fvtt-pegasus-rpg/modules/pegasus-item.js

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import { PegasusUtility } from "./pegasus-utility.js";
export const defaultItemImg = {
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specialisation: "systems/fvtt-pegasus-rpg/images/icons/icon_spec.webp",
perk: "systems/fvtt-pegasus-rpg/images/icons/icon_perk.webp",
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ability: "systems/fvtt-pegasus-rpg/images/icons/icon_raceability.webp",
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armor: "systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp",
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weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_weapon.webp",
equipment: "systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp",
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effect: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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race: "systems/fvtt-pegasus-rpg/images/icons/icon_race.webp",
power: "systems/fvtt-pegasus-rpg/images/icons/icon_power.webp",
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armour: "systems/fvtt-pegasus-rpg/images/icons/icon_armour.webp",
equipment: "systems/fvtt-pegasus-rpg/images/icons/icon_equipment.webp",
weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp",
shield: "systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp",
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money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp",
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}
/**
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class PegasusItem extends Item {
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
}
super(data, context);
}
}