Various changes + updates
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images/icons/icon_vice.webp
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images/icons/icon_vice.webp
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images/icons/icon_virtue.webp
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24
lang/en.json
24
lang/en.json
@ -1,3 +1,25 @@
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{
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"ITEM": {
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"TypeRace": "Race",
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"TypeRole": "Role",
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"TypeAbility": "Ability",
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"TypeSpecialisation": "Specialisation",
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"TypePerk": "Perk",
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"TypePower": "Power",
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"TypeArmor": "Armor",
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"TypeShield": "Shield",
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"TypeEquipment": "Equipment",
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"TypeWeapon": "Weapon",
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"TypeEffect": "Effect",
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"TypeMoney": "Money",
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"TypeVirtue": "Virtue",
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"TypeVice": "Vice",
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"TypeVehiclehull": "Vehicule Hull",
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"TypePowercoremodule": "Power Core Module",
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"TypeMobilitymodule": "Mobility Module",
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"TypeCombatmodule": "Combat Module",
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"TypeVehiclemodule": "Vehicle Module",
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"TypeVehicleweaponmodule" : "Vehicle Weapon Module",
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"TypePropulsionmodule": "Propulsion module"
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}
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}
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@ -3,8 +3,8 @@
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* @extends {ActorSheet}
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*/
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import { PegasusUtility } from "./pegasus-utility.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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import { PegasusUtility } from "./pegasus-utility.js"
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js"
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/* -------------------------------------------- */
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export class PegasusActorSheet extends ActorSheet {
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@ -78,15 +78,8 @@ export class PegasusActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async openGenericRoll() {
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let rollData = PegasusUtility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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let rollData = PegasusUtility.initGenericRoll()
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rollData.traumaState = this.actor.getTraumaState()
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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let rollDialog = await PegasusRollDialog.create( this.actor, rollData);
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rollDialog.render( true );
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@ -464,6 +464,9 @@ export class PegasusActor extends Actor {
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ui.notifications.warn("Stun level cannot go below 0")
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}
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let stunAbove = combat.stunlevel - combat.stunthreshold
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if (stunAbove > 0) {
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ChatMessage.create( { content: `${this.name} Stun threshold has been exceeded.`})
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}
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if (incDec > 0 && stunAbove > 0) {
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let delirium = duplicate(this.data.data.secondary.delirium)
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delirium.value -= incDec
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@ -561,6 +564,27 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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async preprocessItem(event, item, onDrop = false) {
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// Pre-filter effects
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if (item.data.type == 'effect' ) {
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if ( this.checkMentalDisruption() && item.data.data.type == "mental" && item.data.data.genre == "positive") {
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ChatMessage.create( { content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption"})
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return
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}
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if ( this.checkPhysicalDisruption() && item.data.data.type == "physical" && item.data.data.genre == "positive") {
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ChatMessage.create( { content: "Effects of this type cannot be applied while Disruption is applied, Use a Soft Action to remove Disruption"})
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return
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}
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if ( this.checkMentalImmunity() && item.data.data.type == "mental" && item.data.data.genre == "negative") {
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ChatMessage.create( { content: "Effects of this type cannot be applied while Immunity is applied"})
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return
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}
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if ( this.checkPhysicalImmunity() && item.data.data.type == "physical" && item.data.data.genre == "negative") {
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ChatMessage.create( { content: "Effects of this type cannot be applied while Immunity is applied"})
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return
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}
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}
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if (item.data.type == 'race') {
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this.applyRace(item.data)
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} else if (item.data.type == 'role') {
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@ -833,6 +857,10 @@ export class PegasusActor extends Actor {
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if (item) {
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if (item.data.data.status == status) return;// Ensure we are really changing the status
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if (this.checkNoPerksAllowed() ) {
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ChatMessage( {content: "No perks activation allowed due to effect !"})
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return
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}
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// Severe Trauma management
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if (this.getTraumaState() == "severetrauma") {
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@ -978,6 +1006,78 @@ export class PegasusActor extends Actor {
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return biodata.currentlevelremaining
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}
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/* -------------------------------------------- */
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checkIgnoreHealth() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.ignorehealthpenalty) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkMentalDisruption() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.mentaldisruption) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkPhysicalDisruption() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.physicaldisruption) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkMentalImmunity() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.mentalimmunity) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkPhysicalImmunity() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.physicalimmunity) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkNoBonusDice() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.nobonusdice) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkNoPerksAllowed() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.noperksallowed) {
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return true
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}
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}
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return false
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}
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/* -------------------------------------------- */
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checkIfPossible() {
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for (let effect of this.data.items) {
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if (effect.type == "effect" && effect.data.data.isthispossible.length > 0) {
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ChatMessage.create( { content: effect.data.data.isthispossible} )
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}
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}
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}
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/* -------------------------------------------- */
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async computeNRGHealth() {
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if (this.isOwner || game.user.isGM) {
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@ -1021,9 +1121,10 @@ export class PegasusActor extends Actor {
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updates['data.nrg.value'] = nrgValue
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}
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nrgValue = PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + this.data.data.statistics.mnd.mod;
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if (nrgValue != this.data.data.combat.stunthreshold) {
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updates['data.combat.stunthreshold'] = nrgValue
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let stunth = PegasusUtility.getDiceValue(this.data.data.statistics.phy.value) + PegasusUtility.getDiceValue(this.data.data.statistics.mnd.value) + PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)
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+ this.data.data.statistics.mnd.mod + this.data.data.statistics.phy.mod + this.data.data.statistics.foc.mod
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if (stunth != this.data.data.combat.stunthreshold) {
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updates['data.combat.stunthreshold'] = stunth
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}
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let momentum = this.data.data.statistics.foc.value + this.data.data.statistics.foc.mod
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@ -1038,7 +1139,6 @@ export class PegasusActor extends Actor {
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updates['data.mr.value'] = mrLevel
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}
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let moralitythreshold = - (Number(PegasusUtility.getDiceValue(this.data.data.statistics.foc.value)) + Number(this.data.data.statistics.foc.mod))
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if (moralitythreshold != this.data.data.biodata.moralitythreshold) {
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updates['data.biodata.moralitythreshold'] = moralitythreshold
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@ -1063,20 +1163,20 @@ export class PegasusActor extends Actor {
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}
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if (Object.entries(updates).length > 0) {
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await this.update(updates)
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this.computeThreatLevel()
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}
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this.computeThreatLevel()
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}
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if (this.isOwner || game.user.isGM) {
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// Update current hindrance level
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let hindrance = this.data.data.combat.hindrancedice
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if ( !this.checkIgnoreHealth() ) {
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if (this.data.data.secondary.health.value < 0) {
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if (this.data.data.secondary.health.value < -Math.floor((this.data.data.secondary.health.max + 1) / 2)) { // Severe wounded
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hindrance += 3
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} else {
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hindrance += 1
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}
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}
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}
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this.data.data.combat.hindrancedice = hindrance
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@ -1347,6 +1447,7 @@ export class PegasusActor extends Actor {
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rollData.levelRemaining = this.getLevelRemaining()
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rollData.activePerks = duplicate(this.getActivePerks())
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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if (statKey) {
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@ -15,6 +15,8 @@ export const defaultItemImg = {
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weapon: "systems/fvtt-pegasus-rpg/images/icons/icon_meleeweapon.webp",
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shield: "systems/fvtt-pegasus-rpg/images/icons/icon_shield.webp",
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money: "systems/fvtt-pegasus-rpg/images/icons/icon_money.webp",
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vice: "systems/fvtt-pegasus-rpg/images/icons/icon_vice.webp",
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virtue: "systems/fvtt-pegasus-rpg/images/icons/icon_virtue.webp",
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}
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/**
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@ -33,8 +33,8 @@ export class PegasusRollDialog extends Dialog {
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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this.actor = actor
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this.rollData = rollData
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}
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/* -------------------------------------------- */
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@ -106,6 +106,7 @@ export class PegasusRollDialog extends Dialog {
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manageWeapons(weaponIdx, toggled) {
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let weapon = this.rollData.weaponsList[weaponIdx]
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if (weapon) {
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this.rollData.weapon = duplicate(weapon)
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if (toggled) {
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this.rollData.weaponName = weapon.weapon.name
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} else {
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@ -2,6 +2,7 @@
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import { PegasusCombat } from "./pegasus-combat.js";
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import { PegasusCommands } from "./pegasus-commands.js";
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import { PegasusActorCreate } from "./pegasus-create-char.js";
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import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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/* -------------------------------------------- */
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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@ -14,7 +15,10 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html));
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
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Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
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Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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@ -54,6 +58,41 @@ export class PegasusUtility {
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})
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}
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/* -------------------------------------------- */
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static initGenericRoll() {
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let rollData = PegasusUtility.getBasicRollData()
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rollData.alias = "Dice Pool Roll",
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rollData.mode = "generic"
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rollData.title = `Dice Pool Roll`
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rollData.img = "icons/dice/d12black.svg"
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rollData.isGeneric = true
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.dicePool = []
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rollData.traumaState = "none"
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return rollData
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}
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/* -------------------------------------------- */
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static async addDiceRollButton(app, html, data) {
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if (app.tabName !== 'chat') return
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let $chat_form = html.find('#chat-form')
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const template = 'systems/fvtt-pegasus-rpg/templates/chat-roll-button.html'
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renderTemplate(template, {}).then(c => {
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if (c.length > 0) {
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let $content = $(c)
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$chat_form.before($content)
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$content.find('#pegasus-chat-roll-button').on('click', async event => {
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event.preventDefault()
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let rollData = PegasusUtility.initGenericRoll()
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rollData.isChatRoll = true
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let rollDialog = await PegasusRollDialog.create( undefined, rollData)
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rollDialog.render( true )
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})
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}
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})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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options.push({ name: "Apply -10", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { PegasusCombat.decInitBy10(target.data('combatant-id'), -10); } })
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@ -345,6 +384,7 @@ export class PegasusUtility {
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ui.notifications.warn(`No character linked to the player : reroll not allowed.`)
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return
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}
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console.log("Going to reroll", character, rollId)
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let rollData = this.getRollData(rollId)
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if (character.getLevelRemaining() > 0) {
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rollData.rerollHero = true
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@ -361,6 +401,13 @@ export class PegasusUtility {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_reroll_hero", data: { userId: userId, rollId: rollId } })
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}
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/* -------------------------------------------- */
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static targetToken( user, token, flag) {
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if (flag) {
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token.actor.checkIfPossible()
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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@ -509,7 +556,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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@ -546,11 +593,12 @@ export class PegasusUtility {
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let id = rollData.rollId
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let oldRollData = this.rollDataStore[id] || {}
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let newRollData = mergeObject(oldRollData, rollData)
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console.log("Rolldata saved", id)
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this.rollDataStore[id] = newRollData
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}
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/* -------------------------------------------- */
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static saveRollData(rollData) {
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game.socket.emit("system.pegasus-rpg", {
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game.socket.emit("system.fvtt-pegasus-rpg", {
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name: "msg_update_roll", data: rollData
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}); // Notify all other clients of the roll
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this.updateRollData(rollData)
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@ -581,6 +629,7 @@ export class PegasusUtility {
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this.addItemDropToActor(actor, item)
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}
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if (msg.name == "msg_reroll_hero") {
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console.log("Reroll requested")
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this.rerollHeroRemaining(msg.data.userId, msg.data.rollId)
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}
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if (msg.name == "msg_gm_remove_effect") {
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@ -681,7 +730,7 @@ export class PegasusUtility {
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if (game.user.isGM) {
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this.removeForeignEffect(effect)
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} else {
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game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_remove_effect", data: effect })
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game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_remove_effect", data: effect })
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}
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} else {
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toRem.push(effect.effect._id)
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@ -863,7 +912,7 @@ export class PegasusUtility {
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-pegasus-rgp", { msg: "msg_gm_chat_message", data: chatGM });
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game.socket.emit("system.fvtt-pegasus-rpg", { msg: "msg_gm_chat_message", data: chatGM });
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}
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@ -950,7 +999,7 @@ export class PegasusUtility {
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console.log("TARGET ", target)
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.attackerId = this.id
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//rollData.attackerId = this.id
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console.log("DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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}
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@ -1159,6 +1159,10 @@ ul, li {
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position:relative;
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top:1px;
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}
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.pegasus-chat-roll-button {
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height: 38px;
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max-height: 38px;
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}
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.plus-minus-button {
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box-shadow: inset 0px 1px 0px 0px #a6827e;
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@ -1282,7 +1286,7 @@ Focus FOC: #ff0084
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background: black;
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}
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.color-class-agi,
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.color-class-range {
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||||
.color-class-ranged-attack {
|
||||
background-color: #02a41d;
|
||||
background: #02a41d;
|
||||
}
|
||||
@ -1318,7 +1322,7 @@ Focus FOC: #ff0084
|
||||
background-color: #505050;
|
||||
}
|
||||
.color-class-per,
|
||||
.color-class-ranged {
|
||||
.color-class-ranged-damage {
|
||||
background-color: #f9c801;
|
||||
}
|
||||
.color-class-foc {
|
||||
|
@ -180,9 +180,9 @@
|
||||
"styles": [
|
||||
"styles/simple.css"
|
||||
],
|
||||
"templateVersion": 99,
|
||||
"templateVersion": 100,
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "0.6.8",
|
||||
"version": "0.6.10",
|
||||
"background" : "./images/ui/pegasus_welcome_page.webp"
|
||||
}
|
||||
|
@ -361,6 +361,14 @@
|
||||
"effectstatlevel": false,
|
||||
"effectstat": "",
|
||||
"oneuse": false,
|
||||
"ignorehealthpenalty": false,
|
||||
"isthispossible": "",
|
||||
"mentaldisruption": false,
|
||||
"physicaldisruption": false,
|
||||
"mentalimmunity": false,
|
||||
"physicalimmunity": false,
|
||||
"nobonusdice": false,
|
||||
"noperksallowed": false,
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
@ -443,6 +451,8 @@
|
||||
"effectsgained": [],
|
||||
"category": "general",
|
||||
"upgradable": false,
|
||||
"activatedtext": "",
|
||||
"deactivatedtext": "",
|
||||
"features": {
|
||||
"nrgcost": {
|
||||
"label": "NRG cost to use",
|
||||
|
@ -110,16 +110,16 @@
|
||||
|
||||
<div class="stat-item">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item color-class-ranged"><a class="combat-button attack-ranged flexrow">
|
||||
<li class="item flexrow list-item color-class-ranged-attack"><a class="combat-button attack-ranged flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Ranged Attack</span>
|
||||
</a>
|
||||
</li>
|
||||
<li class="item flexrow list-item color-class-range"><a class="combat-button damage-ranged flexrow">
|
||||
<li class="item flexrow list-item color-class-ranged-damage"><a class="combat-button damage-ranged flexrow">
|
||||
<span class="combat-icon flexrow">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/AGI.webp">
|
||||
<img class="combat-icon" src="systems/fvtt-pegasus-rpg/images/icons/PER.webp">
|
||||
</span>
|
||||
<span class="generic-label combat-margin stat-text-white">Ranged Damage</span>
|
||||
</a>
|
||||
@ -186,8 +186,8 @@
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Status</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Duration</label>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Uses remaining</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label"> </label>
|
||||
@ -593,12 +593,9 @@
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DMG</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">DMGT</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">DMGTLVL</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Ammo</label>
|
||||
</span>
|
||||
@ -611,6 +608,7 @@
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">IDR</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
@ -623,8 +621,7 @@
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.statistic}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{upper weapon.data.damagestatistic}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{weapon.data.damageDice}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{weapon.data.damagetype}}</label></span>
|
||||
<span class="item-field-label-short"><label>{{weapon.data.damagetypelevel}}</label></span>
|
||||
<span class="item-field-label-medium"><label>{{weapon.data.damagetype}} ({{weapon.data.damagetypelevel}})</label></span>
|
||||
|
||||
{{#if (gt weapon.data.ammomax 0)}}
|
||||
<span class="item-field-label-long"><label>{{weapon.data.ammocurrent}}/{{weapon.data.ammomax}}
|
||||
@ -656,6 +653,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
|
@ -36,6 +36,10 @@
|
||||
|
||||
{{#if weaponName}}
|
||||
<li>Weapon : {{weaponName}}</li>
|
||||
Damage Type: Piercing 1
|
||||
{{/if}}
|
||||
{{#if weapon}}
|
||||
<li>Damage type : {{weapon.data.damagetype}} {{weapon.data.damagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
@ -48,7 +52,11 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isChatRoll}}
|
||||
|
||||
{{else}}
|
||||
<button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
@ -4,4 +4,9 @@
|
||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
|
||||
|
||||
{{#if (count perk.data.activatedtext)}}
|
||||
<div>{{perk.data.activatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -4,4 +4,9 @@
|
||||
<img class="chat-img" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
|
||||
|
||||
{{#if (count perk.data.deactivatedtext)}}
|
||||
<div>{{perk.data.deactivatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
5
templates/chat-roll-button.html
Normal file
5
templates/chat-roll-button.html
Normal file
@ -0,0 +1,5 @@
|
||||
<section class="pegasus-chat-roll-button">
|
||||
<div >
|
||||
<button class="chat-card-button" id="pegasus-chat-roll-button">Roll pool</button>
|
||||
</div>
|
||||
</section>
|
@ -37,6 +37,30 @@
|
||||
<li class="flexrow"><label class="generic-label">One use?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.oneuse" {{checked data.oneuse}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Ignore health penalty?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.ignorehealthpenalty" {{checked data.ignorehealthpenalty}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Is this possible ?</label>
|
||||
<input type="text" class="padd-right" name="data.isthispossible" value="{{data.isthispossible}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Mental disruption ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.mentaldisruption" {{checked data.mentaldisruption}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Physical disruption ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.physicaldisruption" {{checked data.physicaldisruption}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Mental immunity ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.mentalimmunity" {{checked data.mentalimmunity}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Physical immunity ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.physicalimmunity" {{checked data.physicalimmunity}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">No bonus dice ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.nobonusdice" {{checked data.nobonusdice}}/></label>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.noperksallowed" {{checked data.noperksallowed}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
|
@ -77,6 +77,13 @@
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">When activated display text</label>
|
||||
<input type="text" class="padd-right" name="data.activatedtext" value="{{data.activatedtext}}" data-dtype="String"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">When deactivated display text</label>
|
||||
<input type="text" class="padd-right" name="data.deactivatedtext" value="{{data.deactivatedtext}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
{{#each data.features as |feature key|}}
|
||||
{{#if feature.isvalid}}
|
||||
<li class="flexrow">
|
||||
|
@ -39,8 +39,8 @@
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="data.nrg.activated" value="{{data.nrg.activated}}" data-dtype="Number"/>
|
||||
</span>
|
||||
<span class="padd-right status-small-label no-grow">
|
||||
<a class="current-nrg--plus plus-minus-button">+</a>
|
||||
<a class="current-nrg--minus plus-minus-button"> -</a>
|
||||
<a class="current-nrg-plus plus-minus-button">+</a>
|
||||
<a class="current-nrg-minus plus-minus-button"> -</a>
|
||||
</span>
|
||||
|
||||
<!--<span class="stat-label flexrow status-col-name" name="momentum">
|
||||
|
@ -79,17 +79,28 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if noBonusDice}}
|
||||
<div class="flexrow">
|
||||
No bonus dice due to effect !
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{#each diceList as |dice idx|}}
|
||||
<span><a class="pool-add-dice" data-dice-key="{{dice.key}}" data-dice-level="{{dice.level}}"><img class="dice-pool-image"
|
||||
src="{{dice.img}}"></a></span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
{{#if isChatRoll}}
|
||||
|
||||
{{else}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-roll-select-effects.html}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user