2021-12-02 07:38:59 +01:00
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/* -------------------------------------------- */
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entrenchedcover": 6};
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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/**
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* Override the create() function to provide additional SoS functionality.
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*
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* This overrided create() function adds initial items
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* Namely: Basic skills, money,
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*
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* @param {Object} data Barebones actor data which this function adds onto.
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(data, options) {
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// Case of compendium global import
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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}
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if ( data.type == 'character') {
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const skills = await PegasusUtility.loadCompendium("fvtt-weapons-of-the-gods.skills");
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data.items = skills.map(i => i.toObject());
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}
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if ( data.type == 'npc') {
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}
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return super.create(data, options);
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}
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/* -------------------------------------------- */
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prepareBaseData() {
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}
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/* -------------------------------------------- */
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async prepareData() {
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super.prepareData();
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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if (this.type == 'character') {
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let h = 0;
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let updates = [];
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for (let key in this.data.data.statistics) {
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let attr = this.data.data.statistics[key];
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}
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/*if ( h != this.data.data.secondary.health.max) {
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this.data.data.secondary.health.max = h;
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updates.push( {'data.secondary.health.max': h} );
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}*/
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if ( updates.length > 0 ) {
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this.update( updates );
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}
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}
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super.prepareDerivedData();
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}
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/* -------------------------------------------- */
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_preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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2021-12-03 18:31:43 +01:00
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/* -------------------------------------------- */
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getActivePerks() {
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let perks = this.data.items.filter( item => item.type == 'perk' && item.data.data.active);
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return perks;
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}
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2021-12-02 07:38:59 +01:00
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/* -------------------------------------------- */
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getPerks() {
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let comp = this.data.items.filter( item => item.type == 'perk');
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return comp;
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}
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/* -------------------------------------------- */
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getPowers() {
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let comp = this.data.items.filter( item => item.type == 'power');
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return comp;
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = this.data.items.filter( item => item.type == 'armor');
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return comp;
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}
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/* -------------------------------------------- */
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getShields() {
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let comp = this.data.items.filter( item => item.type == 'shield');
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return comp;
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapon(item) {
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let types=[];
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let specs=[];
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let stats=[];
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item.data.specs = specs;
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item.data.stats = stats;
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item.data.typeText = types.join('/');
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapons(weapons) {
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for ( let item of weapons) {
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this.checkAndPrepareWeapon(item);
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}
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return weapons;
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}
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/* -------------------------------------------- */
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getWeapons() {
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2021-12-02 20:18:21 +01:00
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let comp = duplicate(this.data.items.filter( item => item.type == 'weapon' ) || []);
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2021-12-02 07:38:59 +01:00
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return comp;
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}
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/* -------------------------------------------- */
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getSpecs() {
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2021-12-02 20:18:21 +01:00
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let comp = duplicate(this.data.items.filter( item => item.type == 'specialisation') || []);
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for (let c of comp) {
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c.data.dice = PegasusUtility.getDiceFromLevel(c.data.level);
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}
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2021-12-02 07:38:59 +01:00
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return comp;
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}
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2021-12-03 18:31:43 +01:00
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/* -------------------------------------------- */
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async activatePerk(perkId ) {
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let item = this.data.items.find( item => item.id == perkId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.active": !item.data.data.active };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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2021-12-02 07:38:59 +01:00
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/* -------------------------------------------- */
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async equipItem(itemId ) {
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let item = this.data.items.find( item => item.id == itemId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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compareName( a, b) {
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if ( a.name < b.name ) {
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return -1;
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}
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if ( a.name > b.name ) {
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return 1;
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}
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return 0;
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}
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/* ------------------------------------------- */
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getEquipments() {
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return this.data.items.filter( item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
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}
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/* -------------------------------------------- */
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getActiveEffects(matching = it => true) {
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let array = Array.from(this.getEmbeddedCollection("ActiveEffect").values());
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return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
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}
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/* -------------------------------------------- */
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getEffectByLabel(label) {
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return this.getActiveEffects().find(it => it.data.label == label);
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}
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/* -------------------------------------------- */
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getEffectById(id) {
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return this.getActiveEffects().find(it => it.id == id);
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}
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/* -------------------------------------------- */
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getAttribute( attrKey ) {
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return this.data.data.attributes[attrKey];
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}
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/* -------------------------------------------- */
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async equipGear( equipmentId ) {
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let item = this.data.items.find( item => item.id == equipmentId );
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if (item && item.data.data) {
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let update = { _id: item.id, "data.equipped": !item.data.data.equipped };
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await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
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}
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}
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/* -------------------------------------------- */
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getInitiativeScore( ) {
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if ( this.type == 'character') {
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// TODO
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}
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return 0.0;
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}
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/* -------------------------------------------- */
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getArmorModifier( ) {
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let armors = this.getArmors();
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let modifier = 0;
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for (let armor of armors) {
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if (armor.data.data.equipped) {
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if (armor.data.data.type == 'light') modifier += 5;
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if (armor.data.data.type == 'medium') modifier += 10;
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if (armor.data.data.type == 'heavy') modifier += 15;
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}
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}
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return modifier;
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}
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/* -------------------------------------------- */
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async applyDamageLoss( damage) {
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let chatData = {
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user: game.user.id,
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alias : this.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
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};
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//console.log("Apply damage chat", chatData );
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if (damage > 0 ) {
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let health = duplicate(this.data.data.secondary.health);
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health.value -= damage;
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if (health.value < 0 ) health.value = 0;
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this.update( { "data.secondary.health.value": health.value});
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chatData.content = `${this.name} looses ${damage} health. New health value is : ${health.value}` ;
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} else {
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chatData.content = `No health loss for ${this.name} !`;
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}
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await ChatMessage.create( chatData );
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}
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/* -------------------------------------------- */
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processNoDefense( attackRollData) {
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let defenseRollData = {
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mode : "nodefense",
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finalScore: 0,
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defenderName: this.name,
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attackerName: attackRollData.alias,
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armorModifier: this.getArmorModifier(),
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actorId: this.id,
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alias: this.name,
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result: 0,
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}
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this.syncRoll( defenseRollData );
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this.processDefenseResult(defenseRollData, attackRollData);
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}
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/* -------------------------------------------- */
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async processApplyDamage(defenseRollData, attackRollData) { // Processed by the defender actor
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if ( attackRollData && attackRollData ) {
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let result = attackRollData.finalScore;
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defenseRollData.damageDices = WotGUtility.getDamageDice( result );
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defenseRollData.damageRoll = await this.rollDamage(defenseRollData);
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chatData.damages = true;
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chatData.damageDices = defenseRollData.damageDices;
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damages.html`, chatData)
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});
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}
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}
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/* -------------------------------------------- */
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async processDefenseResult(defenseRollData, attackRollData) { // Processed by the defenser
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if ( defenseRollData && attackRollData) {
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let result = attackRollData.finalScore - defenseRollData.finalScore;
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defenseRollData.defenderName = this.name,
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defenseRollData.attackerName = attackRollData.alias
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defenseRollData.result= result
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defenseRollData.damages = false
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defenseRollData.damageDices = 0;
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if ( result > 0 ) {
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defenseRollData.damageDices = WotGUtility.getDamageDice( result );
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defenseRollData.damageRoll = await this.rollDamage(defenseRollData, attackRollData);
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defenseRollData.damages = true;
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defenseRollData.finalDamage = defenseRollData.damageRoll.total;
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WotGUtility.updateRollData( defenseRollData);
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console.log("DAMAGE ROLL OBJECT", defenseRollData);
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-damage.html`, defenseRollData)
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});
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} else {
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WotGUtility.updateRollData( defenseRollData );
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WotGUtility.createChatWithRollMode( this.name, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-opposed-fail.html`, defenseRollData)
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});
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}
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}
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}
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/* -------------------------------------------- */
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async rollDamage( defenseRollData, attackRollData ) {
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let weaponDamage = 0;
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if (attackRollData.weapon?.data?.damage) {
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weaponDamage = Number(attackRollData.weapon.data.damage);
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}
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let formula = defenseRollData.damageDices+"d10+"+defenseRollData.armorModifier + "+" + weaponDamage;
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console.log("ROLL : ", formula);
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let myRoll = new Roll(formula).roll( { async: false} );
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await WotGUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode") );
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return myRoll;
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}
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/* -------------------------------------------- */
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getSubActors() {
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let subActors = [];
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for (let id of this.data.data.subactors) {
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subActors.push(duplicate(game.actors.get(id)));
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}
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return subActors;
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}
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/* -------------------------------------------- */
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async addSubActor( subActorId) {
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let subActors = duplicate( this.data.data.subactors);
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subActors.push( subActorId);
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await this.update( { 'data.subactors': subActors } );
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}
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/* -------------------------------------------- */
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async delSubActor( subActorId) {
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let newArray = [];
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for (let id of this.data.data.subactors) {
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if ( id != subActorId) {
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newArray.push( id);
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}
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}
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await this.update( { 'data.subactors': newArray } );
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}
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/* -------------------------------------------- */
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setDefenseMode( rollData ) {
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console.log("DEFENSE MODE IS SET FOR", this.name);
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this.data.defenseRollData = rollData;
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this.data.defenseDefenderId = rollData.defenderId;
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this.data.defenseAttackerId = rollData.attackerId;
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}
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/* -------------------------------------------- */
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clearDefenseMode( ) {
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this.data.defenseDefenderId = undefined;
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this.data.defenseAttackerId = undefined;
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this.data.defenseRollData = undefined;
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}
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/* -------------------------------------------- */
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syncRoll( rollData ) {
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2021-12-02 20:18:21 +01:00
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let linkedRollId = PegasusUtility.getDefenseState(this.id);
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2021-12-02 07:38:59 +01:00
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|
if ( linkedRollId) {
|
|
|
|
rollData.linkedRollId = linkedRollId;
|
|
|
|
}
|
|
|
|
this.lastRollId = rollData.rollId;
|
2021-12-02 20:18:21 +01:00
|
|
|
PegasusUtility.saveRollData( rollData );
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
getStat( statKey) {
|
|
|
|
let stat = duplicate(this.data.data.statistics[statKey]);
|
|
|
|
stat.dice = PegasusUtility.getDiceFromLevel(stat.value);
|
|
|
|
return stat;
|
2021-12-02 07:38:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-12-02 20:18:21 +01:00
|
|
|
getOneSpec( specId) {
|
|
|
|
let spec = this.data.items.find( item => item.type == 'specialisation' && item.id == specId);
|
|
|
|
if (spec) {
|
|
|
|
spec = duplicate(spec);
|
|
|
|
spec.data.dice = PegasusUtility.getDiceFromLevel(spec.data.level);
|
|
|
|
}
|
|
|
|
return spec;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async rollStat(statKey) {
|
|
|
|
let stat = this.getStat(statKey) ;
|
|
|
|
if (stat) {
|
|
|
|
let rollData = {
|
|
|
|
rollId:randomID(16),
|
|
|
|
mode: "stat",
|
|
|
|
alias: this.name,
|
|
|
|
actorImg: this.img,
|
|
|
|
actorId: this.id,
|
|
|
|
img: this.img,
|
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
|
|
title: `Stat ${stat.label} `,
|
|
|
|
stat: stat,
|
2021-12-03 18:31:43 +01:00
|
|
|
activePerks: duplicate(this.getActivePerks()),
|
2021-12-02 20:18:21 +01:00
|
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
|
|
bonusDicesLevel: 0,
|
|
|
|
hindranceDicesLevel: 0,
|
|
|
|
otherDicesLevel: 0,
|
|
|
|
}
|
|
|
|
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
|
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
|
|
|
console.log(rollDialog);
|
|
|
|
rollDialog.render( true );
|
|
|
|
} else {
|
|
|
|
ui.notifications.warn("Statistic not found !");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async rollSpec( specId ) {
|
|
|
|
let spec = this.getOneSpec( specId)
|
|
|
|
if (spec) {
|
2021-12-02 07:38:59 +01:00
|
|
|
let rollData = {
|
2021-12-02 20:18:21 +01:00
|
|
|
mode: "spec",
|
2021-12-02 07:38:59 +01:00
|
|
|
alias: this.name,
|
|
|
|
actorImg: this.img,
|
|
|
|
actorId: this.id,
|
2021-12-02 20:18:21 +01:00
|
|
|
img: spec.img,
|
2021-12-02 07:38:59 +01:00
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
2021-12-03 18:31:43 +01:00
|
|
|
title: `Spec. : ${spec.name} `,
|
|
|
|
stat: this.getStat( spec.data.statistic ),
|
2021-12-02 20:18:21 +01:00
|
|
|
spec : spec ,
|
2021-12-03 18:31:43 +01:00
|
|
|
activePerks: duplicate(this.getActivePerks()),
|
2021-12-02 20:18:21 +01:00
|
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
|
|
bonusDicesLevel: 0,
|
|
|
|
hindranceDicesLevel: 0,
|
|
|
|
otherDicesLevel: 0,
|
2021-12-02 07:38:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
|
2021-12-02 20:18:21 +01:00
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
2021-12-02 07:38:59 +01:00
|
|
|
console.log(rollDialog);
|
|
|
|
rollDialog.render( true );
|
|
|
|
} else {
|
2021-12-02 20:18:21 +01:00
|
|
|
ui.notifications.warn("Specialisation not found !");
|
2021-12-02 07:38:59 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
updateWithTarget( rollData) {
|
|
|
|
let objectDefender
|
|
|
|
let target = WotGUtility.getTarget();
|
|
|
|
if ( !target) {
|
|
|
|
ui.notifications.warn("You are using a Weapon without a Target.");
|
|
|
|
} else {
|
|
|
|
let defenderActor = game.actors.get(target.data.actorId);
|
|
|
|
objectDefender = WotGUtility.data(defenderActor);
|
|
|
|
objectDefender = mergeObject(objectDefender, target.data.actorData);
|
|
|
|
rollData.defender = objectDefender;
|
|
|
|
rollData.attackerId = this.id;
|
|
|
|
rollData.defenderId = objectDefender._id;
|
|
|
|
|
|
|
|
console.log("ROLLDATA DEFENDER !!!", rollData);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
2021-12-03 18:31:43 +01:00
|
|
|
async rollPower( powId ) {
|
|
|
|
let power = this.data.items.find( item => item.type == 'power' && item.id == powId);
|
|
|
|
if (power) {
|
2021-12-02 07:38:59 +01:00
|
|
|
let rollData = {
|
2021-12-03 18:31:43 +01:00
|
|
|
mode: "power",
|
2021-12-02 07:38:59 +01:00
|
|
|
alias: this.name,
|
|
|
|
actorImg: this.img,
|
|
|
|
actorId: this.id,
|
2021-12-03 18:31:43 +01:00
|
|
|
img: power.img,
|
2021-12-02 07:38:59 +01:00
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
2021-12-03 18:31:43 +01:00
|
|
|
title: `Power ${power.name} `,
|
|
|
|
power: duplicate(power),
|
|
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
|
|
bonusDicesLevel: 0,
|
|
|
|
hindranceDicesLevel: 0,
|
|
|
|
otherDicesLevel: 0,
|
2021-12-02 07:38:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
|
2021-12-03 18:31:43 +01:00
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
2021-12-02 07:38:59 +01:00
|
|
|
console.log(rollDialog);
|
|
|
|
rollDialog.render( true );
|
|
|
|
} else {
|
|
|
|
ui.notifications.warn("Technique not found !");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
async rollWeapon( weaponId ) {
|
|
|
|
let weapon = this.data.items.find( item => item.id == weaponId);
|
|
|
|
console.log("WEAPON :", weaponId, weapon );
|
|
|
|
|
|
|
|
if ( weapon ) {
|
|
|
|
|
|
|
|
weapon = duplicate(weapon);
|
|
|
|
this.checkAndPrepareWeapon( weapon );
|
|
|
|
let rollData = {
|
|
|
|
mode: 'weapon',
|
|
|
|
actorType: this.type,
|
|
|
|
alias: this.name,
|
|
|
|
actorId: this.id,
|
|
|
|
img: weapon.img,
|
|
|
|
rollMode: game.settings.get("core", "rollMode"),
|
|
|
|
title: "Attack : " + weapon.name,
|
|
|
|
weapon: weapon,
|
2021-12-03 18:31:43 +01:00
|
|
|
activePerks: duplicate(this.getActivePerks()),
|
|
|
|
optionsDiceList: PegasusUtility.getOptionsDiceList(),
|
|
|
|
bonusDicesLevel: 0,
|
|
|
|
hindranceDicesLevel: 0,
|
|
|
|
otherDicesLevel: 0,
|
|
|
|
}
|
2021-12-02 07:38:59 +01:00
|
|
|
|
|
|
|
this.updateWithTarget(rollData);
|
|
|
|
|
|
|
|
this.syncRoll( rollData);
|
|
|
|
|
2021-12-03 18:31:43 +01:00
|
|
|
let rollDialog = await PegasusRollDialog.create( this, rollData);
|
2021-12-02 07:38:59 +01:00
|
|
|
console.log("WEAPON ROLL", rollData);
|
|
|
|
rollDialog.render( true );
|
|
|
|
} else {
|
|
|
|
ui.notifications.warn("Weapon not found !", weaponId);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|