parent
262bd3b480
commit
392c76f86a
@ -23,7 +23,8 @@ const __statBuild = [
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const __isVehicleUnique = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, propulsionmodule: 1, combatmodule: 1 }
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const __speed2Num = { fullstop: 0, crawling: 1, slow: 2, average: 3, fast: 4, extfast: 5 }
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const __num2speed = ["fullstop", "crawling", "slow", "average", "fast", "extfast"]
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1, propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1 }
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const __isVehicle = { vehiclehull: 1, powercoremodule: 1, mobilitymodule: 1, combatmodule: 1,
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propulsionmodule: 1, vehiclemodule: 1, vehicleweaponmodule: 1, effect: 1, equipment: 1, weapon: 1, armor: 1, shield:1, money: 1 }
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const __bonusEffect = {
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name: "Crawling MAN Bonus", type: "effect", img: "systems/fvtt-pegasus-rpg/images/icons/icon_effect.webp",
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system: {
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@ -2154,4 +2155,17 @@ export class PegasusActor extends Actor {
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this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
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}
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/* -------------------------------------------- */
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getCurrentCargoCapacity( ) {
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let capacity = 0
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for (let cargo of this.items) {
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if (cargo.type == "equipment" || cargo.type == "weapon" || cargo.type == "armor" || cargo.type == "money" || cargo.type == "shield" ) {
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let q = cargo.system.quantity || 1
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capacity += q * cargo.system.weight
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}
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}
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return capacity
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}
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}
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@ -54,6 +54,12 @@ export class PegasusVehicleSheet extends ActorSheet {
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propulsionModules: duplicate(this.actor.getPropulsionModules()),
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vehicleModules: duplicate(this.actor.getVehicleModules()),
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vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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cargoCurrent: this.actor.getCurrentCargoCapacity(),
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moneys: duplicate(this.actor.getMoneys()),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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@ -7,14 +7,14 @@
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{{/if}}
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<span class="item-field-label-long"><label>
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{{equip.data.quantity}}
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{{equip.system.quantity}}
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(<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
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</label>
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</span>
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<span class="item-field-label-medium">
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{{#if (count equip.data.effects)}}
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{{#if equip.data.activated}}
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{{#if (count equip.system.effects)}}
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{{#if equip.system.activated}}
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<a class="equip-deactivate">Deactivate</a>
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{{else}}
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<a class="equip-activate">Activate</a>
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@ -25,14 +25,14 @@
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</span>
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<span class="item-field-label-short">
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{{#if equip.data.iscontainer}}
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{{equip.data.contentsEnc}}
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{{equip.system.contentsEnc}}
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{{else}}
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{{mul equip.data.weight equip.data.quantity}}
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{{mul equip.system.weight equip.system.quantity}}
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{{/if}}
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</span>
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<span class="item-field-label-medium">
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{{#if equip.data.idrDice}}
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<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.data.idrDice}}</a>
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{{#if equip.system.idrDice}}
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<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
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{{else}}
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-
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{{/if}}
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@ -40,10 +40,12 @@
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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{{#if canequip}}
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{{#if (eq level 1)}}
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<a class="item-control item-equip" title="Worn">{{#if equip.data.equipped}}<i
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<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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{{/if}}
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{{/if}}
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@ -592,11 +592,17 @@
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{{!-- Cargo Tab --}}
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<div class="tab equipment" data-group="primary" data-tab="cargo">
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<div class="flexrow">
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<h3>Encumbrance</h3>
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<span class="small-label">Current : {{encCurrent}}</span>
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<span class="small-label">Capacity : {{encCapacity}}</span>
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<span class="small-label">Hindrance : {{encHindrance}}</span>
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<div class="stat-item">
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<ul class="stat-list alternate-list">
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<li class="item stat flexrow list-item">
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<span class="generic-label small-label "><strong>Cargo Capacity</strong></span>
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<input type="text" class="input-numeric-short padd-right" name="system.cargocapacity" value="{{data.cargocapacity}}"
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data-dtype="Number" />
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<span class="generic-label small-label"><strong>Total Cargo Capacity</strong></span>
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<input type="text" class="input-numeric-short" value="{{cargoCurrent}}"
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data-dtype="Number" />
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</li>
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</ul>
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</div>
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<ul class="item-list alternate-list">
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@ -724,8 +730,6 @@
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@ -793,8 +797,6 @@
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@ -852,8 +854,6 @@
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</span>
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<div class="item-filler"> </div>
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
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class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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@ -883,17 +883,19 @@
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</div>
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</li>
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{{#each containersTree as |equip key|}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
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<ul class="item-list list-item-shadow2 list-item-margin1">
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{{#each equip.system.contents as |subgear key|}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
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{{/each}}
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</ul>
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{{#each equipments as |equip key|}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-actor-equipment.html equip=equip level=1 canequip=false}}
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{{/each}}
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</ul>
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<hr>
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<h3>Cargo information : </h3>
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<div class="form-group editor">
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{{editor data.cargo.cargoinformation target="system.cargo.cargoinformation" button=true owner=owner
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editable=editable}}
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</div>
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<hr>
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</div>
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