Various changes + updates

This commit is contained in:
sladecraven 2022-08-14 15:27:54 +02:00
parent 76c8cde3d9
commit 30ef811bbf
20 changed files with 302 additions and 57 deletions

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@ -1,3 +1,25 @@
{ {
"ITEM": {
"TypeRace": "Race",
"TypeRole": "Role",
"TypeAbility": "Ability",
"TypeSpecialisation": "Specialisation",
"TypePerk": "Perk",
"TypePower": "Power",
"TypeArmor": "Armor",
"TypeShield": "Shield",
"TypeEquipment": "Equipment",
"TypeWeapon": "Weapon",
"TypeEffect": "Effect",
"TypeMoney": "Money",
"TypeVirtue": "Virtue",
"TypeVice": "Vice",
"TypeVehiclehull": "Vehicule Hull",
"TypePowercoremodule": "Power Core Module",
"TypeMobilitymodule": "Mobility Module",
"TypeCombatmodule": "Combat Module",
"TypeVehiclemodule": "Vehicle Module",
"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
"TypePropulsionmodule": "Propulsion module"
}
} }

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@ -3,8 +3,8 @@
* @extends {ActorSheet} * @extends {ActorSheet}
*/ */
import { PegasusUtility } from "./pegasus-utility.js"; import { PegasusUtility } from "./pegasus-utility.js"
import { PegasusRollDialog } from "./pegasus-roll-dialog.js"; import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
/* -------------------------------------------- */ /* -------------------------------------------- */
export class PegasusActorSheet extends ActorSheet { export class PegasusActorSheet extends ActorSheet {
@ -78,15 +78,8 @@ export class PegasusActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async openGenericRoll() { async openGenericRoll() {
let rollData = PegasusUtility.getBasicRollData() let rollData = PegasusUtility.initGenericRoll()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`
rollData.img = "icons/dice/d12black.svg"
rollData.isGeneric = true
rollData.traumaState = this.actor.getTraumaState() rollData.traumaState = this.actor.getTraumaState()
rollData.diceList = PegasusUtility.getDiceList()
rollData.dicePool = []
let rollDialog = await PegasusRollDialog.create( this.actor, rollData); let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
rollDialog.render( true ); rollDialog.render( true );

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@ -464,6 +464,9 @@ export class PegasusActor extends Actor {
ui.notifications.warn("Stun level cannot go below 0") ui.notifications.warn("Stun level cannot go below 0")
} }
let stunAbove = combat.stunlevel - combat.stunthreshold let stunAbove = combat.stunlevel - combat.stunthreshold
if (stunAbove > 0) {
ChatMessage.create( { content: `${this.name} Stun threshold has been exceeded.`})
}
if (incDec > 0 && stunAbove > 0) { if (incDec > 0 && stunAbove > 0) {
let delirium = duplicate(this.data.data.secondary.delirium) let delirium = duplicate(this.data.data.secondary.delirium)
delirium.value -= incDec delirium.value -= incDec
@ -561,6 +564,27 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async preprocessItem(event, item, onDrop = false) { async preprocessItem(event, item, onDrop = false) {
// Pre-filter effects
if (item.data.type == 'effect' ) {
if ( this.checkMentalDisruption() && item.data.data.type == "mental" && item.data.data.genre == "positive") {
ChatMessage.create( { content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption"})
return
}
if ( this.checkPhysicalDisruption() && item.data.data.type == "physical" && item.data.data.genre == "positive") {
ChatMessage.create( { content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption"})
return
}
if ( this.checkMentalImmunity() && item.data.data.type == "mental" && item.data.data.genre == "negative") {
ChatMessage.create( { content: "Effects of this type cannot be applied while Immunity is applied"})
return
}
if ( this.checkPhysicalImmunity() && item.data.data.type == "physical" && item.data.data.genre == "negative") {
ChatMessage.create( { content: "Effects of this type cannot be applied while Immunity is applied"})
return
}
}
if (item.data.type == 'race') { if (item.data.type == 'race') {
this.applyRace(item.data) this.applyRace(item.data)
} else if (item.data.type == 'role') { } else if (item.data.type == 'role') {
@ -833,6 +857,10 @@ export class PegasusActor extends Actor {
if (item) { if (item) {
if (item.data.data.status == status) return;// Ensure we are really changing the status if (item.data.data.status == status) return;// Ensure we are really changing the status
if (this.checkNoPerksAllowed() ) {
ChatMessage( {content: "No perks activation allowed due to effect !"})
return
}
// Severe Trauma management // Severe Trauma management
if (this.getTraumaState() == "severetrauma") { if (this.getTraumaState() == "severetrauma") {
@ -977,7 +1005,79 @@ export class PegasusActor extends Actor {
ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` }) ChatMessage.create({ content: `${this.name} has used a Hero Level to reroll !` })
return biodata.currentlevelremaining return biodata.currentlevelremaining
} }
/* -------------------------------------------- */
checkIgnoreHealth() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.ignorehealthpenalty) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalDisruption() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.mentaldisruption) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalDisruption() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.physicaldisruption) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkMentalImmunity() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.mentalimmunity) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkPhysicalImmunity() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.physicalimmunity) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkNoBonusDice() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.nobonusdice) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkNoPerksAllowed() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.noperksallowed) {
return true
}
}
return false
}
/* -------------------------------------------- */
checkIfPossible() {
for (let effect of this.data.items) {
if (effect.type == "effect" && effect.data.data.isthispossible.length > 0) {
ChatMessage.create( { content: effect.data.data.isthispossible} )
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeNRGHealth() { async computeNRGHealth() {
if (this.isOwner || game.user.isGM) { if (this.isOwner || game.user.isGM) {
@ -1021,9 +1121,10 @@ export class PegasusActor extends Actor {
updates['data.nrg.value'] = nrgValue updates['data.nrg.value'] = nrgValue
} }
nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + this.data.data.statistics.mnd.mod; let stunth = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value) + PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)
if (nrgValue != this.data.data.combat.stunthreshold) { + this.data.data.statistics.mnd.mod + this.data.data.statistics.phy.mod + this.data.data.statistics.foc.mod
updates['data.combat.stunthreshold'] = nrgValue if (stunth != this.data.data.combat.stunthreshold) {
updates['data.combat.stunthreshold'] = stunth
} }
let momentum = this.data.data.statistics.foc.value + this.data.data.statistics.foc.mod let momentum = this.data.data.statistics.foc.value + this.data.data.statistics.foc.mod
@ -1038,7 +1139,6 @@ export class PegasusActor extends Actor {
updates['data.mr.value'] = mrLevel updates['data.mr.value'] = mrLevel
} }
let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod)) let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod))
if (moralitythreshold != this.data.data.biodata.moralitythreshold) { if (moralitythreshold != this.data.data.biodata.moralitythreshold) {
updates['data.biodata.moralitythreshold'] = moralitythreshold updates['data.biodata.moralitythreshold'] = moralitythreshold
@ -1063,20 +1163,20 @@ export class PegasusActor extends Actor {
} }
if (Object.entries(updates).length > 0) { if (Object.entries(updates).length > 0) {
await this.update(updates) await this.update(updates)
this.computeThreatLevel()
} }
this.computeThreatLevel()
} }
if (this.isOwner || game.user.isGM) { if (this.isOwner || game.user.isGM) {
// Update current hindrance level // Update current hindrance level
let hindrance = this.data.data.combat.hindrancedice let hindrance = this.data.data.combat.hindrancedice
if (this.data.data.secondary.health.value < 0) { if ( !this.checkIgnoreHealth() ) {
if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2)) { // Severe wounded if (this.data.data.secondary.health.value < 0) {
hindrance += 3 if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2)) { // Severe wounded
} else { hindrance += 3
hindrance += 1 } else {
hindrance += 1
}
} }
} }
this.data.data.combat.hindrancedice = hindrance this.data.data.combat.hindrancedice = hindrance
@ -1347,6 +1447,7 @@ export class PegasusActor extends Actor {
rollData.levelRemaining = this.getLevelRemaining() rollData.levelRemaining = this.getLevelRemaining()
rollData.activePerks = duplicate(this.getActivePerks()) rollData.activePerks = duplicate(this.getActivePerks())
rollData.diceList = PegasusUtility.getDiceList() rollData.diceList = PegasusUtility.getDiceList()
rollData.noBonusDice = this.checkNoBonusDice()
rollData.dicePool = [] rollData.dicePool = []
if (statKey) { if (statKey) {

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@ -15,6 +15,8 @@ export const defaultItemImg = {
weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp", weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp",
shield: "systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp", shield: "systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp",
money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp", money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp",
vice: "systems/fvtt-pegasus-rpg/images/icons/icon_vice.webp",
virtue: "systems/fvtt-pegasus-rpg/images/icons/icon_virtue.webp",
} }
/** /**

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@ -33,8 +33,8 @@ export class PegasusRollDialog extends Dialog {
super(conf, options); super(conf, options);
this.actor = actor; this.actor = actor
this.rollData = rollData; this.rollData = rollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -106,6 +106,7 @@ export class PegasusRollDialog extends Dialog {
manageWeapons(weaponIdx, toggled) { manageWeapons(weaponIdx, toggled) {
let weapon = this.rollData.weaponsList[weaponIdx] let weapon = this.rollData.weaponsList[weaponIdx]
if (weapon) { if (weapon) {
this.rollData.weapon = duplicate(weapon)
if (toggled) { if (toggled) {
this.rollData.weaponName = weapon.weapon.name this.rollData.weaponName = weapon.weapon.name
} else { } else {

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@ -2,6 +2,7 @@
import { PegasusCombat } from "./pegasus-combat.js"; import { PegasusCombat } from "./pegasus-combat.js";
import { PegasusCommands } from "./pegasus-commands.js"; import { PegasusCommands } from "./pegasus-commands.js";
import { PegasusActorCreate } from "./pegasus-create-char.js"; import { PegasusActorCreate } from "./pegasus-create-char.js";
import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"] const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
@ -14,7 +15,10 @@ export class PegasusUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hooks.on("getCombatTrackerEntryContext", (html, options) => {
PegasusUtility.pushInitiativeOptions(html, options); PegasusUtility.pushInitiativeOptions(html, options);
}); });
@ -54,6 +58,41 @@ export class PegasusUtility {
}) })
} }
/* -------------------------------------------- */
static initGenericRoll() {
let rollData = PegasusUtility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`
rollData.img = "icons/dice/d12black.svg"
rollData.isGeneric = true
rollData.diceList = PegasusUtility.getDiceList()
rollData.dicePool = []
rollData.traumaState = "none"
return rollData
}
/* -------------------------------------------- */
static async addDiceRollButton(app, html, data) {
if (app.tabName !== 'chat') return
let $chat_form = html.find('#chat-form')
const template = 'systems/fvtt-pegasus-rpg/templates/chat-roll-button.html'
renderTemplate(template, {}).then(c => {
if (c.length > 0) {
let $content = $(c)
$chat_form.before($content)
$content.find('#pegasus-chat-roll-button').on('click', async event => {
event.preventDefault()
let rollData = PegasusUtility.initGenericRoll()
rollData.isChatRoll = true
let rollDialog = await PegasusRollDialog.create( undefined, rollData)
rollDialog.render( true )
})
}
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static pushInitiativeOptions(html, options) { static pushInitiativeOptions(html, options) {
options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } }) options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
@ -345,6 +384,7 @@ export class PegasusUtility {
ui.notifications.warn(`No character linked to the player : reroll not allowed.`) ui.notifications.warn(`No character linked to the player : reroll not allowed.`)
return return
} }
console.log("Going to reroll", character, rollId)
let rollData = this.getRollData(rollId) let rollData = this.getRollData(rollId)
if (character.getLevelRemaining() > 0) { if (character.getLevelRemaining() > 0) {
rollData.rerollHero = true rollData.rerollHero = true
@ -361,6 +401,13 @@ export class PegasusUtility {
game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_reroll_hero", data: { userId: userId, rollId: rollId } }) game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_reroll_hero", data: { userId: userId, rollId: rollId } })
} }
/* -------------------------------------------- */
static targetToken( user, token, flag) {
if (flag) {
token.actor.checkIfPossible()
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
@ -509,7 +556,7 @@ export class PegasusUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getTarget() { static getTarget() {
if (game.user.targets && game.user.targets.size == 1) { if (game.user.targets) {
for (let target of game.user.targets) { for (let target of game.user.targets) {
return target return target
} }
@ -546,11 +593,12 @@ export class PegasusUtility {
let id = rollData.rollId let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {} let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData) let newRollData = mergeObject(oldRollData, rollData)
console.log("Rolldata saved", id)
this.rollDataStore[id] = newRollData this.rollDataStore[id] = newRollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static saveRollData(rollData) { static saveRollData(rollData) {
game.socket.emit("system.pegasus-rpg", { game.socket.emit("system.fvtt-pegasus-rpg", {
name: "msg_update_roll", data: rollData name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll }); // Notify all other clients of the roll
this.updateRollData(rollData) this.updateRollData(rollData)
@ -581,6 +629,7 @@ export class PegasusUtility {
this.addItemDropToActor(actor, item) this.addItemDropToActor(actor, item)
} }
if (msg.name == "msg_reroll_hero") { if (msg.name == "msg_reroll_hero") {
console.log("Reroll requested")
this.rerollHeroRemaining(msg.data.userId, msg.data.rollId) this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
} }
if (msg.name == "msg_gm_remove_effect") { if (msg.name == "msg_gm_remove_effect") {
@ -681,7 +730,7 @@ export class PegasusUtility {
if (game.user.isGM) { if (game.user.isGM) {
this.removeForeignEffect(effect) this.removeForeignEffect(effect)
} else { } else {
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_remove_effect", data: effect }) game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
} }
} else { } else {
toRem.push(effect.effect._id) toRem.push(effect.effect._id)
@ -863,7 +912,7 @@ export class PegasusUtility {
chatGM.whisper = this.getUsers(user => user.isGM); chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM); console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM }); game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_chat_message", data: chatGM });
} }
@ -950,7 +999,7 @@ export class PegasusUtility {
console.log("TARGET ", target) console.log("TARGET ", target)
let defenderActor = target.actor let defenderActor = target.actor
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
rollData.attackerId = this.id //rollData.attackerId = this.id
console.log("DEFENDER", defenderActor) console.log("DEFENDER", defenderActor)
defenderActor.addHindrancesList(rollData.effectsList) defenderActor.addHindrancesList(rollData.effectsList)
} }

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@ -1159,6 +1159,10 @@ ul, li {
position:relative; position:relative;
top:1px; top:1px;
} }
.pegasus-chat-roll-button {
height: 38px;
max-height: 38px;
}
.plus-minus-button { .plus-minus-button {
box-shadow: inset 0px 1px 0px 0px #a6827e; box-shadow: inset 0px 1px 0px 0px #a6827e;
@ -1282,7 +1286,7 @@ Focus FOC: #ff0084
background: black; background: black;
} }
.color-class-agi, .color-class-agi,
.color-class-range { .color-class-ranged-attack {
background-color: #02a41d; background-color: #02a41d;
background: #02a41d; background: #02a41d;
} }
@ -1318,7 +1322,7 @@ Focus FOC: #ff0084
background-color: #505050; background-color: #505050;
} }
.color-class-per, .color-class-per,
.color-class-ranged { .color-class-ranged-damage {
background-color: #f9c801; background-color: #f9c801;
} }
.color-class-foc { .color-class-foc {

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@ -180,9 +180,9 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"templateVersion": 99, "templateVersion": 100,
"title": "Pegasus RPG", "title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg", "url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "0.6.8", "version": "0.6.10",
"background" : "./images/ui/pegasus_welcome_page.webp" "background" : "./images/ui/pegasus_welcome_page.webp"
} }

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@ -361,6 +361,14 @@
"effectstatlevel": false, "effectstatlevel": false,
"effectstat": "", "effectstat": "",
"oneuse": false, "oneuse": false,
"ignorehealthpenalty": false,
"isthispossible": "",
"mentaldisruption": false,
"physicaldisruption": false,
"mentalimmunity": false,
"physicalimmunity": false,
"nobonusdice": false,
"noperksallowed": false,
"description": "" "description": ""
}, },
"race": { "race": {
@ -443,6 +451,8 @@
"effectsgained": [], "effectsgained": [],
"category": "general", "category": "general",
"upgradable": false, "upgradable": false,
"activatedtext": "",
"deactivatedtext": "",
"features": { "features": {
"nrgcost": { "nrgcost": {
"label": "NRG cost to use", "label": "NRG cost to use",

View File

@ -110,16 +110,16 @@
<div class="stat-item"> <div class="stat-item">
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item color-class-ranged"><a class="combat-button attack-ranged flexrow"> <li class="item flexrow list-item color-class-ranged-attack"><a class="combat-button attack-ranged flexrow">
<span class="combat-icon flexrow"> <span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp"> <img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
</span> </span>
<span class="generic-label combat-margin stat-text-white">Ranged Attack</span> <span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
</a> </a>
</li> </li>
<li class="item flexrow list-item color-class-range"><a class="combat-button damage-ranged flexrow"> <li class="item flexrow list-item color-class-ranged-damage"><a class="combat-button damage-ranged flexrow">
<span class="combat-icon flexrow"> <span class="combat-icon flexrow">
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp"> <img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
</span> </span>
<span class="generic-label combat-margin stat-text-white">Ranged Damage</span> <span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
</a> </a>
@ -186,8 +186,8 @@
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Status</label> <label class="short-label">Status</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-long">
<label class="short-label">Duration</label> <label class="short-label">Uses remaining</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">&nbsp;</label> <label class="short-label">&nbsp;</label>
@ -593,12 +593,9 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DMG</label> <label class="short-label">DMG</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-medium">
<label class="short-label">DMGT</label> <label class="short-label">DMGT</label>
</span> </span>
<span class="item-field-label-short">
<label class="short-label">DMGTLVL</label>
</span>
<span class="item-field-label-long"> <span class="item-field-label-long">
<label class="short-label">Ammo</label> <label class="short-label">Ammo</label>
</span> </span>
@ -611,6 +608,7 @@
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="short-label">IDR</label> <label class="short-label">IDR</label>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div> </div>
@ -623,8 +621,7 @@
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span> <span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span> <span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span> <span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
<span class="item-field-label-short"><label>{{weapon.data.damagetype}}</label></span> <span class="item-field-label-medium"><label>{{weapon.data.damagetype}} ({{weapon.data.damagetypelevel}})</label></span>
<span class="item-field-label-short"><label>{{weapon.data.damagetypelevel}}</label></span>
{{#if (gt weapon.data.ammomax 0)}} {{#if (gt weapon.data.ammomax 0)}}
<span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}} <span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
@ -656,6 +653,7 @@
{{/if}} {{/if}}
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i <a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a> class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>

View File

@ -36,6 +36,10 @@
{{#if weaponName}} {{#if weaponName}}
<li>Weapon : {{weaponName}}</li> <li>Weapon : {{weaponName}}</li>
Damage Type: Piercing 1
{{/if}}
{{#if weapon}}
<li>Damage type : {{weapon.data.damagetype}} {{weapon.data.damagetypelevel}}</li>
{{/if}} {{/if}}
{{#if isResistance}} {{#if isResistance}}
@ -48,8 +52,12 @@
{{/if}} {{/if}}
{{/if}} {{/if}}
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> {{#if isChatRoll}}
{{else}}
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button>
{{/if}}
</ul> </ul>
</div> </div>

View File

@ -4,4 +4,9 @@
<img class="chat-img" src="{{img}}" title="{{name}}" /> <img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}} {{/if}}
<div>{{name}} has just activated the Perk: {{perk.name}}.</div> <div>{{name}} has just activated the Perk: {{perk.name}}.</div>
{{#if (count perk.data.activatedtext)}}
<div>{{perk.data.activatedtext}}</div>
{{/if}}
</div> </div>

View File

@ -4,4 +4,9 @@
<img class="chat-img" src="{{img}}" title="{{name}}" /> <img class="chat-img" src="{{img}}" title="{{name}}" />
{{/if}} {{/if}}
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div> <div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
{{#if (count perk.data.deactivatedtext)}}
<div>{{perk.data.deactivatedtext}}</div>
{{/if}}
</div> </div>

View File

@ -0,0 +1,5 @@
<section class="pegasus-chat-roll-button">
<div >
<button class="chat-card-button" id="pegasus-chat-roll-button">Roll pool</button>
</div>
</section>

View File

@ -37,6 +37,30 @@
<li class="flexrow"><label class="generic-label">One use?</label> <li class="flexrow"><label class="generic-label">One use?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.oneuse" {{checked data.oneuse}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="data.oneuse" {{checked data.oneuse}}/></label>
</li> </li>
<li class="flexrow"><label class="generic-label">Ignore health penalty?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.ignorehealthpenalty" {{checked data.ignorehealthpenalty}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Is this possible ?</label>
<input type="text" class="padd-right" name="data.isthispossible" value="{{data.isthispossible}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">Mental disruption ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.mentaldisruption" {{checked data.mentaldisruption}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Physical disruption ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.physicaldisruption" {{checked data.physicaldisruption}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Mental immunity ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.mentalimmunity" {{checked data.mentalimmunity}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Physical immunity ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.physicalimmunity" {{checked data.physicalimmunity}}/></label>
</li>
<li class="flexrow"><label class="generic-label">No bonus dice ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.nobonusdice" {{checked data.nobonusdice}}/></label>
</li>
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.noperksallowed" {{checked data.noperksallowed}}/></label>
</li>
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label> <li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
<label class="attribute-value checkbox"><input type="checkbox" name="data.effectstatlevel" {{checked data.effectstatlevel}}/></label> <label class="attribute-value checkbox"><input type="checkbox" name="data.effectstatlevel" {{checked data.effectstatlevel}}/></label>

View File

@ -77,6 +77,13 @@
</ul> </ul>
</li> </li>
<li class="flexrow"><label class="generic-label">When activated display text</label>
<input type="text" class="padd-right" name="data.activatedtext" value="{{data.activatedtext}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="generic-label">When deactivated display text</label>
<input type="text" class="padd-right" name="data.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
</li>
{{#each data.features as |feature key|}} {{#each data.features as |feature key|}}
{{#if feature.isvalid}} {{#if feature.isvalid}}
<li class="flexrow"> <li class="flexrow">

View File

@ -39,8 +39,8 @@
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/> <input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
</span> </span>
<span class="padd-right status-small-label no-grow"> <span class="padd-right status-small-label no-grow">
<a class="current-nrg--plus plus-minus-button">+</a> <a class="current-nrg-plus plus-minus-button">+</a>
<a class="current-nrg--minus plus-minus-button">&nbsp;-</a> <a class="current-nrg-minus plus-minus-button">&nbsp;-</a>
</span> </span>
<!--<span class="stat-label flexrow status-col-name" name="momentum"> <!--<span class="stat-label flexrow status-col-name" name="momentum">

View File

@ -79,17 +79,28 @@
</div> </div>
</div> </div>
<div class="flexrow"> {{#if noBonusDice}}
{{#each diceList as |dice idx|}} <div class="flexrow">
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image" No bonus dice due to effect !
src="{{dice.img}}"></a></span> </div>
{{/each}} {{else}}
</div> <div class="flexrow">
{{#each diceList as |dice idx|}}
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
src="{{dice.img}}"></a></span>
{{/each}}
</div>
{{/if}}
</div> </div>
<div> <div>
{{#if isChatRoll}}
{{else}}
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}} {{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
{{/if}}
</div> </div>
</div> </div>