fvtt-pegasus-rpg/modules/pegasus-utility.js

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/* -------------------------------------------- */
import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCommands } from "./pegasus-commands.js";
import { PegasusActorCreate } from "./pegasus-create-char.js";
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/* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"];
const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
/* -------------------------------------------- */
export class PegasusUtility {
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/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options);
});
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Hooks.on("dropCanvasData", (canvas, data) => {
PegasusUtility.dropItemOnToken(canvas, data)
});
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this.rollDataStore = {}
this.defenderStore = {}
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this.diceList = [];
this.diceFoundryList = [];
this.optionsDiceList = "";
this.buildDiceLists();
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PegasusCommands.init();
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Handlebars.registerHelper('count', function (list) {
return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
if (typeof text !== 'string') return text
return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
return list.length > 0;
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})
Handlebars.registerHelper('mul', function (a, b) {
return parseInt(a) * parseInt(b);
})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
console.log('Option pushed....')
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options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
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}
/* -------------------------------------------- */
static getSpecs() {
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return this.specs;
}
/* -------------------------------------------- */
static async ready() {
const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
this.specs = specs.map(i => i.toObject());
}
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/* -------------------------------------------- */
static async addItemDropToActor(actor, item) {
actor.preprocessItem("none", item, false)
let chatData = {
user: game.user.id,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
content: `<div>The item ${item.name} has been dropped on the actor ${actor.name}</div`
}
ChatMessage.create(chatData);
}
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/* -------------------------------------------- */
static async dropItemOnToken(canvas, data) {
if (data.type != "Item") {
return
}
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const position = canvas.grid.getTopLeft(data.x, data.y)
let x = position[0]
let y = position[1]
const tokensList = [...canvas.tokens.placeables]
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for (let token of tokensList) {
if (x >= token.x && x <= (token.x + token.width)
&& y >= token.y && y <= (token.y + token.height)) {
let item = await this.searchItem(data)
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if (game.user.isGM || token.actor.isOwner) {
this.addItemDropToActor(token.actor, item)
} else {
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
}
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return
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}
}
}
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/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
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/* -------------------------------------------- */
static buildDiceLists() {
let maxLevel = game.settings.get("fvtt-pegasus-rpg", "dice-max-level");
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let diceList = ["0"];
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let diceValues = [0];
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let diceFoundryList = ["d0"];
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let diceLevel = 1;
let concat = "";
let concatFoundry = "";
let optionsDiceList = '<option value="0">0</option>';
let optionsLevel = '<option value="0">0</option>';
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for (let i = 1; i <= maxLevel; i++) {
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let currentDices = concat + __level2Dice[diceLevel];
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diceList.push(currentDices);
diceFoundryList.push(concatFoundry + __level2Dice[diceLevel] + "x");
if (__level2Dice[diceLevel] == "d12") {
concat = concat + "d12 ";
concatFoundry = concatFoundry + "d12x, ";
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diceLevel = 1;
} else {
diceLevel++;
}
optionsDiceList += `<option value="${i}">${currentDices}</option>`;
optionsLevel += `<option value="${i}">${i}</option>`;
}
this.diceList = diceList;
this.diceFoundryList = diceFoundryList;
this.optionsDiceList = optionsDiceList;
this.optionsLevel = optionsLevel;
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this.optionsStatusList = '<option value="notapplicable">Not applicable</option><option value="health">Health</option><option value="nrg">NRG</option><option value="delirium">Delirium</option>';
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}
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/* -------------------------------------------- */
static getOptionsStatusList() {
return this.optionsStatusList;
}
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/* -------------------------------------------- */
static getOptionsDiceList() {
return this.optionsDiceList;
}
/* -------------------------------------------- */
static getOptionsLevel() {
return this.optionsLevel;
}
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/* -------------------------------------------- */
static computeAttackDefense(defenseRollId) {
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let defenseRollData = this.getRollData(defenseRollId);
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let attackRollData = this.getRollData(defenseRollData.linkedRollId);
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let defender = game.actors.get(defenseRollData.actorId);
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defender.processDefenseResult(defenseRollData, attackRollData);
}
/* -------------------------------------------- */
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static applyDamage(defenseRollId) {
let defenseRollData = this.getRollData(defenseRollId);
let defender = game.actors.get(defenseRollData.actorId);
defender.applyDamageLoss(defenseRollData.finalDamage);
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}
/* -------------------------------------------- */
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static applyNoDefense(actorId, attackRollId) {
let attackRollData = this.getRollData(attackRollId);
let defender = game.actors.get(actorId);
defender.processNoDefense(attackRollData);
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}
/* -------------------------------------------- */
static async chatListeners(html) {
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html.on("click", '.chat-create-actor', event => {
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game.system.pegasus.creator.processChatEvent(event);
});
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html.on("click", '.view-item-from-chat', event => {
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game.system.pegasus.creator.openItemView(event)
});
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
'systems/fvtt-pegasus-rpg/templates/editor-notes-gm.html',
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'systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html',
'systems/fvtt-pegasus-rpg/templates/partial-options-level.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-range.html',
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'systems/fvtt-pegasus-rpg/templates/partial-options-equipment-types.html',
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'systems/fvtt-pegasus-rpg/templates/partial-equipment-effects.html',
'systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-status.html',
'systems/fvtt-pegasus-rpg/templates/partial-item-nav.html',
'systems/fvtt-pegasus-rpg/templates/partial-item-description.html',
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'systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
static async getEffectFromCompendium(effectName) {
effectName = effectName.toLowerCase()
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let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
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if (!effect) {
let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
let objs = effects.map(i => i.toObject())
effect = objs[0]
} else {
effect = duplicate(effect);
}
console.log("Effect", effect)
return effect
}
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/* -------------------------------------------- */
static removeChatMessageId(messageId) {
if (messageId) {
game.messages.get(messageId)?.delete();
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}
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}
static findChatMessageId(current) {
return PegasusUtility.getChatMessageId(PegasusUtility.findChatMessage(current));
}
static getChatMessageId(node) {
return node?.attributes.getNamedItem('data-message-id')?.value;
}
static findChatMessage(current) {
return PegasusUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
}
static findNodeMatching(current, predicate) {
if (current) {
if (predicate(current)) {
return current;
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}
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return PegasusUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
}
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/* -------------------------------------------- */
static templateData(it) {
return PegasusUtility.data(it)?.data ?? {}
}
/* -------------------------------------------- */
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
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/* -------------------------------------------- */
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static getDiceValue(level = 0) {
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let diceString = this.diceList[level]
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if ( !diceString) {
console.log("Level error", level)
}
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let diceTab = diceString.split(" ")
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let diceValue = 0
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for (let dice of diceTab) {
diceValue += __name2DiceValue[dice]
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}
return diceValue
}
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
level = Number(level)
return this.diceList[level];
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}
/* -------------------------------------------- */
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static getFoundryDiceFromLevel(level = 0) {
level = Number(level)
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//console.log(this.diceFoundryList);
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return this.diceFoundryList[level];
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
}
return options;
}
/* -------------------------------------------- */
static buildListOptions(min, max) {
let options = ""
for (let i = min; i <= max; i++) {
options += `<option value="${i}">${i}</option>`
}
return options;
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
}
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/* -------------------------------------------- */
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static async updateDefenseState(defenderId, rollId) {
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this.defenderStore[defenderId] = rollId
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if (game.user.character && game.user.character.id == defenderId) {
let defender = game.actors.get(defenderId);
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let chatData = {
user: game.user.id,
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alias: defender.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${defender.name} is under attack. He must roll a skill/weapon/technique to defend himself or suffer damages (button below).
<button class="chat-card-button apply-nodefense" data-actor-id="${defenderId}" data-roll-id="${rollId}" >No defense</button></div`
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};
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//console.log("Apply damage chat", chatData );
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await ChatMessage.create(chatData);
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}
}
/* -------------------------------------------- */
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static updateRollData(rollData) {
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let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
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let newRollData = mergeObject(oldRollData, rollData);
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this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.pegasus-rpg", {
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name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
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}
/* -------------------------------------------- */
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static getRollData(id) {
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return this.rollDataStore[id];
}
/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_defense_state") {
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this.updateDefenseState(msg.data.defenderId, msg.data.rollId)
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}
if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
}
if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
let actor = game.actors.get( msg.data.actorId )
let item
if (msg.data.isPack) {
item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
} else {
item = game.items.get(msg.data.itemId)
}
this.addItemDropToActor( actor, item )
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}
}
/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
user: game.user.id,
rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
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/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await this.loadCompendiumData(compendium);
//console.log("Compendium", compendiumData);
return compendiumData.filter(filter);
}
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/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
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/* -------------------------------------------- */
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static removeUsedPerkEffects(rollData) {
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// De-actived used effects from perks
let toRem = []
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for (let effect of rollData.effectsList) {
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if (effect.effect.data.perkId && effect.effect.data.isUsed) {
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toRem.push(effect.effect._id)
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}
}
if (toRem.length > 0) {
let actor = game.actors.get(rollData.actorId)
actor.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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static async rollPegasus(rollData) {
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value)
dicePool[0].statmod = Number(rollData.stat.mod)
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}
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if (rollData.statDicesLevel) {
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dicePool[0].level = rollData.statDicesLevel
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}
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec)
rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level)
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}
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level)
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}
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if (rollData.specDicesLevel) {
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dicePool[1].level = rollData.specDicesLevel
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}
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if (rollData.bonusDicesLevel) {
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dicePool[2].level += Number(rollData.bonusDicesLevel)
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}
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if (rollData.hindranceDicesLevel) {
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dicePool[3].level += Number(rollData.hindranceDicesLevel)
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}
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if (rollData.otherDicesLevel) {
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dicePool[4].level += Number(rollData.otherDicesLevel)
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}
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let diceFormulaTab = [];
for (let diceGroup of dicePool) {
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diceFormulaTab.push(this.getFoundryDiceFromLevel(diceGroup.level))
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}
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let diceFormula = '{' + diceFormulaTab.join(', ') + '}kh';
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// Performs roll
let myRoll = rollData.roll;
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if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false });
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console.log("ROLL : ", diceFormula)
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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rollData.roll = myRoll
}
// Final score and keep data
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rollData.finalScore = myRoll.total + dicePool[0].statmod;
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if (rollData.damages) {
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let dmgFormula = this.getFoundryDiceFromLevel(rollData.damages.value)
let dmgRoll = new Roll(dmgFormula).roll({ async: false });
await this.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"));
rollData.dmgResult = dmgRoll.total;
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-pegasus-rpg/templates/chat-generic-result.html`, rollData)
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});
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// Init stuf
if (rollData.isInit) {
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let combat = game.combats.get(rollData.combatId)
combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }]);
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}
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//this.removeUsedPerkEffects( rollData) // Unused for now
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// And save the roll
this.saveRollData(rollData);
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}
/* -------------------------------------------- */
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static getDamageDice(result) {
if (result < 0) return 0;
return Math.floor(result / 5) + 1;
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}
/* ------------------------- ------------------- */
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static async updateRoll(rollData) {
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let diceResults = rollData.diceResults;
let sortedRoll = [];
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for (let i = 0; i < 10; i++) {
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sortedRoll[i] = 0;
}
for (let dice of diceResults) {
sortedRoll[dice.result]++;
}
let index = 0;
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let bestRoll = 0;
for (let i = 0; i < 10; i++) {
if (sortedRoll[i] > bestRoll) {
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bestRoll = sortedRoll[i];
index = i;
}
}
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let bestScore = (bestRoll * 10) + index
rollData.bestScore = bestScore
rollData.finalScore = bestScore + rollData.negativeModifier + rollData.positiveModifier
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this.saveRollData(rollData)
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-weapons-of-the-gods/templates/chat-generic-result.html`, rollData)
});
}
/* ------------------------- ------------------- */
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static async rerollDice(actorId, diceIndex = -1) {
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let actor = game.actors.get(actorId);
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let rollData = actor.getRollData();
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if (diceIndex == -1) {
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rollData.hasWillpower = actor.decrementWillpower();
rollData.roll = undefined;
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} else {
let myRoll = new Roll("1d6").roll({ async: false });
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"));
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console.log("Result: ", myRoll);
rollData.roll.dice[0].results[diceIndex].result = myRoll.total; // Patch
rollData.nbStrongHitUsed++;
}
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this.rollFraggedKingdom(rollData);
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}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
static async searchItem(dataItem) {
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let item
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if (dataItem.pack) {
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item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
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} else {
item = game.items.get(dataItem.id)
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}
return item
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}
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/* -------------------------------------------- */
static split3Columns(data) {
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let array = [[], [], []];
if (data == undefined) return array;
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let col = 0;
for (let key in data) {
let keyword = data[key];
keyword.key = key; // Self-reference
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array[col].push(keyword);
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col++;
if (col == 3) col = 0;
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}
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return array;
}
/* -------------------------------------------- */
static createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
}
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/* -------------------------------------------- */
static getBasicRollData() {
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let rollData = {
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rollId: randomID(16),
rollMode: game.settings.get("core", "rollMode"),
bonusDicesLevel: 0,
hindranceDicesLevel: 0,
otherDicesLevel: 0,
statDicesLevel: 0,
specDicesLevel: 0,
effectsList: [],
armorsList: [],
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weaponsList: [],
equipmentsList: [],
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optionsDiceList: PegasusUtility.getOptionsDiceList()
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}
PegasusUtility.updateWithTarget(rollData)
return rollData
}
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let objectDefender
let target = PegasusUtility.getTarget();
if (target) {
let defenderActor = game.actors.get(target.data.actorId)
objectDefender = PegasusUtility.data(defenderActor)
objectDefender = mergeObject(objectDefender, target.data.actorData)
rollData.defender = objectDefender
rollData.attackerId = this.id
rollData.defenderId = objectDefender._id
defenderActor.addHindrancesList(rollData.effectsList)
}
}
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/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let buttons = {
delete: {
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icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
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}
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},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
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}
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}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
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}
}