ? </label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.dmgroll" {{checked
|
|
||||||
data.dmgroll}} /></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.dmgroll}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.dmgstatistic" value="{{data.dmgstatistic}}"
|
|
||||||
data-dtype="String">
|
|
||||||
{{#select data.dmgstatistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Effects Gained</label>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<div class="drop-power-effect"><label>Drop Effects here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.effectsgained as |effect idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.effectsgained[{{idx}}].name"><a class="view-subitem" data-type="effectsgained"
|
|
||||||
data-index="{{idx}}">{{effect.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="effectsgained" data-index="{{idx}}"
|
|
||||||
title="Delete Effect"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,134 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="description">
|
|
||||||
|
|
||||||
<label class="generic-label">Description</label>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<label class="generic-label">Environment</label>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
{{editor content=data.environment target="data.environment" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<label class="generic-label">Society/Culture</label>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
{{editor content=data.society_culture target="data.society_culture" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<label class="generic-label">Outlook</label>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
{{editor content=data.outlook target="data.outlook" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Abilities</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<div class="drop-abilities"><label>Drop Abilities here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.abilities as |ability idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.abilities[{{idx}}].name"><a class="view-subitem" data-type="abilities"
|
|
||||||
data-index="{{idx}}">{{ability.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="abilities" data-index="{{idx}}"
|
|
||||||
title="Delete Ability"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Selectable Stats ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.selectablestats" {{checked
|
|
||||||
data.selectablestats}} /></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.selectablestats}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Select 1 stat only once?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.statsonlyonce" {{checked
|
|
||||||
data.statsonlyonce}} /></label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Number of selectable stats</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.numberstats" value="{{data.numberstats}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Number of Optionnal Abilities</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.nboptionnal" value="{{data.nboptionnal}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Optionnal Abilities</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<div class="drop-optionnal-abilities"><label>Drop Abilities here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.optionnalabilities as |ability idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.optionnalabilities[{{idx}}].name"><a class="view-subitem" data-type="optionnalabilities"
|
|
||||||
data-index="{{idx}}">{{ability.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="optionnalabilities" data-index="{{idx}}"
|
|
||||||
title="Delete Ability"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Perks Gained ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.perksgained" {{checked
|
|
||||||
data.perksgained}} /></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.perksgained}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Choose in all available perks?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.perksall" {{checked
|
|
||||||
data.perksall}} /></label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Number of perks to gain</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.perksnumber" value="{{data.perksnumber}}"
|
|
||||||
data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
{{#if data.perksall}}
|
|
||||||
{{else}}
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<div class="drop-race-perk"><label>Drop Perks here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.perks as |perk idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.perks[{{idx}}].name"><a class="view-subitem" data-type="perks"
|
|
||||||
data-index="{{idx}}">{{perk.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}"
|
|
||||||
title="Delete Perk"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,114 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname">
|
|
||||||
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
|
|
||||||
</h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
|
|
||||||
{{#select data.statincrease1}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
|
|
||||||
{{#select data.statincrease2}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">Starting Specialisation at +1 DT (Two to be selected)</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">Starting Specialisations : </label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow">
|
|
||||||
<input type="text" class="padd-right" name="data.messagespecplus1" value="{{data.messagespecplus1}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><div class="drop-spec1"><label>Drop Specialisations here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.specialisationsplus1 as |spec idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specialisationsplus1[{{idx}}].name"><a class="view-subitem" data-type="specialisationsplus1" data-index="{{idx}}">{{spec.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="specialisationsplus1" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
<li class="flexrow">
|
|
||||||
<label class="generic-label">Role Perk</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-specialperk1"><label>Drop Perks here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.specialperk as |perk idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specialperk[{{idx}}].name"><a class="view-subitem" data-type="specialperk" data-index="{{idx}}">{{perk.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="specialperk" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow">
|
|
||||||
{{#each data.statincreasechoice as |stat idx|}}
|
|
||||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
|
|
||||||
{{/each}}
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Available specialisations (Choose 1 at +2 DT, Choose 2 at +1 DT)</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-spec2"><label>Drop Specialisations here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.specincrease as |spec idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.specincrease[{{idx}}].name"><a class="view-subitem" data-type="specincrease" data-index="{{idx}}">{{spec.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="specincrease" data-index="{{idx}}" title="Delete Spec"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Available perks (Choose 2)</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-perk2"><label>Drop Perks here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.perks as |perk idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.perk[{{idx}}].name"><a class="view-subitem" data-type="perks" data-index="{{idx}}">{{perk.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="perks" data-index="{{idx}}" title="Delete Perk"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,55 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Defense Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.deftype" value="{{data.deftype}}" data-dtype="String">
|
|
||||||
{{#select data.deftype}}
|
|
||||||
<option value="dodge">Dodge</option>
|
|
||||||
<option value="block">Block</option>
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Dice Level</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
|
|
||||||
{{#select data.level}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-level.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
|
||||||
{{#select data.idr}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,62 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Related Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
|
|
||||||
{{#select data.statistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Level</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.level" value="{{data.level}}" data-dtype="Number">
|
|
||||||
{{#select data.level}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Is Power Group ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.ispowergroup" {{checked data.ispowergroup}}/></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.ispowergroup}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Available Power sources</label>
|
|
||||||
<input type="text" class="" name="data.powersource" value="{{data.powersource}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Available Powers</label>
|
|
||||||
</li>
|
|
||||||
<ul class="ul-level1">
|
|
||||||
<li class="flexrow"><div class="drop-spec-power"><label>Drop Powers here !</label></div>
|
|
||||||
</li>
|
|
||||||
{{#each data.powers as |power idx|}}
|
|
||||||
<li class="flexrow">
|
|
||||||
<label name="data.powers[{{idx}}].name"><a class="view-subitem" data-type="powers" data-index="{{idx}}">{{power.name}}</a></label>
|
|
||||||
<div class="item-controls padd-left">
|
|
||||||
<a class="item-control delete-subitem padd-left" data-type="powers" data-index="{{idx}}" title="Delete Power"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Use for Threat Level ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.isthreatlevel" {{checked data.isthreatlevel}}/></label>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,145 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="generic-label">Related Attack Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.statistic" value="{{data.statistic}}" data-dtype="String">
|
|
||||||
{{#select data.statistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.damagestatistic" value="{{data.damagestatistic}}" data-dtype="String">
|
|
||||||
{{#select data.damagestatistic}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Damage (Other Dice pool)</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.damage" value="{{data.damage}}" data-dtype="String">
|
|
||||||
{{#select data.damage}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Optimal Range</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.range" value="{{data.range}}" data-dtype="String">
|
|
||||||
{{#select data.range}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-range.html notapplicable=true}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Max Range</label>
|
|
||||||
<input type="text" class="" name="data.maxrange" value="{{data.maxrange}}" data-dtype="String"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">AoE</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.aoe" value="{{data.aoe}}" data-dtype="String">
|
|
||||||
{{#select data.aoe}}
|
|
||||||
<option value="none">None</option>
|
|
||||||
<option value="tz">TZ</option>
|
|
||||||
<option value="close">Close</option>
|
|
||||||
<option value="medium">Medium</option>
|
|
||||||
<option value="long">Long</option>
|
|
||||||
<option value="extreme">Extreme</option>
|
|
||||||
<option value="special">Special</option>
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Damage Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.damagetype" value="{{data.damagetype}}" data-dtype="String">
|
|
||||||
{{#select data.damagetype}}
|
|
||||||
<option value="none">None</option>
|
|
||||||
<option value="slashing">Slashing</option>
|
|
||||||
<option value="crushing">Crushing</option>
|
|
||||||
<option value="piercing">Piercing</option>
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.damagetypelevel" value="{{data.damagetypelevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Vehicle Damage Type</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.vehicledamagetype" value="{{data.vehicledamagetype}}" data-dtype="String">
|
|
||||||
{{#select data.vehicledamagetype}}
|
|
||||||
<option value="none">None</option>
|
|
||||||
<option value="emp">EMP</option>
|
|
||||||
<option value="thermal">Thermal</option>
|
|
||||||
<option value="kinetic">Kinetic</option>
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Vehicle Damage Type Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.vehicledamagetypelevel" value="{{data.vehicledamagetypelevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Ammo - Current</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.ammocurrent" value="{{data.ammocurrent}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Ammo - Max</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.ammomax" value="{{data.ammomax}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Equipped ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.equipped" {{checked data.equipped}}/></label>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Enhanced ?</label>
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.enhanced" {{checked data.enhanced}}/></label>
|
|
||||||
</li>
|
|
||||||
{{#if data.enhanced}}
|
|
||||||
<li class="flexrow"><label class="generic-label">Enhanced Attack Statistic</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.enhancedstat" value="{{data.enhancedstat}}" data-dtype="String">
|
|
||||||
{{#select data.enhancedstat}}
|
|
||||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false special=false}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Enhance Level</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.enhancedlevel" value="{{data.enhancedlevel}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<li class="flexrow"><label class="generic-label">Weight</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">Cost</label>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="generic-label">IDR</label>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.idr" value="{{data.idr}}" data-dtype="String">
|
|
||||||
{{#select data.idr}}
|
|
||||||
{{{optionsDiceList}}}
|
|
||||||
{{/select}}
|
|
||||||
</select>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,184 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
|
|
||||||
{{!-- Sheet Header --}}
|
|
||||||
<header class="sheet-header">
|
|
||||||
<div class="header-fields">
|
|
||||||
<div class="flexrow">
|
|
||||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{!-- Sheet Tab Navigation --}}
|
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
|
||||||
<a class="item" data-tab="attribute">Main</a>
|
|
||||||
<a class="item" data-tab="defence">Defence/Weapons</a>
|
|
||||||
<a class="item" data-tab="equipment">Equipment</a>
|
|
||||||
<a class="item" data-tab="notes">Notes</a>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{!-- Carac Tab --}}
|
|
||||||
<div class="tab items" data-group="primary" data-tab="attribute">
|
|
||||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
|
||||||
src="systems/fvtt-fragged-kingdom/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Unlocked/Locked"
|
|
||||||
>{{#if editScore}}Unlocked{{else}}Locked{{/if}}</a>
|
|
||||||
</span>
|
|
||||||
<div class="grid grid-2col">
|
|
||||||
<div class="">
|
|
||||||
|
|
||||||
<span class="generic-label"><h3>Type</h3>
|
|
||||||
<select class="competence-base flexrow" type="text" name="data.npctype" value="{{data.npctype}}" data-dtype="String" {{#unless @root.editScore}}disabled{{/unless}}>
|
|
||||||
{{#select data.npctype}}
|
|
||||||
<option value="henchman">Henchman</option>
|
|
||||||
<option value="drone">Troop</option>
|
|
||||||
{{/select}}
|
|
||||||
</select> </span>
|
|
||||||
|
|
||||||
<button class="npc-skill-roll">Generic Skill roll</button>
|
|
||||||
|
|
||||||
<div>
|
|
||||||
<span class="generic-label"><h3>Traits List</h3></span>
|
|
||||||
<ul>
|
|
||||||
{{#each traits as |trait key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
|
|
||||||
<img class="sheet-competence-img" src="{{trait.img}}"/>
|
|
||||||
<span class="competence-label">{{trait.name}}</span>
|
|
||||||
<span class="competence-label">{{trait.data.data.type}}</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="">
|
|
||||||
<span class="generic-label"><h3>Stats & Numbers</h3></span>
|
|
||||||
<ul>
|
|
||||||
{{#each data.spec as |spec key|}}
|
|
||||||
<li class="item flexrow list-item stack-left" data-attr-key="{{key}}">
|
|
||||||
<span class="stat-label padd-right npc-stat-label" name="{{key}}">{{spec.label}}</span>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.spec.{{key}}.value" value="{{spec.value}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}/>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
{{!-- Defence Tab --}}
|
|
||||||
<div class="tab defence" data-group="primary" data-tab="defence">
|
|
||||||
<div class="flexcol">
|
|
||||||
|
|
||||||
<div class="">
|
|
||||||
{{#each data.fight as |fight key|}}
|
|
||||||
<ul>
|
|
||||||
<li class="item flexrow list-item stack-left">
|
|
||||||
<span class="stat-label padd-right"><strong>{{fight.label}}</strong></span>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.value" value="{{fight.value}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{#each fight.derivated as |derivated keydev|}}
|
|
||||||
<li class="item flexrow list-item">
|
|
||||||
<span class="stat-label flexrow ">{{derivated.label}}</span>
|
|
||||||
<input type="text" class="input-numeric-short padd-right" name="data.fight.{{key}}.derivated.{{keydev}}.value" value="{{derivated.value}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<span class="generic-label"><h3>Weapons</h3></span>
|
|
||||||
<ul class="stat-list alternate-list">
|
|
||||||
{{#each weapons as |weapon key|}}
|
|
||||||
<li class="item stat flexrow list-item" data-arme-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
|
||||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
|
||||||
<span class="stat-label">{{weapon.name}}</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
|
||||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
|
||||||
<ul>
|
|
||||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
|
||||||
</li>
|
|
||||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
{{/each}}
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{!-- Traits Tab --}}
|
|
||||||
<div class="tab traits" data-group="primary" data-tab="traits">
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{!-- Features Tab --}}
|
|
||||||
<div class="tab equipment" data-group="primary" data-tab="equipment">
|
|
||||||
<div class="flexcol">
|
|
||||||
|
|
||||||
<div><h4>Equipment</h4></div>
|
|
||||||
<ul class="item-list alternate-list">
|
|
||||||
<li class="item flexrow list-item">
|
|
||||||
<span class="equipement-label">Name</span>
|
|
||||||
<span class="equipement-label">Type</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<span class="equipement-label"> </span>
|
|
||||||
<span class="equipement-label"> </span>
|
|
||||||
<span class="equipement-label"> </span>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{#each equipments as |equip key|}}
|
|
||||||
<li class="item flexrow list-item" data-item-id="{{equip.id}}">
|
|
||||||
<img class="sheet-competence-img" src="{{equip.img}}"/>
|
|
||||||
<span class="equipement-label">{{equip.name}}</span>
|
|
||||||
<span class="equipement-label">{{equip.type}}</span>
|
|
||||||
<div class="item-controls">
|
|
||||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{!-- Notes Tab --}}
|
|
||||||
<div class="tab notes" data-group="primary" data-tab="notes">
|
|
||||||
<article class="flexcol">
|
|
||||||
<h3>Description : </h3>
|
|
||||||
<div class="form-group editor">
|
|
||||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<hr>
|
|
||||||
<h3>Notes : </h3>
|
|
||||||
<div class="form-group editor">
|
|
||||||
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
<hr>
|
|
||||||
{{>"systems/fvtt-fragged-kingdom/templates/editor-notes-gm.html"}}
|
|
||||||
</article>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
<div class="tab description" data-group="primary" data-tab="description">
|
<div class="" data-group="primary" data-tab="description">
|
||||||
<div>
|
<div>
|
||||||
<label class="generic-label">Description</label>
|
<label class="generic-label">Description</label>
|
||||||
<div class="medium-editor item-text-long-line">
|
<div class="medium-editor item-text-long-line">
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
{{!-- Sheet Tab Navigation --}}
|
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
|
||||||
<a class="item" data-tab="description">Description</a>
|
|
||||||
<a class="item" data-tab="details">Details</a>
|
|
||||||
</nav>
|
|
@ -1,14 +0,0 @@
|
|||||||
{{#if notapplicable}}
|
|
||||||
<option value="notapplicable">Not applicable</option>
|
|
||||||
{{/if}}
|
|
||||||
<option value="0">0</option>
|
|
||||||
<option value="1">d4</option>
|
|
||||||
<option value="2">d6</option>
|
|
||||||
<option value="3">d8</option>
|
|
||||||
<option value="4">d10</option>
|
|
||||||
<option value="5">d12</option>
|
|
||||||
<option value="6">d12 d4</option>
|
|
||||||
<option value="7">d12 d6</option>
|
|
||||||
<option value="8">d12 d8</option>
|
|
||||||
<option value="9">d12 d10</option>
|
|
||||||
<option value="10">d12 d12</option>
|
|
@ -1,15 +0,0 @@
|
|||||||
{{#if notapplicable}}
|
|
||||||
<option value="notapplicable">Not applicable</option>
|
|
||||||
{{/if}}
|
|
||||||
<option value="touch">Self Only</option>
|
|
||||||
<option value="touchself">Touch/Self</option>
|
|
||||||
<option value="tz">Threat Zone</option>
|
|
||||||
<option value="close">Close</option>
|
|
||||||
<option value="medium">Medium</option>
|
|
||||||
<option value="long">Long</option>
|
|
||||||
<option value="extreme">Extreme</option>
|
|
||||||
<option value="sight">Line of Sight</option>
|
|
||||||
<option value="tz_close">TZ/Close</option>
|
|
||||||
<option value="close_medium">Close/Medium</option>
|
|
||||||
<option value="medium_long">Medium/Long</option>
|
|
||||||
<option value="long_extreme">Long/Extreme</option>
|
|
@ -1,22 +0,0 @@
|
|||||||
{{#if notapplicable}}
|
|
||||||
<option value="notapplicable">Not applicable</option>
|
|
||||||
{{/if}}
|
|
||||||
{{#if all}}
|
|
||||||
<option value="all">All</option>
|
|
||||||
{{/if}}
|
|
||||||
{{#if all}}
|
|
||||||
<option value="special">Special</option>
|
|
||||||
{{/if}}
|
|
||||||
<option value="agi">AGI</option>
|
|
||||||
<option value="mnd">MND</option>
|
|
||||||
<option value="soc">SOC</option>
|
|
||||||
<option value="str">STR</option>
|
|
||||||
<option value="phy">PHY</option>
|
|
||||||
<option value="com">COM</option>
|
|
||||||
<option value="def">DEF</option>
|
|
||||||
<option value="stl">STL</option>
|
|
||||||
<option value="per">PER</option>
|
|
||||||
<option value="foc">FOC</option>
|
|
||||||
{{#if mr}}
|
|
||||||
<option value="mr">MR</option>
|
|
||||||
{{/if}}
|
|
@ -1,102 +0,0 @@
|
|||||||
|
|
||||||
{{#if (notEmpty effectsList)}}
|
|
||||||
<label>Effects&Hindrances</label>
|
|
||||||
<ul>
|
|
||||||
{{#each effectsList as |effect idx|}}
|
|
||||||
|
|
||||||
{{#if effect.effect.data.hindrance}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
|
||||||
<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
|
||||||
</li>
|
|
||||||
{{else}}
|
|
||||||
{{#if (eq type "hindrance")}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
|
||||||
<label class="generic-label">Target Hindrance : {{effect.label}} ({{effect.value}})</label>
|
|
||||||
</li>
|
|
||||||
{{else}}
|
|
||||||
{{#if (count effect.effect.data.specaffected)}}
|
|
||||||
{{#each effect.effect.data.specaffected as |spec idx|}}
|
|
||||||
{{#if (eq @root.specName spec.name)}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
|
||||||
{{#if effect.effect}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
|
||||||
{{else}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
{{/each}}
|
|
||||||
{{else}}
|
|
||||||
{{#if (eq @root.statKey effect.effect.data.stataffected)}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
|
||||||
{{#if effect.effect}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
|
||||||
{{else}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
||||||
{{else}}
|
|
||||||
{{#if (eq effect.effect.data.stataffected "all")}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
|
||||||
{{#if effect.effect}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
|
|
||||||
{{else}}
|
|
||||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
|
||||||
{{/if}}
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (notEmpty armorsList)}}
|
|
||||||
<label>Armors&Shields</label>
|
|
||||||
<ul>
|
|
||||||
|
|
||||||
{{#each armorsList as |armor idx|}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="armor-clicked" id="armor-{{idx}}" data-armor-idx="{{idx}}" {{checked armor.applied}}/></label>
|
|
||||||
<label class="generic-label padd-right">{{armor.label}} ({{armor.value}})</label>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (notEmpty weaponsList)}}
|
|
||||||
<label>Weapons</label>
|
|
||||||
<ul>
|
|
||||||
|
|
||||||
{{#each weaponsList as |weapon idx|}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="weapon-clicked" id="weapon-{{idx}}" data-weapon-idx="{{idx}}" {{checked weapon.applied}}/></label>
|
|
||||||
<label class="generic-label padd-right">{{weapon.label}}</label>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if (notEmpty equipmentsList)}}
|
|
||||||
<label>Items</label>
|
|
||||||
<ul>
|
|
||||||
|
|
||||||
{{#each equipmentsList as |equip idx|}}
|
|
||||||
<li class="flex-group-left">
|
|
||||||
<label class="attribute-value checkbox"><input type="checkbox" class="equip-clicked" id="equip-{{idx}}" data-equip-idx="{{idx}}" {{checked equip.applied}}/></label>
|
|
||||||
<label class="generic-label padd-right">{{equip.label}} ({{equip.value}})</label>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
|
|
||||||
</ul>
|
|
||||||
{{/if}}
|
|
Loading…
Reference in New Issue
Block a user