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19 changed files with 239 additions and 301 deletions

2
.gitlab-ci-local/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
*
!.gitignore

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@ -5,10 +5,6 @@
font-family: "Roboto", sans-serif;
}
.window-app .window-content > * {
flex:0;
}
.rollable:hover, .rollable:focus {
color: #000;
text-shadow: 0 0 10px rgb(146, 0, 225);
@ -320,11 +316,10 @@
}
/* Styles limited to kidsonbrooms sheets */
.fvtt-never-stop-blowing-up .item-form {
.kids-on-brooms .item-form {
font-family: "Roboto", sans-serif;
}
.fvtt-never-stop-blowing-up .sheet-header {
.kids-on-brooms .sheet-header {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
@ -347,51 +342,50 @@
margin-bottom: 10px;
height: 110px;
}
.fvtt-never-stop-blowing-up .sheet-header .profile-img {
.kids-on-brooms .sheet-header .profile-img {
-webkit-box-flex: 0;
-ms-flex: 0 0 100px;
flex: 0 0 100px;
height: 100px;
margin-right: 10px;
}
.fvtt-never-stop-blowing-up .sheet-header .header-fields {
.kids-on-brooms .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;
flex: 1;
}
.fvtt-never-stop-blowing-up .sheet-header h1.charname {
.kids-on-brooms .sheet-header h1.charname {
height: 50px;
padding: 0;
margin: 5px 0;
border-bottom: 0;
}
.fvtt-never-stop-blowing-up .sheet-header h1.charname input {
.kids-on-brooms .sheet-header h1.charname input {
width: 100%;
height: 100%;
margin: 0;
}
.fvtt-never-stop-blowing-up div.editor-border {
.kids-on-brooms div.editor-border {
border: 2px solid rgb(81, 81, 81);
border-radius: 10px;
}
.fvtt-never-stop-blowing-up .sheet-tabs {
.kids-on-brooms .sheet-tabs {
-webkit-box-flex: 1;
-ms-flex: 1;
flex: 1;
}
.fvtt-never-stop-blowing-up .sheet-body,
.fvtt-never-stop-blowing-up .sheet-body .tab,
.fvtt-never-stop-blowing-up .sheet-body .tab .editor {
.kids-on-brooms .sheet-body,
.kids-on-brooms .sheet-body .tab,
.kids-on-brooms .sheet-body .tab .editor {
height: 100%;
}
.fvtt-never-stop-blowing-up .tox .tox-editor-container {
.kids-on-brooms .tox .tox-editor-container {
background: #fff;
}
.fvtt-never-stop-blowing-up .tox .tox-edit-area {
.kids-on-brooms .tox .tox-edit-area {
padding: 0 8px;
}
.fvtt-never-stop-blowing-up .selection-row {
.kids-on-brooms .selection-row {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
@ -403,10 +397,10 @@
align-items: center;
margin-bottom: 10px;
}
.fvtt-never-stop-blowing-up .resource-label {
.kids-on-brooms .resource-label {
font-weight: bold;
}
.fvtt-never-stop-blowing-up .items-header {
.kids-on-brooms .items-header {
height: 28px;
margin: 2px 0;
padding: 0;
@ -417,11 +411,11 @@
border: 2px groove #eeede0;
font-weight: bold;
}
.fvtt-never-stop-blowing-up .items-header > * {
.kids-on-brooms .items-header > * {
font-size: 14px;
text-align: center;
}
.fvtt-never-stop-blowing-up .items-header .item-name {
.kids-on-brooms .items-header .item-name {
font-weight: bold;
padding-left: 5px;
text-align: left;
@ -429,7 +423,7 @@
display: -ms-flexbox;
display: flex;
}
.fvtt-never-stop-blowing-up .items-list {
.kids-on-brooms .items-list {
list-style: none;
margin: 0;
padding: 0;
@ -437,12 +431,12 @@
scrollbar-width: thin;
color: #444;
}
.fvtt-never-stop-blowing-up .items-list .item-list {
.kids-on-brooms .items-list .item-list {
list-style: none;
margin: 0;
padding: 0;
}
.fvtt-never-stop-blowing-up .items-list .item {
.kids-on-brooms .items-list .item {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
@ -452,10 +446,10 @@
padding: 0 2px;
border-bottom: 1px solid #c9c7b8;
}
.fvtt-never-stop-blowing-up .items-list .item:last-child {
.kids-on-brooms .items-list .item:last-child {
border-bottom: none;
}
.fvtt-never-stop-blowing-up .items-list .item .item-name {
.kids-on-brooms .items-list .item .item-name {
-webkit-box-flex: 2;
-ms-flex: 2;
flex: 2;
@ -468,12 +462,12 @@
display: flex;
color: #191813;
}
.fvtt-never-stop-blowing-up .items-list .item .item-name h3, .fvtt-never-stop-blowing-up .items-list .item .item-name h4 {
.kids-on-brooms .items-list .item .item-name h3, .kids-on-brooms .items-list .item .item-name h4 {
margin: 0;
white-space: nowrap;
overflow-x: hidden;
}
.fvtt-never-stop-blowing-up .items-list .item .item-name .item-image {
.kids-on-brooms .items-list .item .item-name .item-image {
-webkit-box-flex: 0;
-ms-flex: 0 0 30px;
flex: 0 0 30px;
@ -482,7 +476,7 @@
border: none;
margin-right: 5px;
}
.fvtt-never-stop-blowing-up .items-list .item-controls {
.kids-on-brooms .items-list .item-controls {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
@ -493,18 +487,18 @@
-ms-flex-pack: end;
justify-content: flex-end;
}
.fvtt-never-stop-blowing-up .items-list .item-controls a {
.kids-on-brooms .items-list .item-controls a {
font-size: 12px;
text-align: center;
margin: 0 6px;
}
.fvtt-never-stop-blowing-up .items-list .item-prop {
.kids-on-brooms .items-list .item-prop {
text-align: center;
border-left: 1px solid #c9c7b8;
border-right: 1px solid #c9c7b8;
font-size: 12px;
}
.fvtt-never-stop-blowing-up .items-list .items-header {
.kids-on-brooms .items-list .items-header {
height: 28px;
margin: 2px 0;
padding: 0;
@ -515,34 +509,34 @@
border: 2px groove #eeede0;
font-weight: bold;
}
.fvtt-never-stop-blowing-up .items-list .items-header > * {
.kids-on-brooms .items-list .items-header > * {
font-size: 12px;
text-align: center;
}
.fvtt-never-stop-blowing-up .items-list .items-header .item-name {
.kids-on-brooms .items-list .items-header .item-name {
padding-left: 5px;
text-align: left;
}
.fvtt-never-stop-blowing-up .item-formula {
.kids-on-brooms .item-formula {
-webkit-box-flex: 0;
-ms-flex: 0 0 200px;
flex: 0 0 200px;
padding: 0 8px;
}
.fvtt-never-stop-blowing-up .effects .item .effect-source,
.fvtt-never-stop-blowing-up .effects .item .effect-duration,
.fvtt-never-stop-blowing-up .effects .item .effect-controls {
.kids-on-brooms .effects .item .effect-source,
.kids-on-brooms .effects .item .effect-duration,
.kids-on-brooms .effects .item .effect-controls {
text-align: center;
border-left: 1px solid #c9c7b8;
border-right: 1px solid #c9c7b8;
font-size: 12px;
}
.fvtt-never-stop-blowing-up .effects .item .effect-controls {
.kids-on-brooms .effects .item .effect-controls {
border: none;
}
.fvtt-never-stop-blowing-up .fvtt-never-stop-blowing-up input:focus,
.fvtt-never-stop-blowing-up .fvtt-never-stop-blowing-up textarea:focus,
.fvtt-never-stop-blowing-up .fvtt-never-stop-blowing-up select:focus {
.kids-on-brooms .kids-on-brooms input:focus,
.kids-on-brooms .kids-on-brooms textarea:focus,
.kids-on-brooms .kids-on-brooms select:focus {
outline: none;
border-color: #8102dd;
}
}

1
css/kidsonbrooms.css.map Normal file
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@ -0,0 +1 @@
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1
css/test.css.map Normal file
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kidsonbrooms.zip Normal file

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@ -1,9 +1,9 @@
{
"NEVERSTOPBLOWINGUP.EffectCreate": "Create Effect",
"NEVERSTOPBLOWINGUP.EffectToggle": "Toggle Effect",
"NEVERSTOPBLOWINGUP.EffectEdit": "Edit Effect",
"NEVERSTOPBLOWINGUP.EffectDelete": "Delete Effect",
"KIDSONBROOMS.EffectCreate": "Create Effect",
"KIDSONBROOMS.EffectToggle": "Toggle Effect",
"KIDSONBROOMS.EffectEdit": "Edit Effect",
"KIDSONBROOMS.EffectDelete": "Delete Effect",
"NEVERSTOPBLOWINGUP.Add": "Add"
"KIDSONBROOMS.Add": "Add"
}

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@ -2,7 +2,7 @@
* Extend the base Actor document by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class NeverStopBlowingUpActor extends Actor {
export class KidsOnBroomsActor extends Actor {
/**
* Override getRollData() that's supplied to rolls.

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@ -1,7 +1,7 @@
export const NEVERSTOPBLOWINGUP = {};
export const KIDSONBROOMS = {};
// Define constants here, such as:
NEVERSTOPBLOWINGUP.foobar = {
'bas': 'NEVERSTOPBLOWINGUP.bas',
'bar': 'NEVERSTOPBLOWINGUP.bar'
KIDSONBROOMS.foobar = {
'bas': 'KIDSONBROOMS.bas',
'bar': 'KIDSONBROOMS.bar'
};

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@ -7,9 +7,9 @@
return loadTemplates([
// Actor partials.
"systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-features.html",
"systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-adversity.html",
"systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-stats.html",
"systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-npc-stats.html",
"systems/kidsonbrooms/templates/actor/parts/actor-features.html",
"systems/kidsonbrooms/templates/actor/parts/actor-adversity.html",
"systems/kidsonbrooms/templates/actor/parts/actor-stats.html",
"systems/kidsonbrooms/templates/actor/parts/actor-npc-stats.html",
]);
};

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@ -1,12 +1,12 @@
// Import document classes.
import { NeverStopBlowingUpActor } from "./documents/actor.mjs";
import { KidsOnBroomsActor } from "./documents/actor.mjs";
// Import sheet classes.
import { NeverStopBlowingUpActorSheet } from "./sheets/actor-sheet.mjs";
import { KidsOnBroomsActorSheet } from "./sheets/actor-sheet.mjs";
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates } from "./helpers/templates.mjs";
import { NEVERSTOPBLOWINGUP } from "./helpers/config.mjs";
import { KIDSONBROOMS } from "./helpers/config.mjs";
/* -------------------------------------------- */
/* Init Hook */
@ -25,13 +25,13 @@ Hooks.once('init', async function() {
// Add utility classes and functions to the global game object so that they're more easily
// accessible in global contexts.
game.kidsonbrooms = {
NeverStopBlowingUpActor,
KidsOnBroomsActor,
_onTakeAdversityToken: _onTakeAdversityToken, // Add the function to the global object
_onSpendAdversityTokens: _onSpendAdversityTokens // Add the function to the global object
};
// Add custom constants for configuration.
CONFIG.NEVERSTOPBLOWINGUP = NEVERSTOPBLOWINGUP;
CONFIG.KIDSONBROOMS = KIDSONBROOMS;
/**
* Set an initiative formula for the system
@ -44,11 +44,11 @@ Hooks.once('init', async function() {
// Define custom Document classes
CONFIG.Actor.documentClass = NeverStopBlowingUpActor;
CONFIG.Actor.documentClass = KidsOnBroomsActor;
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-never-stop-blowing-up", NeverStopBlowingUpActorSheet, { makeDefault: true });
Actors.registerSheet("kidsonbrooms", KidsOnBroomsActorSheet, { makeDefault: true });
//If there is a new chat message that is a roll we add the adversity token controls
Hooks.on("renderChatMessage", (message, html, messageData) => {
@ -86,10 +86,10 @@ Hooks.once('init', async function() {
// Update the message content
tokenControls.update({ content: updatedContent });
// Set the flag on the chat message to indicate that the token has been claimed
tokenControls.setFlag("fvtt-never-stop-blowing-up", "tokenClaimed", true);
tokenControls.setFlag("kidsonbrooms", "tokenClaimed", true);
} else {
// Emit a socket request to update the message to show that the token has been claimed
game.socket.emit('system.fvtt-never-stop-blowing-up', {
game.socket.emit('system.kidsonbrooms', {
action: "takeToken",
messageID: message.id,
actorID: actor.id,
@ -117,7 +117,7 @@ Hooks.once('init', async function() {
* if a player wants to claim a token we will update the message since they do not have the permissions
*/
Hooks.once('ready', function() {
game.socket.on('system.fvtt-never-stop-blowing-up', async (data) => {
game.socket.on('system.kidsonbrooms', async (data) => {
console.log("Socket data received:", data);
if (data.action === "spendTokens") {
@ -189,7 +189,7 @@ Hooks.once('ready', function() {
// Update the message content
tokenControls.update({ content: updatedContent });
// Set the flag on the chat message to indicate that the token has been claimed
tokenControls.setFlag("fvtt-never-stop-blowing-up", "tokenClaimed", true);
tokenControls.setFlag("kidsonbrooms", "tokenClaimed", true);
}
});
});
@ -276,7 +276,7 @@ async function _onSpendAdversityTokens(e, rollMessageId) {
console.log(`Requesting to spend ${tokensToSpend} tokens for ${rollActor.name} by ${spendingPlayerActor.name} (cost: ${tokenCost})`);
// Emit a socket request to spend tokens
game.socket.emit('system.fvtt-never-stop-blowing-up', {
game.socket.emit('system.kidsonbrooms', {
action: "spendTokens",
rollActorId: rollActorId,
spendingActorId: spendingPlayerActor.id, // Send the player's actor who is spending the tokens
@ -299,8 +299,8 @@ async function _updateRollMessage(rollMessageId, tokensToSpend, isPlayerOfActor)
}
// Retrieve current tokens spent from flags, or initialize to 0 if not found
let cumulativeTokensSpent = message.getFlag("fvtt-never-stop-blowing-up", "tokensSpent") || 0;
let newTotal = message.getFlag("fvtt-never-stop-blowing-up", "newRollTotal") || message.rolls[0].total;
let cumulativeTokensSpent = message.getFlag("kidsonbrooms", "tokensSpent") || 0;
let newTotal = message.getFlag("kidsonbrooms", "newRollTotal") || message.rolls[0].total;
/*if(isPlayerOfActor)
{
@ -311,10 +311,10 @@ async function _updateRollMessage(rollMessageId, tokensToSpend, isPlayerOfActor)
}*/
cumulativeTokensSpent += tokensToSpend;
newTotal += tokensToSpend;
await message.setFlag("fvtt-never-stop-blowing-up", "newRollTotal", newTotal);
await message.setFlag("kidsonbrooms", "newRollTotal", newTotal);
// Update the message's flags to store the cumulative tokens spent
await message.setFlag("fvtt-never-stop-blowing-up", "tokensSpent", cumulativeTokensSpent);
await message.setFlag("kidsonbrooms", "tokensSpent", cumulativeTokensSpent);
let newContent = "";
if(cumulativeTokensSpent === 1)
{

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@ -2,13 +2,13 @@
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class NeverStopBlowingUpActorSheet extends ActorSheet {
export class KidsOnBroomsActorSheet extends ActorSheet {
/** @override */
static get defaultOptions()
{
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-never-stop-blowing-up", "sheet", "actor"],
classes: ["kidsonbrooms", "sheet", "actor"],
width: 800,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
@ -19,7 +19,7 @@ export class NeverStopBlowingUpActorSheet extends ActorSheet {
get template()
{
console.log("template", this.actor)
return `systems/fvtt-never-stop-blowing-up/templates/actor/actor-${this.actor.type}-sheet.html`;
return `systems/kidsonbrooms/templates/actor/actor-${this.actor.type}-sheet.html`;
}

View File

@ -1,2 +1,5 @@
The Never Stop Blowing Up System Implemented in FoundryVTT
The Kids On Brooms System Implemented in FoundryVTT
To get support create a issue on this Repository or join my discord:
https://discord.gg/4sTXjxs5Yv

View File

@ -1,26 +1,24 @@
{
"id": "fvtt-never-stop-blowing-up",
"title": "Never Stop Blowing Up",
"description": "The Never Stop Blowing Up system for FoundryVTT!",
"version": "12.0.0",
"id": "kidsonbrooms",
"title": "Kids on Brooms System",
"description": "The Kids on Brooms system for FoundryVTT!",
"version": "1.1.6",
"compatibility": {
"minimum": 12,
"verified": 12
"verified": 12.331
},
"authors": [{
"name": "Joscha Maier"
},{
"name": "LeRatierBretonnien"
}],
"esmodules": ["module/never-stop-blowing-up.mjs"],
"styles": ["css/never-stop-blowing-up.css"],
"esmodules": ["module/kidsonbrooms.mjs"],
"styles": ["css/kidsonbrooms.css"],
"socket": true,
"grid": {
"distance": 5,
"units": "ft"
},
"primaryTokenAttribute": "system.adversityTokens",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-never-stop-blowing-up",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-never-stop-blowing-up/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-never-stop-blowing-up/archive/12.0.0.zip"
"url": "https://gitlab.com/wintermyst/kidsonbrooms",
"manifest": "https://gitlab.com/wintermyst/kidsonbrooms/-/raw/master/system.json",
"download": "https://gitlab.com/wintermyst/kidsonbrooms/-/raw/master/kidsonbrooms.zip?inline=false"
}

View File

@ -4,62 +4,32 @@
"templates": {
"base": {
"stats": {
"stat1": {
"name": "fight",
"fight": {
"value": "d4",
"stat": 0,
"magic": 0
},
"stat2": {
"name": "flight",
"flight": {
"value": "d4",
"stat": 0,
"magic": 0
},
"stat3": {
"name": "brains",
"brains": {
"value": "d4",
"stat": 0,
"magic": 0
},
"stat4": {
"name": "brawn",
"brawn": {
"value": "d4",
"stat": 0,
"magic": 0
},
"stat5": {
"name": "charm",
"charm": {
"value": "d4",
"stat": 0,
"magic": 0
},
"stat6": {
"name": "grit",
"value": "d4",
"stat": 0,
"magic": 0
},
"stat7": {
"name": "N/A",
"value": "d4",
"stat": 0,
"magic": 0
},
"stat8": {
"name": "N/A",
"value": "d4",
"stat": 0,
"magic": 0
},
"stat9": {
"name": "N/A",
"value": "d4",
"stat": 0,
"magic": 0
},
"stat10": {
"name": "N/A",
"grit": {
"value": "d4",
"stat": 0,
"magic": 0
@ -70,11 +40,6 @@
},
"character": {
"templates": ["base"],
"wounds": {
"minor": {"m1": false, "m2": false, "m3": false},
"moderate": {"m1": false, "m2": false},
"mortal": {"m1": false}
},
"trope": "",
"age": "",
"pronouns": "",

View File

@ -7,7 +7,7 @@
<div class="resources grid">
<div class="resource flex-group-center">
<label for="system.trope" class="resource-label">Class</label>
<label for="system.trope" class="resource-label">Trope</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.trope" value="{{system.trope}}" data-dtype="String"/>
</div>
@ -20,9 +20,9 @@
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="features">Features</a>
<a class="item" data-tab="schoolbag">Inventory</a>
<a class="item" data-tab="strengths">Abilities</a>
<!-- <a class="item" data-tab="trope">Trope Questions</a> -->
<a class="item" data-tab="schoolbag">School Bag</a>
<a class="item" data-tab="strengths">Strengths</a>
<a class="item" data-tab="trope">Trope Questions</a>
</nav>
{{!-- Sheet Body --}}
@ -32,12 +32,12 @@
<div class="tab features" data-group="primary" data-tab="features">
<section class="grid grid-3col">
<section class="main grid-span-2">
{{> "systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-features.html"}}
{{> "systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-adversity.html"}}
{{> "systems/kidsonbrooms/templates/actor/parts/actor-features.html"}}
{{> "systems/kidsonbrooms/templates/actor/parts/actor-adversity.html"}}
</section>
<aside class="sidebar">
{{> "systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-stats.html"}}
{{> "systems/kidsonbrooms/templates/actor/parts/actor-stats.html"}}
</aside>
@ -50,7 +50,10 @@
{{editor schoolbag target="system.schoolbag" engine="prosemirror" button=false collaborate=false editable=true}}
</div>
</div>
{{!-- Strengths Tab --}}
<div class="tab features editor-border" data-group="primary" data-tab="strengths">
{{editor strengths target="system.strengths" engine="prosemirror" button=false collaborate=false editable=true}}

View File

@ -28,7 +28,7 @@
{{!-- Owned Features Tab --}}
<div class="tab features" data-group="primary" data-tab="features">
{{> "systems/fvtt-never-stop-blowing-up/templates/actor/parts/actor-npc-stats.html"}}
{{> "systems/kidsonbrooms/templates/actor/parts/actor-npc-stats.html"}}
</div>
</section>
</form>

View File

@ -1,56 +1,49 @@
<section class="grid grid-3col">
<fieldset class="resource grid-span-3 flexcol">
<div class="resource grid-span-3 flexrow">
<label for="system.grade" class="resource-label">Species</label>
<input type="text" name="system.grade" value="{{system.grade}}" data-dtype="String" />
</div>
<div class="resource flexrow">
<label for="system.age" class="resource-label">Age</label>
<input type="text" name="system.age" value="{{system.age}}" data-dtype="String" />
</div>
<div class="resource grid-span-2 flexrow">
<label for="system.pronouns" class="resource-label">Pronouns</label>
<input type="text" name="system.pronouns" value="{{system.pronouns}}" data-dtype="String" />
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.fear" class="resource-label">Fear</label>
<input type="text" name="system.fear" value="{{system.fear}}" data-dtype="String" />
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.motivation" class="resource-label">Motivation</label>
<input type="text" name="system.motivation" value="{{system.motivation}}" data-dtype="String" />
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.description" class="resource-label">Description</label>
<input type="text" name="system.description" value="{{system.description}}" data-dtype="String" />
</div>
</fieldset>
<!-- <fieldset class="resource grid-span-3 flexcol">
<legend>Your Broom</legend> -->
<fieldset class="resource grid-span-3 flexcol">
<div class="resource flexrow">
<label for="system.age" class="resource-label">Age</label>
<input type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</div>
<div class="resource grid-span-2 flexrow">
<label for="system.pronouns" class="resource-label">Pronouns</label>
<input type="text" name="system.pronouns" value="{{system.pronouns}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.fear" class="resource-label">Fear</label>
<input type="text" name="system.fear" value="{{system.fear}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow" >
<label for="system.motivation" class="resource-label">Motivation</label>
<input type="text" name="system.motivation" value="{{system.motivation}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow" >
<label for="system.description" class="resource-label">Description</label>
<input type="text" name="system.description" value="{{system.description}}" data-dtype="String"/>
</div>
<div class="resource grid-span-3 flexrow">
<label for="system.grade" class="resource-label">Grade</label>
<input type="text" name="system.grade" value="{{system.grade}}" data-dtype="String"/>
</div>
</fieldset>
<fieldset class="resource grid-span-3 flexcol">
<legend>Your Broom</legend>
<!-- Broom Name Input with Dropdown -->
<!--
<div class="resource flexrow">
<label for="broom-name" class="resource-label">Name</label>
<input list="broomOptions" id="broom-name" name="system.broom.name" value="{{system.broom.name}}"
data-dtype="String" placeholder="Select or Enter Broom Name" oninput="updateBroomDetails()"
onblur="updateBroomDetails()">
<input list="broomOptions" id="broom-name" name="system.broom.name"
value="{{system.broom.name}}" data-dtype="String" placeholder="Select or Enter Broom Name"
oninput="updateBroomDetails()" onblur="updateBroomDetails()">
<datalist id="broomOptions">
<option value="The Blocker's Broom" data-look="Defensive" data-mechanical="Gain the Guardian Strength"></option>
<option value="Bolting 4000" data-look="Fast" data-mechanical="+1 to Flight checks"></option>
<option value="The Bruiser" data-look="Intense" data-mechanical="+1 to Fight checks"></option>
<option value="Cunning Captains Cruiser" data-look="Natural Leader"
data-mechanical="Treat Snap Decisions as Planned Actions unless facing fear"></option>
<option value="Daredevils Duster" data-look="Flashy"
data-mechanical="+3 to Charm checks when performing a stunt"></option>
<option value="The Daring Dodger 3000" data-look="Ambitious"
data-mechanical="Each Adversity Token adds +2 to your roll instead of +1"></option>
<option value="Heartwoods Helper" data-look="Outgoing"
data-mechanical="Each successful check grants an ally one Adversity Token"></option>
<option value="Mapmakers Friend" data-look="Level-Headed"
data-mechanical="Cannot get lost if you know the area"></option>
<option value="Cunning Captains Cruiser" data-look="Natural Leader" data-mechanical="Treat Snap Decisions as Planned Actions unless facing fear"></option>
<option value="Daredevils Duster" data-look="Flashy" data-mechanical="+3 to Charm checks when performing a stunt"></option>
<option value="The Daring Dodger 3000" data-look="Ambitious" data-mechanical="Each Adversity Token adds +2 to your roll instead of +1"></option>
<option value="Heartwoods Helper" data-look="Outgoing" data-mechanical="Each successful check grants an ally one Adversity Token"></option>
<option value="Mapmakers Friend" data-look="Level-Headed" data-mechanical="Cannot get lost if you know the area"></option>
<option value="The Masterminds Sweeper" data-look="Confident" data-mechanical="+1 to Brains checks"></option>
<option value="The Strong Sweep 2500" data-look="Strong" data-mechanical="+1 to Brawn checks"></option>
<option value="The Suave Sweeper" data-look="Trustworthy" data-mechanical="+1 to Charm checks"></option>
@ -59,125 +52,105 @@
<option value="Weasels Whisk" data-look="Sneaky" data-mechanical="Gain the Unassuming Strength"></option>
</datalist>
</div>
-->
<!--
<!-- Broom Look -->
<div class="resource flexrow">
<label for="broom-look" class="resource-label">Look</label>
<input type="text" id="broom-look" name="system.broom.look" value="{{system.broom.look}}" data-dtype="String" />
<input type="text" id="broom-look" name="system.broom.look"
value="{{system.broom.look}}" data-dtype="String"/>
</div>
<!-- Mechanical Benefit as Textarea -->
<div class="resource flexrow">
<label for="broom-mechanical" class="resource-label">Mechanical Benefit</label>
<textarea id="broom-mechanical" name="system.broom.mechanicalbenefit" data-dtype="String" rows="3"
style="resize:none;"></textarea>
<textarea id="broom-mechanical" name="system.broom.mechanicalbenefit"
data-dtype="String" rows="3" style="resize:none;"></textarea>
</div>
</fieldset> -->
</fieldset>
<script>
function updateBroomDetails() {
// Use a short delay to allow browser to properly handle the datalist input
setTimeout(function () {
const broomNameInput = document.getElementById("broom-name").value.trim();
const broomOptions = document.querySelectorAll("#broomOptions option");
function updateBroomDetails() {
// Use a short delay to allow browser to properly handle the datalist input
setTimeout(function() {
const broomNameInput = document.getElementById("broom-name").value.trim();
const broomOptions = document.querySelectorAll("#broomOptions option");
let selectedLook = "";
let selectedMechanical = "";
let selectedLook = "";
let selectedMechanical = "";
// Loop through the datalist options to find a matching broom name
broomOptions.forEach(option => {
if (option.value.toLowerCase() === broomNameInput.toLowerCase()) {
selectedLook = option.getAttribute("data-look");
selectedMechanical = option.getAttribute("data-mechanical");
}
});
// Loop through the datalist options to find a matching broom name
broomOptions.forEach(option => {
if (option.value.toLowerCase() === broomNameInput.toLowerCase()) {
selectedLook = option.getAttribute("data-look");
selectedMechanical = option.getAttribute("data-mechanical");
}
});
// Update the look and mechanical benefit fields if a predefined broom is selected
document.getElementById("broom-look").value = selectedLook || "";
document.getElementById("broom-mechanical").value = selectedMechanical || "";
}, 100); // Delay of 100 milliseconds
}
// Update the look and mechanical benefit fields if a predefined broom is selected
document.getElementById("broom-look").value = selectedLook || "";
document.getElementById("broom-mechanical").value = selectedMechanical || "";
}, 100); // Delay of 100 milliseconds
}
</script>
<!--
<fieldset class="resource grid-span-3 flexcol">
<legend>Wand Selection</legend>
<div class="resource-flexrow">
<label for="system.wand.wood" class="resource-label">Wood Type</label>
<input list="WoodOptions" id="wandWoodChoice" name="system.wand.wood" value="{{system.wand.wood}}"
placeholder="Select Wood type" oninput="updateWandWoodDetails()" onblur="updateWandWoodDetails()">
<datalist id="WoodOptions">
<option value="">Select Wood</option>
<option value="Wisteria">(Brains)</option>
<option value="Hawthorn">(Brains)</option>
<option value="Pine">(Brawn)</option>
<option value="Oak">(Brawn)</option>
<option value="Crabapple">(Fight)</option>
<option value="Dogwood">(Fight)</option>
<option value="Birch">(Flight)</option>
<option value="Bamboo">(Flight)</option>
<option value="Ironwood">(Grit)</option>
<option value="Maple">(Grit)</option>
<option value="Lilac">(Charm)</option>
<option value="Cherry">(Charm)</option>
</datalist>
</div>
<div class="resource-flexrow">
<label for="system.wand.core" class="resource-label">Core Type</label>
<input list="CoreOptions" id="wandCoreChoice" name="system.wand.core" value="{{system.wand.core}}"
placeholder="Select Core type" oninput="updateWandCoreDetails()" onblur="updateWandCoreDetails()">
<datalist id="CoreOptions">
<option value="">Select Core</option>
<option value="Parchment">(Brains)</option>
<option value="Phoenix Feather">(Brains)</option>
<option value="Owl Feather">(Brains)</option>
<option value="Gorilla Fur">(Brawn)</option>
<option value="Ogres Fingernail">(Brawn)</option>
<option value="Hippos Tooth">(Brawn)</option>
<option value="Dragons Heartstring">(Fight)</option>
<option value="Wolfs Tooth">(Fight)</option>
<option value="Elks Antler">(Fight)</option>
<option value="Hawks Feather">(Flight)</option>
<option value="Bats Bone">(Flight)</option>
<option value="Changelings Hair">(Charm)</option>
<option value="Gold">(Charm)</option>
<option value="Mirror">(Charm)</option>
<option value="Steel">(Grit)</option>
<option value="Diamond">(Grit)</option>
<option value="Lions Mane">(Grit)</option>
</datalist>
</div>
<fieldset class="resource grid-span-3 flexcol">
<legend>Wand Selection</legend>
<!-- Wood Selection -->
<div class="resource-flexrow">
<label for="system.wand.wood" class="resource-label">Wood Type</label>
<input list="WoodOptions" id="wandWoodChoice" name="system.wand.wood" value="{{system.wand.wood}}" placeholder="Select Wood type"
oninput="updateWandWoodDetails()" onblur="updateWandWoodDetails()">
<datalist id="WoodOptions">
<option value="">Select Wood</option>
<option value="Wisteria">(Brains)</option>
<option value="Hawthorn">(Brains)</option>
<option value="Pine">(Brawn)</option>
<option value="Oak">(Brawn)</option>
<option value="Crabapple">(Fight)</option>
<option value="Dogwood">(Fight)</option>
<option value="Birch">(Flight)</option>
<option value="Bamboo">(Flight)</option>
<option value="Ironwood">(Grit)</option>
<option value="Maple">(Grit)</option>
<option value="Lilac">(Charm)</option>
<option value="Cherry">(Charm)</option>
</datalist>
</div>
<!-- Core Selection -->
<div class="resource-flexrow">
<label for="system.wand.core" class="resource-label">Core Type</label>
<input list="CoreOptions" id="wandCoreChoice" name="system.wand.core" value="{{system.wand.core}}" placeholder="Select Core type"
oninput="updateWandCoreDetails()" onblur="updateWandCoreDetails()">
<datalist id="CoreOptions">
<option value="">Select Core</option>
<option value="Parchment">(Brains)</option>
<option value="Phoenix Feather">(Brains)</option>
<option value="Owl Feather">(Brains)</option>
<option value="Gorilla Fur">(Brawn)</option>
<option value="Ogres Fingernail">(Brawn)</option>
<option value="Hippos Tooth">(Brawn)</option>
<option value="Dragons Heartstring">(Fight)</option>
<option value="Wolfs Tooth">(Fight)</option>
<option value="Elks Antler">(Fight)</option>
<option value="Hawks Feather">(Flight)</option>
<option value="Bats Bone">(Flight)</option>
<option value="Changelings Hair">(Charm)</option>
<option value="Gold">(Charm)</option>
<option value="Mirror">(Charm)</option>
<option value="Steel">(Grit)</option>
<option value="Diamond">(Grit)</option>
<option value="Lions Mane">(Grit)</option>
</datalist>
</div>
</fieldset>
<fieldset class="resource grid-span-3 flexcol">
<legend>Animal Familiar</legend>
<div class="resource grid-span-3 flexrow">
<label for="system.animalfamiliar" class="resource-label">Animal Familiar</label>
<input type="text" name="system.animalfamiliar" value="{{system.animalfamiliar}}" data-dtype="String" />
<input type="text" name="system.animalfamiliar" value="{{system.animalfamiliar}}" data-dtype="String"/>
</div>
</fieldset>
-->
<fieldset class="resource grid-span-3 flexcol">
<legend>Wounds</legend>
<div class="flexrow">
<span>Minor</span>
{{#each system.wounds.minor as |minorWound key|}}
<input type="checkbox" name="system.wounds.minor.{{key}}" {{checked minorWound}} />
{{/each}}
</div>
<div class="flexrow">
<span>Moderate</span>
{{#each system.wounds.moderate as |minorWound key|}}
<input type="checkbox" name="system.wounds.moderate.{{key}}" {{checked minorWound}} />
{{/each}}
</div>
<div class="flexrow">
<span>Mortal</span>
{{#each system.wounds.mortal as |minorWound key|}}
<input type="checkbox" name="system.wounds.mortal.{{key}}" {{checked minorWound}} />
{{/each}}
</div>
</fieldset>
</section>

View File

@ -1,7 +1,7 @@
<section class="flexcol">
{{#each system.stats as |stat key|}}
<Fieldset class="grid grid-5col">
<legend>{{stat.name}}</legend>
<legend>{{key}}</legend>
<select name="system.stats.{{key}}.value">
{{#select stat.value}}
<option value="d20">d20</option>
@ -18,13 +18,11 @@
<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.stat}}" data-label="Stat Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
<input type="text" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="String"/>
</Fieldset>
<!--
<Fieldset class="flexrow">
<legend>Magic</legend>
<span class="ability-mod rollable" data-roll="{{stat.value}}+{{stat.magic}}" data-label="Magic Roll for {{key}}"><i class="fas fa-dice-d20"></i></span>
<input type="text" name="system.stats.{{key}}.magic" value="{{stat.magic}}" data-dtype="String"/>
</Fieldset>
-->
</div>
</Fieldset>
{{/each}}

View File

@ -1,16 +1,16 @@
<section class="flexcol">
{{#each system.stats as |stat key|}}
<Fieldset class="flexrow">
<legend><input type="text" value="{{capitalizeFirst stat.name}}" name="system.stats.{{key}}.name"></legend>
<legend>{{capitalizeFirst key}}</legend>
<div class="flexrow flex-group-center">
<!-- Die type dropdown -->
<select name="system.stats.{{key}}.value">
<option value="d20" {{#if (eq stat.value 'd20')}}selected{{/if}}>d20</option>
<option value="d12" {{#if (eq stat.value 'd12')}}selected{{/if}}>d12</option>
<option value="d10" {{#if (eq stat.value 'd10')}}selected{{/if}}>d10</option>
<option value="d8" {{#if (eq stat.value 'd8')}}selected{{/if}}>d8</option>
<option value="d6" {{#if (eq stat.value 'd6')}}selected{{/if}}>d6</option>
<option value="d4" {{#if (eq stat.value 'd4')}}selected{{/if}}>d4</option>
<option value="d20" {{#if (eq stat.value 'd20')}}selected{{/if}}>Superb</option>
<option value="d12" {{#if (eq stat.value 'd12')}}selected{{/if}}>Impressive</option>
<option value="d10" {{#if (eq stat.value 'd10')}}selected{{/if}}>Above Average</option>
<option value="d8" {{#if (eq stat.value 'd8')}}selected{{/if}}>Below Average</option>
<option value="d6" {{#if (eq stat.value 'd6')}}selected{{/if}}>Bad</option>
<option value="d4" {{#if (eq stat.value 'd4')}}selected{{/if}}>Terrible</option>
</select>
<!-- Stat rolling and input -->
@ -22,13 +22,13 @@
<input type="number" name="system.stats.{{key}}.stat" value="{{stat.stat}}" data-dtype="Number"/>
</Fieldset>
<!-- Magic rolling and input
<!-- Magic rolling and input -->
<Fieldset class="flexrow flex-group-center">
<legend>Magic</legend>
<span class="ability-mod rollable" data-roll="1{{stat.value}}x+1d4x+{{stat.stat}}" data-label="Magic Roll for {{key}}" data-key="{{key}}">
<i class="fas fa-dice-d20"></i>
</span>
</Fieldset>-->
</Fieldset>
</div>