fvtt-pegasus-rpg/modules/pegasus-create-char.js

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2022-01-06 18:22:05 +01:00
import { PegasusUtility } from "./pegasus-utility.js";
import { PegasusActor } from "./pegasus-actor.js";
import { PegasusActorSheet } from "./pegasus-actor-sheet.js";
export class PegasusActorCreate {
/* -------------------------------------------- */
async start() {
this.actor = await Actor.create({
name: "New Actor",
type: "character"
});
this.actor.sheet.render(true);
const racesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.race");
this.races = racesPack.map(i => i.toObject());
const rolesPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.role");
this.roles = rolesPack.map(i => i.toObject());
this.showRaces()
}
/* -------------------------------------------- */
createFormData(step) {
let formData = {
name: this.actor.name,
img: this.actor.img,
step: step,
races: this.races,
roles: this.roles
}
return formData;
}
/* -------------------------------------------- */
processChatEvent( event ) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
console.log("Create chat evet", event, itemId, step)
if ( step == "select-race") {
let race = this.races.find( item => item._id == itemId);
this.actor.applyRace( race)
}
}
/* -------------------------------------------- */
async showRaces() {
let formData = this.createFormData("select-race")
let chatData = {
user: game.user.id,
alias : this.actor.name,
rollMode: game.settings.get("core", "rollMode"),
whisper: [game.user.id].concat( ChatMessage.getWhisperRecipients('GM') ),
content: await renderTemplate('systems/fvtt-pegasus-rpg/templates/chat-create-actor.html', formData)
};
//console.log("Apply damage chat", chatData );
await ChatMessage.create( chatData );
}
/* -------------------------------------------- */
async showRoles() {
console.log("Available roles", roles);
// TODO : display buttons
}
}