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@ -44,7 +44,7 @@ export class PegasusActorSheet extends ActorSheet {
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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optionsLevel: PegasusUtility.getOptionsLevel(),
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weapons: this.actor.checkAndPrepareWeapons( duplicate(this.actor.getWeapons()) ),
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armors: duplicate(this.actor.getArmors()),
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armors: this.actor.checkAndPrepareArmors( duplicate(this.actor.getArmors())),
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shields: duplicate(this.actor.getShields()),
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equipments: duplicate(this.actor.getEquipments()),
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perks: duplicate(this.actor.getPerks()),
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@ -150,12 +150,22 @@ export class PegasusActorSheet extends ActorSheet {
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const specId = li.data("item-id");
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this.actor.rollSpec(specId);
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});
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html.find('.power-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const powerId = li.data("item-id");
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this.actor.rollPower(powerId);
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});
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html.find('.weapon-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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this.actor.rollWeapon(weaponId);
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});
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html.find('.armor-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armorId = li.data("item-id");
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this.actor.rollArmor(armorId);
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});
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html.find('.weapon-damage-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weaponId = li.data("item-id");
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@ -111,7 +111,7 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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getArmors() {
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let comp = this.data.items.filter(item => item.type == 'armor');
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let comp = duplicate(this.data.items.filter(item => item.type == 'armor') || []);
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return comp;
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}
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/* -------------------------------------------- */
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@ -127,12 +127,22 @@ export class PegasusActor extends Actor {
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let role = this.data.items.filter(item => item.type == 'role');
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return role[0] ?? [];
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}
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/* -------------------------------------------- */
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checkAndPrepareArmor(armor) {
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armor.data.resistanceDice = PegasusUtility.getDiceFromLevel(armor.data.resistance);
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}
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/* -------------------------------------------- */
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checkAndPrepareArmors(armors) {
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for (let item of armors) {
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this.checkAndPrepareArmor(item);
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}
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return armors;
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapon(weapon) {
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weapon.data.damageDice = PegasusUtility.getDiceFromLevel(weapon.data.damage);
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}
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/* -------------------------------------------- */
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checkAndPrepareWeapons(weapons) {
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for (let item of weapons) {
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@ -436,37 +446,6 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async rollMR() {
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let mr = duplicate(this.data.data.mr);
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = {
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rollId: randomID(16),
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mode: "MR",
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alias: this.name,
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actorImg: this.img,
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actorId: this.id,
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img: this.img,
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rollMode: game.settings.get("core", "rollMode"),
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title: `${mr.label} `,
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stat: mr,
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activePerks: duplicate(this.getActivePerks()),
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optionsDiceList: PegasusUtility.getOptionsDiceList(),
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bonusDicesLevel: 0,
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hindranceDicesLevel: 0,
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otherDicesLevel: 0,
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}
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this.syncRoll(rollData);
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let rollDialog = await PegasusRollDialog.create(this, rollData);
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console.log(rollDialog);
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rollDialog.render(true);
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} else {
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ui.notifications.warn("MR not found !");
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}
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}
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/* -------------------------------------------- */
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getCommonRollData() {
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let rollData = {
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@ -530,6 +509,7 @@ export class PegasusActor extends Actor {
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let stat = this.getStat(statKey);
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if (stat) {
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let rollData = this.getCommonRollData()
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rollData.specList = this.getRelevantSpec(armor.data.statistic)
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rollData.mode = "stat"
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rollData.title = `Stat ${stat.label}`;
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rollData.stat = stat;
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@ -556,6 +536,24 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async rollMR() {
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let mr = duplicate(this.data.data.mr);
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if (mr) {
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mr.dice = PegasusUtility.getDiceFromLevel(mr.value);
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let rollData = this.getCommonRollData()
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rollData.mode = "MR"
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rollData.stat = mr
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rollData.activePerks = duplicate(this.getActivePerks()),
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rollData.specList = this.getRelevantSpec(armor.data.statistic),
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("MR not found !");
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}
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}
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/* -------------------------------------------- */
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async deleteAllItemsByType(itemType) {
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let items = this.data.items.filter(item => item.type == itemType);
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@ -755,9 +753,35 @@ export class PegasusActor extends Actor {
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//console.log("ROLLDATA DEFENDER !!!", rollData);
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}
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}
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/* -------------------------------------------- */
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async rollArmor(armorId) {
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let armor = this.data.items.get(armorId)
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if (armor) {
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let rollData = this.getCommonRollData()
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armor = duplicate(armor);
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this.checkAndPrepareArmor(armor);
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rollData.mode = "armor"
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rollData.img = armor.img
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rollData.armor = armor
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rollData.title = `Armor : ${armor.name}`
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rollData.stat = this.getStat(armor.data.statistic)
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rollData.specList = this.getRelevantSpec(armor.data.statistic)
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rollData.activePerks = duplicate(this.getActivePerks())
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rollData.isResistance = true;
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rollData.otherDicesLevel = armor.data.resistance
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//this.updateWithTarget(rollData);
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Armor not found !", weaponId);
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}
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}
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/* -------------------------------------------- */
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async rollWeapon(weaponId, damage=false) {
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async rollWeapon(weaponId, damage = false) {
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let weapon = this.data.items.get(weaponId)
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if (weapon) {
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@ -785,4 +809,25 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async rollPower(powerId) {
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let power = this.data.items.get(powerId)
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if (power) {
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let rollData = this.getCommonRollData()
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power = duplicate(power);
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rollData.mode = "power"
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rollData.img = power.img
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rollData.power = power
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rollData.title = `Power : ${power.name}`
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rollData.stat = this.getStat(power.data.statistic)
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rollData.specList = this.getRelevantSpec(power.data.statistic)
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rollData.activePerks = duplicate(this.getActivePerks())
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this.startRoll(rollData);
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} else {
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ui.notifications.warn("Power not found !", powerId);
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}
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}
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}
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@ -16,7 +16,7 @@ export class PegasusRollDialog extends Dialog {
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} else if (rollData.mode == "spec") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-spec.html', rollData);
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options.height = 360;
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} else if (rollData.mode == "weapon") {
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} else if (rollData.mode == "weapon" || rollData.mode == "armor" || rollData.mode == "power") {
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html = await renderTemplate('systems/fvtt-pegasus-rpg/templates/roll-dialog-weapon.html', rollData);
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options.height = 320;
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} else {
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@ -163,6 +163,6 @@
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"templateVersion": 57,
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "0.1.1",
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"version": "0.1.2",
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"background" : "./images/ui/pegasus_welcome_page.webp"
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}
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@ -259,8 +259,6 @@
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<li class="item stat flexrow list-item" data-item-id="{{weapon._id}}">
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<img class="sheet-competence-img" src="{{weapon.img}}" />
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<span class="generic-label"><a class="weapon-roll">{{weapon.name}}</a></span>
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<span class="generic-label">{{weapon.data.typeText}}</span>
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<span class="generic-label">Speed {{weapon.data.speed}}</span>
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<span class="generic-label"><a class="weapon-damage-roll">Damage {{weapon.data.damageDice}}</a></span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Equip">{{#if weapon.data.equipped}}<i
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@ -279,7 +277,8 @@
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{{#each armors as |armor key|}}
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<li class="item stat flexrow list-item" data-item-id="{{armor._id}}">
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<img class="sheet-competence-img" src="{{armor.img}}" />
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<span class="stat-label outfit-label">{{armor.name}}</span>
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<span class="stat-label outfit-label"><a class="armor-roll">{{armor.name}}</a></span>
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<span class="stat-label outfit-label">Res. {{armor.data.resistanceDice}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if armor.data.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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@ -21,19 +21,30 @@
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{{#if weapon}}
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<li>Weapon : {{weapon.name}}</li>
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{{/if}}
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{{#if power}}
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<li>Power : {{power.name}}</li>
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{{/if}}
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{{#if isDamage}}
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<li>Weapon Damage Dice : {{weapon.data.damageDice}}</li>
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{{/if}}
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{{#if isResistance}}
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<li>Armor Resistance Dice : {{armor.data.resistanceDice}}</li>
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{{/if}}
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{{#if stat}}
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<li>Statistic : {{stat.label}}</li>
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{{/if}}
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{{#if spec}}
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<li>Specialisation : {{spec.name}}</li>
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{{/if}}
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{{#if isDamage}}
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<li><strong>Damages : {{finalScore}}</strong>
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{{#if isResistance}}
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<li><strong>Defense Result : {{finalScore}}</strong>
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{{else}}
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<li><strong>Final Result : {{finalScore}}</strong>
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{{#if isDamage}}
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<li><strong>Damages : {{finalScore}}</strong>
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{{else}}
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<li><strong>Final Result : {{finalScore}}</strong>
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{{/if}}
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{{/if}}
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{{#if linkedRollId}}
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