chore:fix my merge mistake

This commit is contained in:
WinterMyst 2024-09-22 16:28:59 +02:00
parent e3d83ce4bd
commit ec6d9a881e
30 changed files with 1716 additions and 0 deletions

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css/kidsonbrooms.css Normal file
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@import url("https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap");
/* Global styles */
@import url("https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap");
.window-app {
font-family: "Roboto", sans-serif;
}
.rollable:hover, .rollable:focus {
color: #000;
text-shadow: 0 0 10px rgb(146, 0, 225);
cursor: pointer;
}
.grid {
display: grid;
gap: 10px;
margin: 10px 0;
padding: 0;
}
.grid-start-2 {
grid-column-start: 2;
}
.grid-span-2 {
grid-column-end: span 2;
}
.grid-2col {
grid-column: span 2/span 2;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.grid-start-3 {
grid-column-start: 3;
}
.grid-span-3 {
grid-column-end: span 3;
}
.grid-3col {
grid-column: span 3/span 3;
grid-template-columns: repeat(3, minmax(0, 1fr));
}
.grid-start-4 {
grid-column-start: 4;
}
.grid-span-4 {
grid-column-end: span 4;
}
.grid-4col {
grid-column: span 4/span 4;
grid-template-columns: repeat(4, minmax(0, 1fr));
}
.grid-start-5 {
grid-column-start: 5;
}
.grid-span-5 {
grid-column-end: span 5;
}
.grid-5col {
grid-column: span 5/span 5;
grid-template-columns: repeat(5, minmax(0, 1fr));
}
.grid-start-6 {
grid-column-start: 6;
}
.grid-span-6 {
grid-column-end: span 6;
}
.grid-6col {
grid-column: span 6/span 6;
grid-template-columns: repeat(6, minmax(0, 1fr));
}
.grid-start-7 {
grid-column-start: 7;
}
.grid-span-7 {
grid-column-end: span 7;
}
.grid-7col {
grid-column: span 7/span 7;
grid-template-columns: repeat(7, minmax(0, 1fr));
}
.grid-start-8 {
grid-column-start: 8;
}
.grid-span-8 {
grid-column-end: span 8;
}
.grid-8col {
grid-column: span 8/span 8;
grid-template-columns: repeat(8, minmax(0, 1fr));
}
.grid-start-9 {
grid-column-start: 9;
}
.grid-span-9 {
grid-column-end: span 9;
}
.grid-9col {
grid-column: span 9/span 9;
grid-template-columns: repeat(9, minmax(0, 1fr));
}
.grid-start-10 {
grid-column-start: 10;
}
.grid-span-10 {
grid-column-end: span 10;
}
.grid-10col {
grid-column: span 10/span 10;
grid-template-columns: repeat(10, minmax(0, 1fr));
}
.grid-start-11 {
grid-column-start: 11;
}
.grid-span-11 {
grid-column-end: span 11;
}
.grid-11col {
grid-column: span 11/span 11;
grid-template-columns: repeat(11, minmax(0, 1fr));
}
.grid-start-12 {
grid-column-start: 12;
}
.grid-span-12 {
grid-column-end: span 12;
}
.grid-12col {
grid-column: span 12/span 12;
grid-template-columns: repeat(12, minmax(0, 1fr));
}
.flex-group-center {
display: flex;
flex-direction: center;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: center;
}
.flex-group-left {
display: flex;
flex-direction: flex-start;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: left;
}
.flex-group-right {
display: flex;
flex-direction: flex-end;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: right;
}
.flexshrink {
flex: 0;
}
.flex-between {
justify-content: space-between;
}
.flexlarge {
flex: 2;
}
.align-left {
display: flex;
flex-direction: flex-start;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: left;
}
.align-right {
display: flex;
flex-direction: flex-end;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: right;
}
.align-center {
display: flex;
flex-direction: center;
flex-wrap: center;
justify-content: flex-start;
align-items: stretch;
text-align: center;
}
.right-align-input {
flex: 1;
margin-left: auto;
max-width: 260px;
}
.window-app {
font-family: "Roboto", sans-serif;
}
.rollable:hover, .rollable:focus {
color: #000;
text-shadow: 0 0 10px rgb(179, 7, 217);
cursor: pointer;
}
/* Styles limited to kidsonbrooms sheets */
.kids-on-brooms .item-form {
font-family: "Roboto", sans-serif;
}
.kids-on-brooms .sheet-header {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: stretch;
flex: 0 auto;
overflow: hidden;
margin-bottom: 10px;
}
.kids-on-brooms .sheet-header .profile-img {
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
}
.kids-on-brooms .sheet-header .header-fields {
flex: 1;
}
.kids-on-brooms .sheet-header h1.charname {
height: 50px;
padding: 0;
margin: 5px 0;
border-bottom: 0;
}
.kids-on-brooms .sheet-header h1.charname input {
width: 100%;
height: 100%;
margin: 0;
}
.kids-on-brooms div.editor-border {
border: 2px solid rgb(81, 81, 81);
border-radius: 10px;
}
.kids-on-brooms .sheet-tabs {
flex: 0;
}
.kids-on-brooms .sheet-body,
.kids-on-brooms .sheet-body .tab,
.kids-on-brooms .sheet-body .tab .editor {
height: 100%;
}
.kids-on-brooms .tox .tox-editor-container {
background: #fff;
}
.kids-on-brooms .tox .tox-edit-area {
padding: 0 8px;
}
.kids-on-brooms .selection-row {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 10px;
}
.kids-on-brooms .resource-label {
font-weight: bold;
}
.kids-on-brooms .items-header {
height: 28px;
margin: 2px 0;
padding: 0;
align-items: center;
background: rgba(0, 0, 0, 0.05);
border: 2px groove #eeede0;
font-weight: bold;
}
.kids-on-brooms .items-header > * {
font-size: 14px;
text-align: center;
}
.kids-on-brooms .items-header .item-name {
font-weight: bold;
padding-left: 5px;
text-align: left;
display: flex;
}
.kids-on-brooms .items-list {
list-style: none;
margin: 0;
padding: 0;
overflow-y: auto;
scrollbar-width: thin;
color: #444;
}
.kids-on-brooms .items-list .item-list {
list-style: none;
margin: 0;
padding: 0;
}
.kids-on-brooms .items-list .item {
display: flex;
align-items: center;
padding: 0 2px;
border-bottom: 1px solid #c9c7b8;
}
.kids-on-brooms .items-list .item:last-child {
border-bottom: none;
}
.kids-on-brooms .items-list .item .item-name {
flex: 2;
margin: 0;
overflow: hidden;
font-size: 13px;
text-align: left;
display: flex;
color: #191813;
}
.kids-on-brooms .items-list .item .item-name h3, .kids-on-brooms .items-list .item .item-name h4 {
margin: 0;
white-space: nowrap;
overflow-x: hidden;
}
.kids-on-brooms .items-list .item .item-name .item-image {
flex: 0 0 30px;
height: 30px;
background-size: 30px;
border: none;
margin-right: 5px;
}
.kids-on-brooms .items-list .item-controls {
display: flex;
flex: 0 0 100px;
justify-content: flex-end;
}
.kids-on-brooms .items-list .item-controls a {
font-size: 12px;
text-align: center;
margin: 0 6px;
}
.kids-on-brooms .items-list .item-prop {
text-align: center;
border-left: 1px solid #c9c7b8;
border-right: 1px solid #c9c7b8;
font-size: 12px;
}
.kids-on-brooms .items-list .items-header {
height: 28px;
margin: 2px 0;
padding: 0;
align-items: center;
background: rgba(0, 0, 0, 0.05);
border: 2px groove #eeede0;
font-weight: bold;
}
.kids-on-brooms .items-list .items-header > * {
font-size: 12px;
text-align: center;
}
.kids-on-brooms .items-list .items-header .item-name {
padding-left: 5px;
text-align: left;
}
.kids-on-brooms .item-formula {
flex: 0 0 200px;
padding: 0 8px;
}
.kids-on-brooms .effects .item .effect-source,
.kids-on-brooms .effects .item .effect-duration,
.kids-on-brooms .effects .item .effect-controls {
text-align: center;
border-left: 1px solid #c9c7b8;
border-right: 1px solid #c9c7b8;
font-size: 12px;
}
.kids-on-brooms .effects .item .effect-controls {
border: none;
}
.kids-on-brooms .kids-on-brooms input:focus,
.kids-on-brooms .kids-on-brooms textarea:focus,
.kids-on-brooms .kids-on-brooms select:focus {
outline: none;
border-color: #8102dd;
}
/*# sourceMappingURL=kidsonbrooms.css.map */

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{
"KIDSONBROOMS.EffectCreate": "Create Effect",
"KIDSONBROOMS.EffectToggle": "Toggle Effect",
"KIDSONBROOMS.EffectEdit": "Edit Effect",
"KIDSONBROOMS.EffectDelete": "Delete Effect",
"KIDSONBROOMS.Add": "Add"
}

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/**
* Extend the base Actor document by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class KidsOnBroomsActor extends Actor {
/**
* Override getRollData() that's supplied to rolls.
*/
getRollData() {
let data = { ...this.system };
// Wand bonuses
data.wandBonus = {
wood: this._getWandBonus(this.system.wand.wood),
core: this._getWandBonus(this.system.wand.core)
};
return data;
}
_getWandBonus(type) {
const bonuses = {
"Wisteria": { stat: "brains", bonus: 1 },
"Hawthorn": { stat: "brains", bonus: 1 },
"Pine": { stat: "brawn", bonus: 1 },
"Oak": { stat: "brawn", bonus: 1 },
"Crabapple": { stat: "fight", bonus: 1 },
"Dogwood": { stat: "fight", bonus: 1 },
"Birch": { stat: "flight", bonus: 1 },
"Bamboo": { stat: "flight", bonus: 1 },
"Ironwood": { stat: "grit", bonus: 1 },
"Maple": { stat: "grit", bonus: 1 },
"Lilac": { stat: "charm", bonus: 1 },
"Cherry": { stat: "charm", bonus: 1 },
"Parchment": { stat: "brains", bonus: 1 },
"Phoenix Feather": { stat: "brains", bonus: 1 },
"Owl Feather": { stat: "brains", bonus: 1 },
"Gorilla Fur": { stat: "brawn", bonus: 1 },
"Ogres Fingernail": { stat: "brawn", bonus: 1 },
"Hippos Tooth": { stat: "brawn", bonus: 1 },
"Dragons Heartstring": { stat: "fight", bonus: 1 },
"Wolfs Tooth": { stat: "fight", bonus: 1 },
"Elks Antler": { stat: "fight", bonus: 1 },
"Hawks Feather": { stat: "flight", bonus: 1 },
"Bats Bone": { stat: "flight", bonus: 1 },
"Changelings Hair": { stat: "charm", bonus: 1 },
"Gold": { stat: "charm", bonus: 1 },
"Mirror": { stat: "charm", bonus: 1 },
"Steel": { stat: "grit", bonus: 1 },
"Diamond": { stat: "grit", bonus: 1 },
"Lions Mane": { stat: "grit", bonus: 1 }
};
return bonuses[type] || { stat: "", bonus: 0 };
}
}

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export const KIDSONBROOMS = {};
// Define constants here, such as:
KIDSONBROOMS.foobar = {
'bas': 'KIDSONBROOMS.bas',
'bar': 'KIDSONBROOMS.bar'
};

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/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function() {
return loadTemplates([
// Actor partials.
"systems/kids-on-brooms/templates/actor/parts/actor-features.html",
"systems/kids-on-brooms/templates/actor/parts/actor-adversity.html",
"systems/kids-on-brooms/templates/actor/parts/actor-stats.html",
"systems/kids-on-brooms/templates/actor/parts/actor-npc-stats.html",
]);
};

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module/kidsonbrooms.mjs Normal file
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// Import document classes.
import { KidsOnBroomsActor } from "./documents/actor.mjs";
// Import sheet classes.
import { KidsOnBroomsActorSheet } from "./sheets/actor-sheet.mjs";
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates } from "./helpers/templates.mjs";
import { KIDSONBROOMS } from "./helpers/config.mjs";
/* -------------------------------------------- */
/* Init Hook */
/* -------------------------------------------- */
Hooks.once('init', async function() {
// Register the helper
Handlebars.registerHelper('capitalizeFirst', function(string) {
if (typeof string === 'string') {
return string.charAt(0).toUpperCase() + string.slice(1);
}
return '';
});
// Add utility classes and functions to the global game object so that they're more easily
// accessible in global contexts.
game.kidsonbrooms = {
KidsOnBroomsActor,
_onTakeAdversityToken: _onTakeAdversityToken, // Add the function to the global object
_onSpendAdversityTokens: _onSpendAdversityTokens // Add the function to the global object
};
// Add custom constants for configuration.
CONFIG.KIDSONBROOMS = KIDSONBROOMS;
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
};
// Define custom Document classes
CONFIG.Actor.documentClass = KidsOnBroomsActor;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("kids-on-brooms", KidsOnBroomsActorSheet, { makeDefault: true });
//If there is a new chat message that is a roll we add the adversity token controls
Hooks.on("renderChatMessage", (message, html, messageData) => {
const adversityControls = html.find('.adversity-controls');
if (adversityControls.length > 0) {
const messageToEdit = adversityControls.data("roll-id");
// Bind event listeners for the controls
adversityControls.find(".take-adversity").off("click").click((event) => {
const actorId = event.currentTarget.dataset.actorId;
const actor = game.actors.get(actorId);
// Check if the current user owns the actor - They can not claim if they are not
if (!actor.testUserPermission(game.user, "owner")) {
ui.notifications.warn("You don't own this character and cannot take adversity tokens.");
return;
}
// Check if the token has already been claimed -- Contigency if the button somehow activates again
if (message.getFlag("kids-on-brooms", "tokenClaimed")) {
ui.notifications.warn("This adversity token has already been claimed.");
return;
}
_onTakeAdversityToken(event, actor);
if (game.user.isGM) {
let tokenControls = game.messages.get(message.id);
console.log(tokenControls);
// Update the chat message content with the button disabled and text changed
const updatedContent = tokenControls.content.replace(
`<button class="take-adversity" data-actor-id="${actor.id}">Take Adversity Token</button>`,
`<button class="take-adversity" data-actor-id="${actor.id}" disabled>Token claimed</button>`
);
console.log("Removing Button");
// Update the message content
tokenControls.update({ content: updatedContent });
// Set the flag on the chat message to indicate that the token has been claimed
tokenControls.setFlag("kids-on-brooms", "tokenClaimed", true);
} else {
// Emit a socket request to update the message to show that the token has been claimed
game.socket.emit('system.kids-on-brooms', {
action: "takeToken",
messageID: message.id,
actorID: actor.id,
});
}
console.log("Send socket message for taking a token");
});
adversityControls.find(".spend-adversity").off("click").click((event) => {
//This entails a lot more, so I offloaded it to a new function
_onSpendAdversityTokens(event, messageToEdit);
});
}
});
// Preload Handlebars templates.
return preloadHandlebarsTemplates();
});
/***
* This handles the incoming socket requests.
* If a player wants to spend tokens on another players roll the gm has to approve first
* if a player wants to claim a token we will update the message since they do not have the permissions
*/
Hooks.once('ready', function() {
game.socket.on('system.kids-on-brooms', async (data) => {
console.log("Socket data received:", data);
if (data.action === "spendTokens") {
console.log(`Request to spend tokens: ${data.tokensToSpend} tokens for ${data.rollActorId} by ${data.spendingActorId}`);
// Only handle the request if the GM is logged in
if (!game.user.isGM) {
console.log("Not GM, ignoring the token spend request.");
return;
}
// The actor who made the roll
const rollActor = game.actors.get(data.rollActorId);
// The actor who is spending tokens
const spendingActor = game.actors.get(data.spendingActorId);
//If these for some reason do not exist
if (!rollActor || !spendingActor) {
console.warn("Actor not found:", data.rollActorId, data.spendingActorId);
return;
}
// Create a confirmation dialog for the GM
new Dialog({
title: "Approve Adversity Token Spending?",
content: `<p>${spendingActor.name} wants to spend ${data.tokenCost} adversity tokens on ${rollActor.name}'s roll to increase it by ${data.tokensToSpend}. Approve?</p>`,
buttons: {
yes: {
label: "Yes",
callback: async () => {
const currentTokens = spendingActor.system.adversityTokens || 0;
// Update the spending actor's adversity token count
await spendingActor.update({ "system.adversityTokens": currentTokens - data.tokenCost });
// Modify the roll message with the new total
await _updateRollMessage(data.rollMessageId, data.tokensToSpend, false);
console.log(`${spendingActor.name} spent ${data.tokensToSpend} tokens, updated roll total to ${roll.cumulativeTotal}`);
ui.notifications.info(`${spendingActor.name} successfully spent ${data.tokensToSpend} tokens.`);
}
},
no: {
label: "No",
callback: () => {
ui.notifications.info(`The GM denied ${spendingActor.name}'s request to spend tokens.`);
}
}
},
default: "yes"
}).render(true);
} else if (data.action === "takeToken") {
// Only handle the request if the GM is logged in
if (!game.user.isGM) {
console.log("Not GM, ignoring the token spend request.");
return;
}
let tokenControls = game.messages.get(data.messageID);
console.log(tokenControls);
// Update the chat message content with the button disabled and text changed
const updatedContent = tokenControls.content.replace(
`<button class="take-adversity" data-actor-id="${data.actorID}">Take Adversity Token</button>`,
`<button class="take-adversity" data-actor-id="${data.actorID}" disabled>Token claimed</button>`
);
console.log("Removing Button");
// Update the message content
tokenControls.update({ content: updatedContent });
// Set the flag on the chat message to indicate that the token has been claimed
tokenControls.setFlag("kids-on-brooms", "tokenClaimed", true);
}
});
});
/***
* This function adds the adversity token to the actor that made the roll and logs it
*
* @param {Event} e - The button click event
* @param {Actor} actor - The actor object that made the roll
*/
async function _onTakeAdversityToken(e, actor) {
e.preventDefault();
// Get the chat message ID (assuming it's stored in the dataset)
const messageId = e.currentTarget.closest('.message').dataset.messageId;
const message = game.messages.get(messageId);
// Add an adversity token to the actor
const currentTokens = actor.system.adversityTokens || 0;
await actor.update({ "system.adversityTokens": currentTokens + 1 });
// Notify the user
ui.notifications.info(`You gained 1 adversity token.`);
console.log(`Gave one adversity token to ${actor.id}`)
}
/***
* This function allows players to spend tokens to change a roll. This will automatically be calculated in their sheet
*
*/
async function _onSpendAdversityTokens(e, rollMessageId) {
e.preventDefault();
// The actor who made the roll
const rollActorId = e.currentTarget.dataset.actorId;
const rollActor = game.actors.get(rollActorId); //technically redundant since it is also done in the main hook, but perfomance is good enuff
// Get the actor of the player who is spending tokens
const spendingPlayerActor = game.actors.get(game.user.character?.id || game.actors.filter(actor => actor.testUserPermission(game.user, "owner"))[0]?.id);
if (!spendingPlayerActor) {
ui.notifications.warn("You don't control any actors.");
return;
}
//Get the tokens to be spend from the input field
const tokenInput = $(e.currentTarget).closest('.adversity-controls').find('.token-input').val();
const tokensToSpend = parseInt(tokenInput, 10);
if (isNaN(tokensToSpend) || tokensToSpend <= 0) {
ui.notifications.warn("Please enter a valid number of tokens.");
return;
}
let tokenCost = tokensToSpend;
// If the player spending tokens is not the owner of the actor who rolled, they spend double
//(note, this is a rule of mine, I have disabled it by default)
if ((!spendingPlayerActor.testUserPermission(game.user, "owner") || spendingPlayerActor.id !== rollActorId) && false) {
tokenCost = tokensToSpend * 2;
}
// Ensure the spending actor has enough adversity tokens
if (spendingPlayerActor.system.adversityTokens < tokenCost) {
ui.notifications.warn(`You do not have enough adversity tokens.`);
return;
}
// Check if the player owns the actor who made the roll
if (spendingPlayerActor.id === rollActorId) {
// The player owns the actor, so they can spend tokens directly without GM approval
const currentTokens = spendingPlayerActor.system.adversityTokens || 0;
// Deduct the tokens from the player
await spendingPlayerActor.update({ "system.adversityTokens": currentTokens - tokenCost });
// Modify the roll message with the new total
await _updateRollMessage(rollMessageId, tokensToSpend, true);
} else {
// The player does not own the actor, so request GM approval to spend the tokens
console.log(`Requesting to spend ${tokensToSpend} tokens for ${rollActor.name} by ${spendingPlayerActor.name} (cost: ${tokenCost})`);
// Emit a socket request to spend tokens
game.socket.emit('system.kids-on-brooms', {
action: "spendTokens",
rollActorId: rollActorId,
spendingActorId: spendingPlayerActor.id, // Send the player's actor who is spending the tokens
tokensToSpend: tokensToSpend,
tokenCost: tokenCost,
rollMessageId: rollMessageId // Pass message ID to update the roll result
});
ui.notifications.info(`Requested to spend ${tokenCost} tokens for ${rollActor.name}`);
}
}
// Helper function to send a new message with the updated roll result
async function _updateRollMessage(rollMessageId, tokensToSpend, isPlayerOfActor) {
const message = game.messages.get(rollMessageId);
if (!message) {
console.error("Message not found with ID:", rollMessageId);
return;
}
// Retrieve current tokens spent from flags, or initialize to 0 if not found
let cumulativeTokensSpent = message.getFlag("kids-on-brooms", "tokensSpent") || 0;
let newTotal = message.getFlag("kids-on-brooms", "newRollTotal") || message.rolls[0].total;
/*if(isPlayerOfActor)
{
// Add the new tokens to the cumulative total
cumulativeTokensSpent += tokensToSpend;
} else {
cumulativeTokensSpent += 2*tokensToSpend;
}*/
cumulativeTokensSpent += tokensToSpend;
newTotal += tokensToSpend;
await message.setFlag("kids-on-brooms", "newRollTotal", newTotal);
// Update the message's flags to store the cumulative tokens spent
await message.setFlag("kids-on-brooms", "tokensSpent", cumulativeTokensSpent);
let newContent = "";
if(cumulativeTokensSpent === 1)
{
newContent = `You have now spent ${cumulativeTokensSpent} token. The new roll total is ${newTotal}.`;
} else {
newContent = `You have now spent ${cumulativeTokensSpent} tokens. The new roll total is ${newTotal}.`;
}
// Create a new chat message to display the updated total
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: message.speaker.actor }),
content: newContent,
type: CONST.CHAT_MESSAGE_STYLES.OTHER,
});
}

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class KidsOnBroomsActorSheet extends ActorSheet {
/** @override */
static get defaultOptions()
{
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["kids-on-brooms", "sheet", "actor"],
width: 800,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
});
}
/** @override */
get template()
{
console.log("template", this.actor)
return `systems/kids-on-brooms/templates/actor/actor-${this.actor.type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
/** @override */
async getData()
{
// Retrieve the data structure from the base sheet.
const context = super.getData();
// Use a safe clone of the actor data for further operations.
const actorData = this.document.toObject(false);
// Add the actor's data to context.data for easier access, as well as flags.
context.system = actorData.system;
context.flags = actorData.flags;
// Add roll data for TinyMCE editors.
context.rollData = context.actor.getRollData();
// Add roll data for TinyMCE editors.
context.rollData = context.actor.getRollData();
console.log(context);
return context;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html)
{
super.activateListeners(html);
// -------------------------------------------------------------
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
// Rollable abilities.
html.find('.rollable').click(this._onRoll.bind(this));
//If the user changes their wand material save that
html.find('select[name="system.wand.wood"]').change(event => {
const value = event.target.value;
this.actor.update({ "system.wand.wood": value });
});
html.find('select[name="system.wand.core"]').change(event => {
const value = event.target.value;
this.actor.update({ "system.wand.core": value });
});
}
/**
* Handle clickable rolls.
* @param {Event} event The originating click event
* @private
*/
async _onRoll(e) {
e.preventDefault();
const element = e.currentTarget;
const dataset = element.dataset;
// Handle rolls that supply the formula directly
if (dataset.roll) {
let label = dataset.label ? `${dataset.label}` : '';
// Get the roll data and include wand bonuses
let rollData = this.actor.getRollData();
let totalBonus = 0;
console.log(dataset.roll);
// Apply wood bonus if it matches the stat being rolled for
if (rollData.wandBonus.wood.stat === dataset.key) {
totalBonus += rollData.wandBonus.wood.bonus;
}
// Apply core bonus if it matches the stat being rolled for AND it's different from the wood bonus
if (rollData.wandBonus.core.stat === dataset.key && rollData.wandBonus.core.stat !== rollData.wandBonus.wood.stat) {
totalBonus += rollData.wandBonus.core.bonus;
}
let rollFormula = dataset.roll + `+${totalBonus}`;
let roll = new Roll(rollFormula, rollData);
console.log(rollFormula);
console.log(rollData);
// Send the roll message to chat
const rollMessage = await roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor: label,
rollMode: game.settings.get('core', 'rollMode'),
})
// Now send the follow-up message with the adversity controls
await this._sendAdversityControlsMessage(this.actor.id, rollMessage.id);
return roll;
}
}
//This just sends the buttons for the adversity token system
async _sendAdversityControlsMessage(actorId, rollMessageId) {
// Create the content for the adversity controls
const adversityControlsHtml = this._createAdversityControls(actorId, rollMessageId);
// Send the adversity controls as a follow-up message
const controlMessage = await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
content: adversityControlsHtml,
});
return controlMessage;
}
// Create HTML content for adversity controls
_createAdversityControls(actorId, rollMessageId) {
return `
<div class="adversity-controls" data-roll-id="${rollMessageId}">
<button class="take-adversity" data-actor-id="${actorId}">Take Adversity Token</button>
<input type="number" class="token-input" value="1" min="1" />
<button class="spend-adversity" data-actor-id="${actorId}">Spend Adversity Tokens</button>
</div>
`;
}
}

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.effects .item {
.effect-source,
.effect-duration,
.effect-controls {
text-align: center;
border-left: 1px solid #c9c7b8;
border-right: 1px solid #c9c7b8;
font-size: 12px;
}
.effect-controls {
border: none;
}
}
// _effects.scss
.kids-on-brooms input:focus,
.kids-on-brooms textarea:focus,
.kids-on-brooms select:focus {
outline: none;
border-color: $focus-border-color;
}

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.item-form {
font-family: $font-primary;
}
.sheet-header {
@include flexbox(row, wrap, flex-start); // Use a mixin for flexbox
flex: 0 auto;
overflow: hidden;
margin-bottom: 10px;
.profile-img {
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
}
.header-fields {
flex: 1;
}
h1.charname {
height: 50px;
padding: 0;
margin: 5px 0;
border-bottom: 0;
input {
width: 100%;
height: 100%;
margin: 0;
}
}
}
div.editor-border {
border: 2px solid $primary-border-color; // Replace the hardcoded color with a variable
border-radius: 10px;
}
.sheet-tabs {
flex: 0;
}
.sheet-body,
.sheet-body .tab,
.sheet-body .tab .editor {
height: 100%;
}
.tox {
.tox-editor-container {
background: $c-white;
}
.tox-edit-area {
padding: 0 8px;
}
}
// Flexbox container for each row
.selection-row {
display: flex;
justify-content: space-between; // Ensures label stays left and input moves to the right
align-items: center; // Vertically center the label and input
margin-bottom: 10px; // Optional: Add some space between rows
}

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// Section Header
.items-header {
height: 28px;
margin: 2px 0;
padding: 0;
align-items: center;
background: rgba(0, 0, 0, 0.05);
border: $border-groove;
font-weight: bold;
> * {
font-size: 14px;
text-align: center;
}
.item-name {
font-weight: bold;
padding-left: 5px;
text-align: left;
display: flex;
}
}
// Items Lists
.items-list {
list-style: none;
margin: 0;
padding: 0;
overflow-y: auto;
scrollbar-width: thin;
color: $c-tan;
// Child lists
.item-list {
list-style: none;
margin: 0;
padding: 0;
}
// Individual Item
.item {
display: flex;
align-items: center;
padding: 0 2px; // Align with the header border
border-bottom: 1px solid $c-faint;
&:last-child {
border-bottom: none;
}
// Item name and image
.item-name {
flex: 2;
margin: 0;
overflow: hidden;
font-size: 13px;
text-align: left;
display: flex;
color: $c-dark;
h3, h4 {
margin: 0;
white-space: nowrap;
overflow-x: hidden;
}
.item-image {
flex: 0 0 30px;
height: 30px;
background-size: 30px;
border: none;
margin-right: 5px;
}
}
}
// Control Buttons
.item-controls {
display: flex;
flex: 0 0 100px;
justify-content: flex-end;
a {
font-size: 12px;
text-align: center;
margin: 0 6px;
}
}
// Item Properties (like stats or details)
.item-prop {
text-align: center;
border-left: 1px solid $c-faint;
border-right: 1px solid $c-faint;
font-size: 12px;
}
}
// Section Header inside Items List
.items-list .items-header {
height: 28px;
margin: 2px 0;
padding: 0;
align-items: center;
background: rgba(0, 0, 0, 0.05);
border: $border-groove;
font-weight: bold;
> * {
font-size: 12px;
text-align: center;
}
.item-name {
padding-left: 5px;
text-align: left;
}
}
// Optional item formula block
.item-formula {
flex: 0 0 200px;
padding: 0 8px;
}

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.resource-label {
font-weight: bold;
}

15
scss/global/_base.scss Normal file
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// _base.scss
@import url("https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap");
.window-app {
font-family: $font-stack;
}
.rollable {
&:hover,
&:focus {
color: #000;
text-shadow: $hover-text-shadow;
cursor: pointer;
}
}

50
scss/global/_flex.scss Normal file
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// Flexbox Utility Classes
.flex-group-center {
@include flexbox(center, center);
text-align: center;
}
.flex-group-left {
@include flexbox(flex-start, center);
text-align: left;
}
.flex-group-right {
@include flexbox(flex-end, center);
text-align: right;
}
.flexshrink {
flex: 0;
}
.flex-between {
justify-content: space-between;
}
.flexlarge {
flex: 2;
}
// Alignment Utility Classes
.align-left {
@include flexbox(flex-start, center);
text-align: left;
}
.align-right {
@include flexbox(flex-end, center);
text-align: right;
}
.align-center {
@include flexbox(center, center);
text-align: center;
}
// Only apply the right alignment to specific inputs with this class
.right-align-input {
flex: 1;
margin-left: auto; // Push the input to the far right
max-width: 260px; // Optional: Control the width of the input field
}

25
scss/global/_grid.scss Normal file
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// _grid.scss
.grid {
display: grid;
gap: 10px;
margin: 10px 0;
padding: 0;
}
@for $i from 2 through 12 {
// Create grid-start-* classes for offsets
.grid-start-#{$i} {
grid-column-start: #{$i};
}
// Create grid-span-* classes for column spans
.grid-span-#{$i} {
grid-column-end: span #{$i};
}
// Create grid-*col classes for grid columns
.grid-#{$i}col {
grid-column: span #{$i} / span #{$i};
grid-template-columns: repeat(#{$i}, minmax(0, 1fr));
}
}

12
scss/global/_window.scss Normal file
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.window-app {
font-family: $font-primary;
}
.rollable {
&:hover,
&:focus {
color: #000;
text-shadow: 0 0 10px rgb(146, 0, 225);
cursor: pointer;
}
}

23
scss/kidsonbrooms.scss Normal file
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// Add custom fonts by visiting and search https://fonts.google.com
@import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap');
// This is the font used for the book, will not buy it but for refrence https://www.myfonts.com/collections/dreadful-font-aiyari?queryId=undefined&index=universal_search_data&objectIDs=5368854002
// This is the font used for text https://www.myfonts.com/products/lapidary-333-lapidary-333-434881?queryId=undefined&index=universal_search_data&objectIDs=5468003002
// Import utilities.
@import 'utils/variables';
@import 'utils/typography';
@import 'utils/colors';
@import 'utils/mixins';
/* Global styles */
@import 'global/window';
@import 'global/grid';
@import 'global/flex';
@import 'global/base';
/* Styles limited to kidsonbrooms sheets */
.kids-on-brooms {
@import 'components/forms';
@import 'components/resource';
@import 'components/items';
@import 'components/effects';
}

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scss/utils/_colors.scss Normal file
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$c-white: #fff;
$c-black: #000;
$c-dark: #191813;
$c-faint: #c9c7b8;
$c-beige: #b5b3a4;
$c-tan: #444;
$primary-border-color: rgb(81, 81, 81);
$focus-border-color: #8102dd;
$hover-text-shadow: 0 0 10px rgb(179, 7, 217);
$border-color: #ccc;

25
scss/utils/_mixins.scss Normal file
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@mixin element-invisible {
position: absolute;
width: 1px;
height: 1px;
margin: -1px;
border: 0;
padding: 0;
clip: rect(0 0 0 0);
overflow: hidden;
}
@mixin hide {
display: none;
}
// Update the mixin to accept 3 arguments: direction, wrap, and justify
@mixin flexbox($direction, $wrap: nowrap, $justify: flex-start, $align: stretch) {
display: flex;
flex-direction: $direction;
flex-wrap: $wrap;
justify-content: $justify;
align-items: $align;
}

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$font-primary: 'Roboto', sans-serif;
$font-secondary: 'Roboto', sans-serif;

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$padding-sm: 5px;
$padding-md: 10px;
$padding-lg: 20px;
$border-groove: 2px groove #eeede0;
$font-stack: "Roboto", sans-serif;
$padding: 10px;
$border-radius: 5px;
$flex-align: center;

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<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
<div class="resources grid">
<div class="resource flex-group-center">
<label for="system.trope" class="resource-label">Trope</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.trope" value="{{system.trope}}" data-dtype="String"/>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="features">Features</a>
<a class="item" data-tab="schoolbag">School Bag</a>
<a class="item" data-tab="strengths">Strengths</a>
<a class="item" data-tab="trope">Trope Questions</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Owned Features Tab --}}
<div class="tab features" data-group="primary" data-tab="features">
<section class="grid grid-3col">
<section class="main grid-span-2">
{{> "systems/kids-on-brooms/templates/actor/parts/actor-features.html"}}
{{> "systems/kids-on-brooms/templates/actor/parts/actor-adversity.html"}}
</section>
<aside class="sidebar">
{{> "systems/kids-on-brooms/templates/actor/parts/actor-stats.html"}}
</aside>
</section>
</div>
{{!-- Schoolbag Tab --}}
<div class="tab features editor-border" data-group="primary" data-tab="schoolbag">
{{editor schoolbag target="system.schoolbag" engine="prosemirror" button=false collaborate=false editable=true}}
</div>
{{!-- Strengths Tab --}}
<div class="tab features editor-border" data-group="primary" data-tab="strengths">
{{editor strengths target="system.strengths" engine="prosemirror" button=false collaborate=false editable=true}}
</div>
{{!-- Trope Questions Tab --}}
<div class="tab features editor-border" data-group="primary" data-tab="trope">
{{editor tropequestions target="system.tropequestions" engine="prosemirror" button=false collaborate=false editable=true}}
</div>
</section>
</form>

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<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
<div class="resources grid">
<div class="resource flex-group-center">
<label for="system.trope" class="resource-label">Trope</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.trope" value="{{system.trope}}" data-dtype="String"/>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="features">Features</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Owned Features Tab --}}
<div class="tab features" data-group="primary" data-tab="features">
{{> "systems/kids-on-brooms/templates/actor/parts/actor-npc-stats.html"}}
</div>
</section>
</form>

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<fieldset>
<legend>Adversity Tokens</legend>
<div class="resource flexcol" >
<label for="system.adversity" class="resource-label">
Begin the game with 3
adversity tokens. Add 1
each time you fail a roll.
</label>
<input type="number" name="system.adversityTokens" value="{{system.adversityTokens}}" data-dtype="Number"/>
</div>
</fieldset>

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<section class="grid grid-3col">
<fieldset class="resource grid-span-3 flexcol">
<div class="resource flexrow">
<label for="system.age" class="resource-label">Age</label>
<input type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</div>
<div class="resource grid-span-2 flexrow">
<label for="system.pronouns" class="resource-label">Pronouns</label>
<input type="text" name="system.pronouns" value="{{system.pronouns}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.fear" class="resource-label">Fear</label>
<input type="text" name="system.fear" value="{{system.fear}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow" >
<label for="system.motivation" class="resource-label">Motivation</label>
<input type="text" name="system.motivation" value="{{system.motivation}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow" >
<label for="system.description" class="resource-label">Description</label>
<input type="text" name="system.description" value="{{system.description}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.grade" class="resource-label">Grade</label>
<input type="text" name="system.grade" value="{{system.grade}}" data-dtype="String"/>
</div>
</fieldset>
<fieldset class="resource grid-span-3 flexcol">
<legend>Your Broom</legend>
<!-- Broom Name Input with Dropdown -->
<div class="resource flexrow">
<label for="broom-name" class="resource-label">Name</label>
<input list="broomOptions" id="broom-name" name="system.broom.name"
value="{{system.broom.name}}" data-dtype="String" placeholder="Select or Enter Broom Name"
oninput="updateBroomDetails()" onblur="updateBroomDetails()">
<datalist id="broomOptions">
<option value="The Blocker's Broom" data-look="Defensive" data-mechanical="Gain the Guardian Strength"></option>
<option value="Bolting 4000" data-look="Fast" data-mechanical="+1 to Flight checks"></option>
<option value="The Bruiser" data-look="Intense" data-mechanical="+1 to Fight checks"></option>
<option value="Cunning Captains Cruiser" data-look="Natural Leader" data-mechanical="Treat Snap Decisions as Planned Actions unless facing fear"></option>
<option value="Daredevils Duster" data-look="Flashy" data-mechanical="+3 to Charm checks when performing a stunt"></option>
<option value="The Daring Dodger 3000" data-look="Ambitious" data-mechanical="Each Adversity Token adds +2 to your roll instead of +1"></option>
<option value="Heartwoods Helper" data-look="Outgoing" data-mechanical="Each successful check grants an ally one Adversity Token"></option>
<option value="Mapmakers Friend" data-look="Level-Headed" data-mechanical="Cannot get lost if you know the area"></option>
<option value="The Masterminds Sweeper" data-look="Confident" data-mechanical="+1 to Brains checks"></option>
<option value="The Strong Sweep 2500" data-look="Strong" data-mechanical="+1 to Brawn checks"></option>
<option value="The Suave Sweeper" data-look="Trustworthy" data-mechanical="+1 to Charm checks"></option>
<option value="The Tough Break" data-look="Tough" data-mechanical="+1 to Grit checks"></option>
<option value="Valiance 2400" data-look="Brave" data-mechanical="May ignore your fears"></option>
<option value="Weasels Whisk" data-look="Sneaky" data-mechanical="Gain the Unassuming Strength"></option>
</datalist>
</div>
<!-- Broom Look -->
<div class="resource flexrow">
<label for="broom-look" class="resource-label">Look</label>
<input type="text" id="broom-look" name="system.broom.look"
value="{{system.broom.look}}" data-dtype="String"/>
</div>
<!-- Mechanical Benefit as Textarea -->
<div class="resource flexrow">
<label for="broom-mechanical" class="resource-label">Mechanical Benefit</label>
<textarea id="broom-mechanical" name="system.broom.mechanicalbenefit"
data-dtype="String" rows="3" style="resize:none;"></textarea>
</div>
</fieldset>
<script>
function updateBroomDetails() {
// Use a short delay to allow browser to properly handle the datalist input
setTimeout(function() {
const broomNameInput = document.getElementById("broom-name").value.trim();
const broomOptions = document.querySelectorAll("#broomOptions option");
let selectedLook = "";
let selectedMechanical = "";
// Loop through the datalist options to find a matching broom name
broomOptions.forEach(option => {
if (option.value.toLowerCase() === broomNameInput.toLowerCase()) {
selectedLook = option.getAttribute("data-look");
selectedMechanical = option.getAttribute("data-mechanical");
}
});
// Update the look and mechanical benefit fields if a predefined broom is selected
document.getElementById("broom-look").value = selectedLook || "";
document.getElementById("broom-mechanical").value = selectedMechanical || "";
}, 100); // Delay of 100 milliseconds
}
</script>
<fieldset class="resource grid-span-3 flexcol">
<legend>Wand Selection</legend>
<!-- Wood Selection -->
<div class="resource-flexrow">
<label for="system.wand.wood" class="resource-label">Wood Type</label>
<input list="WoodOptions" id="wandWoodChoice" name="system.wand.wood" value="{{system.wand.wood}}" placeholder="Select Wood type"
oninput="updateWandWoodDetails()" onblur="updateWandWoodDetails()">
<datalist id="WoodOptions">
<option value="">Select Wood</option>
<option value="Wisteria">(Brains)</option>
<option value="Hawthorn">(Brains)</option>
<option value="Pine">(Brawn)</option>
<option value="Oak">(Brawn)</option>
<option value="Crabapple">(Fight)</option>
<option value="Dogwood">(Fight)</option>
<option value="Birch">(Flight)</option>
<option value="Bamboo">(Flight)</option>
<option value="Ironwood">(Grit)</option>
<option value="Maple">(Grit)</option>
<option value="Lilac">(Charm)</option>
<option value="Cherry">(Charm)</option>
</datalist>
</div>
<!-- Core Selection -->
<div class="resource-flexrow">
<label for="system.wand.core" class="resource-label">Core Type</label>
<input list="CoreOptions" id="wandCoreChoice" name="system.wand.core" value="{{system.wand.core}}" placeholder="Select Core type"
oninput="updateWandCoreDetails()" onblur="updateWandCoreDetails()">
<datalist id="CoreOptions">
<option value="">Select Core</option>
<option value="Parchment">(Brains)</option>
<option value="Phoenix Feather">(Brains)</option>
<option value="Owl Feather">(Brains)</option>
<option value="Gorilla Fur">(Brawn)</option>
<option value="Ogres Fingernail">(Brawn)</option>
<option value="Hippos Tooth">(Brawn)</option>
<option value="Dragons Heartstring">(Fight)</option>
<option value="Wolfs Tooth">(Fight)</option>
<option value="Elks Antler">(Fight)</option>
<option value="Hawks Feather">(Flight)</option>
<option value="Bats Bone">(Flight)</option>
<option value="Changelings Hair">(Charm)</option>
<option value="Gold">(Charm)</option>
<option value="Mirror">(Charm)</option>
<option value="Steel">(Grit)</option>
<option value="Diamond">(Grit)</option>
<option value="Lions Mane">(Grit)</option>
</datalist>
</div>
</fieldset>
<fieldset class="resource grid-span-3 flexcol">
<legend>Animal Familiar</legend>
<div class="resource grid-span-3 flexrow">
<label for="system.animalfamiliar" class="resource-label">Animal Familiar</label>
<input type="text" name="system.animalfamiliar" value="{{system.animalfamiliar}}" data-dtype="String"/>
</div>
</fieldset>
</section>

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<section class="flexcol">
{{#each system.stats as |stat key|}}
<Fieldset class="grid grid-5col">
<legend>{{key}}</legend>
<select name="system.stats.{{key}}.value">
{{#select stat.value}}
<option value="d20">d20</option>
<option value="d12">d12</option>
<option value="d10">d10</option>
<option value="d8">d8</option>
<option value="d6">d6</option>
<option value="d4">d4</option>
{{/select}}
</select>
<div class="flexrow grid-span-4">
<Fieldset class="flexrow">
<legend>Stat</legend>
<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.stat}}" data-label="Stat Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
<input type="text" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="String"/>
</Fieldset>
<Fieldset class="flexrow">
<legend>Magic</legend>
<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.magic}}" data-label="Magic Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
<input type="text" name="system.stats.{{key}}.magic" value="{{stat.magic}}" data-dtype="String"/>
</Fieldset>
</div>
</Fieldset>
{{/each}}
</section>

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<section class="flexcol">
{{#each system.stats as |stat key|}}
<Fieldset class="flexrow">
<legend>{{capitalizeFirst key}}</legend>
<div class="flexrow flex-group-center">
<!-- Die type dropdown -->
<select name="system.stats.{{key}}.value">
<option value="d20" {{#if (eq stat.value 'd20')}}selected{{/if}}>Superb</option>
<option value="d12" {{#if (eq stat.value 'd12')}}selected{{/if}}>Impressive</option>
<option value="d10" {{#if (eq stat.value 'd10')}}selected{{/if}}>Above Average</option>
<option value="d8" {{#if (eq stat.value 'd8')}}selected{{/if}}>Below Average</option>
<option value="d6" {{#if (eq stat.value 'd6')}}selected{{/if}}>Bad</option>
<option value="d4" {{#if (eq stat.value 'd4')}}selected{{/if}}>Terrible</option>
</select>
<!-- Stat rolling and input -->
<Fieldset class="flexrow flex-group-center">
<legend>Stat</legend>
<span class="ability-mod rollable" data-roll="1{{stat.value}}x+{{stat.stat}}" data-label="Stat Roll for {{key}}" data-key="{{key}}">
<i class="fas fa-dice-d20"></i>
</span>
<input type="number" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="Number"/>
</Fieldset>
<!-- Magic rolling and input -->
<Fieldset class="flexrow flex-group-center">
<legend>Magic</legend>
<span class="ability-mod rollable" data-roll="1{{stat.value}}x+1d4+{{stat.stat}}" data-label="Magic Roll for {{key}}" data-key="{{key}}">
<i class="fas fa-dice-d20"></i>
</span>
</Fieldset>
</div>
</Fieldset>
{{/each}}
</section>