From 1bf786559bbfe2529d984e9ade8bfcd136e543df Mon Sep 17 00:00:00 2001 From: sladecraven Date: Fri, 11 Nov 2022 09:27:52 +0100 Subject: [PATCH] Fix #126 - Fix #125 weapons and stats --- modules/pegasus-utility.js | 1 - 1 file changed, 1 deletion(-) diff --git a/modules/pegasus-utility.js b/modules/pegasus-utility.js index c50b6a9..a054f34 100644 --- a/modules/pegasus-utility.js +++ b/modules/pegasus-utility.js @@ -201,7 +201,6 @@ export class PegasusUtility { for (let weapon of rollData.vehicleWeapons) { if (weapon.applied) { newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0)) - console.log("EXTRA DAMAGE!!", weapon) if( weapon.weapon.system.extradamage) { for(let i=0; i < weapon.weapon.system.extradamagevalue; i++) { newDicePool = newDicePool.concat(this.buildDicePool("damage", 5, 0) )