The documentation for this shit is non existent holy fuck how are you supposed to know how to do this? they do not know themselves I bet
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@ -14,6 +14,7 @@ class Stat extends foundry.abstract.DataModel
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modifiers: new ArrayField({ required: true, type: Modifier, default: []}),
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};
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}
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}
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class Modifier extends foundry.abstract.DataModel
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@ -37,7 +38,7 @@ class Modifier extends foundry.abstract.DataModel
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/* Effect Models */
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/* -------------------------------------------- */
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class EffectDataModel extends foundry.abstract.DataModel
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class Effect extends foundry.abstract.DataModel
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{
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static defineSchema() {
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return {
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@ -57,7 +58,7 @@ class Flaw extends foundry.abstract.DataModel
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}
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}
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class Strength extends EffectDataModel
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class Strength extends Effect
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{
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static defineSchema() {
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return {
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@ -78,7 +79,7 @@ class Item extends foundry.abstract.TypeDataModel
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return {
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name: new StringField({ required: true, initial: "Item"}),
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description: new StringField({ required: true, initial: "An ItemDescription" }),
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effects: new ArrayField({ required: true, type: EffectDataModel, default: []}),
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effects: new ArrayField({ required: true, type: Effect, default: []}),
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};
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}
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@ -89,7 +90,7 @@ class Item extends foundry.abstract.TypeDataModel
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}
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}
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class Wand extends Item
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class Wand extends foundry.abstract.DataModel
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{
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static defineSchema() {
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return {
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@ -100,7 +101,49 @@ class Wand extends Item
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}
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}
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class Broom extends foundry.abstact.DataModel
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{
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static defineSchema(){
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return {
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name: new StringField({required: true, initial: "Broom"}),
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look: new StringField({requird: true, intial: "A broom"}),
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mechanicalBenefit: new EmbeddedDataField(effect, {required: false})
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}
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}
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}
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/* -------------------------------------------- */
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/* Actor Models */
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/* -------------------------------------------- */
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class ActorGeneral extends foundry.abstract.TypeDataModel
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{
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static defineSchema(){
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return {
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name: new StringField({required: true, initial: "Actor"}),
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age: new StringField({required: false}),
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pronouns: new StringField({required: false}),
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fear: new StringField({required: false}),
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grade: new StringField({required: false}),
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stats: new SchemaField({
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fight: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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brains: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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charm: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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flight: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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brawn: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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grit: new EmbeddedDataField(Stat, {required: true, nullable: false, default: new Stat()}),
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}),
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}
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}
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}
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class PlayerCharacter extends ActorGeneral
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{
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static defineSchema(){
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return {
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...super.defineSchema(),
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}
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}
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}
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0
modules/kidsonbrooms.mjs
Normal file
0
modules/kidsonbrooms.mjs
Normal file
@ -1,108 +0,0 @@
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const {
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HTMLField, SchemaField, NumberField, StringField, FilePathField, ArrayField
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} = foundry.data.fields;
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/* -------------------------------------------- */
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/* Base Models */
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/* -------------------------------------------- */
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class Stat extends foundry.abstract.TypeDataModel
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{
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static defineSchema() {
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return {
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id: new StringField({ required: true, initial: "statID"}),
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name: new StringField({ required: true, intial: "Stat"}),
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die: new NumberField({ required: true, integer: true, min: 0, max: 20, initial: 4}),
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modifiers: new ArrayField({ required: true, type: Modifier, default: []}),
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};
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}
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}
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class Modifier extends foundry.abstract.TypeDataModel
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{
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static defineSchema() {
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return {
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statID: new StringField({ required: true, initial: "statID"}),
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name: new StringField({ required: true, initial: "Modifier"}),
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value: new NumberField({ required: true, integer: true, initial: 0}),
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};
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}
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Modifier(statID,name,value) {
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this.statID = statID;
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this.name = name;
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this.value = value;
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};
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}
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/* -------------------------------------------- */
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/* Effect Models */
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/* -------------------------------------------- */
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class EffectDataModel extends foundry.abstract.TypeDataModel
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{
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static defineSchema() {
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return {
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description: new StringField({ required: true, initial: "A EffectDescription" }),
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modifier: new Modifier({ required: true, nullable: true, default: null}),
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};
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}
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}
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class Flaw extends foundry.abstract.TypeDataModel
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{
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static defineSchema() {
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return {
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name: new StringField({ required: true, initial: "Flaw"}),
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description: new StringField({ required: true, initial: "A FlawDescription" })
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};
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}
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}
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class Strength extends EffectDataModel
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{
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static defineSchema() {
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return {
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...super.defineSchema(),
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name: new StringField({ required: true, initial: "Strength"})
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};
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}
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}
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/* -------------------------------------------- */
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/* Item Models */
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/* -------------------------------------------- */
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/* How this will work is when we first load a sheet we load all the items we have and take their effects and apply them to our stats. */
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class Item extends foundry.abstract.TypeDataModel
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{
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static defineSchema() {
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return {
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name: new StringField({ required: true, initial: "Item"}),
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description: new StringField({ required: true, initial: "An ItemDescription" }),
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effects: new ArrayField({ required: true, type: EffectDataModel, default: []}),
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};
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}
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Item(name,description,effects) {
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this.name = name;
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this.description = description;
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this.effects = effects;
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}
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}
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class Wand extends Item
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{
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static defineSchema() {
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return {
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name: new StringField({ required: true, initial: "Wand"}),
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wood: new Item({ required: true, initial: new Item()}),
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core: new Item({ required: true, initial: new Item()}),
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};
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}
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}
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/* -------------------------------------------- */
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/* Actor Models */
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/* -------------------------------------------- */
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@ -1,51 +0,0 @@
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{
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"Actor":{},
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"Item":{
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"types":[
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"broom",
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"wandCore",
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"wandWood",
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"flaw",
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"strength",
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"wandCoreEffect",
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"wandWoodEffect",
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"broomEffect"
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],
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"broom":{
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"name":"Broom",
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"riderDescription": "The rider of the broom.",
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"mechanicalBenefit": "The mechanical benefit of the broom."
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},
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"wandCore":{
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"name": "Wand Core",
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"stat": "The stat that the wand core affects."
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},
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"wandWood":{
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"name": "Wand Wood",
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"stat": "The stat that the wand wood affects."
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},
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"flaw":{
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"name": "Flaw"
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},
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"strength": {
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"name": "Strength",
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"mechanicalBenefit": "The mechanical benefit of the strength."
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},
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"wandCoreEffect": {
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"name": "Wand Core Effect",
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"stat": "The stat that the wand core effect affects."
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},
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"wandWoodEffect": {
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"name": "Wand Wood Effect",
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"stat": "The stat that the wand wood effect affects."
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},
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"broomEffect": {
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"name": "Broom Effect",
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"stat": "The stat that the broom effect affects.",
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"strength": {
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"name": "Strength",
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"mechanicalBenefit": "The mechanical benefit of the strength."
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}
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}
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}
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}
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