Add Hero Level max
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@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
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vices: duplicate(this.actor.getVices()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -1381,6 +1381,15 @@ export class PegasusActor extends Actor {
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return options.join("\n")
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}
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/* -------------------------------------------- */
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getMaxLevelRemainingList() {
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let options = []
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for (let i = 0; i <= 12; i++) {
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options.push(`<option value="${i}">${i}</option>`)
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}
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return options.join("\n")
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}
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/* -------------------------------------------- */
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async startRoll(rollData) {
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this.syncRoll(rollData);
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@ -1017,7 +1017,11 @@
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Level (max) : </label>
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<input type="text" class="" name="data.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" />
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<select class="status-small-label color-class-common" type="text" name="data.biodata.maxlevelremaining" value="{{data.biodata.maxlevelremaining}}" data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
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{{#select data.biodata.maxlevelremaining}}
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{{{@root.maxLevelRemainingList}}}
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{{/select}}
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</select>
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</li>
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<li class="flexrow">
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<label class="short-label">Hero Levels Remaining : </label>
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