Fix TIC display for NPC owned by players
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@ -1467,7 +1467,7 @@ export class PegasusActor extends Actor {
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updates['system.momentum.max'] = momentum
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updates['system.momentum.max'] = momentum
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}
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}
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let mrLevel = (this.system.statistics.agi.value + this.system.statistics.str.value) - this.system.statistics.phy.value
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let mrLevel = (this.system.statistics.agi.value + + this.system.statistics.agi.mod + this.system.statistics.str.value + this.system.statistics.str.mod) - (this.system.statistics.phy.value+this.system.statistics.phy.mod)
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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mrLevel = (mrLevel < 1) ? 1 : mrLevel;
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if (mrLevel != this.system.mr.value) {
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if (mrLevel != this.system.mr.value) {
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updates['system.mr.value'] = mrLevel
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updates['system.mr.value'] = mrLevel
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@ -1573,6 +1573,7 @@ export class PegasusActor extends Actor {
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for (let e of effects) {
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for (let e of effects) {
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meleeBonus += Number(e.system.effectlevel)
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meleeBonus += Number(e.system.effectlevel)
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}
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}
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this.baseMDL = this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
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let weaponsMelee = this.items.filter(it => it.type == "weapon" && it.system.damagestatistic.toLowerCase() == "str")
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for (let w of weaponsMelee) {
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for (let w of weaponsMelee) {
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let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
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let damage = Number(w.system.damage) + this.system.biodata.sizenum + this.system.biodata.sizebonus + this.system.statistics.str.value + this.system.statistics.str.bonuseffect + meleeBonus
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@ -1606,6 +1607,7 @@ export class PegasusActor extends Actor {
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if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
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if (role?.name?.toLowerCase() == "defender") { // Add defender bonus to ADRL
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roleBonus = this.getRoleLevel()
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roleBonus = this.getRoleLevel()
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}
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}
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this.baseADRL = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus
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let armors = this.items.filter(it => it.type == "armor")
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let armors = this.items.filter(it => it.type == "armor")
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for (let a of armors) {
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for (let a of armors) {
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let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
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let adrl = roleBonus + this.system.statistics.phy.value + this.system.statistics.phy.bonuseffect + this.system.biodata.sizenum + this.system.biodata.sizebonus + a.system.resistance + armorBonus
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@ -1618,7 +1620,10 @@ export class PegasusActor extends Actor {
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this.updateEmbeddedDocuments('Item', updates)
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this.updateEmbeddedDocuments('Item', updates)
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}
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}
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}
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}
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/* -------------------------------------------- */
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getBaseADRL() {
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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parseStatEffects() {
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parseStatEffects() {
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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@ -2145,6 +2150,8 @@ export class PegasusActor extends Actor {
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.dicePool = []
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rollData.subKey = subKey
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rollData.subKey = subKey
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rollData.MDL = this.baseMDL
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rollData.ADRL = this.baseADRL
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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rollData.isDamage = true
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@ -104,6 +104,12 @@ export class PegasusRollDialog extends Dialog {
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if (armor) {
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if (armor) {
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armor.applied = toggled
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armor.applied = toggled
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}
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}
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this.rollData.armorUsed = false
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for(let a of this.rollData.armorsList) {
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if (a.applied) {
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this.rollData.armorUsed = true
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}
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}
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console.log("Armor", armorIdx, toggled)
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console.log("Armor", armorIdx, toggled)
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PegasusUtility.updateArmorDicePool(this.rollData)
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PegasusUtility.updateArmorDicePool(this.rollData)
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}
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}
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@ -120,6 +126,12 @@ export class PegasusRollDialog extends Dialog {
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}
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}
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weapon.applied = toggled
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weapon.applied = toggled
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}
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}
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this.rollData.weaponUsed = false
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for(let a of this.rollData.weaponsList) {
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if (a.applied) {
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this.rollData.weaponUsed = true
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}
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}
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console.log("Weapon", weaponIdx, toggled, weapon)
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console.log("Weapon", weaponIdx, toggled, weapon)
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateDamageDicePool(this.rollData)
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}
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}
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@ -252,7 +252,7 @@
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],
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],
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"title": "Pegasus RPG",
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "11.0.15",
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"version": "11.0.16",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.15.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v11.0.16.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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}
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@ -57,7 +57,16 @@
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{{/if}}
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if (eq subKey "melee-dmg")}}
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{{#if (not weaponUsed)}}
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<li>MDL : {{MDL}}</li>
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{{/if}}
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{{/if}}
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{{#if (eq subKey "dmg-res")}}
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{{#if (eq subKey "dmg-res")}}
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{{#if (not armorUsed)}}
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<li>ADRL : {{ADRL}}</li>
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{{/if}}
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{{#each armorsList as |armor idx|}}
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{{#each armorsList as |armor idx|}}
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{{#if armor.applied}}
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{{#if armor.applied}}
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<li>ADRL: {{armor.adrl}}</li>
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<li>ADRL: {{armor.adrl}}</li>
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