{{!-- Sheet Header --}}

{{!-- Sheet Tab Navigation --}}
{{!-- Sheet Body --}}
{{!-- Combat Tab --}}

Physique

    {{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="physique"}}

Social

    {{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="social"}}

Mental

    {{>systems/fvtt-imperium5/templates/actor-partial-ames.html typeame="mental"}}

Archetype

Spécialités

Familiarités :

    {{#each familiarites as |fami key|}}
  • {{fami.name}}
     
  • {{/each}}

Paradigmes

    {{> systems/fvtt-imperium5/templates/actor-partial-paradigmes.html}}
{{!-- Other Tab --}}
  • {{#each specs as |spec key|}}
  • {{spec.name}} {{upper spec.data.statistic}} {{spec.data.dice}} {{#if spec.data.ispowergroup}} {{#if spec.data.powersactivated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}}
     
  • {{/each}}
{{!-- Powers Tab --}}
  • {{data.nrg.label}}

    Activated  Current  Mod  Max / {{data.nrg.absolutemax}}
  • {{#each abilities as |ability key|}}
  • {{ability.name}} {{upper ability.data.affectedstat}} {{ability.data.statmodifier}} {{upperFirst ability.data.statusaffected}} {{ability.data.statusmodifier}}
     
  • {{/each}}
{{!-- Equipement Tab --}}

Encumbrance

Current : {{encCurrent}} Capacity : {{encCapacity}} Hindrance : {{encHindrance}}
  • {{#each moneys as |money key|}}
  • {{money.name}} {{#if money.data.idrDice}} {{money.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each weapons as |weapon key|}}
  • {{weapon.name}} {{#if (gt weapon.data.ammomax 0)}} {{else}} {{/if}} {{#if (count weapon.data.effects)}} {{#if weapon.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}} {{#if weapon.data.idrDice}} {{weapon.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each armors as |armor key|}}
  • {{armor.name}} {{upper armor.data.statistic}} {{armor.data.resistanceDice}} {{armor.data.locationprotected}} {{#if (count armor.data.effects)}} {{#if armor.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}} {{armor.data.weight}} {{#if armor.data.idrDice}} {{armor.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each containersTree as |equip key|}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
      {{#each equip.data.contents as |subgear key|}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}} {{/each}}
    {{/each}}

{{!-- Biography Tab --}}

Psychology :

Catchphrase :

Development :


Background :

{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner editable=editable}}

Notes :

{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}