MDL/ADRL fixes + MR fixes
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@ -495,7 +495,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async activateViceOrVirtue(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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if (item?.system) {
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let nrg = duplicate(this.system.nrg)
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if (!item.system.activated) { // Current value
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@ -581,7 +581,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async activatePower(itemId) {
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let item = this.items.find(item => item.id == itemId)
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if (item && item.system) {
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if (item?.system) {
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let nrg = duplicate(this.system.nrg)
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if (!item.system.activated) { // Current value
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@ -1517,6 +1517,11 @@ export class PegasusActor extends Actor {
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let effect = await PegasusUtility.getEffectFromCompendium("Fear")
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this.createEmbeddedDocuments('Item', [effect])
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}
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} else { // Remove fear if healed
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let fear = this.items.find(it => it.name.toLowerCase() == "fear" && it.type == "effect")
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if (fear) {
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this.deleteEmbeddedDocuments('Item', [fear.id])
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}
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}
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/* Manage flag state for status */
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this.defeatedDisplayed = this.defeatedDisplayed && this.system.secondary.health.status != "defeated"
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@ -1934,6 +1939,10 @@ export class PegasusActor extends Actor {
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for (let effect of effects) {
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if (effect.system.hindrance) {
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hindrancesDices += effect.system.effectlevel
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if ( effect.system.oneuse) {
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effect.system.isUSed = true // Ensure deletion
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this.deleteEmbeddedDocuments('Item', [effect.id])
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}
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}
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}
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if (statKey.toLowerCase() == "stl" && this.system.secondary.concealment.status == "exposed") {
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@ -104,7 +104,6 @@ export class PegasusCombat extends Combat {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: msg
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}
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ChatMessage.create(chatData);
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@ -153,7 +152,6 @@ export class PegasusCombat extends Combat {
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user: game.user.id,
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alias: combatant.actor.name,
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rollMode: game.settings.get("core", "rollMode"),
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whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients('GM')),
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content: `<div>${combatant.actor.name} is performing ${ticData[num].text}</div`
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};
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ChatMessage.create(chatData);
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@ -787,7 +787,7 @@ export class PegasusUtility {
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// De-actived used effects from perks
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let toRem = []
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for (let effect of rollData.effectsList) {
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if (effect.effect && effect.effect.system.isUsed && effect.effect.system.oneuse) {
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if (effect?.effect?.system.isUsed && effect.effect.system.oneuse) {
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effect.defenderTokenId = rollData.defenderTokenId
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if (effect.foreign) {
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if (game.user.isGM) {
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@ -252,7 +252,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.18",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.18.zip",
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"version": "11.0.19",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.19.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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