{{!-- Combat Tab --}}
Physique
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="physique"}}
Social
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="social"}}
Mental
{{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="mental"}}
Archetype
Spécialités
Familiarités :
Paradigmes
{{> systems/fvtt-imperium5/templates/actor-partial-paradigmes.html}}
{{!-- Other Tab --}}
-
{{#each specs as |spec key|}}
-
{{spec.name}}
{{upper spec.data.statistic}}
{{spec.data.dice}}
{{#if spec.data.ispowergroup}}
{{#if spec.data.powersactivated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{/each}}
{{!-- Powers Tab --}}
-
{{#each abilities as |ability key|}}
-
{{ability.name}}
{{upper ability.data.affectedstat}}
{{ability.data.statmodifier}}
{{upperFirst ability.data.statusaffected}}
{{ability.data.statusmodifier}}
{{/each}}
{{!-- Equipement Tab --}}
Encumbrance
Current : {{encCurrent}}
Capacity : {{encCapacity}}
Hindrance : {{encHindrance}}
-
{{#each moneys as |money key|}}
-
{{money.name}}
{{#if money.data.idrDice}}
{{money.data.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each weapons as |weapon key|}}
-
{{weapon.name}}
{{#if (gt weapon.data.ammomax 0)}}
{{else}}
{{/if}}
{{#if (count weapon.data.effects)}}
{{#if weapon.data.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{#if weapon.data.idrDice}}
{{weapon.data.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each armors as |armor key|}}
-
{{armor.name}}
{{upper armor.data.statistic}}
{{armor.data.resistanceDice}}
{{armor.data.locationprotected}}
{{#if (count armor.data.effects)}}
{{#if armor.data.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{armor.data.weight}}
{{#if armor.data.idrDice}}
{{armor.data.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each shields as |shield key|}}
-
{{shield.name}}
{{shield.data.levelDice}}
{{#if (count shield.data.effects)}}
{{#if shield.data.activated}}
Deactivate
{{else}}
Activate
{{/if}}
{{else}}
-
{{/if}}
{{shield.data.weight}}
{{#if shield.data.idrDice}}
{{shield.data.idrDice}}
{{else}}
-
{{/if}}
{{/each}}
-
{{#each containersTree as |equip key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
{{#each equip.data.contents as |subgear key|}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
{{/each}}
{{!-- Biography Tab --}}
Psychology :
Catchphrase :
Development :
Background :
{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner
editable=editable}}
Notes :
{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}