import { Imperium5Utility } from "./imperium5-utility.js";
export class Imperium5RollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["Imperium5Dialog"], width: 320, height: 380, 'z-index': 99999 }
let html = await renderTemplate('systems/fvtt-imperium5/templates/roll-dialog-generic.html', rollData)
return new Imperium5RollDialog(actor, rollData, html, options )
}
/* -------------------------------------------- */
constructor(actor, rollData, html, options, close = undefined) {
let conf = {
title:"Jet",
content: html,
buttons: {
roll: {
icon: '',
label: "Roll !",
callback: () => { this.roll() }
},
cancel: {
icon: '',
label: "Cancel",
callback: () => { this.close() }
} },
close: close
}
super(conf, options);
this.actor = actor;
this.rollData = rollData;
}
/* -------------------------------------------- */
roll () {
Imperium5Utility.rollImperium5( this.rollData )
}
/* -------------------------------------------- */
updatePCPool() {
let value = Imperium5Utility.computeDiceReserve(this.rollData)
$('#ame-total').html(value )
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
var dialog = this
function onLoad() {
dialog.updatePCPool()
}
$(function () { onLoad(); })
html.find('#select-realite-dice').change(async (event) => {
this.rollData.realiteDice = Number(event.currentTarget.value)
})
html.find('#select-capacite').change(async (event) => {
this.rollData.usedCapacite = String(event.currentTarget.value)
this.updatePCPool()
})
html.find('#select-use-archetype').change(async (event) => {
this.rollData.useArchetype = event.currentTarget.checked
this.updatePCPool()
})
html.find('#select-use-aide').change(async (event) => {
this.rollData.useAide = event.currentTarget.checked
this.updatePCPool()
})
html.find('#select-use-karma').change(async (event) => {
this.rollData.useKarma = event.currentTarget.checked
this.updatePCPool()
})
}
}