{{!-- Sheet Header --}}

    {{#each data.statistics as |stat key|}} {{#if (eq stat.col 1)}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}} {{/if}} {{/each}}
  • Dice Pool

    {{#each data.statistics as |stat key|}} {{#if (eq stat.col 2)}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}} {{/if}} {{/each}}
  • MR

{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Combat Tab --}}
  • {{#each perks as |perk key|}}
  • {{perk.name}} {{perk.data.level}} {{#if perk.data.features.range.flag}} {{perk.data.features.range.value}} {{else}}  -  {{/if}} {{#if perk.data.features.nbtargets.flag}} {{perk.data.features.nbtargets.value}} {{else}}  -  {{/if}} {{#if (ne perk.data.status "ready")}} {{#if (eq perk.data.nbuse "next1action")}}     {{/if}} {{#if (eq perk.data.nbuse "next2action")}}   {{/if}} {{#if (eq perk.data.nbuse "next3action")}} {{/if}} {{else}} {{/if}}
     
  • {{/each}}
  • {{#each effects as |effect key|}}
  • {{effect.name}} {{effect.data.effectlevel}} {{upperFirst effect.data.type}} {{upperFirst effect.data.genre}} {{upper effect.data.stataffected}}
     
  • {{/each}}
{{!-- Other Tab --}}
  • {{#each specs as |spec key|}}
  • {{spec.name}} {{upper spec.data.statistic}} {{spec.data.dice}} {{#if spec.data.ispowergroup}} {{#if spec.data.powersactivated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}}
     
  • {{/each}}
{{!-- Powers Tab --}}
  • {{data.nrg.label}}

    Activated  Current  Mod  Max / {{data.nrg.absolutemax}}
  • {{#each abilities as |ability key|}}
  • {{ability.name}} {{upper ability.data.affectedstat}} {{ability.data.statmodifier}} {{upperFirst ability.data.statusaffected}} {{ability.data.statusmodifier}}
     
  • {{/each}}
{{!-- Equipement Tab --}}

Encumbrance

Current : {{encCurrent}} Capacity : {{encCapacity}} Hindrance : {{encHindrance}}
  • {{#each moneys as |money key|}}
  • {{money.name}} {{#if money.data.idrDice}} {{money.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each weapons as |weapon key|}}
  • {{weapon.name}} {{#if (gt weapon.data.ammomax 0)}} {{else}} {{/if}} {{#if (count weapon.data.effects)}} {{#if weapon.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}} {{#if weapon.data.idrDice}} {{weapon.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each armors as |armor key|}}
  • {{armor.name}} {{upper armor.data.statistic}} {{armor.data.resistanceDice}} {{armor.data.locationprotected}} {{#if (count armor.data.effects)}} {{#if armor.data.activated}} Deactivate {{else}} Activate {{/if}} {{else}}  -  {{/if}} {{armor.data.weight}} {{#if armor.data.idrDice}} {{armor.data.idrDice}} {{else}}  -  {{/if}}
     
  • {{/each}}
  • {{#each containersTree as |equip key|}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
      {{#each equip.data.contents as |subgear key|}} {{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}} {{/each}}
    {{/each}}

{{!-- Biography Tab --}}

Psychology :

Catchphrase :

Development :


Background :

{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner editable=editable}}

Notes :

{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}