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< form class = "{{cssClass}}" autocomplete = "off" >
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{{!-- Sheet Header --}}
< header class = "sheet-header" >
< div class = "header-fields" >
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< h1 class = "charname margin-right" > < input name = "name" type = "text" value = "{{name}}" placeholder = "Name" / > < / h1 >
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< div class = "flexrow" >
< img class = "profile-img" src = "{{img}}" data-edit = "img" title = "{{name}}" / >
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< div class = "flexcol" >
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< div class = "flexrow" >
< div class = "stat-item" >
< ul >
{{#each data.statistics as |stat key|}}
{{#if (eq stat.col 1)}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
{{/if}}
{{/each}}
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< li class = "item flexrow list-item color-class-pool item-stat-roll" data-attr-key = "pool" >
< span class = "stat-icon" >
< img class = "stat-icon" src = "icons/dice/d12black.svg" >
< / span >
< span class = "stat-label stat-margin" name = "pool" >
< h4 class = "stat-text-white stat-margin" > < a class = "generic-pool-roll stat-margin" data-stat-key = "pool" > Dice Pool< / a > < / h4 >
< / span >
< / li >
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< / ul >
< / div >
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< div class = "stat-item" >
< ul >
{{#each data.statistics as |stat key|}}
{{#if (eq stat.col 2)}}
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-stat-block.html stat=stat key=key}}
{{/if}}
{{/each}}
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< li class = "item flexrow list-item color-class-mr item-stat-roll" data-attr-key = "mr" >
< span class = "stat-icon" >
< img class = "stat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/MR.webp" >
< / span >
< span class = "stat-label stat-margin" name = "mr" >
< h4 class = "stat-text-white stat-margin" > < a class = "roll-stat stat-margin" data-stat-key = "mr" > MR< / a > < / h4 >
< / span >
< select class = "status-small-label color-class-common" type = "text" name = "data.mr.value" value = "{{data.mr.value}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select data.mr.value}}
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{{{@root.optionsDiceList}}}
{{/select}}
< / select >
< input type = "text" class = "input-numeric-short padd-right status-small-label color-class-common" name = "data.mr.mod" value = "{{data.mr.mod}}"
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
< / li >
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< / ul >
< / div >
< div class = "stat-item status-block" >
{{> systems/fvtt-pegasus-rpg/templates/partial-actor-status.html}}
< / div >
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<!--
< label class = "status-small-label" > Active NRG< / label >
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< input type = "text" class = "padd-right status-small-label no-grow" name = "data.nrg.activated" value = "{{data.nrg.activated}}" data-dtype = "Number" / >
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-->
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< / div >
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< / div >
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< / div >
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< / div >
< / header >
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{{!-- Sheet Tab Navigation --}}
< nav class = "sheet-tabs tabs" data-group = "primary" >
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< a class = "item" data-tab = "combat" > Combat< / a >
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< a class = "item" data-tab = "specs" > Specialisations< / a >
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< a class = "item" data-tab = "powers" > Powers/Abilities< / a >
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< a class = "item" data-tab = "equipment" > Equipment< / a >
< a class = "item" data-tab = "biodata" > Biography< / a >
< / nav >
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{{!-- Sheet Body --}}
< section class = "sheet-body" >
{{!-- Combat Tab --}}
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< div class = "tab fight" data-group = "primary" data-tab = "combat" >
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< div class = "flexcol" >
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< div class = "flexrow" >
< div >
< ul class = "stat-item" >
< li class = "item flexrow list-item color-class-melee" > < a class = "combat-button attack-melee flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/COM.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Melee Attack< / span >
< / a >
< / li >
< li class = "item flexrow list-item color-class-meleedmg" > < a class = "combat-button damage-melee flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/STR.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Melee/Thrown Damage< / span >
< / a >
< / li >
< / ul >
< / div >
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< div class = "stat-item" >
< ul class = "stat-list alternate-list" >
< li class = "item flexrow list-item color-class-ranged" > < a class = "combat-button attack-ranged flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/PER.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Ranged Attack< / span >
< / a >
< / li >
< li class = "item flexrow list-item color-class-range" > < a class = "combat-button damage-ranged flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/AGI.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Ranged Damage< / span >
< / a >
< / li >
< / ul >
< / div >
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< div class = "stat-item" >
< ul class = "stat-list alternate-list" >
< li class = "item flexrow list-item color-class-defence" > < a class = "combat-button defense-roll flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/DEF.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Defence< / span >
< / a >
< / li >
< li class = "item flexrow list-item color-class-dmgres" > < a class = "combat-button damage-resistance flexrow" >
< span class = "combat-icon flexrow" >
< img class = "combat-icon" src = "systems/fvtt-pegasus-rpg/images/icons/PHY.webp" >
< / span >
< span class = "generic-label combat-margin stat-text-white" > Damage Resistance< / span >
< / a >
< / li >
< / ul >
< / div >
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< div class = "stat-item" >
< span class = "generic-label" >
< h3 > Stun< / h3 >
< / span >
< ul class = "stat-list alternate-list" >
< li class = "item stat flexrow list-item" >
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< span class = "generic-label small-label" > Current< / span >
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< input type = "text" class = "" name = "data.combat.stunlevel" value = "{{data.combat.stunlevel}}" data-dtype = "Number" / >
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< span class = "generic-label small-label" > Threshold< / span >
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< input type = "text" class = "" name = "data.combat.stunthreshold" value = "{{data.combat.stunthreshold}}" data-dtype = "Number" / >
< / li >
< / ul >
< / div >
< / div >
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< div >
< ul class = "stat-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Perks< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Level< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Range< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > #Targets< / label >
< / span >
< span class = "item-field-label-long" >
< label class = "short-label" > Status< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Duration< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > < / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > < / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > < / label >
< / span >
< / li >
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{{#each perks as |perk key|}}
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< li class = "item flexrow list-item list-item-shadow" data-item-id = "{{perk._id}}" >
< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{perk.img}}" / > < / a >
< span class = "item-name-label" > {{perk.name}}< / span >
< span class = "item-field-label-short" > {{perk.data.level}}< / span >
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{{#if perk.data.features.range.flag}}
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< span class = "item-field-label-short" > {{perk.data.features.range.value}}< / span >
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{{else}}
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< span class = "item-field-label-short" > - < / span >
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{{/if}}
{{#if perk.data.features.nbtargets.flag}}
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< span class = "item-field-label-short" > {{perk.data.features.nbtargets.value}}< / span >
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{{else}}
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< span class = "item-field-label-short" > - < / span >
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{{/if}}
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< span class = "item-field-label-long" >
< select class = "perk-status" type = "text" value = "{{perk.data.status}}" data-dtype = "String" >
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{{#select perk.data.status}}
< option value = "ready" > Ready< / option >
< option value = "activated" > Activated< / option >
< option value = "round2" > 2 Rounds left< / option >
< option value = "round1" > 1 Round left< / option >
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{{/select}}
< / select >
< / span >
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{{#if (ne perk.data.status "ready")}}
{{#if (eq perk.data.nbuse "next1action")}}
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< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < input type = "checkbox" class = "perk-used" data-use-index = "1" name = "perk.data.used1" { { checked perk . data . used1 } } / > < / label > < / span >
< span class = "item-field-label-short " > < / span >
< span class = "item-field-label-short " > < / span >
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{{/if}}
{{#if (eq perk.data.nbuse "next2action")}}
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< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < / label > < input type = "checkbox" class = "perk-used" data-use-index = "1" name = "perk.data.used1" { { checked perk . data . used1 } } / > < / label > < / span >
< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < / label > < input type = "checkbox" class = "perk-used" data-use-index = "2" name = "perk.data.used2" { { checked perk . data . used2 } } / > < / label > < / span >
< span class = "item-field-label-short " > < / span >
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{{/if}}
{{#if (eq perk.data.nbuse "next3action")}}
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< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < / label > < input type = "checkbox" class = "perk-used" data-use-index = "1" name = "perk.data.used1" { { checked perk . data . used1 } } / > < / label > < / span >
< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < / label > < input type = "checkbox" class = "perk-used" data-use-index = "2" name = "perk.data.used2" { { checked perk . data . used2 } } / > < / label > < / span >
< span class = "item-field-label-short " > < label class = "item-field-label-short attribute-value checkbox" > < / label > < input type = "checkbox" class = "perk-used" data-use-index = "3" name = "perk.data.used3" { { checked perk . data . used3 } } / > < / label > < / span >
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{{/if}}
{{else}}
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< span class = "item-field-label-short " > < label class = "item-field-label-short" > < / label > < / span >
< span class = "item-field-label-short " > < label class = "item-field-label-short" > < / label > < / span >
< span class = "item-field-label-short " > < label class = "item-field-label-short" > < / label > < / span >
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{{/if}}
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< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
< / div >
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< ul class = "stat-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Effects< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Level< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Type< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > P/N< / label >
< / span >
< span class = "item-field-label-long" >
< label class = "short-label" > Stat< / label >
< / span >
< / li >
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{{#each effects as |effect key|}}
< li class = "item stat flexrow list-item list-item-shadow" data-arme-id = "{{effect.id}}" data-item-id = "{{effect._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{effect.img}}" / > < / a >
< span class = "item-name-label" > {{effect.name}}< / span >
< span class = "item-field-label-short" > {{effect.data.effectlevel}}< / span >
< span class = "item-field-label-short" > {{upperFirst effect.data.type}}< / span >
< span class = "item-field-label-short" > {{upperFirst effect.data.genre}}< / span >
< span class = "item-field-label-short" > {{upper effect.data.stataffected}}< / span >
< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
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< / ul >
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< / div >
< / div >
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{{!-- Other Tab --}}
< div class = "tab items" data-group = "primary" data-tab = "specs" >
< ul class = "stat-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Specialisations< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Stat< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Dice< / label >
< / span >
< span class = "item-field-label-long" >
< label class = "short-label" > Powergroup< / label >
< / span >
< / li >
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{{#each specs as |spec key|}}
< li class = "item stat flexrow list-item list-item-shadow" data-item-id = "{{spec._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{spec.img}}" / > < / a >
< span class = "item-name-label" > < a class = "roll-spec" > {{spec.name}}< / a > < / span >
< span class = "item-field-label-short" > {{upper spec.data.statistic}}< / span >
< span class = "item-field-label-short" > {{spec.data.dice}}< / span >
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{{#if spec.data.ispowergroup}}
{{#if spec.data.powersactivated}}
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< span class = "item-field-label-long" > < a class = "spec-group-deactivate" > Deactivate< / a > < / span >
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{{else}}
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< span class = "item-field-label-long" > < a class = "spec-group-activate" > Activate< / a > < / span >
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{{/if}}
{{else}}
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< span class = "item-field-label-long" > - < / span >
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{{/if}}
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< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
< / div >
< / div >
< / div >
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{{!-- Powers Tab --}}
< div class = "tab fight" data-group = "primary" data-tab = "powers" >
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< div class = "flexcol" >
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< ul >
< li class = "item flexrow list-item" data-key = "nrg" >
< span class = "stat-label flexrow" name = "nrg" > < h4 > {{data.nrg.label}}< / h4 > < / span >
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< span class = "small-label padd-right packed-left" > Activated< / span > < input type = "text" class = "padd-right update-field" data-field-name = "data.nrg.activated" value = "{{data.nrg.activated}}" data-dtype = "Number" / >
< span class = "small-label padd-right packed-left" > Current< / span > < input type = "text" class = "padd-right update-field" data-field-name = "data.nrg.value" value = "{{data.nrg.value}}" data-dtype = "Number" / >
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< span class = "small-label padd-right packed-left" > Mod< / span > < input type = "text" class = "padd-right update-field" data-field-name = "data.nrg.mod" value = "{{data.nrg.mod}}" data-dtype = "Number" / >
< span class = "small-label padd-right packed-left" > Max< / span > < input type = "text" class = "padd-right update-field" data-field-name = "data.nrg.max" value = "{{data.nrg.max}}" data-dtype = "Number" / >
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< span class = "small-label padd-right packed-left" > / {{data.nrg.absolutemax}}< / span >
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< / li >
< / ul >
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< ul class = "stat-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Powers< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Type< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Status< / label >
< / span >
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< span class = "item-field-label-medium" >
< label class = "short-label" > Action< / label >
< / span >
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< span class = "item-field-label-medium" >
< label class = "short-label" > DMG Roll< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > NRG Cost< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > NRG Spent< / label >
< / span >
< / li >
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{{#each powers as |power key|}}
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< li class = "item stat flexrow list-item list-item-shadow" data-item-id = "{{power._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{power.img}}" / > < / a >
< span class = "item-name-label" >
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{{#if power.data.rollneeded}}
< a class = "power-roll" > {{power.name}}< / a >
{{else}}
{{power.name}}
{{/if}}
< / span >
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< span class = "item-field-label-short" > {{upperFirst power.data.type}}< / span >
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< span class = "item-field-label-short" > < label class = "short-label" >
{{#if power.data.activated}}
Activated
{{else}}
-
{{/if}}
< / label >
< / span >
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< span class = "item-field-label-medium" > {{upperFirst power.data.action}}< / span >
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< span class = "item-field-label-medium" > < a class = "power-dmg-roll" >
{{#if power.data.dmgroll}}
{{upper power.data.dmgstatistic}}
{{else}}
-
{{/if}}
< / a > < / span >
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< span class = "item-field-label-medium" > {{power.data.cost}}< / span >
< span class = "item-field-label-medium" >
< input type = "text" class = "padd-right input-numeric-short power-cost-spent" value = "{{power.data.costspent}}" data-dtype = "Number" / >
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< / span >
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< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control power-activate" title = "Activated" > {{#if power.data.activated}}< i
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class="fas fa-circle">< / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
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{{/each}}
< / ul >
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< ul class = "stat-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Abilities< / label > < / h3 >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Stat< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Stat Modifier< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Affected status< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Status Modifier< / label >
< / span >
< / li >
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{{#each abilities as |ability key|}}
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< li class = "item stat flexrow list-item list-item-shadow" data-item-id = "{{ability._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{ability.img}}" / > < / a >
< span class = "item-name-label" > {{ability.name}}< / span >
< span class = "item-field-label-medium" > {{upper ability.data.affectedstat}}< / span >
< span class = "item-field-label-medium" > {{ability.data.statmodifier}}< / span >
< span class = "item-field-label-medium" > {{upperFirst ability.data.statusaffected}}< / span >
< span class = "item-field-label-medium" > {{ability.data.statusmodifier}}< / span >
< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
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< / div >
< / div >
{{!-- Equipement Tab --}}
< div class = "tab equipment" data-group = "primary" data-tab = "equipment" >
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< div class = "flexrow" >
< h3 > Encumbrance< / h3 >
< span class = "small-label" > Current : {{encCurrent}}< / span >
< span class = "small-label" > Capacity : {{encCapacity}}< / span >
< span class = "small-label" > Hindrance : {{encHindrance}}< / span >
< / div >
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< ul class = "item-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Money< / label > < / h3 >
< / span >
< span class = "item-field-label-long" >
< label class = "short-label" > Qty< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Weight< / label >
< / span >
< span class = "item-field-label-medium" >
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< label class = "short-label" > IDR< / label >
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< / span >
< / li >
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{{#each moneys as |money key|}}
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< li class = "item flexrow list-item list-item-shadow" data-item-id = "{{money._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{money.img}}" / > < / a >
< span class = "item-name-label" > {{money.name}}< / span >
< span class = "item-field-label-long" > < label >
{{money.data.quantity}}
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(< a class = "quantity-minus plus-minus-button" > -< / a > /< a class = "quantity-plus plus-minus-button" > +< / a > )
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< / label >
< / span >
< span class = "item-field-label-medium" >
< label > {{money.data.weight}}< / label >
< / span >
< span class = "item-field-label-medium" >
{{#if money.data.idrDice}}
< a class = "roll-idr" data-dice-value = "{{money.data.idrDice}}" > {{money.data.idrDice}}< / a >
{{else}}
-
{{/if}}
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< / span >
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< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
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< ul class = "item-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Weapons< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Attack< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Damage< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > DMG< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Ammo< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Act/Deact< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Weight< / label >
< / span >
< span class = "item-field-label-medium" >
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< label class = "short-label" > IDR< / label >
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< / span >
< / li >
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{{#each weapons as |weapon key|}}
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< li class = "item flexrow list-item list-item-shadow" data-item-id = "{{weapon._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{weapon.img}}" / > < / a >
< span class = "item-name-label" > {{weapon.name}}< / span >
< span class = "item-field-label-short" > < label > {{upper weapon.data.statistic}}< / label > < / span >
< span class = "item-field-label-short" > < label > {{upper weapon.data.damagestatistic}}< / label > < / span >
< span class = "item-field-label-short" > < label > {{weapon.data.damageDice}}< / label > < / span >
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{{#if (gt weapon.data.ammomax 0)}}
< span class = "item-field-label-medium" > < label > {{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
(< a class = "ammo-minus plus-minus-button" > -< / a > /< a class = "ammo-plus plus-minus-button" > +< / a > )
< / label > < / span >
{{else}}
< span class = "item-field-label-medium" > < label > -< / label >
< / span >
{{/if}}
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< span class = "item-field-label-medium" >
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{{#if (count weapon.data.effects)}}
{{#if weapon.data.activated}}
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< a class = "equip-deactivate" > Deactivate< / a >
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{{else}}
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< a class = "equip-activate" > Activate< / a >
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{{/if}}
{{else}}
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-
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{{/if}}
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< / span >
< span class = "item-field-label-short" > < label > {{weapon.data.weight}}< / label > < / span >
< span class = "item-field-label-medium" >
{{#if weapon.data.idrDice}}
< a class = "roll-idr" data-dice-value = "{{weapon.data.idrDice}}" > {{weapon.data.idrDice}}< / a >
{{else}}
-
{{/if}}
< / span >
< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-equip" title = "Worn" > {{#if weapon.data.equipped}}< i
class="fas fa-circle">< / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
< ul class = "item-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Armors< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Stat< / label >
< / span >
< span class = "item-field-label-short" >
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< label class = "short-label" > DMG RES< / label >
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< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Loc< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Act/Deact< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Weight< / label >
< / span >
< span class = "item-field-label-medium" >
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< label class = "short-label" > IDR< / label >
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< / span >
< / li >
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{{#each armors as |armor key|}}
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< li class = "item list-item flexrow list-item-shadow" data-item-id = "{{armor._id}}" >
< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{armor.img}}" / > < / a >
< span class = "item-name-label" > {{armor.name}}< / span >
< span class = "item-field-label-short" > {{upper armor.data.statistic}}< / span >
< span class = "item-field-label-short" > {{armor.data.resistanceDice}}< / span >
< span class = "item-field-label-medium" > {{armor.data.locationprotected}}< / span >
< span class = "item-field-label-medium" >
{{#if (count armor.data.effects)}}
{{#if armor.data.activated}}
< a class = "equip-deactivate" > Deactivate< / a >
{{else}}
< a class = "equip-activate" > Activate< / a >
{{/if}}
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{{else}}
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-
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{{/if}}
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< / span >
< span class = "item-field-label-short" > {{armor.data.weight}}< / span >
< span class = "item-field-label-medium" >
{{#if armor.data.idrDice}}
< a class = "roll-idr" data-dice-value = "{{armor.data.idrDice}}" > {{armor.data.idrDice}}< / a >
{{else}}
-
{{/if}}
< / span >
< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-equip" title = "Worn" > {{#if armor.data.equipped}}< i
class="fas fa-circle">< / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
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< / li >
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{{/each}}
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< / ul >
< ul class = "item-list alternate-list" >
< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Shields< / label > < / h3 >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Dice< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Act/Deact< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Weight< / label >
< / span >
< span class = "item-field-label-medium" >
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< label class = "short-label" > IDR< / label >
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< / span >
< / li >
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{{#each shields as |shield key|}}
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< li class = "item flexrow list-item list-item-shadow" data-item-id = "{{shield._id}}" >
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< a class = "item-edit item-name-img" title = "Edit Item" > < img class = "sheet-competence-img" src = "{{shield.img}}" / > < / a >
< span class = "item-name-label" > {{shield.name}}< / span >
< span class = "item-field-label-short" > {{shield.data.levelDice}}< / span >
< span class = "item-field-label-medium" >
{{#if (count shield.data.effects)}}
{{#if shield.data.activated}}
< a class = "equip-deactivate" > Deactivate< / a >
{{else}}
< a class = "equip-activate" > Activate< / a >
{{/if}}
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{{else}}
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-
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{{/if}}
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< / span >
< span class = "item-field-label-short" > {{shield.data.weight}}< / span >
< span class = "item-field-label-medium" >
{{#if shield.data.idrDice}}
< a class = "roll-idr" data-dice-value = "{{shield.data.idrDice}}" > {{shield.data.idrDice}}< / a >
{{else}}
-
{{/if}}
< / span >
< div class = "item-filler" > < / div >
< div class = "item-controls item-controls-fixed" >
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< a class = "item-control item-equip" title = "Worn" > {{#if shield.data.equipped}}< i
class="fas fa-circle">< / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
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< ul class = "item-list alternate-list" >
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< li class = "item flexrow list-item items-title-bg" >
< span class = "item-name-label-header" >
< h3 > < label class = "items-title-text" > Equipment< / label > < / h3 >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Type< / label >
< / span >
< span class = "item-field-label-long" >
< label class = "short-label" > Quantity< / label >
< / span >
< span class = "item-field-label-medium" >
< label class = "short-label" > Act/Deact< / label >
< / span >
< span class = "item-field-label-short" >
< label class = "short-label" > Weight< / label >
< / span >
< span class = "item-field-label-medium" >
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< label class = "short-label" > IDR< / label >
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< / span >
< / li >
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{{#each containersTree as |equip key|}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
< ul class = "item-list list-item-shadow2 list-item-margin1" >
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{{#each equip.data.contents as |subgear key|}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
{{/each}}
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< / ul >
{{/each}}
< / ul >
< hr >
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< / div >
{{!-- Biography Tab --}}
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< div class = "tab biodata" data-group = "primary" data-tab = "biodata" >
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< div class = "grid grid-2col" >
< div >
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< ul class = "item-list alternate-list" >
< li class = "item flexrow" >
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< label class = "generic-label" > Origin< / label >
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< input type = "text" class = "" name = "data.biodata.origin" value = "{{data.biodata.origin}}"
data-dtype="String" />
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< / li >
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< li class = "item flexrow" >
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< label class = "generic-label" > Age< / label >
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< input type = "text" class = "" name = "data.biodata.age" value = "{{data.biodata.age}}" data-dtype = "String" / >
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< / li >
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< li class = "item flexrow" >
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< label class = "generic-label" > Height< / label >
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< input type = "text" class = "" name = "data.biodata.size" value = "{{data.biodata.size}}" data-dtype = "String" / >
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< / li >
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< li class = "item flexrow" >
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< label class = "generic-label" > Eyes< / label >
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< input type = "text" class = "" name = "data.biodata.eyes" value = "{{data.biodata.eyes}}" data-dtype = "String" / >
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< / li >
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< li class = "item flexrow" >
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< label class = "generic-label" > Hair< / label >
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< input type = "text" class = "" name = "data.biodata.hair" value = "{{data.biodata.hair}}" data-dtype = "String" / >
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< / li >
< / ul >
< / div >
< div >
< ul >
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< li class = "flexrow item" >
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< label class = "generic-label" > Weight< / label >
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< input type = "text" class = "" name = "data.biodata.weight" value = "{{data.biodata.weight}}"
data-dtype="String" />
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< / li >
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< li class = "flexrow item" >
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< label class = "generic-label" > Sex< / label >
< input type = "text" class = "" name = "data.biodata.sex" value = "{{data.biodata.sex}}" data-dtype = "String" / >
< / li >
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< li class = "flexrow item" >
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< label class = "generic-label" > Preferred Hand< / label >
< input type = "text" class = "" name = "data.biodata.preferredhand" value = "{{data.biodata.preferredhand}}" data-dtype = "String" / >
< / li >
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< li class = "flexrow item" data-item-id = "{{race._id}}" >
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< label class = "generic-label" > Race< / label >
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< a class = "item-edit" > < img class = "stat-icon" src = "{{race.img}}" > < / a >
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< input type = "text" class = "" name = "data.biodata.racename" value = "{{race.name}}" disabled data-dtype = "String" / >
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< div class = "item-controls" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
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< / div >
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< / li >
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< li class = "flexrow item" data-item-id = "{{role._id}}" >
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< label class = "generic-label" > Role< / label >
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< a class = "item-edit" > < img class = "stat-icon" src = "{{role.img}}" > < / a >
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< input type = "text" class = "" name = "data.biodata.rolename" value = "{{role.name}}" disabled data-dtype = "String" / >
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< div class = "item-controls" >
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< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
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< / div >
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< / li >
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< / ul >
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< / div >
< / div >
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< h3 class = "items-title-bg" > Psychology : < / h3 >
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< ul >
< li class = "flexrow" >
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< label class = "short-label" > Worst Fear < / label >
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< input type = "text" class = "" name = "data.biodata.worstfear" value = "{{data.biodata.worstfear}}" data-dtype = "String" / >
< label class = "attribute-value checkbox" > < input type = "checkbox" class = "change-worstfear" name = "data.biodata.worstfearactive" { { checked data . biodata . worstfearactive } } / > Active ?< / label >
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< / li >
< li class = "flexrow" >
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< label class = "short-label" > Desires < / label >
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< input type = "text" class = "" name = "data.biodata.desires" value = "{{data.biodata.desires}}" data-dtype = "String" / >
< label class = "attribute-value checkbox" > < input type = "checkbox" class = "change-desires" name = "data.biodata.desiresactive" { { checked data . biodata . desiresactive } } / > Active ?< / label >
< / li >
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< / ul >
< h3 > Catchphrase : < / h3 >
< ul >
< li class = "flexrow" >
< label class = "short-label" > Catchphrase < / label >
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< input type = "text" class = "" name = "data.biodata.catchphrase" value = "{{data.biodata.catchphrase}}"
data-dtype="String" />
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< / li >
< li class = "flexrow" >
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< label class = "short-label" > Catchphrase Trigger : < / label >
< input type = "text" class = "" name = "data.biodata.catchphrasetrigger" value = "{{data.biodata.catchphrasetrigger}}"
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data-dtype="String" />
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< / li >
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< li class = "flexrow" >
< label class = "short-label" > Catchphrase used < / label >
< label class = "attribute-value checkbox" > < input type = "checkbox" name = "data.biodata.catchphraseused" { { checked data . biodata . catchphraseused } } / > < / label >
< / li >
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< / ul >
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< h3 class = "items-title-bg" > Development : < / h3 >
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< ul >
< li class = "flexrow" >
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< label class = "short-label" > Character Value : < / label >
< input type = "text" class = "" name = "data.biodata.charactervalue" value = "{{data.biodata.charactervalue}}"
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data-dtype="String" />
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< / li >
< li class = "flexrow" >
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< label class = "short-label" > Character Development Points Total (CDP total) : < / label >
< input type = "text" class = "" name = "data.biodata.cdp" value = "{{data.biodata.cdp}}"
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data-dtype="Number" />
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< / li >
< li class = "flexrow" >
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< label class = "short-label" > Hero Level : < / label >
< input type = "text" class = "" name = "data.biodata.level" value = "{{data.biodata.level}}"
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data-dtype="Number" />
< / li >
< li class = "flexrow" >
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< label class = "short-label" > Hero Levels Remaining : < / label >
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< input type = "text" class = "" name = "data.biodata.cdpused" value = "{{data.biodata.cdpused}}"
data-dtype="Number" />
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< / li >
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< li class = "flexrow" >
< label class = "short-label" > Threat Level : < / label >
< input type = "text" class = "" name = "data.biodata.threatlevel" value = "{{data.biodata.threatlevel}}"
data-dtype="Number" />
< / li >
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< / ul >
< hr >
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< h3 > Background : < / h3 >
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< div class = "form-group editor" >
{{editor content=data.biodata.description target="data.biodata.description" button=true owner=owner
editable=editable}}
< / div >
< hr >
< h3 > Notes : < / h3 >
< div class = "form-group editor" >
{{editor content=data.biodata.notes target="data.biodata.notes" button=true owner=owner editable=editable}}
< / div >
< hr >
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< / article >
< / div >
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< / section >
< / form >