Add dmg roll for powers
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images/ui/pc_sheet_bg.webp
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images/ui/pc_sheet_bg.webp
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@ -138,11 +138,19 @@ export class PegasusActorSheet extends ActorSheet {
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let itemId = li.data("item-id");
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this.actor.updatePerkStatus( itemId, ev.currentTarget.value)
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});
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html.find('.power-cost-spent').change(ev => {
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const li = $(ev.currentTarget).parents(".item");
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let itemId = li.data("item-id");
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this.actor.updatePowerSpentCost( itemId, ev.currentTarget.value)
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});
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html.find('.power-dmg-roll').click(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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this.actor.powerDmgRoll( itemId )
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})
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html.find('.perk-used').change(ev => {
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const li = $(ev.currentTarget).parents(".item")
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let itemId = li.data("item-id")
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@ -982,9 +982,18 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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powerDmgRoll( itemId) {
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let power = this.data.items.get(itemId)
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if (power ) {
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power = duplicate(power)
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this.rollPool( power.data.dmgstatistic )
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}
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}
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/* -------------------------------------------- */
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rollPool(statKey, useShield = false) {
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let stat = this.getStat(statKey);
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey, useShield)
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rollData.mode = "stat"
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@ -998,7 +1007,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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rollUnarmedAttack() {
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let stat = this.getStat('com');
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let stat = this.getStat('com')
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if (stat) {
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let rollData = this.getCommonRollData(statKey)
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rollData.mode = "stat"
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@ -386,7 +386,8 @@ export class PegasusItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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async _onDrop(event) {
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if (this.object.type == 'weapon' || this.object.type == 'shield' || this.object.type == 'armor' || this.object.type == 'shield') {
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if (this.object.type == 'weapon' || this.object.type == 'armor' || this.object.type == 'shield'
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|| this.object.type == 'equipment') {
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let data = event.dataTransfer.getData('text/plain');
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if (data) {
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let dataItem = JSON.parse(data);
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@ -5,7 +5,7 @@ export class PegasusRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData ) {
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let options = { classes: ["WotGdialog"], width: 620, height: 380, 'z-index': 99999 };
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let options = { classes: ["PegasusDialog"], width: 620, height: 380, 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-generic.html', rollData);
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return new PegasusRollDialog(actor, rollData, html, options );
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@ -320,6 +320,7 @@ table {border: 1px solid #7a7971;}
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height: 40px;
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border-top: 1px solid #AAA;
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border-bottom: 1px solid #AAA;
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color: #000000;
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}
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.fvtt-pegasus-rpg .tabs .item {
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@ -376,9 +377,10 @@ table {border: 1px solid #7a7971;}
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/* ======================================== */
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/* Sheet */
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.window-app.sheet .window-content .sheet-header{
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color: rgba(168, 139, 139, 0.5);
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background: url("../images/ui/pc_sheet_bg.webp")
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}
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/* background: #011d33 url("../images/ui/fond1.webp") repeat left top;*/
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/*color: rgba(168, 139, 139, 0.5);*/
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.window-app.sheet .window-content .sheet-header input[type="text"], .window-app.sheet .window-content .sheet-header input[type="number"], .window-app.sheet .window-content .sheet-header input[type="password"], .window-app.sheet .window-content .sheet-header input[type="date"], .window-app.sheet .window-content .sheet-header input[type="time"] {
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color: rgba(36, 37, 37, 0.75);
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@ -389,6 +391,7 @@ table {border: 1px solid #7a7971;}
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.window-app .window-content, .window-app.sheet .window-content .sheet-body{
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font-size: 0.8rem;
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background: url("../images/ui/pc_sheet_bg.webp") repeat left top;
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}
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/* background: rgba(245,245,240,0.6) url("../images/ui/sheet_background.webp") left top;*/
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@ -414,7 +417,8 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
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line-height: 1.5rem;
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border-top: 0 none;
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border-bottom: 0 none;
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color: rgba(52, 52, 52, 0.95);
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background-color:black;
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color:beige;
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}
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/* background: rgb(245,245,240) url("../images/ui/fond4.webp") repeat left top;*/
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@ -453,18 +457,6 @@ section.sheet-body:after {
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width: 50px;
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}
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#vie-plus, #vie-moins, #endurance-plus, #endurance-moins, #fatigue-plus, #fatigue-moins, #ptreve-actuel-plus, #ptreve-actuel-moins, .monnaie-plus, .monnaie-moins {
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display: inline-block;
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width: 1.25rem;
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background: rgba(30, 25, 20, 1);
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text-align: center;
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border: 1px solid rgba(72, 46, 28, 1);
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border-radius: 0.25rem;
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line-height: 1.25rem;
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color: rgba(255, 255, 255, 0.5);
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}
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.window-app.sheet .window-content .tooltip:hover .tooltiptext {
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top: 2rem;
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left: 2rem;
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@ -1224,44 +1216,3 @@ ul, li {
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height: 54px;
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position:relative;
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}
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.dice-river-list-river {
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position:relative;
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}
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.dice-river-list .dice,
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.dice-formula .dice,
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.dice-total .dice {
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margin: 2px;
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display: inline-flex;
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width: 50px;
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height: 50px;
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}
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.dice-river-list .dice label,
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.dice-formula .dice label,
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.dice-total .dice label {
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font-weight: bold;
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color: white;
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position:absolute;
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text-align: center;
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margin-top: 10px;
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margin-left: 20px;
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z-index: 1;
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}
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.dice-river-list .dice img,
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.dice-formula .dice img,
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.dice-total .dice img {
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position: relative;
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width: 48px;
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height: 48px;
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border: none;
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}
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.dice-river-list .modifier,
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.dice-formula .modifier,
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.dice-total .modifier {
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margin: 2px;
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display: inline-flex;
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}
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@ -180,9 +180,9 @@
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"styles": [
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"styles/simple.css"
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],
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"templateVersion": 80,
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"templateVersion": 81,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.4.18",
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"version": "0.4.19",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -329,6 +329,8 @@
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"activated": false,
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"purchasedeffects": "",
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"effectsgained": [],
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"dmgroll": false,
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"dmgstatistic": "",
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"description": ""
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},
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"armor": {
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@ -7,6 +7,11 @@
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
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<div class="flexcol">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
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<div class="flexcol">
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<div class="flexrow">
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -337,11 +342,19 @@
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{{/if}}
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</span>
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<span class="stat-label outfit-label">{{power.data.type}}</span>
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{{#if power.data.activated}}
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<span class="stat-label outfit-label">Activated</span>
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{{else}}
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<span class="stat-label outfit-label"> </span>
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{{/if}}
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{{#if power.data.dmgroll}}
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<span class="stat-label outfit-label"><a class="power-dmg-roll">DMG Roll</a></span>
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{{else}}
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<span class="stat-label outfit-label"> </span>
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{{/if}}
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<span class="stat-label outfit-label">{{power.data.cost}}</span>
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<span class="stat-label outfit-label">Spent:
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<input type="text" class="padd-right power-cost-spent" value="{{power.data.costspent}}" data-dtype="Number"/>
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@ -77,6 +77,20 @@
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<input type="text" class="padd-right" name="data.powersource" value="{{data.powersource}}" data-dtype="String"/>
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</li>
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<li class="flexrow">
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<label class="generic-label">DMG Roll Needed ? </label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.dmgroll" {{checked data.dmgroll}}/></label>
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</li>
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{{#if data.dmgroll}}
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<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
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<select class="competence-base flexrow" type="text" name="data.dmgstatistic" value="{{data.dmgstatistic}}" data-dtype="String">
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{{#select data.dmgstatistic}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
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{{/select}}
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</select>
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</li>
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{{/if}}
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<li class="flexrow"><label class="generic-label">Effects Gained</label>
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</li>
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<li>
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