Minor changes
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		| @@ -2057,7 +2057,7 @@ export class PegasusActor extends Actor { | |||||||
|     if (statKey == 'phy' && subKey == "dmg-res") { |     if (statKey == 'phy' && subKey == "dmg-res") { | ||||||
|       let armors = this.getArmors() |       let armors = this.getArmors() | ||||||
|       for (let armor of armors) { |       for (let armor of armors) { | ||||||
|         rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance }) |         rollData.armorsList.push({ label: `Armor ${armor.name}`, type: "armor", applied: false, value: armor.system.resistance, adrl:armor.system.adrl  }) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     if (useShield) { |     if (useShield) { | ||||||
|   | |||||||
| @@ -19,6 +19,11 @@ export class PegasusCombatTracker extends CombatTracker { | |||||||
|       let combatantId = $(ev.currentTarget).data("combatant-id") |       let combatantId = $(ev.currentTarget).data("combatant-id") | ||||||
|       game.combat.revealTIC(ticNum, combatantId) |       game.combat.revealTIC(ticNum, combatantId) | ||||||
|     }) |     }) | ||||||
|  |  | ||||||
|  |     html.find('.reset-npc-initiative').click(ev => { | ||||||
|  |       game.combat.resetNPCInitiative() | ||||||
|  |     }) | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
| @@ -39,6 +44,15 @@ export class PegasusCombat extends Combat { | |||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async resetNPCInitiative() { | ||||||
|  |     for(let c of this.combatants) { | ||||||
|  |       if (c.actor && c.actor.type == "npc") { | ||||||
|  |         await this.updateEmbeddedDocuments("Combatant", [{ _id: c.id, initiative: -1 }]); | ||||||
|  |       } | ||||||
|  |     }  | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   isCharacter(combatantId) { |   isCharacter(combatantId) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
| @@ -50,7 +64,7 @@ export class PegasusCombat extends Combat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async setTic(combatantId, rollData) { |   async setTic(combatantId, rollData) { | ||||||
|     if ( !combatantId) { |     if (!combatantId) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
| @@ -62,25 +76,35 @@ export class PegasusCombat extends Combat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getTIC(num, combatantId) { |   getTIC(num, combatantId) { | ||||||
|     if ( !combatantId) { |     if (!combatantId) { | ||||||
|       return "" |       return "" | ||||||
|     } |     } | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     if (combatant) { |     if (combatant) { | ||||||
|       let ticData = combatant.getFlag("world", "tic" + num) |       let ticData = combatant.getFlag("world", "tic" + num) | ||||||
|       if (ticData) { |       if (ticData) { | ||||||
|         let ticText = "TIC" + num + ":" + ticData.text |         let ticText = "ACTED" | ||||||
|         /* returns if revealed or if GM and NPC or if player and owner */ |         /* returns if revealed or if GM and NPC or if player and owner */ | ||||||
|         if (ticData.revealed || (game.user.isGM && combatant.isNPC) || (!game.user.isGM && combatant.isOwner)) { |         if (ticData.revealed && !ticData.displayed) { | ||||||
|  |           ticData.displayed = true | ||||||
|  |           combatant.setFlag("world", "tic" + num, ticData ) | ||||||
|  |           let chatData = { | ||||||
|  |             user: game.user.id, | ||||||
|  |             alias: combatant.actor.name, | ||||||
|  |             rollMode: game.settings.get("core", "rollMode"), | ||||||
|  |             whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')), | ||||||
|  |             content: `<div>${combatant.actor.name} is performing ${ticData.text}</div` | ||||||
|  |           }; | ||||||
|  |           ChatMessage.create(chatData); | ||||||
|           return ticText |           return ticText | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return "TIC" + num + ":???" |     return "TIC" + num | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async revealTIC(num, combatantId) { |   async revealTIC(num, combatantId) { | ||||||
|     if ( !num || !combatantId) { |     if (!num || !combatantId) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
| @@ -92,6 +116,13 @@ export class PegasusCombat extends Combat { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   nextRound() { | ||||||
|  |     for(let c of this.combatants) { | ||||||
|  |       c.setFlag("world", "tic1", { revealed: false, text: "", displayed: false }) | ||||||
|  |     } | ||||||
|  |     super.nextRound() | ||||||
|  |   } | ||||||
|    |    | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _onUpdate(changed, options, userId) { |   _onUpdate(changed, options, userId) { | ||||||
|   | |||||||
| @@ -252,7 +252,7 @@ | |||||||
|   ], |   ], | ||||||
|   "title": "Pegasus RPG", |   "title": "Pegasus RPG", | ||||||
|   "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", |   "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", | ||||||
|   "version": "11.0.6", |   "version": "11.0.7", | ||||||
|   "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.6.zip", |   "download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.7.zip", | ||||||
|   "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" |   "background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp" | ||||||
| } | } | ||||||
| @@ -52,6 +52,15 @@ | |||||||
|           {{/if}} |           {{/if}} | ||||||
|         {{/if}} |         {{/if}} | ||||||
|          |          | ||||||
|  |         {{#if (eq subKey "dmg-res")}} | ||||||
|  |         <li>Damage Resistance</li> | ||||||
|  |         {{#each armorsList as |armor idx|}} | ||||||
|  |           {{#if armor.applied}} | ||||||
|  |             <li>ADRL: {{armor.adrl}}</li> | ||||||
|  |           {{/if}} | ||||||
|  |         {{/each}} | ||||||
|  |         {{/if}} | ||||||
|  |  | ||||||
|         {{#if power}}   |         {{#if power}}   | ||||||
|           <li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li> |           <li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li> | ||||||
|         {{/if}} |         {{/if}} | ||||||
|   | |||||||
| @@ -30,7 +30,10 @@ | |||||||
|           <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}> |           <a class="combat-button combat-control" aria-label="{{localize 'COMBAT.RollNPC'}}" role="button" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}> | ||||||
|               <i class="fas fa-users-cog"></i> |               <i class="fas fa-users-cog"></i> | ||||||
|           </a> |           </a> | ||||||
|           {{/if}} |           <a class="combat-button reset-npc-initiative" aria-label="Reset NPC" role="button" data-tooltip="Reset NPC Initiative" data-control="resetNPC" {{#unless turns}}disabled{{/unless}}> | ||||||
|  |             <i class="fas fa-pickaxe"></i> | ||||||
|  |         </a> | ||||||
|  |         {{/if}} | ||||||
|  |  | ||||||
|           {{#if combatCount}} |           {{#if combatCount}} | ||||||
|           {{#if combat.round}} |           {{#if combat.round}} | ||||||
|   | |||||||
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