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< form class = "{{cssClass}}" autocomplete = "off" >
{{!-- Sheet Header --}}
< header class = "sheet-header" >
< div class = "header-fields" >
< div class = "flexrow" >
< img class = "profile-img" src = "{{img}}" data-edit = "img" title = "{{name}}" / >
< h1 class = "charname" > < input name = "name" type = "text" value = "{{name}}" placeholder = "Name" / > < / h1 >
< / div >
< / div >
< / header >
{{!-- Sheet Tab Navigation --}}
< nav class = "sheet-tabs tabs" data-group = "primary" >
< a class = "item" data-tab = "attribute" > Main< / a >
< a class = "item" data-tab = "defence" > Defence/Weapons< / a >
< a class = "item" data-tab = "equipment" > Equipment< / a >
< a class = "item" data-tab = "notes" > Notes< / a >
< / nav >
{{!-- Sheet Body --}}
< section class = "sheet-body" >
{{!-- Carac Tab --}}
< div class = "tab items" data-group = "primary" data-tab = "attribute" >
< span > < a class = "lock-unlock-sheet" > < img class = "small-button-container"
src="systems/fvtt-fragged-kingdom/images/icons/{{#if editScore}}unlocked.svg{{else}}locked.svg{{/if}}" alt="Unlocked/Locked"
>{{#if editScore}}Unlocked{{else}}Locked{{/if}}< / a >
< / span >
< div class = "grid grid-2col" >
< div class = "" >
< span class = "generic-label" > < h3 > Type< / h3 >
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< select class = "competence-base flexrow" type = "text" name = "system.npctype" value = "{{data.npctype}}" data-dtype = "String" { { # unless @ root . editScore } } disabled { { / unless } } >
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{{#select data.npctype}}
< option value = "henchman" > Henchman< / option >
< option value = "drone" > Troop< / option >
{{/select}}
< / select > < / span >
< button class = "npc-skill-roll" > Generic Skill roll< / button >
< div >
< span class = "generic-label" > < h3 > Traits List< / h3 > < / span >
< ul >
{{#each traits as |trait key|}}
< li class = "item flexrow list-item" data-item-id = "{{trait.id}}" >
< img class = "sheet-competence-img" src = "{{trait.img}}" / >
< span class = "competence-label" > {{trait.name}}< / span >
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< span class = "competence-label" > {{trait.system.type}}< / span >
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< div class = "item-controls" >
< a class = "item-control item-edit" title = "Edit Item" > < i class = "fas fa-edit" > < / i > < / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
< / div >
< / div >
< div class = "" >
< span class = "generic-label" > < h3 > Stats & Numbers< / h3 > < / span >
< ul >
{{#each data.spec as |spec key|}}
< li class = "item flexrow list-item stack-left" data-attr-key = "{{key}}" >
< span class = "stat-label padd-right npc-stat-label" name = "{{key}}" > {{spec.label}}< / span >
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< input type = "text" class = "input-numeric-short padd-right" name = "system.spec.{{key}}.value" value = "{{spec.value}}" data-dtype = "Number" { { # unless @ root . editScore } } disabled { { / unless } } / >
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< / li >
{{/each}}
< / ul >
< / div >
< / div >
< / div >
{{!-- Defence Tab --}}
< div class = "tab defence" data-group = "primary" data-tab = "defence" >
< div class = "flexcol" >
< div class = "" >
{{#each data.fight as |fight key|}}
< ul >
< li class = "item flexrow list-item stack-left" >
< span class = "stat-label padd-right" > < strong > {{fight.label}}< / strong > < / span >
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< input type = "text" class = "input-numeric-short padd-right" name = "system.fight.{{key}}.value" value = "{{fight.value}}" data-dtype = "Number" / >
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< / li >
{{#each fight.derivated as |derivated keydev|}}
< li class = "item flexrow list-item" >
< span class = "stat-label flexrow " > {{derivated.label}}< / span >
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< input type = "text" class = "input-numeric-short padd-right" name = "system.fight.{{key}}.derivated.{{keydev}}.value" value = "{{derivated.value}}" data-dtype = "Number" / >
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< / li >
{{/each}}
< / ul >
{{/each}}
< / div >
< span class = "generic-label" > < h3 > Weapons< / h3 > < / span >
< ul class = "stat-list alternate-list" >
{{#each weapons as |weapon key|}}
< li class = "item stat flexrow list-item" data-arme-id = "{{weapon.id}}" data-item-id = "{{weapon.id}}" >
< img class = "sheet-competence-img" src = "{{weapon.img}}" / >
< span class = "stat-label" > {{weapon.name}}< / span >
< div class = "item-controls" >
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< a class = "item-control item-equip" title = "Worn" > {{#if weapon.system.equipped}}< i class = "fas fa-circle" > < / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
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< a class = "item-control item-edit" title = "Edit Item" > < i class = "fas fa-edit" > < / i > < / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
< li class = "item stat flexrow list-item stats-table" data-armure-id = "{{weapon.id}}" data-item-id = "{{weapon.id}}" >
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{{#each weapon.system.weaponstats as |weaponstat statkey|}}
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< ul >
< li class = "item stat flexrow list-item" data-item-id = "{{weapon.id}}" data-stat-id = {{statkey}} > < span class = "stat-label weapon-label" > < a name = "{{weapon.name}}" > Attack with {{weaponstat.name}}< / a > < / span >
< / li >
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< li > {{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
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< / li >
< / ul >
{{/each}}
< / li >
{{/each}}
< / ul >
< / div >
< / div >
{{!-- Traits Tab --}}
< div class = "tab traits" data-group = "primary" data-tab = "traits" >
< / div >
{{!-- Features Tab --}}
< div class = "tab equipment" data-group = "primary" data-tab = "equipment" >
< div class = "flexcol" >
< div > < h4 > Equipment< / h4 > < / div >
< ul class = "item-list alternate-list" >
< li class = "item flexrow list-item" >
< span class = "equipement-label" > Name< / span >
< span class = "equipement-label" > Type< / span >
< div class = "item-controls" >
< span class = "equipement-label" > < / span >
< span class = "equipement-label" > < / span >
< span class = "equipement-label" > < / span >
< / div >
< / li >
{{#each equipments as |equip key|}}
< li class = "item flexrow list-item" data-item-id = "{{equip.id}}" >
< img class = "sheet-competence-img" src = "{{equip.img}}" / >
< span class = "equipement-label" > {{equip.name}}< / span >
< span class = "equipement-label" > {{equip.type}}< / span >
< div class = "item-controls" >
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< a class = "item-control item-equip" title = "Worn" > {{#if equip.system.equipped}}< i class = "fas fa-circle" > < / i > {{else}}< i class = "fas fa-genderless" > < / i > {{/if}}< / a >
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< a class = "item-control item-edit" title = "Edit Item" > < i class = "fas fa-edit" > < / i > < / a >
< a class = "item-control item-delete" title = "Delete Item" > < i class = "fas fa-trash" > < / i > < / a >
< / div >
< / li >
{{/each}}
< / ul >
< / div >
< / div >
{{!-- Notes Tab --}}
< div class = "tab notes" data-group = "primary" data-tab = "notes" >
< article class = "flexcol" >
< h3 > Description : < / h3 >
< div class = "form-group editor" >
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
< / div >
< hr >
< h3 > Notes : < / h3 >
< div class = "form-group editor" >
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
< / div >
< hr >
{{>"systems/fvtt-fragged-kingdom/templates/editor-notes-gm.html"}}
< / article >
< / div >
< / section >
< / form >