Fix #11 Speed management
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@ -1656,7 +1656,7 @@ export class PegasusActor extends Actor {
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if (subKey == "ranged-dmg") {
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this.addVehicleWeapons(rollData, vehicle)
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}
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if (subKey == "defense") {
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if (subKey == "defence") {
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if (vehicle.isVehicleFullStop()) {
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ui.notifications.warn("MAN not added to Defense due to Full Stop.")
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} else {
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@ -1858,24 +1858,35 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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/* VEHICLE STUFF */
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manageCurrentSpeed(speed) {
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async manageCurrentSpeed(speed) {
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// Delete any previous effect
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let effect = this.items.find(effect => effect.system.isspeed != undefined)
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if (effect) {
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await this.deleteEmbeddedDocuments("Item", [effect.id])
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}
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if (speed == "fullstop") {
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this.update({ 'system.secondary.moverange': "nomovement" })
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}
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if (speed == "crawling") {
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this.update({ 'system.secondary.moverange': "threatzone" })
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await this.update({ 'system.secondary.moverange': "threatzone" })
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await this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
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}
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if (speed == "slow") {
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this.update({ 'system.secondary.moverange': "close" })
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await this.update({ 'system.secondary.moverange': "close" })
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await this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
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}
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if (speed == "average") {
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this.update({ 'system.secondary.moverange': "medium" })
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await this.update({ 'system.secondary.moverange': "medium" })
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await this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
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}
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if (speed == "fast") {
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this.update({ 'system.secondary.moverange': "long" })
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await this.update({ 'system.secondary.moverange': "long" })
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await this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
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}
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if (speed == "extfast") {
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this.update({ 'system.secondary.moverange': "extreme" })
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await this.update({ 'system.secondary.moverange': "extreme" })
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await this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
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}
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}
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@ -1894,22 +1905,14 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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manageVehicleSpeedBonus(speed, name, stat, level) {
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if (this.system.statistics.ad.currentspeed == speed) {
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if (!this.items.find(effect => effect.system.isspeed == speed)) {
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let effect = duplicate(__bonusEffect)
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effect.name = name
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effect.system.stataffected = stat
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effect.system.effectlevel = level
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effect.system.isspeed = speed
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this.createEmbeddedDocuments("Item", [effect])
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}
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} else {
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let effect = this.items.find(effect => effect.system.isspeed == speed)
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if (effect) {
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this.deleteEmbeddedDocuments("Item", [effect.id])
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}
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}
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async manageVehicleSpeedBonus(speed, name, stat, level) {
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let effect = duplicate(__bonusEffect)
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effect.id = randomID(16)
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effect.name = name
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effect.system.stataffected = stat
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effect.system.effectlevel = level
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effect.system.isspeed = speed
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await this.createEmbeddedDocuments("Item", [effect])
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}
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/* -------------------------------------------- */
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@ -1998,13 +2001,6 @@ export class PegasusActor extends Actor {
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}
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}
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// Speed effect management
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this.manageVehicleSpeedBonus("crawling", "Crawling MAN Bonus", "man", 3)
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this.manageVehicleSpeedBonus("slow", "Slow MAN Bonus", "man", 1)
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this.manageVehicleSpeedBonus("average", "Avoid attack Bonus", "all", 1)
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this.manageVehicleSpeedBonus("fast", "Avoid attack Bonus", "all", 3)
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this.manageVehicleSpeedBonus("extfast", "Avoid attack Bonus", "all", 5)
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}
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/* -------------------------------------------- */
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@ -2066,7 +2062,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addCrew(actorId) {
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if ( this.system.crew.length >= this.system.crewmax) {
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if (this.system.crew.length >= this.system.crewmax) {
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ui.notifications.warn("Vehicle crew is already full.")
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return
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}
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@ -2127,7 +2123,7 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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addVehicleShields(rollData) {
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let shields = this.items.filter( shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
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let shields = this.items.filter(shield => shield.type == "vehiclemodule" && shield.system.activated && shield.system.shielddicevalue > 0) || []
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for (let shield of shields) {
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rollData.vehicleShieldList.push({ label: `${shield.name} (${shield.system.arccoverage})`, type: "vehicleshield", applied: false, value: shield.system.shielddicevalue })
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}
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@ -215,7 +215,7 @@ export class PegasusVehicleSheet extends ActorSheet {
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this.actor.rollPoolFromVehicle( 'per', false, "ranged-dmg");
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});
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html.find('.defense-roll').click((event) => {
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this.actor.rollPoolFromVehicle( 'def', true, "defence");
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this.actor.rollPoolFromVehicle( 'agi', true, "defence");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollVehicleDamageResistance( );
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