Vehicle - WIP
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@ -210,7 +210,8 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async manageDesires(flag) {
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if (flag) {
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let effect = await PegasusUtility.getEffectFromCompendium("Desires")
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let effect = await PegasusUtility.getEffectFromCompendium("Desire")
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//console.log("EFFECT", effect)
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effect.system.desires = true
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this.createEmbeddedDocuments('Item', [effect])
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} else {
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@ -1265,24 +1266,24 @@ export class PegasusActor extends Actor {
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if (ability.system.affectedstat != "notapplicable") {
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let stat = duplicate(this.system.statistics[ability.system.affectedstat])
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stat.mod += Number(ability.system.statmodifier)
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updates[`data.statistics.${ability.system.affectedstat}`] = stat
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updates[`system.statistics.${ability.system.affectedstat}`] = stat
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}
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// manage status bonus
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if (ability.system.statusaffected != "notapplicable") {
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if (ability.system.statusaffected == 'nrg') {
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let nrg = duplicate(this.system.nrg)
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nrg.mod += Number(ability.system.statusmodifier)
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updates[`data.nrg`] = nrg
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updates[`system.nrg`] = nrg
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}
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if (ability.system.statusaffected == 'health') {
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let health = duplicate(this.system.secondary.health)
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health.bonus += Number(ability.system.statusmodifier)
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updates[`data.secondary.health`] = health
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updates[`system.secondary.health`] = health
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}
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if (ability.system.statusaffected == 'delirium') {
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let delirium = duplicate(this.system.secondary.delirium)
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delirium.bonus += Number(ability.system.statusmodifier)
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updates[`data.secondary.delirium`] = delirium
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updates[`system.secondary.delirium`] = delirium
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}
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}
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if (directUpdate) {
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@ -302,14 +302,16 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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const pack = game.packs.get(compendium)
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console.log("PACK", pack, compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium);
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return compendiumData.filter(filter);
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let compendiumData = await PegasusUtility.loadCompendiumData(compendium)
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//console.log("Comp data", compendiumData)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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@ -462,7 +464,7 @@ export class PegasusUtility {
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effectName = effectName.toLowerCase()
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let effect = game.items.contents.find(item => item.type == 'effect' && item.name.toLowerCase() == effectName)
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if (!effect ) {
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let effects = await this.loadCompendium('fvtt-pegasus.effect', item => item.name.toLowerCase() == effectName)
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let effects = await this.loadCompendium('fvtt-pegasus-rpg.effects', item => item.name.toLowerCase() == effectName)
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let objs = effects.map(i => i.toObject())
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effect = objs[0]
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} else {
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@ -662,19 +664,6 @@ export class PegasusUtility {
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return chatData;
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await this.loadCompendiumData(compendium);
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//console.log("Compendium", compendiumData);
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return compendiumData.filter(filter);
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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@ -1,6 +1,6 @@
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{
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"description": "Pegasus RPG system for FoundryVTT",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.3.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.4.zip",
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"esmodules": [
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"modules/pegasus-main.js"
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],
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@ -281,6 +281,6 @@
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"templateVersion": 112,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.0.3",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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"version": "10.0.4",
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"background" : "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -4,10 +4,10 @@
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<ul>
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{{#each effectsList as |effect idx|}}
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{{#if effect.effect.data.hindrance}}
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{{#if effect.effect.system.hindrance}}
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<li class="flex-group-left">
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<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
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<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
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<label class="generic-label">Target Hindrance : {{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
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</li>
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{{else}}
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{{#if (eq type "hindrance")}}
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@ -30,13 +30,13 @@
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</li>
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{{/if}}
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{{#if (count effect.effect.data.specaffected)}}
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{{#each effect.effect.data.specaffected as |spec idx2|}}
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{{#if (count effect.effect.system.specaffected)}}
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{{#each effect.effect.system.specaffected as |spec idx2|}}
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{{#if (eq @root.specName spec.name)}}
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<li class="flex-group-left">
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<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
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{{#if effect.effect}}
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
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{{else}}
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<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
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{{/if}}
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@ -44,31 +44,31 @@
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{{/if}}
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{{/each}}
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{{else}}
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{{#if (eq @root.statKey effect.effect.data.stataffected)}}
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{{#if (eq @root.statKey effect.effect.system.stataffected)}}
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<li class="flex-group-left">
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<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
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{{#if effect.effect}}
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
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{{else}}
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<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
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{{/if}}
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</li>
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{{else}}
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{{#if (eq @root.subKey effect.effect.data.stataffected)}}
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{{#if (eq @root.subKey effect.effect.system.stataffected)}}
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<li class="flex-group-left">
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<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
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{{#if effect.effect}}
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
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{{else}}
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<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
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{{/if}}
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</li>
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{{else}}
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{{#if (eq effect.effect.data.stataffected "all")}}
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{{#if (eq effect.effect.system.stataffected "all")}}
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<li class="flex-group-left">
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<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
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{{#if effect.effect}}
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.data.type}}, {{upperFirst effect.effect.data.genre}}, {{effect.value}})</label>
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<label class="generic-label">{{effect.label}} ({{upperFirst effect.effect.system.type}}, {{upperFirst effect.effect.system.genre}}, {{effect.value}})</label>
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{{else}}
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<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
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{{/if}}
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