fvtt-pegasus-rpg/templates/chat-create-actor.html

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<div class="chat-message-header">
<img class="actor-icon" src="{{img}}" alt="{{alias}}" />
<h4 class=chat-actor-name>{{name}}</h4>
</div>
<hr>
<div class="flexcol">
{{#if (eq step "select-race")}}
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<div>Select a race from the list below</div>
<table class="table-create-actor">
{{#each races as |race index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{race._id}}">{{race.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{race._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-race-optionnal")}}
<div>The selected Race has some optionnal abilities. Select one ability by clicking the relevant button below<br>
Remaining abilities to select : {{nboptionnal}}
</div>
<table class="table-create-actor">
{{#each optionnalabilities as |ability index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{ability._id}}">{{ability.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{ability._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-race-stats")}}
<div>Select Stats to gain +1 modifier : <br>
Remaining stats to select : {{numberstats}}
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
{{#if @root.statsonlyonce}}
{{#if stat.used}}
{{else}}
<tr>
<td>{{stat.label}} ({{stat.abbrev}})</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/if}}
{{else}}
<tr>
<td>{{stat.label}} ({{stat.abbrev}})</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/if}}
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-race-perks")}}
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<div>Now select {{nbraceperks}} Perk(s) for your character
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</div>
<table class="table-create-actor">
{{#each raceperks as |perk index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-role")}}
<div>Now select a Role for your character.
</div>
<table class="table-create-actor">
{{#each roles as |role index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{role._id}}">{{role.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{role._id}}" >Select it !</a></td>
</tr>
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{{/each}}
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</table>
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{{/if}}
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{{#if (eq step "select-role-start-spec")}}
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<div>Choose 1 Specialisation at +1DT :
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</div>
<table class="table-create-actor">
{{#each rolestartspec as |spec index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-role-stat")}}
<div>Choose 1 Stat at +1DT :
</div>
<table class="table-create-actor">
{{#each rolestats as |rolestat key|}}
<tr>
<td>{{rolestat.label}}</td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{rolestat.abbrev}}">Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-spec")}}
<div>Now select a specialisation at +{{dt}}DT.
</div>
<table class="table-create-actor">
{{#each rolespec as |spec index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-role-perk")}}
<div>Now select a Perk.
</div>
<table class="table-create-actor">
{{#each roleperks as |perk index|}}
<tr>
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<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
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<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-global-spec")}}
<div>Now select a Specialisation at +1DT.
</div>
<table class="table-create-actor">
{{#each specs as |spec index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{spec._id}}">{{spec.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{spec._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-global-stat")}}
<div>Now select a Statistic at +1DT.
</div>
<table class="table-create-actor">
{{#each stats as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-stat-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-stat-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-global-perk")}}
<div>Choose a new perk or add +1DT for en existing one.
</div>
<table class="table-create-actor">
{{#each perks as |perk index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{perk._id}}">{{perk.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{perk._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-status")}}
<div>Now add a +1 bonus to a status
</div>
<table class="table-create-actor">
{{#each status as |stat key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-status-key="{{key}}">{{stat.label}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-status-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "select-bonus-selection")}}
<div>Select a bonus
</div>
<table class="table-create-actor">
{{#each bonuses as |bonus key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-bonus-key="{{key}}">{{bonus.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-bonus-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-virtue")}}
<div>Choose a Virtue.
</div>
<table class="table-create-actor">
{{#each virtues as |virtue index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{virtue._id}}">{{virtue.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{virtue._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-global-vice")}}
<div>Choose an available Vice.
</div>
<table class="table-create-actor">
{{#each vices as |vice index|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-item-id="{{vice._id}}">{{vice.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-item-id="{{vice._id}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
{{#if (eq step "select-vice-question")}}
<div>Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
</div>
<table class="table-create-actor">
{{#each questions as |question key|}}
<tr>
<td><a class="view-item-from-chat" data-step="{{@root.step}}" data-question-key="{{key}}">{{question.name}}</a></td>
<td><a class="chat-card-button chat-create-actor" data-step-name="{{@root.step}}" data-question-key="{{key}}" >Select it !</a></td>
</tr>
{{/each}}
</table>
{{/if}}
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{{#if (eq step "character-end")}}
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<div>
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger and fill in the empty fields in the Bio Tab. Lastly, make sure any UPGRADED (Level 2+) Perks and Perk Effects have been updated according to the rules. <br>
Games Masters May have to create new Effects and attach to the Perk Items in some cases.
</div>
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{{/if}}
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</div>