/* -------------------------------------------- */ import { Imperium5Utility } from "./imperium5-utility.js"; import { Imperium5RollDialog } from "./imperium5-roll-dialog.js"; /* -------------------------------------------- */ export class Imperium5Commands { static init() { if (!game.system.imperium5.commands) { const imperium5Commands = new Imperium5Commands(); //imperium5Commands.registerCommand({ path: ["/char"], func: (content, msg, params) => imperium5Commands.createChar(msg), descr: "Créer un personnnage" }); game.system.imperium5.commands = imperium5Commands; } } constructor() { this.commandsTable = {}; } /* -------------------------------------------- */ registerCommand(command) { this._addCommand(this.commandsTable, command.path, '', command); } /* -------------------------------------------- */ _addCommand(targetTable, path, fullPath, command) { if (!this._validateCommand(targetTable, path, command)) { return; } const term = path[0]; fullPath = fullPath + term + ' ' if (path.length == 1) { command.descr = `${fullPath}: ${command.descr}`; targetTable[term] = command; } else { if (!targetTable[term]) { targetTable[term] = { subTable: {} }; } this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command) } } /* -------------------------------------------- */ _validateCommand(targetTable, path, command) { if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) { return true; } console.warn("pegasusCommands._validateCommand failed ", targetTable, path, command); return false; } /* -------------------------------------------- */ /* Manage chat commands */ processChatCommand(commandLine, content = '', msg = {}) { // Setup new message's visibility let rollMode = game.settings.get("core", "rollMode"); if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); if (rollMode === "blindroll") msg["blind"] = true; msg["type"] = 0; let command = commandLine[0].toLowerCase(); let params = commandLine.slice(1); return this.process(command, params, content, msg); } /* -------------------------------------------- */ process(command, params, content, msg) { return this._processCommand(this.commandsTable, command, params, content, msg); } /* -------------------------------------------- */ _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") { console.log("===> Processing command") let command = commandsTable[name]; path = path + name + " "; if (command && command.subTable) { if (params[0]) { return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path) } else { this.help(msg, command.subTable); return true; } } if (command && command.func) { const result = command.func(content, msg, params); if (result == false) { RdDCommands._chatAnswer(msg, command.descr); } return true; } return false; } /* -------------------------------------------- */ static _chatAnswer(msg, content) { msg.whisper = [game.user.id]; msg.content = content; ChatMessage.create(msg); } /* -------------------------------------------- */ async poolRoll( msg) { let rollData = Imperium5Utility.getBasicRollData() rollData.alias = "Dice Pool Roll", rollData.mode = "generic" rollData.title = `Dice Pool Roll`; let rollDialog = await Imperium5RollDialog.create( this, rollData); rollDialog.render( true ); } }