diff --git a/modules/pegasus-actor.js b/modules/pegasus-actor.js
index 26bdcd2..9860247 100644
--- a/modules/pegasus-actor.js
+++ b/modules/pegasus-actor.js
@@ -282,9 +282,9 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
getStatus(statusKey) {
- if ( statusKey == "nrg") {
+ if (statusKey == "nrg") {
return duplicate(this.system.nrg)
- }
+ }
return duplicate(this.system.secondary[statusKey])
}
@@ -479,6 +479,29 @@ export class PegasusActor extends Actor {
let update = { _id: item.id, "data.activated": !item.system.activated }
await this.updateEmbeddedDocuments('Item', [update]) // Updates one EmbeddedEntity
}
+ }
+ /* -------------------------------------------- */
+ setHandInformation( info) {
+ this.update( {'system.biodata.preferredhand': info} )
+ }
+
+ /* -------------------------------------------- */
+ increaseRoleAbility() {
+
+ }
+
+ /* -------------------------------------------- */
+ addCDP( value) {
+ let cdp = this.system.biodata.cdp
+ cdp += value
+ this.update( {'system.biodata.cdp': cdp})
+ }
+
+ /* -------------------------------------------- */
+ addPPP(value) {
+ let ppp = duplicate(this.system.ppp)
+ ppp.availablePPP += value
+ this.update({ 'system.ppp': ppp })
}
/* -------------------------------------------- */
@@ -1558,14 +1581,14 @@ export class PegasusActor extends Actor {
/* -------------------------------------------- */
async modStatus(key, inc = 1) {
- if ( key == "nrg") {
+ if (key == "nrg") {
let nrg = duplicate(this.system.nrg)
nrg.mod += parseInt(inc)
- await this.update({ [`data.nrg`]: nrg })
+ await this.update({ [`data.nrg`]: nrg })
} else {
let status = duplicate(this.system.secondary[key])
status.bonus += parseInt(inc)
- await this.update({ [`data.secondary.${key}`]: status })
+ await this.update({ [`data.secondary.${key}`]: status })
}
}
diff --git a/modules/pegasus-create-char.js b/modules/pegasus-create-char.js
index 438fc0e..31afc60 100644
--- a/modules/pegasus-create-char.js
+++ b/modules/pegasus-create-char.js
@@ -23,6 +23,10 @@ export class PegasusActorCreate {
this.perks = perksPack.map(i => i.toObject())
const specPack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations")
this.specs = specPack.map(i => i.toObject())
+ const virtuePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.virtues")
+ this.virtues = virtuePack.map(i => i.toObject())
+ const vicePack = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.vices")
+ this.vices = vicePack.map(i => i.toObject())
this.showRaces()
}
@@ -64,7 +68,7 @@ export class PegasusActorCreate {
}
/* -------------------------------------------- */
- processChatEvent(event) {
+ async processChatEvent(event) {
const step = $(event.currentTarget).data("step-name");
const itemId = $(event.currentTarget).data("item-id");
@@ -199,7 +203,11 @@ export class PegasusActorCreate {
this.nbPerks--;
if (this.nbPerks == 0 || this.rolePerks.length == 0) {
this.nbGlobalSpec = 5
- this.showGlobalSpec()
+ if (this.forceVirtue) {
+ this.showVirtue()
+ } else {
+ this.showGlobalSpec()
+ }
} else {
this.showRolePerks()
}
@@ -212,8 +220,11 @@ export class PegasusActorCreate {
this.nbGlobalSpec--;
if (this.nbGlobalSpec == 0) {
this.nbGlobalStat = 5
- this.showGlobalStat()
- //this.showCharacterEnd()
+ if (this.forceVirtue) {
+ this.showVirtue()
+ } else {
+ this.showGlobalStat()
+ }
} else {
this.showGlobalSpec()
}
@@ -226,8 +237,11 @@ export class PegasusActorCreate {
this.nbGlobalStat--
if (this.nbGlobalStat == 0) {
this.nbGlobalPerk = 1
- this.showGlobalPerk()
- //this.showCharacterEnd()
+ if (this.forceVirtue) {
+ this.showVirtue()
+ } else {
+ this.showGlobalPerk()
+ }
} else {
this.showGlobalStat()
}
@@ -240,8 +254,11 @@ export class PegasusActorCreate {
this.nbGlobalPerk--;
if (this.nbGlobalPerk == 0) {
this.nbGlobalStatus = 1
- this.showGlobalStatus()
- //this.showCharacterEnd()
+ if (this.forceVirtue) {
+ this.showVirtue()
+ } else {
+ this.showGlobalStatus()
+ }
} else {
this.showGlobalPerk()
}
@@ -253,13 +270,102 @@ export class PegasusActorCreate {
this.actor.addStatusBonus(statusKey, 1)
this.nbGlobalStatus--;
if (this.nbGlobalStatus == 0) {
- this.showCharacterEnd()
+ this.nbBonusSelection = 1
+ if (this.forceVirtue) {
+ this.showVirtue()
+ } else {
+ this.showBonusSelection()
+ }
} else {
this.showGlobalStatus()
}
}
+ if (step == 'select-bonus-selection') {
+ PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
+ let nextStep = $(event.currentTarget).data("bonus-key")
+ this.forceVirtue = true
+ if (nextStep == "bonus-statistic") {
+ this.nbGlobalStat = 2
+ this.showGlobalStat()
+ }
+ if (nextStep == "bonus-specialisation") {
+ this.nbGlobalSpec = 4
+ this.showGlobalSpec()
+ }
+ if (nextStep == "bonus-perk") {
+ this.nbGlobalPerk = 2
+ this.showGlobalPerk()
+ }
+ if (nextStep == "bonus-status") {
+ this.nbGlobalStatus = 5
+ this.showGlobalStatus()
+ }
+ if (nextStep == "bonus-roleability") {
+ this.actor.increaseRoleAbility()
+ }
+ if (nextStep == "bonus-ppp5") {
+ this.actor.addPPP(5)
+ }
+ if (nextStep == "bonus-wealthy") {
+ ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with x2 Starting Funds" })
+ this.showVirtue()
+ }
+ if (nextStep == "bonus-heirloom") {
+ ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with an item of choice (GM Must approve). This item provides a Level 1 Bonus Dice to a Stat of choice" })
+ this.showVirtue()
+ }
+ if (nextStep == "bonus-vehicle") {
+ ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Vehicle of Choice (GM Must approve)." })
+ this.showVirtue()
+ }
+ if (nextStep == "bonus-mount") {
+ ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Mount of Choice (GM Must approve)." })
+ this.showVirtue()
+ }
+ if (nextStep == "bonus-sidekick") {
+ ChatMessage.create({ content: "NOT AUTOMATED! Your character starts with a Sidekick of Choice (GM Must approve)." })
+ this.showVirtue()
+ }
+ if (nextStep == "bonus-ambidextrious") {
+ this.actor.setHandInformation("Ambidextrious")
+ this.showVirtue()
+ }
+ }
+ if (step == 'select-global-virtue') {
+ PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
+ let virtue = this.virtues.find(item => item._id == itemId);
+ await this.actor.createEmbeddedDocuments('Item', [virtue])
+ this.showVice()
+ }
+
+ if (step == 'select-global-vice') {
+ PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget));
+ let vice = this.vices.find(item => item._id == itemId);
+ await this.actor.createEmbeddedDocuments('Item', [vice]);
+ if(this.forceEnd) {
+ this.showCharacterEnd()
+ } else {
+ this.showViceQuestion()
+ }
+ }
+
+ if (step == "select-vice-question") {
+ PegasusUtility.removeChatMessageId(PegasusUtility.findChatMessageId(event.currentTarget))
+ let nextStep = $(event.currentTarget).data("question-key")
+ this.forceEnd = true
+ if (nextStep == "vice-next-step") {
+ this.showCharacterEnd()
+ }
+ if (nextStep == "vice-5-cdp") {
+ this.actor.addCDP(5)
+ this.showVice()
+ }
+ if (nextStep == "vice-vertue") {
+ this.showVirtue()
+ }
+ }
}
/* -------------------------------------------- */
@@ -515,6 +621,85 @@ export class PegasusActorCreate {
this.renderChatMessage(formData)
}
+ /* -------------------------------------------- */
+ async showBonusSelection() {
+ let formData = this.createFormData("select-bonus-selection")
+ formData.bonuses = {
+ "bonus-statistic": { name: "Increase 2 Stats" },
+ "bonus-specialisation": { name: "Increase 4 Specialisations" },
+ "bonus-perk": { name: "Choose/Upgrade 2 Perks" },
+ "bonus-status": { name: "Upgrade 5 status" },
+ "bonus-roleability": { name: "Role Ability +1" },
+ "bonus-ppp5": { name: "Gain +5 PPP" },
+ "bonus-wealthy": { name: "Wealthy (money x 2)" },
+ "bonus-heirloom": { name: "Family Heirloom (Special Item)" },
+ "bonus-vehicle": { name: "Starting Vehicle" },
+ "bonus-sidekick": { name: "Starting Sidekick" },
+ "bonus-ambidextrious": { name: "Ambidextrious" }
+ }
+ this.renderChatMessage(formData)
+ }
+
+ /* -------------------------------------------- */
+ async showVirtue() {
+ let formData = this.createFormData("select-global-virtue")
+ let virtues = this.actor.items.filter(it => it.type == "virtue")
+ formData.virtues = []
+ for ( let virtue1 of this.virtues) { // Filter existing virtues
+ let isOK = true
+ for(let virtue2 of virtues) {
+ if (virtue1.name == virtue2.name) {
+ isOK = false
+ break
+ }
+ }
+ if (isOK) {
+ formData.virtues.push(virtue1)
+ }
+ }
+ formData.virtues.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
+ this.renderChatMessage(formData)
+ }
+ /* -------------------------------------------- */
+ async showVice() {
+ let formData = this.createFormData("select-global-vice")
+ let virtues = this.actor.items.filter(it => it.type == "virtue")
+ let vices = this.actor.items.filter(it => it.type == "vice")
+ formData.vices = []
+ for (let vice of this.vices) {
+ let isOK = true
+ for ( let virtue of virtues) {
+ for (let nonVice of virtue.system.unavailablevice) {
+ if(nonVice.name == vice.name) {
+ isOK = false
+ break
+ }
+ }
+ }
+ for ( let vice2 of vices) {
+ if(vice2.name == vice.name) {
+ isOK = false
+ break
+ }
+ }
+ if (isOK) {
+ formData.vices.push( vice)
+ }
+ }
+ formData.vices.sort(function compare(a, b) { if (a.name < b.name) { return -1 } else { return 1 } })
+ this.renderChatMessage(formData)
+ }
+
+ /* -------------------------------------------- */
+ showViceQuestion() {
+ let formData = this.createFormData("select-vice-question")
+ formData.questions = {
+ "vice-next-step": { name: "Go to next step" },
+ "vice-5-cdp": { name: "Gain +5 CDP and choose a Vice" },
+ "vice-vertue": { name: "Choose a Virtue and a Vice" }
+ }
+ this.renderChatMessage(formData)
+ }
/* -------------------------------------------- */
async showCharacterEnd() {
diff --git a/templates/chat-create-actor.html b/templates/chat-create-actor.html
index d39ebbb..5aa3237 100644
--- a/templates/chat-create-actor.html
+++ b/templates/chat-create-actor.html
@@ -186,8 +186,62 @@
{{/if}}
+ {{#if (eq step "select-bonus-selection")}}
+
Select a bonus
+
+
+ {{/if}}
+
+ {{#if (eq step "select-global-virtue")}}
+ Choose a Virtue.
+
+
+ {{/if}}
+
+ {{#if (eq step "select-global-vice")}}
+ Choose an available Vice.
+
+
+ {{/if}}
+
+ {{#if (eq step "select-vice-question")}}
+ Would you like to skip, to choose a second Vice for 5 CDP or to choose 1 Virtue and 1 Vice?
+
+
+ {{/if}}
+
{{#if (eq step "character-end")}}
- Follow the next steps from the rulebook page 50 !. You can now spend 150 CDPs to customise your character.
+
Choose Starting Gear, Worst Fear, Desires, Catchphrase & Catchphrase Trigger
+ and fill in the empty fields in the Bio Tab.
+ Automated character creation is over.
{{/if}}