Merge branch 'old-system' into 'master'
Fix NPCs See merge request wintermyst/kidsonbrooms!7
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commit
efa4ac6457
@ -7,7 +7,7 @@ export class KidsOnBroomsActor extends Actor {
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/**
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/**
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* Override getRollData() that's supplied to rolls.
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* Override getRollData() that's supplied to rolls.
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*/
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*/
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getRollData() {
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getRollDataPC() {
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let data = { ...this.system };
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let data = { ...this.system };
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// Wand bonuses
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// Wand bonuses
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@ -19,6 +19,12 @@ export class KidsOnBroomsActor extends Actor {
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return data;
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return data;
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}
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}
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getRollDataNPC() {
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let data = { ...this.system};
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return data;
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}
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_getWandBonus(type) {
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_getWandBonus(type) {
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const bonuses = {
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const bonuses = {
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"Wisteria": { stat: "brains", bonus: 1 },
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"Wisteria": { stat: "brains", bonus: 1 },
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@ -40,8 +40,6 @@ async getData()
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// Add roll data for TinyMCE editors.
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// Add roll data for TinyMCE editors.
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context.rollData = context.actor.getRollData();
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context.rollData = context.actor.getRollData();
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// Add roll data for TinyMCE editors.
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context.rollData = context.actor.getRollData();
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console.log(context);
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console.log(context);
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@ -87,7 +85,16 @@ async getData()
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if (dataset.roll) {
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if (dataset.roll) {
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let label = dataset.label ? `${dataset.label}` : '';
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let label = dataset.label ? `${dataset.label}` : '';
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// Get the roll data and include wand bonuses
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// Get the roll data and include wand bonuses
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let rollData = this.actor.getRollData();
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let rollData;
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if(this.actor.type == "character") {
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rollData = this.actor.getRollDataPC();
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} else if (this.actor.type == "npc") {
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rollData = this.actor.getRollDataNPC();
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} else {
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console.log("ERROR: UNKNOWN AUTHOR TYPE");
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return;
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}
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let totalBonus = 0;
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let totalBonus = 0;
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console.log(dataset.roll);
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console.log(dataset.roll);
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// Apply wood bonus if it matches the stat being rolled for
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// Apply wood bonus if it matches the stat being rolled for
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@ -25,7 +25,7 @@
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<!-- Magic rolling and input -->
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<!-- Magic rolling and input -->
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<Fieldset class="flexrow flex-group-center">
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<Fieldset class="flexrow flex-group-center">
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<legend>Magic</legend>
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<legend>Magic</legend>
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<span class="ability-mod rollable" data-roll="1{{stat.value}}x+1d4+{{stat.stat}}" data-label="Magic Roll for {{key}}" data-key="{{key}}">
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<span class="ability-mod rollable" data-roll="1{{stat.value}}x+1d4x+{{stat.stat}}" data-label="Magic Roll for {{key}}" data-key="{{key}}">
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<i class="fas fa-dice-d20"></i>
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<i class="fas fa-dice-d20"></i>
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</span>
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</span>
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</Fieldset>
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</Fieldset>
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