Fix spec dice
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27f81e2e9d
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@ -301,8 +301,8 @@ export class PegasusActor extends Actor {
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for(let key of statThreatLevel) { // Init with concerned stats
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for(let key of statThreatLevel) { // Init with concerned stats
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tl += PegasusUtility.getDiceValue( this.data.data.statistics[key].value )
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tl += PegasusUtility.getDiceValue( this.data.data.statistics[key].value )
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}
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}
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let powers = this.getPowers()
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let powers = duplicate( this.getPowers() || [])
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if ( powers && powers.length > 0 ) { // Then add some mental ones of powers
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if ( powers.length > 0 ) { // Then add some mental ones of powers
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.foc.value )
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.foc.value )
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.mnd.value )
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tl += PegasusUtility.getDiceValue( this.data.data.statistics.mnd.value )
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}
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}
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@ -326,7 +326,10 @@ export class PegasusActor extends Actor {
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for(let shield of shields) {
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for(let shield of shields) {
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tl += PegasusUtility.getDiceValue(shield.data.level)
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tl += PegasusUtility.getDiceValue(shield.data.level)
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}
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}
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let abilities = duplicate(this.getAbilities())
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for (let ability of abilities) {
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tl += ability.data.threatlevel
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}
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let equipments = this.getEquipmentsOnly()
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let equipments = this.getEquipmentsOnly()
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for (let equip of equipments) {
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for (let equip of equipments) {
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tl += equip.data.threatlevel
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tl += equip.data.threatlevel
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@ -187,9 +187,9 @@ export class PegasusRollDialog extends Dialog {
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this.rollData.selectedSpec = event.currentTarget.value
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this.rollData.selectedSpec = event.currentTarget.value
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let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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let spec = this.rollData.specList.find(item => item._id == this.rollData.selectedSpec)
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if ( spec) {
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if ( spec) {
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this.rollData.specDiceLevel = spec.data.level
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this.rollData.specDicesLevel = spec.data.level
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this.rollData.specName = spec.name
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this.rollData.specName = spec.name
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$('#specDicesLevel').val(this.rollData.specDiceLevel)
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$('#specDicesLevel').val(this.rollData.specDicesLevel)
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} else {
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} else {
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this.rollData.specName = undefined
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this.rollData.specName = undefined
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$('#specDicesLevel').val(0)
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$('#specDicesLevel').val(0)
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@ -334,7 +334,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async updateDefenseState(defenderId, rollId) {
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static async updateDefenseState(defenderId, rollId) {
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this.defenderStore[defenderId] = rollId;
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this.defenderStore[defenderId] = rollId
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if (game.user.character && game.user.character.id == defenderId) {
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if (game.user.character && game.user.character.id == defenderId) {
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let defender = game.actors.get(defenderId);
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let defender = game.actors.get(defenderId);
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let chatData = {
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let chatData = {
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@ -470,30 +470,30 @@ export class PegasusUtility {
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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let dicePool = [{ name: "stat", level: 0, statmod: 0 }, { name: "spec", level: 0 }, { name: "bonus", level: 0 }, { name: "hindrance", level: 0 }, { name: "other", level: 0 }];
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if (rollData.stat) {
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if (rollData.stat) {
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dicePool[0].level += Number(rollData.stat.value);
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dicePool[0].level += Number(rollData.stat.value)
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dicePool[0].statmod = Number(rollData.stat.mod);
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dicePool[0].statmod = Number(rollData.stat.mod)
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}
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}
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if (rollData.statDicesLevel) {
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if (rollData.statDicesLevel) {
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dicePool[0].level = rollData.statDicesLevel;
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dicePool[0].level = rollData.statDicesLevel
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}
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}
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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if (rollData.selectedSpec && rollData.selectedSpec != "0") {
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rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec);
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rollData.spec = rollData.specList.find(item => item._id == rollData.selectedSpec)
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rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level);
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rollData.spec.data.dice = PegasusUtility.getDiceFromLevel(rollData.spec.data.level)
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}
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}
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if (rollData.spec) {
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if (rollData.spec) {
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dicePool[1].level += Number(rollData.spec.data.level);
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dicePool[1].level += Number(rollData.spec.data.level)
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}
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}
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if (rollData.specDicesLevel) {
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if (rollData.specDicesLevel) {
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dicePool[1].level = rollData.specDicesLevel;
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dicePool[1].level = rollData.specDicesLevel
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}
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}
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if (rollData.bonusDicesLevel) {
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if (rollData.bonusDicesLevel) {
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dicePool[2].level += Number(rollData.bonusDicesLevel);
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dicePool[2].level += Number(rollData.bonusDicesLevel)
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}
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}
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if (rollData.hindranceDicesLevel) {
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if (rollData.hindranceDicesLevel) {
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dicePool[3].level += Number(rollData.hindranceDicesLevel);
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dicePool[3].level += Number(rollData.hindranceDicesLevel)
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}
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}
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if (rollData.otherDicesLevel) {
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if (rollData.otherDicesLevel) {
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dicePool[4].level += Number(rollData.otherDicesLevel);
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dicePool[4].level += Number(rollData.otherDicesLevel)
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}
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}
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let diceFormulaTab = [];
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let diceFormulaTab = [];
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@ -180,9 +180,9 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"templateVersion": 88,
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"templateVersion": 89,
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.5.7",
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"version": "0.5.9",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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}
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@ -260,6 +260,7 @@
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"opponenthindrance": 0,
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"opponenthindrance": 0,
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"attackgained": [],
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"attackgained": [],
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"armorgained": [],
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"armorgained": [],
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"threatlevel": 0,
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"description": ""
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"description": ""
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},
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},
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"specialisation": {
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"specialisation": {
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@ -107,6 +107,10 @@
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</li>
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</li>
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-->
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-->
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<li class="flexrow"><label class="generic-label">Threat Level Value</label>
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<input type="text" class="input-numeric-short padd-right" name="data.threatlevel" value="{{data.threatlevel}}" data-dtype="Number"/>
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</li>
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<li class="flexrow"><label class="generic-label">Attacks Gained</label>
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<li class="flexrow"><label class="generic-label">Attacks Gained</label>
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<li>
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<li>
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<ul class="ul-level1">
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<ul class="ul-level1">
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